TripleA Manual Gamesave Post for game: World War II Classic
Game History
Round: 1 Research Technology - RussiansCombat Hit Differential Summary :
Why do Russian fighters always miss :D
TripleA Turn Summary for game: World War II v3 1941
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Yunnan to Sikang
1 armour moved from Fukien to Ningxia
Japanese take Ningxia from Chinese
3 fighters moved from Suiyuan to Sikang
1 artillery and 1 infantry moved from East Indies to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Trans-Jordan
2 fighters moved from 15 Sea Zone to Trans-Jordan
1 fighter moved from Burma to Sikang
1 artillery and 1 infantry moved from Burma to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Australia
2 infantry moved from East Indies to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 47 Sea Zone
1 infantry moved from New Zealand to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 47 Sea Zone
3 infantry moved from 47 Sea Zone to Australia
1 armour moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 armour moved from Evenki National Okrug to Yakut S.S.R.
Combat - Japanese
Battle in Trans-Jordan
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 4/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Japanese win, taking Trans-Jordan from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Australia
Japanese attack with 1 artillery and 4 infantry
British defend with 1 aaGun, 1 artillery and 2 infantry
Japanese roll dice for 1 artillery and 4 infantry in Australia, round 2 : 2/5 hits, 1.17 expected hits
British roll dice for 1 artillery and 2 infantry in Australia, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Australia
2 infantry owned by the British lost in Australia
Japanese roll dice for 1 artillery and 3 infantry in Australia, round 3 : 1/4 hits, 1.00 expected hits
British roll dice for 1 artillery in Australia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Australia
1 artillery owned by the British lost in Australia
Japanese win, taking Australia from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Sikang
Japanese attack with 4 fighters and 1 infantry
Chinese defend with 3 infantry
Japanese roll dice for 4 fighters and 1 infantry in Sikang, round 2 : 2/5 hits, 2.17 expected hits
Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 4 fighters and 1 infantry in Sikang, round 3 : 2/5 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 4 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
4 fighters moved from Sikang to Burma
1 infantry moved from Fukien to Hupeh
4 infantry moved from Fukien to French Indo-China Thailand
2 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 transport moved from 61 Sea Zone to 37 Sea Zone
1 transport moved from 61 Sea Zone to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to Soviet Far East
1 carrier and 2 fighters moved from 60 Sea Zone to 49 Sea Zone
1 carrier moved from 61 Sea Zone to 37 Sea Zone
1 fighter moved from 61 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to 37 Sea Zone
2 fighters moved from Trans-Jordan to 15 Sea Zone
Place Units - Japanese
1 artillery and 3 infantry placed in East Indies
1 armour, 1 fighter and 2 infantry placed in Japan
1 transport placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Chinese regular : -1.33
Japanese regular : 2.83
British regular : 0.33
@cloud7707 too much vodka in comrade’s rations
TripleA Manual Gamesave Post for game: World War II v3 1941
Game History
Round: 4
Purchase Units - British
British buy 2 artilleries, 1 bomber and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 bomber moved from Caucasus to Rhodesia
1 bomber moved from Caucasus to 34 Sea Zone
2 artilleries moved from United Kingdom to 3 Sea Zone
4 infantry moved from United Kingdom to 3 Sea Zone
2 artilleries, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 4 infantry and 3 transports moved from 3 Sea Zone to 5 Sea Zone
1 fighter moved from 5 Sea Zone to Norway
1 artillery moved from 5 Sea Zone to Finland
British take Finland from Germans
1 infantry moved from 5 Sea Zone to Finland
1 artillery moved from 5 Sea Zone to Karelia S.S.R.
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 infantry moved from 5 Sea Zone to Norway
1 bomber moved from Caucasus to Karelia S.S.R.
1 fighter moved from 5 Sea Zone to Norway
1 infantry moved from Belgian Congo to Rhodesia
Combat - British
Battle in 34 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 34 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Rhodesia
British attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Rhodesia, round 2 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rhodesia
British win, taking Rhodesia from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Norway
British attack with 2 fighters and 2 infantry
Germans defend with 1 armour
British roll dice for 1 cruiser in Norway, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 armour in Norway, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Norway
British win, taking Norway from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Battle in Karelia S.S.R.
British attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 factory and 1 infantry
British roll dice for 1 cruiser in Karelia S.S.R., round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
2 fighters moved from Norway to 5 Sea Zone
1 bomber moved from Karelia S.S.R. to Caucasus
1 bomber moved from Rhodesia to French Equatorial Africa
1 bomber moved from 34 Sea Zone to Caucasus
1 transport moved from 12 Sea Zone to 2 Sea Zone
1 destroyer moved from 23 Sea Zone to 12 Sea Zone
1 transport moved from 17 Sea Zone to 12 Sea Zone
Place Units - British
2 artilleries, 1 bomber and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans regular : -1,17
British regular : 1,17
@Stucifer In case the British Fleet gets attacked, please remove Destroyer - Cruiser - Aircraft Carrier - Fighter in that order :)
@cloud7707 ok. I might get to this later tonight, otherwise it will have to wait until I get back from a business trip in a couple days
TripleA Turn Summary for game: World War II v3 1941
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 9 PUs; 0 techTokens;
Combat Move - Italians
1 armour and 1 infantry moved from Baltic States to East Poland
1 armour moved from Bulgaria Romania to East Poland
1 fighter moved from Bulgaria Romania to East Poland
Combat - Italians
Battle in East Poland
Italians attack with 2 armour, 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 fighter and 1 infantry in East Poland, round 2 : 1/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in East Poland
1 infantry owned by the Russians lost in East Poland
Italians win, taking East Poland from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 infantry moved from French Madagascar to 33 Sea Zone
1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 33 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Italy to France
1 artillery and 1 infantry moved from France to Germany
1 fighter moved from France to Italy
1 fighter moved from East Poland to Italy
Place Units - Italians
3 infantry placed in Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
Russians regular : 0.67
TripleA Manual Gamesave Post for game: World War II v3 1941
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 infantry moved from Western Canada to Alaska
1 infantry moved from Western United States to Western Canada
1 submarine moved from 44 Sea Zone to 54 Sea Zone
1 infantry moved from Libya to Egypt
British take Egypt from Italians
2 artilleries and 2 infantry moved from Morocco Algeria to Libya
2 bombers moved from Caucasus to Libya
2 fighters moved from 12 Sea Zone to French Equatorial Africa
1 artillery moved from Eastern United States to 10 Sea Zone
3 armour moved from Eastern United States to 10 Sea Zone
4 infantry moved from Eastern United States to 10 Sea Zone
3 armour, 1 artillery, 4 infantry and 4 transports moved from 10 Sea Zone to 12 Sea Zone
1 artillery moved from 12 Sea Zone to Morocco Algeria
3 armour moved from 12 Sea Zone to Morocco Algeria
4 infantry moved from 12 Sea Zone to Morocco Algeria
2 transports moved from 12 Sea Zone to 10 Sea Zone
Combat - Americans
Non Combat Move - Americans
1 aaGun moved from Eastern Canada to Eastern United States
1 aaGun moved from Western United States to Western Canada
Place Units - Americans
2 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Americans undo move 3.
2 fighters placed in Western United States
Americans undo move 3.
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
@Stucifer No problem, take your time! :)
TripleA Turn Summary for game: World War II v3 1941
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Baltic States to Karelia S.S.R.
4 fighters moved from Northwestern Europe to Karelia S.S.R.
1 infantry moved from Baltic States to Karelia S.S.R.
Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 4 fighters and 2 infantry
British defend with 1 artillery and 1 infantry; Russians defend with 1 factory
Germans roll dice for 4 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/6 hits, 2.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 4 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Germans
2 infantry moved from Bulgaria Romania to East Poland
1 armour moved from Bulgaria Romania to Baltic States
7 infantry moved from Poland to Baltic States
1 artillery and 6 infantry moved from Germany to Poland
4 infantry moved from Northwestern Europe to France
1 aaGun and 4 infantry moved from Northwestern Europe to Germany
3 armour moved from Germany to Poland
2 fighters moved from Karelia S.S.R. to Baltic States
1 fighter moved from Bulgaria Romania to France
1 fighter moved from Karelia S.S.R. to Germany
1 fighter moved from Karelia S.S.R. to Baltic States
1 infantry moved from Bulgaria Romania to Poland
Place Units - Germans
1 artillery, 1 fighter and 8 infantry placed in Germany
Turn Complete - Germans
Germans collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : -0.33
TripleA Manual Gamesave Post for game: World War II v3 1941
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
4 infantry moved from Archangel to Karelia S.S.R.
