Kwaspek104 (Germany) vs. VictoryFirst (Allies) | Original Europe, Game 1


  • @VictoryFirst

    Game History

    Round: 7
    
        Purchase Units - Germans
            Germans buy 13 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Northern Italy to Vichy France
                  Germans take Vichy France from British
            1 infantry moved from Germany to Eastern France
            3 fighters moved from Germany to Eastern France
            1 infantry moved from Syria to Iran
                  Germans take Iran from Middle_East
            1 battleship, 1 destroyer and 1 transport moved from Eastern Mediterranean Sea Zone to Central Mediterranean Sea Zone
            1 artillery and 1 infantry moved from Southern Italy to Central Mediterranean Sea Zone
            1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Central Mediterranean Sea Zone to Eastern Mediterranean Sea Zone
            1 artillery and 1 infantry moved from Eastern Mediterranean Sea Zone to Syria
            26 armour, 4 artilleries and 30 infantry moved from Leningrad to Russia
            16 armour moved from Germany to East Poland
    
        Combat - Germans
            Battle in East Poland
                Germans attack with 16 armour
                Russians defend with 2 infantry
                    Germans roll dice for 16 armour in East Poland, round 2 : 5/16 hits, 8.00 expected hits
                    Russians roll dice for 2 infantry in East Poland, round 2 : 1/2 hits, 0.67 expected hits
                    1 armour owned by the Germans lost in East Poland
                    2 infantry owned by the Russians lost in East Poland
                Germans win, taking East Poland from Russians with 15 armour remaining. Battle score for attacker is 1
                Casualties for Germans: 1 armour
                Casualties for Russians: 2 infantry
            Battle in Eastern France
                Germans attack with 3 fighters and 1 infantry
                British defend with 1 infantry
                    Germans roll dice for 3 fighters and 1 infantry in Eastern France, round 2 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 infantry in Eastern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Eastern France
                Germans win, taking Eastern France from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Russia
                Germans attack with 26 armour, 4 artilleries and 30 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 26 armour, 4 artilleries and 30 infantry in Russia, round 2 : 24/60 hits, 20.00 expected hits
                    Russians roll dice for 1 infantry in Russia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Russia
                    1 infantry owned by the Russians lost in Russia
                Germans win, taking Russia from Russians with 26 armour, 4 artilleries and 29 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Leningrad to Russia
            3 fighters moved from Eastern France to Germany
            2 infantry moved from Northern Italy to Yugoslavia
            1 fighter moved from Northern Italy to Germany
    
        Place Units - Germans
            2 infantry placed in Northern Italy
            1 infantry placed in Leningrad
            10 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 38 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.00
    Germans regular : 1.33
    British regular : -0.33
    

    g7.tsvg


  • @kwaspek104 I noticed the victory conditions in this module aren’t coded correctly. You win instantly when capturing Berlin/Moscow while you should hold them for a complete turn. I’ll have this corrected after our game.


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: Europe - Beta - fix

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 armour moved from Caucasus to East Poland
            2 infantry moved from Baltic States to East Poland
            1 artillery and 1 infantry moved from Ukraine S.S.R. to East Poland
            1 bomber and 4 fighters moved from Belorussia to East Poland
            2 armour moved from Belorussia to East Poland
            1 infantry moved from Belorussia to East Poland
    
