@VictoryFirst Yes, I’ll submerge.
#1: VictoryFirst (Axis) vs. Panzerstahl-Helm (Allies) | G40 House Rules Expansion by The Captain
-
Easy going - enjoy your trip. No worries.
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 1 aaGun, 2 fighters and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 91 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - French Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
-
Hi Panzer, I’ve returned from my trip. I’ve been following the Euro. Looking forward to this match :)
-
@VictoryFirst said in #1: VictoryFirst (Axis) vs. Panzerstahl-Helm (Allies) | G40 House Rule Expansion by The Captain:
Hi Panzer, I’ve returned from my trip. I’ve been following the Euro. Looking forward to this match :)
Welcome back!
I am realy looking forward for the game on Friday! Will be a great game, tough fight! -
Rolling for five mines on the border with Western Ukraine, attacking with one artillery and five infantry from Bessarabia, one Elite from Eastern Poland, and the Fighter from Western Germany.
[dice 5d6]
-
5d6: 5, 6, 3, 6, 1
-
Hehe the Wehrmacht getting excited :)
A big battle is coming up. I will post pictures of the results each round so that you can follow more easily. I will ask for casualties if I am unsure.
-
We will have to roll in Edit Mode because you have an AG flag that can be taken as a casualty during battle, while that shouldn’t be possible by the rules.
-
Round 1, AA fire
One German plane down.
-
Germans fire
-
Your tank army is still intact
-
Russians fire
A bit below average, 12 hits expected.
-
German casualties
-
Germans decide to retreat to Belarus
-
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Early 1942 and Our Waffen Infantry Divisions are Reforming as Panzer Grenadiers.<br><br>4 Divisions are Now Available in Berlin.<b></body> Trigger WaffenPnzrGrndr: buyWaffenPnzrGrndr added to productionGermans triggerAttachmenEarly1942Red: has removed 1 Early1942 owned by Changer in Early 1942 triggerAttachmenLate1941: has removed 1 Late1941_red owned by Changer in Late 1941 triggerAttachmenEarly1942Red: Changer has 1 Early1942_red placed in Early 1942 Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone triggerAttachmenLate1941: Changer has 1 Late1941 placed in Late 1941 Trigger Wolfpack at91 SeaZones: Germans has 1 Wolfpack placed in 91 Sea Zone Germans buy 3 GermanUBoats, 1 Panzer_Grndrs, 2 WaffenPnzrGrndrs, 1 Waffen_Oberst, 2 armour, 1 elite, 1 fighter, 1 german_para, 4 infantry and 1 waffen_infantry; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 infantry and 1 waffen_infantry 1 Waffen_Oberst and 1 waffen_infantry placed in Germany Units in Germany being upgraded or consumed: 2 Panzer_Grndrss 2 WaffenPnzrGrndrs placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 1stSovietAG EDIT: Adding units owned by Russians to Bryansk: 1 Tank_General3, 5 armour, 1 artillery, 1 elite and 8 infantry EDIT: Removing units owned by Russians from 1st Army Group: 1 artillery, 1 elite and 8 infantry EDIT: Removing units owned by Russians from 1st Army Group: 1 1stTankArmy EDIT: Removing units owned by Russians from 1st Army Group: 1 2ndCorps EDIT: Adding units owned by Russians to Bryansk: 1 Soviet_Commisar, 1 armour, 1 artillery and 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Bryansk: 1 ArmyGroupActive EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Baltic States: 1 1stWaffenArmy EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Baltic States: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys EDIT: Removing units owned by Germans from Eastern Poland: 1 1stPanzerArmy EDIT: Adding units owned by Germans to Eastern Poland: 1 Panzer_General3 and 5 armour EDIT: Removing units owned by Germans from Bessarabia: 1 ArmyGroupSouth EDIT: Adding units owned by Germans to Bessarabia: 1 Panzer_General, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 1 artillery, 9 infantry and 2 waffen_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Changer from Western Ukraine: 1 R_mine_WUKR_BESS EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Game Loaded 3 GermanUBoats and 2 Wolfpacks moved from 91 Sea Zone to 83 Sea Zone 2 GermanUBoats moved from 110 Sea Zone to 104 Sea Zone 1 Panzer_General, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour and 2 waffen_infantrys moved from Bessarabia to Bryansk 1 Panzer_General3, 5 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys moved