@GEN-MANSTEIN oh I thought you had a rule set. I didnt know you meant you made an entire game. LOL. Nice
Pacific so small
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Have any of the designers ever commented on the reasoning for the Pacific being significantly smaller than it should be? For comparison
New York to Southampton, approx 3400 miles
4 sea zones
New York to Gibraltar, approx 3700 miles
3 sea zonesSan Francisco to Tokyo, approx 5200 miles
4 sea zones
Oahu to Brisbane, approx 4700 miles
3 sea zones -
@nishav I don’t know of any designer comments, but this is one of those aspects of the game that is determined by balance and playability rather than pinpoint geographical accuracy. If there were more SZs in the Pacific, that side of the game would take longer, since more turns would be needed to move ships. It would also restrict strategic options, since, if there were more SZs to travel through, units would have less ability to threaten multiple areas from whatever position they are in.
All that to say, I get your point, and a geographically accurate map does have some appeal, but if you’re looking to play a balanced and fun game that doesn’t take up your whole week, the way they made it is well done.
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Yea as Tamer said, it’s for playability. I think Flames of War probably most accurate out there. Idk. Never played it but have heard good things about it
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I would definitely take playability over hyper-realism. It is easy to create a game that is so detailed and accurate that it takes years to complete one match. Or if you want it even more realistic, read a history book.
Sadly not many of us can talk to veterans who survived the war and are still alive. My grandpa was just 11 when he was conscripted, and died soon after in the Eastern Front.
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The problem is on multiple areas of the board not only the pacific.
It does unbalance the game a lot though, but that also goes for the islands that actually take 1 space to get into so you can attack the whole SZ but not the island itself.
Its for playability, otherwise the pacific would be a epic slugfest where you need to capture nearly every island just to have a base for your airpower.
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I mostly just find it frustrating that US can’t move ships from E Coast to UK in 1 turn even with Naval Base bonus. It discourages historical outcomes, and encourages ahistorical outcomes (US building up forces on the tiny rock of Gibraltar instead). It’s one of my biggest complaints with the 1940 board, alongside Northern Italy being able to nonsensically access Central France.
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@Hansolo88 said in Pacific so small:
I mostly just find it frustrating that US can’t move ships from E Coast to UK in 1 turn even with Naval Base bonus. It discourages historical outcomes, and encourages ahistorical outcomes (US building up forces on the tiny rock of Gibraltar instead). It’s one of my biggest complaints with the 1940 board, alongside Northern Italy being able to nonsensically access Central France.
US can chose to go from canada to the UK in 1 turn.
It also is unclear what a turn is really because some moves especially air are really weird.Yea building up in north afrika or gibraltar is a bit wierd but that is because gibraltar is a lot closer to italy then it should be. And still close to norway and normandy.
It the same thing with the pacific where you can ignore the island mostly. A bomber from midway can get to nearly everywhere in the pacific. In reality it was a lot harder to bomb japan.
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@shadowhawk said in Pacific so small:
In reality it was a lot harder to bomb japan.
I still I have a hard time with it :)
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Its a lot easier, fly from midway and land in russia. Not ideal but its a lot easier then the doolittleraid where they had to travel halfway between midway and japan just to fly the bombers.
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