        Combat - Russians
            Battle in East Poland
                Russians attack with 4 armour, 1 artillery, 1 bomber, 4 fighters and 4 infantry
                Germans defend with 15 armour
                    Russians roll dice for 4 armour, 1 artillery, 1 bomber, 4 fighters and 4 infantry in East Poland, round 2 : 4/14 hits, 5.83 expected hits
                    Germans roll dice for 15 armour in East Poland, round 2 : 3/15 hits, 5.00 expected hits
                    3 infantry owned by the Russians lost in East Poland
                    4 armour owned by the Germans lost in East Poland
                    Russians roll dice for 4 armour, 1 artillery, 1 bomber, 4 fighters and 1 infantry in East Poland, round 3 : 4/11 hits, 5.33 expected hits
                    Germans roll dice for 11 armour in East Poland, round 3 : 3/11 hits, 3.67 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Russians and 1 artillery owned by the Russians lost in East Poland
                    4 armour owned by the Germans lost in East Poland
                    Russians roll dice for 3 armour, 1 bomber and 4 fighters in East Poland, round 4 : 6/8 hits, 4.17 expected hits
                    Germans roll dice for 7 armour in East Poland, round 4 : 3/7 hits, 2.33 expected hits
                    3 armour owned by the Russians lost in East Poland
                    6 armour owned by the Germans lost in East Poland
                    Russians roll dice for 1 bomber and 4 fighters in East Poland, round 5 : 4/5 hits, 2.67 expected hits
                    Germans roll dice for 1 armour in East Poland, round 5 : 0/1 hits, 0.33 expected hits
                    1 armour owned by the Germans lost in East Poland
                Russians win with 1 bomber and 4 fighters remaining. Battle score for attacker is 39
                Casualties for Russians: 4 armour, 1 artillery and 4 infantry
                Casualties for Germans: 15 armour
    
        Non Combat Move - Russians
            3 aaGuns, 1 artillery and 53 infantry moved from Belorussia to Moscow
            1 bomber and 4 fighters moved from East Poland to Moscow
    
        Place Units - Russians
            8 infantry placed in Moscow
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Belorussia: 1 infantry
            EDIT: Adding units owned by Russians to Moscow: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -2.33
    Russians regular : 0.00
    

    Savegame


  • If for instance British captures Berlin and holds its capital, then I believe Brits win at the end of their next turn if that still stands. (technically not at the end of the next round, although it doesn’t matter because no Axis player moves before the end of the next round). If that makes sense lol @VictoryFirst


  • TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: Europe - Beta - fix

    Game History

    Round: 7
    
        Purchase Units - British
            British buy 4 artilleries, 4 infantry and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 artillery and 6 infantry moved from Netherlands-Belgium to Germany
            1 armour moved from France to Germany
            1 fighter moved from Danish Sea Sea Zone to Germany
            1 fighter moved from United Kingdom to Germany
            3 fighters moved from Belorussia to Germany
            1 artillery and 5 infantry moved from United Kingdom to English Channel Sea Zone
            1 artillery, 5 infantry and 3 transports moved from English Channel Sea Zone to Danish Sea Sea Zone
            1 artillery and 5 infantry moved from Danish Sea Sea Zone to Germany
    
        Combat - British
            Battle in Germany
                British attack with 1 armour, 2 artilleries, 5 fighters and 11 infantry
                Germans defend with 1 aaGun, 1 factory, 4 fighters and 14 infantry
                    Germans roll AA dice in Germany : 1/5 hits, 0.83 expected hits
                    1 fighter owned by the British lost in Germany
                    British roll dice for 1 armour, 2 artilleries, 4 fighters and 11 infantry in Germany, round 2 : 7/18 hits, 5.33 expected hits
                    Germans roll dice for 4 fighters and 14 infantry in Germany, round 2 : 6/18 hits, 7.33 expected hits
                    6 infantry owned by the British lost in Germany
                    7 infantry owned by the Germans lost in Germany
                    British roll dice for 1 armour, 2 artilleries, 4 fighters and 5 infantry in Germany, round 3 : 7/12 hits, 4.33 expected hits
                    Germans roll dice for 4 fighters and 7 infantry in Germany, round 3 : 1/11 hits, 5.00 expected hits
                    1 infantry owned by the British lost in Germany
                    7 infantry owned by the Germans lost in Germany
                    British roll dice for 1 armour, 2 artilleries, 4 fighters and 4 infantry in Germany, round 4 : 6/11 hits, 4.17 expected hits
                    Germans roll dice for 4 fighters in Germany, round 4 : 0/4 hits, 2.67 expected hits
                    4 fighters owned by the Germans lost in Germany
                British captures 39PUs while taking Germans capital
                British win, taking Germany from Germans with 1 armour, 2 artilleries, 4 fighters and 4 infantry remaining. Battle score for attacker is 57
                Casualties for British: 1 fighter and 7 infantry
                Casualties for Germans: 4 fighters and 14 infantry
    