from Baltic States to Bryansk 2 fighters moved from Romania to Bryansk 1 tactical_bomber moved from Greece to Bryansk 2 bombers moved from Western Germany to Bryansk 1 infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians EDIT: 1 German_LCV, 1 artillery, 1 elite and 1 german_para moved from Romania to Rostov 1 artillery and 4 infantry moved from Bessarabia to Western Ukraine 1 elite moved from Eastern Poland to Western Ukraine 1 fighter moved from Western Germany to Western Ukraine Combat - Germans EDIT: Trigger Wolfpack at104 SeaZones: Germans has 1 Wolfpack placed in 104 Sea Zone EDIT: Trigger Wolfpack at83 SeaZones: Germans has 1 Wolfpack placed in 83 Sea Zone EDIT: Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone EDIT: Germans creates battle in territory 125 Sea Zone EDIT: Battle in Bryansk EDIT: Germans attack with 1 Panzer_General, 1 Panzer_General3, 2 Waffen_Artys, 2 Waffen_Obersts, 10 armour, 2 bombers, 2 fighters, 2 mech_infantrys, 1 tactical_bomber and 4 waffen_infantrys EDIT: Russians defend with 1 ArmyGroupActive, 1 Soviet_Commisar, 1 Tank_General3, 1 aaGun, 6 armour, 2 artilleries, 1 elite, 8 infantry, 1 mech_infantry and 1 russian_minor EDIT: 1 fighter owned by the Germans lost in Bryansk EDIT: 4 waffen_infantrys owned by the Germans, 1 Waffen_Oberst owned by the Germans, 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Bryansk EDIT: 1 mech_infantry owned by the Russians, 8 infantry owned by the Russians, 1 Soviet_Commisar owned by the Russians, 1 armour owned by the Russians, 1 ArmyGroupActive owned by the Russians, 2 artilleries owned by the Russians and 1 aaGun owned by the Russians lost in Bryansk EDIT: 2 bombers owned by the Germans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated EDIT: 1 Panzer_General3 owned by the Germans, 1 Waffen_Oberst owned by the Germans, 8 armour owned by the Germans, 2 Waffen_Artys owned by the Germans and 1 Panzer_General owned by the Germans retreated to Belarus EDIT: Russians win EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 1 EDIT: Turning off Edit Mode Battle in Western Ukraine Germans attack with 1 artillery, 1 elite, 1 fighter and 4 infantry; Changer loiter and taunt Changer defend; Russians defend with 1 artillery and 1 infantry Germans win, taking Western Ukraine from Russians with 1 artillery, 1 elite, 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Rostov Germans attack with 1 German_LCV, 1 artillery, 1 elite and 1 german_para Russians defend with 1 elite Germans win, taking Rostov from Russians with 1 artillery and 1 elite remaining. Battle score for attacker is -4 Casualties for Germans: 1 German_LCV and 1 german_para Casualties for Russians: 1 elite Battle in 104 Sea Zone Germans attack with 3 GermanUBoats and 1 Wolfpack Americans defend with 1 destroyer Germans win with 3 GermanUBoats remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Casualties for Germans: 1 Wolfpack Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Bessarabia: 1 infantry EDIT: Turning off Edit Mode COMMENT: Removing mine casualty from the attack on WUkr Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Bessarabia Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 83 Sea Zone Trigger Remove All Wolfpack: has removed 5 Wolfpacks owned by Germans in 109 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 aaGun moved from Eastern Poland to Belarus 1 aaGun moved from Baltic States to Belarus 2 WaffenPnzrGrndrs moved from Germany to Eastern Poland 2 Panzer_Grndrss moved from Germany to Eastern Poland 1 Waffen_Oberst and 1 waffen_infantry moved from Germany to Eastern Poland 2 german_paras moved from Germany to Romania 1 infantry moved from Germany to Poland 1 infantry moved from Poland to Eastern Poland 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Baltic States 1 destroyer moved from 114 Sea Zone to 113 Sea Zone 1 battleship and 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 1 GermanUBoat and 2 Wolfpacks moved from 110 Sea Zone to 109 Sea Zone 2 artilleries and 10 infantry moved from Baltic States to Belarus 1 aaGun moved from Holland Belgium to Western Germany 2 infantry moved from Holland Belgium to Normandy Bordeaux 2 bombers, 1 fighter and 1 tactical_bomber moved from Bryansk to Belarus 1 fighter moved from Western Ukraine to Eastern Poland 1 Rail and 1 elite moved from Germany to Bessarabia 1 German_LCV and 1 Rail moved from Germany to Bessarabia Place Units - Germans 1 Panzer_Grndrs, 2 armour, 1 elite, 1 german_para and 4 infantry placed in Germany 1 fighter placed in Western Germany 3 GermanUBoats placed in 110 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Army Group South: 1 2ndPanzerArmy, 1 2ndWaffenArmy, 1 artillery and 9 infantry EDIT: Adding units owned by Germans to Army Group South: 1 ArmyGroupSouth EDIT: Removing units owned by Germans from 1st Waffen: 1 Waffen_Arty and 2 waffen_infantrys EDIT: Adding units owned by Germans to 1st Waffen: 2 WaffenPnzrGrndrs and 1 waffen_infantry EDIT: Removing units owned by Germans from 2nd Waffen: 1 Waffen_Arty, 1 Waffen_Oberst and 2 waffen_infantrys EDIT: Adding units owned by Germans to 2nd Waffen: 1 2ndWaffenArmy EDIT: Removing units owned by Germans from 2nd Panzer: 1 Panzer_General3 and 5 armour EDIT: Adding units owned by Germans to 2nd Panzer: 1 2ndPanzerArmy EDIT: Removing units owned by Germans from Belarus: 1 Panzer_General3 and 5 armour EDIT: Adding units owned by Germans to Belarus: 1 1stPanzerArmy EDIT: Removing units owned by Germans from Eastern Poland: 2 WaffenPnzrGrndrs, 1 Waffen_Oberst and 1 waffen_infantry EDIT: Adding units owned by Germans to Eastern Poland: 1 1stWaffenArmy EDIT: Turning off Edit Mode Turn Complete - Germans Trigger Wolfpack at104 SeaZones: Germans has 1 Wolfpack placed in 104 Sea Zone Trigger Wolfpack at83 SeaZones: Germans has 1 Wolfpack placed in 83 Sea Zone Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1 Germans collect 45 PUs (2 lost to blockades); end with 45 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
-
Howdy,
here we go.
I did some house-keeping and removed some Russian tanks,.
Furthermore I purchased a commisar, which I am not allowed to place, so i will save him for next round.Game History
Round: 5 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1942 and Comrade Stalin has Ordered Mass Conscription for the Red Army !<br><br>Up to 26 Army Conscripts are Available This Turn Only.<b></body> Trigger Army Conscript: buyArmy_Conscript added to productionRussians Russians buy 1 AirLL, 26 Army_Conscripts, 1 Soviet_Commisar and 1 TankLL; Remaining resources: 1 PUs; 2 AirLendLease; 2 TankLendLease; Place Units - Russians 1 AirLL and 1 TankLL placed in Caucasus Combat Move - Russians Trigger Russians RemoveLendLeaseFee: has removed 1 AirLL owned by Russians in Caucasus Trigger Russians RemoveLendLeaseFeeTank: has removed 1 TankLL owned by Russians in Caucasus Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia Turning on Edit Mode EDIT: Removing units owned by British from Caucasus: 1 uk_armour EDIT: Removing units owned by Americans from Caucasus: 1 usa_fighter EDIT: Adding units owned by Russians to Caucasus: 1 armour and 1 fighter EDIT: Turning off Edit Mode 2 infantry moved from Archangel to Novgorod 1 fighter moved from Karelia to Novgorod 1 tactical_bomber moved from Archangel to Novgorod 3 infantry moved from Caucasus to Rostov 1 fighter moved from Caucasus to Rostov 1 fighter moved from Archangel to Rostov 1 fighter moved from Rostov to Ukraine 1 elite moved from Bryansk to Ukraine 1 guard_infantry moved from Russia to Ukraine Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Novgorod Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Changer loiter and taunt; Russians attack with 1 elite, 1 fighter and 1 guard_infantry Changer defend; Italians defend with 1 Italian_LCV, 1 artillery and 1 infantry Russians roll dice for 1 elite, 1 fighter and 1 guard_infantry in Ukraine, round 2 : 1/4 hits, 1,17 expected hits Italians roll dice for 1 Italian_LCV, 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits 1 elite owned by the Russians lost in Ukraine 1 infantry owned by the Italians lost in Ukraine Russians roll dice for 1 fighter and 1 guard_infantry in Ukraine, round 3 : 0/2 hits, 0,83 expected hits Italians roll dice for 1 Italian_LCV and 1 artillery in Ukraine, round 3 : 1/1 hits, 0,33 expected hits 1 guard_infantry owned by the Russians lost in Ukraine 1 fighter owned by the Russians retreated Italians win with 1 Italian_LCV and 1 artillery remaining. Battle score for attacker is -4 Casualties for Russians: 1 elite and 1 guard_infantry Casualties for Italians: 1 infantry Battle in Rostov Russians attack with 1 fighter and 3 infantry Germans defend with 1 artillery and 1 elite Russians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 0/4 hits, 1,00 expected hits Germans roll