I coin it the “VF Special.”
Kwaspek104 (Germany) vs. VictoryFirst (Allies) | Original Europe, Game 1
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On second thought, I think the game is lost for the Axis. I just played the game out multiple times in local and I overevaluated your ability to pressure Belorussia. All those Allied fighters in Belorussia are very bad for the Germans because they can participate in an attack against Berlin, forcing them to spend money on defending the capital. I think you purchased too many submarines in the beginning which weakened your army. Those 44 IPCs you spent on submarines could have also been spend on infantry. In this game, Belorussia was barely able to hold but with a couple extra German infantry, that would have definitely not been possible.
However, you can still redo your turn if you want and try something new. Perhaps you can try to destroy the Allied fleets. I didn’t take a look at that, that might work.
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@VictoryFirst Indeed, I was trying the naval strategy to see if it works lol. I also did some poor moves. Perhaps you should build only 1 or 2, not 5
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Game History
Round: 6 Purchase Units - Germans Germans buy 7 armour and 6 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 battleship, 1 destroyer and 1 transport moved from Eastern Mediterranean Sea Zone to Aegean Sea Sea Zone 1 infantry moved from Greece to Aegean Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Aegean Sea Sea Zone to Eastern Mediterranean Sea Zone 1 infantry moved from Eastern Mediterranean Sea Zone to Syria Germans take Syria from Middle_East 1 infantry moved from Baltic States to Leningrad Germans take Leningrad from Russians Combat - Germans Non Combat Move - Germans 1 fighter moved from Germany to Northern Italy 3 fighters moved from Baltic States to Germany 1 aaGun, 26 armour, 4 artilleries and 29 infantry moved from Baltic States to Leningrad Place Units - Germans 3 infantry placed in Northern Italy 7 armour and 3 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 40 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: Europe - Beta - fix
Game History
Round: 6 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Stalingrad to Ukraine S.S.R. 2 infantry moved from Belorussia to East Poland 2 infantry moved from Belorussia to Baltic States 1 bomber moved from Belorussia to Ukraine S.S.R. 2 fighters moved from Belorussia to Baltic States 2 fighters moved from Belorussia to East Poland Combat - Russians Battle in East Poland Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in East Poland, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine S.S.R. Russians attack with 1 artillery, 1 bomber and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Ukraine S.S.R., round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine S.S.R. Russians win, taking Ukraine S.S.R. from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Baltic States, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Baltic States to Belorussia 2 fighters moved from East Poland to Belorussia 1 bomber moved from Ukraine S.S.R. to Belorussia 1 aaGun moved from Stalingrad to Belorussia 1 aaGun moved from Russia to Belorussia 1 aaGun moved from Archangel to Siberia 2 armour moved from Karelia to Belorussia 1 artillery moved from Russia to Karelia 1 infantry moved from Moscow to Russia 5 infantry moved from Moscow to Belorussia Place Units - Russians 7 infantry placed in Moscow Turn Complete - Russians Russians collect 23 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans regular : -1.00 Russians regular : -1.00
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TripleA Turn Summary: British round 6
TripleA Turn Summary for game: Europe - Beta - fix
Game History
Round: 6 Purchase Units - British British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 5 PUs; Combat Move - British Turning on Edit Mode EDIT: Changing PUs for Americans from 41 to 39 EDIT: Turning off Edit Mode 1 armour moved from Norway to Finland British take Finland from Germans 1 armour moved from Finland to Norway 1 armour moved from France to Vichy France British take Vichy France from Germans 1 armour moved from Vichy France to France 1 infantry moved from Netherlands-Belgium to Eastern France British take Eastern France from Germans Combat - British Non Combat Move - British 1 transport moved from Danish Sea Sea Zone to English Channel Sea Zone 1 artillery and 5 infantry moved from United Kingdom to English Channel Sea Zone 1 artillery and 5 infantry moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from United Kingdom to Danish Sea Sea Zone 1 fighter moved from Karelia to Belorussia Place Units - British 1 artillery, 1 fighter and 5 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 41 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: Europe - Beta - fix
