Some cases of transport-related rules across "Axis & Allies" games from Classic to the most recent ones


  • @Krieghund said in Some cases of transport-related rules across "Axis & Allies" games from Classic to the most recent ones:

    @Cernel said in Some cases of transport-related rules across "Axis & Allies" games from Classic to the most recent ones:

    Are you saying that, if I play Revised OOB or a previous Axis & Allies game, I can load one or two units onto a transport during combat move and send the transport into a hostile sea zone keeping the units on board until the end of the combat move phase and without designating them to make any amphibious assaults on this turn (for example, in case the embattled sea zone is not adjacent to an enemy territory)?

    Yes.

    I’m definitely on board with this ruling: I like it (and I dislike this capability being removed since Revised LHTR), and it is what I assumed as well.

    However, in a previous topic I’ve asked
    @Cernel said in Axis&Allies Classic 2nd Edition Transports Rules Questions:

    Do the Revised OOB rule that, during Combat Movement, you can load a transport you are sending to take part in a sea battle, without offloading it on the same phase, applies to Classic 2nd Edition too? If not, could you, instead, load it and offload to a friendly land territory from the hostile sea zone, during Combat Movement? (I suppose it doesn’t, and there is no way you can both offload units into a friendly territory from a transport and use that same transport as fodder in an attack, unless the units were already loaded before the turn)

    (To clarify, when I said “without offloading it on the same phase”, I actually meant “without designating it to offload anything on the subsequent Conduct Combat phase”.)

    The answer has been
    @Krieghund said in Axis&Allies Classic 2nd Edition Transports Rules Questions:

    You may not load a transport during combat movement unless it is for an amphibious assault.  You can only do what you describe by winning the sea battle (without the participation of the transport), then waiting until noncombat movement to load the transport, move it into the formerly hostile sea zone, then offloading into the friendly territory.

    This question goes beyond what we are presently discussing, but what matters to us here is that, in your answer (for Classic 2nd Edition), you said “you may not load a transport during combat movement unless it is for an amphibious assault”, which literally rules out (in Classic 2nd Edition) the case of loading a transport to then send it to take part in a sea battle while leaving the cargo on board until the end of the turn regardless of the outcome of the battle.

    Since my question back then was on Classic 2nd Edition, I assume that here you were answering for that version only, so that answer in itself is valid only for Classic 2nd Edition.

    However, you also answered positively to my question “This is true all the same for the first, the second and the third editions of Classic, right?”, thus making that answer valid for all Classic games.

    However, in an other topic, I asked a functionally identical question for the matter at hand regarding Revised OOB:

    @Cernel said in Offloading In Both Combat And Non Combat Movement:

    @Krieghund I have some doubts and wish to have some further confirmations, in case. Are any of the following series of actions legal, in Revised OOB:

    1. Starting the turn with an empty transport, loading 2 land units onto it, during Combat Move (except AA Guns, as they cannot move yet), sending the transport into a naval battle and offloading 1 unit into a sea borne assault, during Combat Move, winning the naval battle and the land battle where the unit was offloaded (this last thing may be granted, once the sea battle is won, in case the territory is empty or having capturable units only), then the transport can offload the other 1 land unit, but only into the same territory, during Non Combat Move, as the special rule that transports that took part in victorious sea battles can load or offload, but not both, during Non Combat Move, allows offloading from transports that already offloaded, during Combat Movement, just restricting them to the same territory where they already did it (practically I’m asking if here we can have a case of a same transport offloading both during Combat Move and Non Combat Move, when starting the turn empty).

    To that query, you answered
    @Krieghund said in Offloading In Both Combat And Non Combat Movement:

    1. This is not legal, as any unit that loads onto a transport during combat movement must take part in an amphibious assault in the same turn. If one of the units on the transport had been loaded on a previous turn, it would be able to wait until noncombat movement to offload in that situation.

    Thereafter, there has been a series of three-ways exchanges which tentatively clarified the very principles of this matter.

    @simon33:

    I also missed the one about units needing to offload if being loaded on combat movement.

    @Krieghund:

    Page 11:

    In [the combat move] phase, you may move as many of your units into as many hostile territories and sea zones as you wish. To do this, move your attacking units into the desired spaces on the game board; these may be occupied (contain enemy combat units) or enemy-controlled but unoccupied.

    Page 11:

    You can move units into friendly spaces en route to hostile spaces during [the combat move] phase, but they can end their move in friendly spaces only during the noncombat move phase.

    Page 31:

    Transporting Your Units:

    This German transport has a number of options. It could:
    • Load the infantry from Algeria, move, and load one artillery from Southern Europe;
    • Load the infantry from Algeria, move, and load the infantry from Libya;
    • Move, then load one artillery from Southern Europe and the infantry from Libya; or
    • Load any one of those units.
    It could then:
    Hold onto its cargo and remain at sea (noncombat);
    • OfFload one or more units in Western Europe, Southern Europe, Algeria, Libya, or Balkans (noncombat);
    • Conduct an amphibious assault on Gibraltar (combat); or
    • Engage the UK destroyer in sea zone 15 (combat).

    There is also an FAQ entry that indirectly addresses the issue:

    Q. Pieces were loaded onto a transport in a previous turn. This turn, the transport moves into a combat situation and survives the naval battle. Could they unload into a friendly territory during non-combat movement?