dice for 1 artillery and 1 elite in Rostov, round 2 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 fighter and 3 infantry in Rostov, round 3 : 3/4 hits, 1,00 expected hits Germans roll dice for 1 artillery and 1 elite in Rostov, round 3 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Rostov 1 elite owned by the Germans and 1 artillery owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 1 elite Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 83 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 104 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Russians Trigger Wolfpack at104 SeaZones: Germans has 1 Wolfpack placed in 104 Sea Zone Trigger Wolfpack at83 SeaZones: Germans has 1 Wolfpack placed in 83 Sea Zone Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Rails owned by Russians in Samara Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail owned by Russians in Vologda 1 fighter moved from Rostov to Caucasus 1 fighter moved from Ukraine to Russia 1 russian_para moved from Russia to Caucasus 2 Rails moved from Russia to Bryansk 2 Rails and 1 russian_minor moved from Bryansk to Samara 1 Tank_General3 and 5 armour moved from Bryansk to Russia 1 elite moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Novgorod to Russia 1 armour moved from Urals to Russia 1 Europe_Rail moved from Russia to Archangel 1 Europe_Rail and 1 russian_minor moved from Archangel to Vologda 2 infantry moved from Finland to Karelia 2 guard_infantrys moved from Russia to Vologda 2 russian_paras moved from Northwest Persia to Caucasus 1 infantry moved from Archangel to Smolensk 2 aaGuns, 1 armour, 1 artillery, 1 elite and 5 infantry moved from Archangel to Vologda 1 mech_infantry moved from Iraq to Egypt Place Units - Russians 20 Army_Conscripts and 1 Soviet_Commisar placed in Russia 6 Army_Conscripts placed in Volgograd Russians undo move 1. 20 Army_Conscripts placed in Russia Turning on Edit Mode Turn Complete - Russians EDIT: Russians collect 32 PUs; end with 33 PUs EDIT: Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians regular : 1,00 Germans regular : -0,33 Russians regular : -0,50
-
Game History
Round: 5 Purchase Units - Japanese Note to players Japanese: <body><b>It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers !<br><br>Destroyers may now transport 1 Infantry or Elite Infantry.<b></body> Japanese buy 1 Fortification, 1 Heavy_BB, 1 Hvy_Ind_2, 2 Japan_destroyers, 3 armour, 1 artillery, 1 elite and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Place Units - Japanese Units in Japan being upgraded or consumed: 1 factory_major 1 Hvy_Ind_2 placed in Japan Politics - Japanese Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu 2 infantry moved from Suiyuyan to Kansu 2 bombers moved from Yunnan to Kansu 1 fighter and 1 tactical_bomber moved from Anhwe to Shensi 1 infantry moved from Hopei to Shensi 1 fighter moved from Yunnan to Shensi 1 artillery, 1 elite and 2 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 elite, 2 infantry and 2 transports moved from 21 Sea Zone to 45 Sea Zone 1 artillery, 1 elite and 2 infantry moved from 45 Sea Zone to Dutch New Guinea 2 fighters moved from Caroline Islands to 30 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 Japan_destroyer and 1 infantry moved from 35 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to New Guinea 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea 1 submarine moved from 35 Sea Zone to 43 Sea Zone 2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 43 Sea Zone 1 fighter moved from 37 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to Borneo 2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 fighter, 1 submarine and 2 transports ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in 46 Sea Zone Japanese attack with 1 Japan_destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 Japan_destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 46 Sea Zone Japanese win with 1 Japan_destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in New Guinea Battle in Borneo Japanese attack with 2 artilleries, 2 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 3/5 hits, 1.83 expected hits British roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Borneo 2 infantry owned by the ANZAC lost in Borneo Japanese win, taking New Guinea from ANZAC, taking Borneo from British