2 fighters moved from Belorussia to Karelia S.S.R.
7 artilleries and 9 infantry moved from Ukraine to East Poland
4 artilleries and 7 infantry moved from Belorussia to East Poland
1 armour moved from Caucasus to East Poland
1 armour moved from Archangel to East Poland
2 armour moved from Russia to East Poland
Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 2 fighters and 4 infantry
Germans defend with 1 factory and 2 infantry
Russians roll dice for 2 fighters and 4 infantry in Karelia S.S.R., round 2 : 2/6 hits, 1,67 expected hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Karelia S.S.R.
2 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in East Poland
Russians attack with 4 armour, 11 artilleries and 16 infantry
Germans defend with 2 infantry; Italians defend with 2 armour
Russians roll dice for 4 armour, 11 artilleries and 16 infantry in East Poland, round 2 : 11/31 hits, 10,17 expected hits
Italians roll dice for 2 armour and 2 infantry in East Poland, round 2 : 1/4 hits, 1,67 expected hits
1 infantry owned by the Russians lost in East Poland
2 infantry owned by the Germans and 2 armour owned by the Italians lost in East Poland
Russians win, taking East Poland from Italians with 4 armour, 11 artilleries and 15 infantry remaining. Battle score for attacker is 13
Casualties for Russians: 1 infantry
Casualties for Italians: 2 armour
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 aaGun moved from Belorussia to East Poland
1 aaGun moved from Ukraine to East Poland
2 fighters moved from Karelia S.S.R. to Russia
Place Units - Russians
1 artillery and 1 infantry placed in Caucasus
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : -0,67
Germans regular : 0,33
Russians regular : 1,17
TripleA Turn Summary for game: World War II v3 1941
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
2 infantry moved from French Indo-China Thailand to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Egypt
2 fighters moved from 15 Sea Zone to Egypt
1 battleship moved from 38 Sea Zone to 34 Sea Zone
1 carrier and 2 fighters moved from 37 Sea Zone to 34 Sea Zone
2 fighters moved from 34 Sea Zone to Egypt
1 armour moved from Ningxia to Kazakh S.S.R.
Japanese take Chinghai from Chinese
Japanese take Kazakh S.S.R. from Russians
1 artillery and 1 infantry moved from Australia to 47 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 53 Sea Zone
1 artillery and 1 infantry moved from 53 Sea Zone to Hawaiian Islands
Combat - Japanese
Battle in Egypt
Japanese attack with 4 fighters and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 battleship in Egypt, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Egypt
Japanese win, taking Egypt from British with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Japan to Yakut S.S.R.
1 armour and 1 infantry moved from Japan to 62 Sea Zone
2 infantry moved from Soviet Far East to Yakut S.S.R.
1 transport moved from 63 Sea Zone to 62 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
1 armour, 3 infantry and 2 transports moved from 62 Sea Zone to 63 Sea Zone
1 armour and 3 infantry moved from 63 Sea Zone to Soviet Far East
1 infantry moved from Hupeh to Ningxia
1 infantry moved from Sikang to Ningxia
4 infantry moved from French Indo-China Thailand to Burma
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from East Indies to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Burma
1 transport moved from 36 Sea Zone to 38 Sea Zone
1 aaGun and 1 infantry moved from Australia to 47 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 47 Sea Zone to 38 Sea Zone
1 aaGun and 1 infantry moved from 38 Sea Zone to East Indies
1 carrier and 2 fighters moved from 49 Sea Zone to 60 Sea Zone
2 fighters moved from Egypt to 34 Sea Zone
2 fighters moved from Burma to Trans-Jordan
2 fighters moved from Burma to Trans-Jordan
2 fighters moved from Egypt to 15 Sea Zone
Place Units - Japanese
1 armour and 1 infantry placed in Japan
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery and 3 infantry placed in East Indies
1 fighter placed in Japan
Japanese undo move 3.
Japanese undo move 3.
1 fighter and 2 infantry placed in East Indies
1 artillery and 1 infantry placed in Japan
Japanese undo move 4.
1 artillery placed in East Indies
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 0.67
British regular : -0.33
TripleA Manual Gamesave Post for game: World War II v3 1941
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from Caucasus to Kazakh S.S.R.
2 bombers moved from Caucasus to Kazakh S.S.R.
1 bomber moved from French Equatorial Africa to Kazakh S.S.R.