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 4 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Halifax Sea Sea Zone 2 transports moved from Atlantic Sea Zone to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from Halifax Sea Sea Zone to Atlantic Sea Zone 2 transports moved from Danish Sea Sea Zone to North Sea Sea Zone 4 infantry moved from United Kingdom to North Sea Sea Zone 4 infantry and 2 transports moved from North Sea Sea Zone to Danish Sea Sea Zone 4 infantry moved from Danish Sea Sea Zone to Denmark 1 fighter moved from United Kingdom to Danish Sea Sea Zone 1 fighter moved from United States to United Kingdom 1 destroyer moved from Danish Sea Sea Zone to English Channel Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom Non Combat Move - Americans Place Units - Americans 1 artillery, 1 fighter and 5 infantry placed in United States 1 transport placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
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Game History
Round: 7 Purchase Units - Germans Germans buy 13 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Northern Italy to Vichy France Germans take Vichy France from British 1 infantry moved from Germany to Eastern France 3 fighters moved from Germany to Eastern France 1 infantry moved from Syria to Iran Germans take Iran from Middle_East 1 battleship, 1 destroyer and 1 transport moved from Eastern Mediterranean Sea Zone to Central Mediterranean Sea Zone 1 artillery and 1 infantry moved from Southern Italy to Central Mediterranean Sea Zone 1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Central Mediterranean Sea Zone to Eastern Mediterranean Sea Zone 1 artillery and 1 infantry moved from Eastern Mediterranean Sea Zone to Syria 26 armour, 4 artilleries and 30 infantry moved from Leningrad to Russia 16 armour moved from Germany to East Poland Combat - Germans Battle in East Poland Germans attack with 16 armour Russians defend with 2 infantry Germans roll dice for 16 armour in East Poland, round 2 : 5/16 hits, 8.00 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 1/2 hits, 0.67 expected hits 1 armour owned by the Germans lost in East Poland 2 infantry owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 15 armour remaining. Battle score for attacker is 1 Casualties for Germans: 1 armour Casualties for Russians: 2 infantry Battle in Eastern France Germans attack with 3 fighters and 1 infantry British defend with 1 infantry Germans roll dice for 3 fighters and 1 infantry in Eastern France, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 infantry in Eastern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Eastern France Germans win, taking Eastern France from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Russia Germans attack with 26 armour, 4 artilleries and 30 infantry Russians defend with 1 infantry Germans roll dice for 26 armour, 4 artilleries and 30 infantry in Russia, round 2 : 24/60 hits, 20.00 expected hits Russians roll dice for 1 infantry in Russia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Russia 1 infantry owned by the Russians lost in Russia Germans win, taking Russia from Russians with 26 armour, 4 artilleries and 29 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Leningrad to Russia 3 fighters moved from Eastern France to Germany 2 infantry moved from Northern Italy to Yugoslavia 1 fighter moved from Northern Italy to Germany Place Units - Germans 2 infantry placed in Northern Italy 1 infantry placed in Leningrad 10 infantry placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 39 PUs
Combat Hit Differential Summary :
Russians regular : 1.00 Germans regular : 1.33 British regular : -0.33
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@kwaspek104 I noticed the victory conditions in this module aren’t coded correctly. You win instantly when capturing Berlin/Moscow while you should hold them for a complete turn. I’ll have this corrected after our game.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: Europe - Beta - fix
Game History