with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Kansu Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Kansu, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Dutch New Guinea Changer loiter and taunt; Japanese attack with 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber Changer defend; ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 3/7 hits, 2.50 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea 2 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in 30 Sea Zone Japanese attack with 2 fighters Americans defend with 1 transport Japanese roll dice for 2 fighters in 30 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Americans roll dice for 1 transport in 30 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 fighters in 30 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 transport in 30 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 transport owned by the Americans lost in 30 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Shensi Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi 1 infantry owned by the Chinese lost in Shensi Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 Rails owned by Japanese in Kweichow 1 infantry moved from Yunnan to Shan State 1 armour, 1 artillery and 1 mech_infantry moved from Yunnan to French Indo China 1 armour and 1 mech_infantry moved from Kweichow to French Indo China 2 bombers moved from Kansu to Hunan 1 fighter and 1 tactical_bomber moved from Yunnan to Hunan 2 fighters and 1 tactical_bomber moved from Shensi to Hunan 3 armour moved from Kiangsu to Hunan 2 Rails moved from Kiangsu to Jehol 2 Rails and 2 infantry moved from Jehol to Kweichow 1 infantry moved from Manchuria to Korea 1 infantry moved from Jehol to Manchuria 3 infantry moved from Philippines to 35 Sea Zone 3 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone 3 infantry moved from 36 Sea Zone to French Indo China 4 transports moved from 35 Sea Zone to 6 Sea Zone 2 fighters moved from 6 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone 1 Japan_destroyer moved from 35 Sea Zone to 55 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 4 Japan_destroyers, 2 carriers, 1 fighter, 1 infantry, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone 1 tactical_bomber moved from Borneo to 37 Sea Zone 1 fighter moved from 43 Sea Zone to 37 Sea Zone 1 battleship moved from 37 Sea Zone to 43 Sea Zone 2 fighters moved from 30 Sea Zone to Marshall Islands 1 aaGun moved from Kweichow to Hunan Place Units - Japanese 1 Heavy_BB and 2 Japan_destroyers placed in 6 Sea Zone 1 Fortification placed in Caroline Islands 1 artillery, 1 elite and 6 infantry placed in Japan 3 armour placed in Kiangsu Turn Complete - Japanese Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body> Japanese collect 61 PUs; end with 61 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 63 PUs Trigger Japanese Controls NewGuinea Pacific Expanded: Japanese met a national objective for an additional 2 PUs; end with 65 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 66 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 PUs; end with 70 PUs Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 78 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.50 Japanese regular : 1.33 ANZAC regular : 0.33 British regular : 0.33
-
Big game coming up tonight. Fingers crossed for the Axis :-)
Game History
Round: 5 Purchase Units - Americans Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br>You may have a total of 2 Tank Armies at any one time.<b></body> Note to players Americans: <body><b>It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group.<br><br>They may only have 1 Army Group at a time.<b></body> Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans Trigger Army GroupUSA: buyArmy_Group added to productionAmericans Americans buy 2 ArmoredInfantrys, 3 Escorts, 1 carrier, 3 destroyers, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 2 Europe_Rails and 6 Rails placed in Eastern United States 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 4 usa_fighters moved from 91 Sea Zone to 104 Sea Zone 1 bomber and 2 usa_fighters moved from Gibraltar to 104 Sea Zone 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone 1 Heavy_BB, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 3 infantry moved from 46 Sea Zone to New Guinea 1 usa_fighter and 1 usa_tactical_bomber moved from 54 Sea Zone to 45 Sea Zone 2 usa_fighters moved from 54 Sea Zone to 55 Sea Zone 1 usa_fighter moved