1 bomber moved from United Kingdom to Italy
1 transport moved from 12 Sea Zone to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Northwestern Europe
British take Northwestern Europe from Germans
Combat - British
Strategic bombing raid in Italy
Bombing raid in Italy rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Italy causes 2 damage total.
Battle in Kazakh S.S.R.
British attack with 3 bombers and 1 infantry
Japanese defend with 1 armour
British roll dice for 3 bombers and 1 infantry in Kazakh S.S.R., round 2 : 0/4 hits, 2,17 expected hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 3 bombers and 1 infantry in Kazakh S.S.R., round 3 : 1/4 hits, 2,17 expected hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the British lost in Kazakh S.S.R.
1 armour owned by the Japanese lost in Kazakh S.S.R.
British win with 3 bombers remaining. Battle score for attacker is 2
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - British
3 bombers moved from Kazakh S.S.R. to Caucasus
1 bomber moved from Italy to United Kingdom
1 destroyer moved from 12 Sea Zone to 2 Sea Zone
1 transport moved from 2 Sea Zone to 3 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 3 transports moved from 5 Sea Zone to 3 Sea Zone
2 artilleries moved from United Kingdom to 3 Sea Zone
2 infantry moved from United Kingdom to 3 Sea Zone
2 infantry moved from Norway to Finland
2 artilleries moved from 3 Sea Zone to Norway
2 infantry moved from 3 Sea Zone to Norway
1 infantry moved from Rhodesia to Belgian Congo
Place Units - British
1 armour, 2 artilleries and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00
British regular : -3,33
This is pretty damn even at this point :D Very interesting game so far :)
@cloud7707 yes it is quite the game! I was wondering if we are playing with the optional rule - Dardanelles closed - which means you cannot enter SZ 16 (black sea) from SZ 14 & 15 (Mediterranean). I don’t remember, I have been playing like we are, because that is how I typically play this version with my friends.
@Stucifer Heyho, I also usually play with them closed, but since we didnt agree on this beforehand, you can do as you please there :)
@cloud7707 I think we did agree, it’s just been almost a year since we started our series. Easy to forget in that time. I’m going to continue playing with them closed :)
@Stucifer Ah, you meant when we actually started playing! then you might be correct :D But thanks for clarifying!
TripleA Turn Summary for game: World War II v3 1941
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 15 PUs; 0 techTokens;
Combat Move - Italians
1 infantry moved from Germany to Northwestern Europe
3 fighters moved from Italy to Northwestern Europe
Combat - Italians
Battle in Northwestern Europe
Italians attack with 3 fighters and 1 infantry
British defend with 1 infantry
Italians roll dice for 3 fighters and 1 infantry in Northwestern Europe, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northwestern Europe
1 infantry owned by the British lost in Northwestern Europe
Italians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
3 fighters moved from Northwestern Europe to Italy
1 artillery moved from France to Italy
1 artillery moved from Germany to Poland
1 transport moved from 15 Sea Zone to 14 Sea Zone
2 infantry moved from Italy to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Trans-Jordan
Place Units - Italians
4 infantry placed in Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : 0.33
British regular : 0.67
TripleA Manual Gamesave Post for game: World War II v3 1941
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 bomber moved from Libya to Western United States
1 bomber moved from Libya to Egypt
2 fighters moved from French Equatorial Africa to Egypt
1 artillery moved from Libya to Egypt
1 infantry moved from Libya to Egypt
1 submarine moved from 54 Sea Zone to 53 Sea Zone
Combat - Americans
Battle in 53 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 53 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Egypt
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Egypt, round 2 : 2/5 hits, 2,33 expected hits
Japanese roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Egypt
Americans win, taking Egypt from Japanese with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
4 infantry moved from Morocco Algeria to Libya
1 artillery moved from Morocco Algeria to Libya
3 armour moved from Morocco Algeria to Libya
1 bomber moved from Egypt to Libya
2 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
2 infantry moved from 12 Sea Zone to Morocco Algeria
4 transports moved from 12 Sea Zone to 10 Sea Zone
1 carrier moved from 10 Sea Zone to 12 Sea Zone
2 fighters moved from 10 Sea Zone to 12 Sea Zone
1 aaGun moved from Western Canada to Western United States
2 fighters moved from Egypt to Libya
Place Units - Americans
1 armour placed in Western United States
1 armour, 3 artilleries and 6 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Japanese regular : -0,67