Round: 7 Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 armour moved from Caucasus to East Poland 2 infantry moved from Baltic States to East Poland 1 artillery and 1 infantry moved from Ukraine S.S.R. to East Poland 1 bomber and 4 fighters moved from Belorussia to East Poland 2 armour moved from Belorussia to East Poland 1 infantry moved from Belorussia to East Poland Combat - Russians Battle in East Poland Russians attack with 4 armour, 1 artillery, 1 bomber, 4 fighters and 4 infantry Germans defend with 15 armour Russians roll dice for 4 armour, 1 artillery, 1 bomber, 4 fighters and 4 infantry in East Poland, round 2 : 4/14 hits, 5.83 expected hits Germans roll dice for 15 armour in East Poland, round 2 : 3/15 hits, 5.00 expected hits 3 infantry owned by the Russians lost in East Poland 4 armour owned by the Germans lost in East Poland Russians roll dice for 4 armour, 1 artillery, 1 bomber, 4 fighters and 1 infantry in East Poland, round 3 : 4/11 hits, 5.33 expected hits Germans roll dice for 11 armour in East Poland, round 3 : 3/11 hits, 3.67 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians and 1 artillery owned by the Russians lost in East Poland 4 armour owned by the Germans lost in East Poland Russians roll dice for 3 armour, 1 bomber and 4 fighters in East Poland, round 4 : 6/8 hits, 4.17 expected hits Germans roll dice for 7 armour in East Poland, round 4 : 3/7 hits, 2.33 expected hits 3 armour owned by the Russians lost in East Poland 6 armour owned by the Germans lost in East Poland Russians roll dice for 1 bomber and 4 fighters in East Poland, round 5 : 4/5 hits, 2.67 expected hits Germans roll dice for 1 armour in East Poland, round 5 : 0/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in East Poland Russians win with 1 bomber and 4 fighters remaining. Battle score for attacker is 39 Casualties for Russians: 4 armour, 1 artillery and 4 infantry Casualties for Germans: 15 armour Non Combat Move - Russians 3 aaGuns, 1 artillery and 53 infantry moved from Belorussia to Moscow 1 bomber and 4 fighters moved from East Poland to Moscow Place Units - Russians 8 infantry placed in Moscow Turning on Edit Mode EDIT: Removing units owned by Russians from Belorussia: 1 infantry EDIT: Adding units owned by Russians to Moscow: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Germans regular : -2.33 Russians regular : 0.00
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If for instance British captures Berlin and holds its capital, then I believe Brits win at the end of their next turn if that still stands. (technically not at the end of the next round, although it doesn’t matter because no Axis player moves before the end of the next round). If that makes sense lol @VictoryFirst
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: Europe - Beta - fix
Game History
Round: 7 Purchase Units - British British buy 4 artilleries, 4 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - British 1 artillery and 6 infantry moved from Netherlands-Belgium to Germany 1 armour moved from France to Germany 1 fighter moved from Danish Sea Sea Zone to Germany 1 fighter moved from United Kingdom to Germany 3 fighters moved from Belorussia to Germany 1 artillery and 5 infantry moved from United Kingdom to English Channel Sea Zone 1 artillery, 5 infantry and 3 transports moved from English Channel Sea Zone to Danish Sea Sea Zone 1 artillery and 5 infantry moved from Danish Sea Sea Zone to Germany Combat - British Battle in Germany British attack with 1 armour, 2 artilleries, 5 fighters and 11 infantry Germans defend with 1 aaGun, 1 factory, 4 fighters and 14 infantry Germans roll AA dice in Germany : 1/5 hits, 0.83 expected hits 1 fighter owned by the British lost in Germany British roll dice for 1 armour, 2 artilleries, 4 fighters and 11 infantry in Germany, round 2 : 7/18 hits, 5.33 expected hits Germans roll dice for 4 fighters and 14 infantry in Germany, round 2 : 6/18 hits, 7.33 expected hits 6 infantry owned by the British lost in Germany 7 infantry owned by the Germans lost in Germany British roll dice for 1 armour, 2 artilleries, 4 fighters and 5 infantry in Germany, round 3 : 7/12 hits, 4.33 expected hits Germans roll dice for 4 fighters and 7 infantry in Germany, round 3 : 1/11 hits, 5.00 expected hits 1 infantry owned by the British lost in Germany 7 infantry owned by the Germans lost in Germany British roll dice for 1 armour, 2 artilleries, 4 fighters and 4 infantry in Germany, round 4 : 6/11 hits, 4.17 expected hits Germans roll dice for 4 fighters in Germany, round 4 : 0/4 hits, 2.67 expected hits 4 fighters owned by the Germans lost in Germany British captures 39PUs while taking Germans capital British win, taking Germany from Germans with 1 armour, 2 artilleries, 4 fighters and 4 infantry remaining. Battle score for attacker is 57 Casualties for British: 1 fighter and 7 infantry Casualties for Germans: 4 fighters and 14 infantry Non Combat Move - British 1 fighter moved from Germany to Norway 1 fighter moved from Germany to Danish Sea Sea Zone 2 fighters moved from Germany to Denmark Place Units - British 4 artilleries and 4 infantry placed in United Kingdom 1 transport placed in English Channel Sea Zone Turn Complete - British British collect 39 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans AA : 0.17 Germans regular : -8.00 British regular : 6.17