from 54 Sea Zone to 45 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 Heavy_BB, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 2 transports; ANZAC loiter and taunt Japanese defend with 1 Japan_destroyer Americans roll dice for 1 Heavy_BB, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 2 transports in 46 Sea Zone, round 2 : 4/6 hits, 3,67 expected hits Japanese roll dice for 1 Japan_destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 Japan_destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 Heavy_BB, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Battle in New Guinea Changer loiter and taunt; Americans attack with 1 artillery and 3 infantry Changer defend; Japanese defend with 1 infantry Americans roll dice for 1 artillery and 3 infantry in New Guinea, round 2 : 1/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in New Guinea Americans win, taking New Guinea from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 55 Sea Zone Americans attack with 2 usa_fighters Japanese defend with 1 Japan_destroyer Americans roll dice for 2 usa_fighters in 55 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 usa_fighters in 55 Sea Zone, round 3 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 Japan_destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 usa_fighter owned by the Americans lost in 55 Sea Zone 1 Japan_destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 usa_fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 usa_fighter Casualties for Japanese: 1 Japan_destroyer Battle in 45 Sea Zone Americans attack with 2 usa_fighters and 1 usa_tactical_bomber Japanese defend with 2 transports Americans roll dice for 2 usa_fighters and 1 usa_tactical_bomber in 45 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 2 transports in 45 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits 2 transports owned by the Japanese lost in 45 Sea Zone Americans win with 2 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 12 Casualties for Japanese: 2 transports Battle in 104 Sea Zone Americans attack with 1 bomber, 1 destroyer and 6 usa_fighters Germans defend with 3 GermanUBoats and 1 Wolfpack Americans roll dice for 1 bomber, 1 destroyer and 6 usa_fighters in 104 Sea Zone, round 2 : 4/8 hits, 4,00 expected hits Germans roll dice for 3 GermanUBoats in 104 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Germans roll dice for 1 Wolfpack in 104 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone 3 GermanUBoats owned by the Germans lost in 104 Sea Zone 1 Wolfpack owned by the Germans lost in 104 Sea Zone Americans win with 1 bomber and 6 usa_fighters remaining. Battle score for attacker is 5 Casualties for Americans: 1 destroyer Casualties for Germans: 3 GermanUBoats and 1 Wolfpack Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 83 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger Wolfpack at83 SeaZones: Germans has 1 Wolfpack placed in 83 Sea Zone Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Europe_Rails and 6 Rails owned by Americans in Eastern United States 3 usa_fighters moved from 104 Sea Zone to Scotland 1 usa_fighter moved from 104 Sea Zone to United Kingdom 1 bomber and 2 usa_fighters moved from 104 Sea Zone to Gibraltar 1 Escort_Convoy moved from 101 Sea Zone to 104 Sea Zone 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 carrier, 3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 ArmoredInfantry and 1 infantry moved from Brazil to 85 Sea Zone 1 ArmoredInfantry, 1 infantry and 1 transport moved from 85 Sea Zone to 87 Sea Zone 1 ArmoredInfantry and 1 infantry moved from 87 Sea Zone to French West Africa 1 Escort moved from 10 Sea Zone to 8 Sea Zone 2 infantry moved from British Columbia to Western United States 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 Escort_Convoy, 1 carrier, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 usa_fighters and 1 usa_tactical_bomber moved from 45 Sea Zone to 46 Sea Zone 1 usa_fighter moved from 55 Sea Zone to 46 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 46 Sea Zone Place Units - Americans 1 Escort, 2 destroyers and 2 transports placed in 101 Sea Zone 2 Escorts, 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 2 ArmoredInfantrys placed in Central United States Turn Complete - Americans Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work. 1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ104: has