        Non Combat Move - British
            1 fighter moved from Germany to Norway
            1 fighter moved from Germany to Danish Sea Sea Zone
            2 fighters moved from Germany to Denmark
    
        Place Units - British
            4 artilleries and 4 infantry placed in United Kingdom
            1 transport placed in English Channel Sea Zone
    
        Turn Complete - British
            British collect 39 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans AA : 0.17
    Germans regular : -8.00
    British regular : 6.17
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: Europe - Beta - fix

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 fighter, 5 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            8 infantry moved from Denmark to Germany
            2 transports moved from Danish Sea Sea Zone to English Channel Sea Zone
            4 infantry moved from United Kingdom to English Channel Sea Zone
            1 infantry moved from English Channel Sea Zone to France
            1 infantry moved from English Channel Sea Zone to Netherlands-Belgium
            1 infantry moved from English Channel Sea Zone to France
            1 infantry moved from English Channel Sea Zone to Netherlands-Belgium
            1 fighter moved from United Kingdom to Germany
            1 fighter moved from Danish Sea Sea Zone to Germany
            4 fighters moved from Belorussia to Moscow
            1 bomber moved from Belorussia to Moscow
            1 artillery and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone
            1 artillery, 5 infantry and 3 transports moved from U.S. Eastern Coast Sea Zone to Halifax Sea Sea Zone
            2 transports moved from Atlantic Sea Zone to U.S. Eastern Coast Sea Zone
            1 artillery, 5 infantry and 3 transports moved from Halifax Sea Sea Zone to Atlantic Sea Zone
            1 artillery and 5 infantry moved from Atlantic Sea Zone to United Kingdom
            1 fighter moved from United States to United Kingdom
    
        Non Combat Move - Americans
    
        Place Units - Americans
            1 artillery, 1 fighter and 5 infantry placed in United States
            1 transport placed in U.S. Eastern Coast Sea Zone
    
        Turn Complete - Americans
            Americans collect 41 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @kwaspek104 Yep, that’s correct. However in the module the side that holds the required number of VCs at the end of a round wins.

    Wow, Berlin went completely my way (-8.00 and 6.17 is ridiculous…)


  • I would’ve still had good chances though of taking it with the Americans, so the massive dice swing didn’t make a huge difference.

    I suspect that this game is over now with Berlin taken, however you can try your luck and attack Moscow, perhaps with a miracle you can still turn the tables 😀 If not I will start fixing the victory conditions, hopefully it’s finished this evening (for me it’s evening 😀). Are you up for another? Same sides or change sides?


  • yes, always down. the winner picks the side lol.

    Might as well kill some dirty communists in the meantime.


  • Alright just hacked something together. Gonna test out if it works lol. Do you want to download the new module via GitHub or do you want me to send it via email?

    Awesome, I’ll take the Allies again. What’s your bid?


  • Heh heh I believe it’s working now 😁

    b7965142-c6ed-4be4-b844-985c2c2e9d7f-image.png


  • @kwaspek104

    Also, what is that strategy you are testing with Ragnell, The Tank Push?


  • @VictoryFirst Ah yes, it’s the age old strategy. There are many different variations of it, but it boils down to 1 or 2 rounds of infantry than all tanks for 1 or two rounds. Buy all inf when Western Allies are close by. It apparently breaks the game (may or not be true).

    If you would like, I can try it against you lol. I was trying the naval strategy with you because I like subs lol.

Suggested Topics

  • 3
  • 15
  • 10
  • 72
  • 23
  • 63
  • 72
  • 63
Axis & Allies Boardgaming Custom Painted Miniatures

36

Online

17.3k

Users

39.7k

Topics

1.7m

Posts