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: Europe - Beta - fix
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 fighter, 5 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 8 infantry moved from Denmark to Germany 2 transports moved from Danish Sea Sea Zone to English Channel Sea Zone 4 infantry moved from United Kingdom to English Channel Sea Zone 1 infantry moved from English Channel Sea Zone to France 1 infantry moved from English Channel Sea Zone to Netherlands-Belgium 1 infantry moved from English Channel Sea Zone to France 1 infantry moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from United Kingdom to Germany 1 fighter moved from Danish Sea Sea Zone to Germany 4 fighters moved from Belorussia to Moscow 1 bomber moved from Belorussia to Moscow 1 artillery and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 5 infantry and 3 transports moved from U.S. Eastern Coast Sea Zone to Halifax Sea Sea Zone 2 transports moved from Atlantic Sea Zone to U.S. Eastern Coast Sea Zone 1 artillery, 5 infantry and 3 transports moved from Halifax Sea Sea Zone to Atlantic Sea Zone 1 artillery and 5 infantry moved from Atlantic Sea Zone to United Kingdom 1 fighter moved from United States to United Kingdom Non Combat Move - Americans Place Units - Americans 1 artillery, 1 fighter and 5 infantry placed in United States 1 transport placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 43 PUs
Combat Hit Differential Summary :
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@kwaspek104 Yep, that’s correct. However in the module the side that holds the required number of VCs at the end of a round wins.
Wow, Berlin went completely my way (-8.00 and 6.17 is ridiculous…)
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I would’ve still had good chances though of taking it with the Americans, so the massive dice swing didn’t make a huge difference.
I suspect that this game is over now with Berlin taken, however you can try your luck and attack Moscow, perhaps with a miracle you can still turn the tables 😀 If not I will start fixing the victory conditions, hopefully it’s finished this evening (for me it’s evening 😀). Are you up for another? Same sides or change sides?
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yes, always down. the winner picks the side lol.
Might as well kill some dirty communists in the meantime.
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Alright just hacked something together. Gonna test out if it works lol. Do you want to download the new module via GitHub or do you want me to send it via email?
Awesome, I’ll take the Allies again. What’s your bid?
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Heh heh I believe it’s working now 😁
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Also, what is that strategy you are testing with Ragnell, The Tank Push?
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@VictoryFirst Ah yes, it’s the age old strategy. There are many different variations of it, but it boils down to 1 or 2 rounds of infantry than all tanks for 1 or two rounds. Buy all inf when Western Allies are close by. It apparently breaks the game (may or not be true).
If you would like, I can try it against you lol. I was trying the naval strategy with you because I like subs lol.
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Lo, that’s actually the strategy I use myself for Germany. First 2 rounds 2 infantry, then all tanks for subsequent rounds, then a mixture to defend against Allies, and also a very aggressive G1 attack on the EF. I think there’s no way to beat that. However I would love to give it a try in our next game. Still figuring out what the best way is to pressure Germany as the Allies. Going to the Med feels to slow IMO, going North doesn’t achieve very much and pressuring Germany directly via Denmark or Holland can get you bogged down if Germany builds up a stack of infantry.