removed 1 Escort_Convoy owned by Americans in 104 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ104: Americans has 1 Escort placed in 104 Sea Zone Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone Americans collect 53 PUs; end with 53 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 67 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 64 PUs Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 83 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at83 SeaZones: Germans has 1 Wolfpack placed in 83 Sea Zone Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 fighter moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Tsinghai 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs Purchase Units - British British buy 1 Escort, 1 artillery, 1 destroyer, 3 infantry and 2 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 artillery and 2 infantry moved from Rhodesia to Tanganyika Territory 1 artillery moved from Anglo Egyptian Sudan to Belgian Congo British take Belgian Congo from Italians 1 uk_fighter moved from Egypt to Tanganyika Territory 2 infantry and 1 uk_fighter moved from Burma to Shan State 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber moved from Burma to Yunnan Combat - British Battle in Yunnan British attack with 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber Japanese defend with 1 infantry British roll dice for 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Yunnan, round 2 : 1/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 2 infantry and 1 uk_fighter Japanese defend with 1 infantry British roll dice for 2 infantry and 1 uk_fighter in Shan State, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 2 infantry and 1 uk_fighter in Shan State, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 infantry and 1 uk_fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tanganyika Territory British attack with 1 artillery, 2 infantry and 1 uk_fighter Italians defend with 1 artillery and 2 infantry British roll dice for 1 artillery, 2 infantry and 1 uk_fighter in Tanganyika Territory, round 2 : 0/4 hits, 1,33 expected hits Italians roll dice for 1 artillery and 2 infantry in Tanganyika Territory, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the British lost in Tanganyika Territory British roll dice for 1 artillery, 1 infantry and 1 uk_fighter in Tanganyika Territory, round 3 : 1/3 hits, 1,17 expected hits Italians roll dice for 1 artillery and 2 infantry in Tanganyika Territory, round 3 : 2/3 hits, 1,00 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Tanganyika Territory 1 infantry owned by the Italians lost in Tanganyika Territory 1 uk_fighter owned by the British retreated Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 2 infantry Casualties for Italians: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 83 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Iraq Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt 1 uk_fighter moved from Tanganyika Territory to Rhodesia 2 infantry moved from Union of South Africa to Rhodesia 1 uk_fighter moved from Iraq to Egypt 2 Rails moved from Union of South Africa to Egypt 4 infantry moved from Egypt to Trans-Jordan 1 uk_fighter moved from Gibraltar to United Kingdom 1 uk_fighter moved from Shan State to Burma 1 uk_fighter and 1 uk_tactical_bomber moved from Yunnan to Burma 2 Rails moved from Egypt to India 1 Rail and 1 infantry moved from India to Iraq 1 Rail and 1 infantry moved from India to Egypt 2 artilleries and 2 infantry moved from India to Burma Place Units - British Trigger Wolfpack at83 SeaZones: Germans has 1 Wolfpack placed in 83 Sea Zone Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 Escort placed in 109 Sea Zone 1 destroyer placed in 106 Sea Zone 2 uk_paras placed in United Kingdom 1 infantry placed in Egypt 1 artillery and 2 infantry placed in India Turn Complete - British Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,2,1,1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6,5,3,6,5,1,3,2,5,5,2,3,5 British collect 29 PUs (9 lost to blockades); end with 29 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Americans regular : -0,33 Italians regular : 1,00 Japanese regular : -2,33 Germans regular : -0,50 British regular : -2,67
-
Game History
Round: 5 Purchase Units - Italians Italians repair damage of 6x factory_minor; Remaining resources: 25 PUs; Italians buy 1 UndergroundMinr and 7 infantry; Remaining resources: 0 PUs; Place Units - Italians Units in Southern France being upgraded or consumed: 1 factory_minor 1 UndergroundMinr placed in Southern France Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 Italian_LCV and 2 infantry moved from Greece to Rostov 1 armour moved from Belarus to Archangel Italians take Archangel from Russians 1 artillery moved from Ukraine to Rostov 1 fighter moved from Bessarabia to Novgorod 1 bomber moved from Romania to Novgorod 1 armour moved from Belarus to Novgorod 1 armour moved from Archangel to Novgorod Combat - Italians Battle in Novgorod Italians attack with 2 armour, 1 bomber and 1 fighter Russians defend with 2 infantry Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -4 Casualties for Italians: 2 armour Casualties for Russians: 2 infantry Battle in Rostov Italians attack with 1 Italian_LCV, 1 artillery and 2 infantry Russians defend with 1 infantry Italians win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 Italian_LCV Casualties for Russians: 1 infantry Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Ukraine 2 armour moved from Romania to Eastern Poland 2 armour moved from Eastern Poland to Western Ukraine EDIT: 2 italian_paras moved from Greece to Ukraine EDIT: 1 Italian_LCV moved from Ukraine to Greece EDIT: 1 Italian_LCV and 2 infantry moved from Southern Italy to Greece EDIT: 2 italian_paras moved from Southern Italy to Greece 1 armour moved from Northern Italy to Romania 2 infantry moved from Northern Italy to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 1 infantry moved from Greece to Bulgaria 1 infantry moved from Libya to Tunisia 1 artillery and 1 infantry moved from Tanganyika Territory to Kenya 1 fighter moved from Novgorod to Belarus 1 bomber moved from Novgorod to Romania 1 Rail moved from Southern Italy to Northern Italy 1 Rail and 1 infantry moved from Northern Italy to Ukraine 1 infantry moved from Bessarabia to Eastern Poland 2 infantry moved from Northern Italy to Southern Italy 1 cruiser moved from 97 Sea Zone to 92 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone Place Units - Italians 6 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 25 PUs; end with 25 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
-
Heh heh Panzer the Germans might still have a chance with a late equaliser :)
-
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 8 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 fighters moved from Queensland to Dutch New Guinea 1 fighter moved from 46 Sea Zone to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea Changer loiter and taunt; ANZAC attack with 1 artillery, 3 fighters and 1 infantry Changer defend; Japanese defend with 1 artillery, 1 elite and 1 infantry ANZAC roll dice for 1 artillery, 3 fighters and 1 infantry in Dutch New Guinea, round 2 : 1/5 hits, 2,17 expected hits Japanese roll dice for 1 artillery, 1 elite and 1 infantry in Dutch New Guinea, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea 1 infantry owned by the Japanese lost in Dutch New Guinea ANZAC roll dice for 1 artillery and 3 fighters in Dutch New Guinea, round 3 : 3/4 hits, 1,83 expected hits Japanese roll dice for 1 artillery and 1 elite in Dutch New Guinea, round 3 : 3/3 hits, 1,00 expected hits 2 fighters owned by the ANZAC and 1 artillery owned by the ANZAC lost in Dutch New Guinea 1 artillery owned by the Japanese and 1 elite owned by the Japanese lost in Dutch New Guinea ANZAC win with 1 fighter remaining. Battle score for attacker is -15 Casualties for ANZAC: 1 artillery, 2 fighters and 1 infantry Casualties for Japanese: 1 artillery, 1 elite and 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 83 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at83 SeaZones: Germans has 1 Wolfpack placed in 83 Sea Zone Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 fighter moved from Dutch New Guinea to 46 Sea Zone 1 cruiser moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 62 Sea Zone to 45 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 18 PUs Trigger ANZAC Loses DNG Pacific Expanded: ANZAC met a national objective for an additional -2 PUs; end with 16 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 83 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - French Trigger Wolfpack at83 SeaZones: Germans has 1 Wolfpack placed in 83 Sea Zone Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1,67 ANZAC regular : 0,00