    A. Yes.

    If it were legal for units to load in combat movement without performing an amphibious assault in the same turn, this question would not need to specify that the units were loaded in a previous turn.

    @simon33:

    On the wording in the rulebook, I can’t see how it is illegal to load a transport, move into a hostile sea zone but not unload. But you are telling me that it is.

    @Krieghund:

    The rules that I quoted in my previous post indicate that movement done in the combat move phase must end in territories or sea zones that are either enemy-occupied or enemy-controlled (with one noted exception, which isn’t relevant here). In the case of transported units, this may be a two-step process, as there may be a sea battle before the units can be delivered to their destination, which in turn leads to an exception if the sea battle is unsuccessful. However, the amphibious assault must at least be attempted in order to satisfy the requirement that the movement of the transported units in combat movement end in such a space.

    @Cernel:

    I, of course, take your word, but how can be inferred from the rulebook (or any clarifications) that ending your movement as cargo into a hostile sea zone (thus even being moved as cargo on the battleboard itself) does not possibly count for satisfying the requirement to “end their move in a hostile space”?

    @Krieghund:

    The loaded units ended their movement on the transport, in a friendly sea zone. The movement of the transport after they were loaded was not theirs, but the transport’s. In order to fulfill the requirement, they must offload into a hostile territory, thus ending their movement there.

    (About this, it was recently clarified that in Classic you can load transports in hostile sea zones (even after entering them on the same turn), so that way (in Classic) the loaded units could end their movement in a hostile sea zone. Thus, on this basis, one may argue that in Classic it should nevertheless be legal to move an empty transport into a hostile sea zone and then load one or two units onto the transport (so into a hostile sea zone) to keep them on board during the sea battle and for the rest of the turn. Right?)

    @simon33:

    I would totally read the rules as intending to allow loading units on combat movement moving into sea combat, then offloading to a friendly territory. You might want to do this if the transport starts in a hostile sea zone, or perhaps you want to hedge your bets in a more dangerous way than usual with a loaded vs unloaded transport.

    Taking all the above quotes together, that is completely or near-to-completely incompatible with what you said now.

    So, summarizing, it seems that, to the question

    Are you saying that, if I play Revised OOB or a previous Axis & Allies game, I can load one or two units onto a transport during combat move and send the transport into a hostile sea zone keeping the units on board until the end of the combat move phase and without designating them to make any amphibious assaults on this turn (for example, in case the embattled sea zone is not adjacent to an enemy territory)?

    we have two possible official answers (both from you): now you are saying that this is legal in every Classic game as well as in the original Europe and Pacific as well as in Revised OOB, but then you were saying the opposite: that this is illegal in every Classic game as well as in Revised OOB (and likely in the original Europe and Pacific as well).

    Which one is the correct ruling?

    To be sure (as I said), I certainly prefer your latest ruling (which you just gave at this topic), according to which the sequence of actions I’ve described is legal for “Revised OOB or a [whatever] previous Axis & Allies game”.

    Might we have Larry Harris weighting on this maybe from an intentional stand-point for Revised OOB and previous games? Practically, asking him if he agrees with loading onto a transport and sending the transport to take part in a sea battle with no intention or possibility to make an amphibious assault? A further ancillary question would be how about loading two units onto a transport and sending it to take part in a sea battle on the same turn with the intention to offload only one unit during Conduct Combat (keeping the other one on board at least until the end of the Conduct Combat phase). Finally, the most important subsidiary question would be about the legality of starting inside a hostile sea zone, moving out of it into a non-hostile sea zone, then loading one or two units, then moving into the same or an other hostile sea zone without the intention to offload respectively the unit or both units during Conduct Combat.

    (I have some further questions, but I’m waiting for this to be sorted out beforehand because the matter is quite overarching.)

  • Official Q&A

    @Cernel Honestly, the rules regarding cases like these in Revised and earlier are a mess. That’s one of the reasons we created LHTR in the first place. Forget what I said here to the contrary, and go with the prior rulings. I have edited my above answers in accordance with this.


  • @Krieghund said in Some cases of transport-related rules across "Axis & Allies" games from Classic to the most recent ones:

    @Cernel Honestly, the rules regarding cases like these in Revised and earlier are a mess. That’s one of the reasons we created LHTR in the first place. Forget what I said here to the contrary, and go with the prior rulings.

    Dang! I liked the new ruling more but was expecting that you would say that…

    So, to be clear, going back to my original query for pre-Revised LHTR games, specifically

    What is exactly making the cargo of a transport which participated in combat being accounted as having participated in combat when we are in the noncombat move phase yet not making us able to load it on the transport on the same turn accounting that as a legal combat movement on the basis that the cargo is going to participate in combat?

    what you are saying now is that being cargo of a transport which is participating in combat means “passively participating in a combat” for the units being cargo. That does not allow then to move during Combat Move but nevertheless counts as them having participated in combat once we are in the Non-Combat Move phase. Correct?

    However, as I said, going with the prior rulings leaves an open question which I’ve made at my previous post, specifically

    The loaded units ended their movement on the transport, in a friendly sea zone. The movement of the transport after they were loaded was not theirs, but the transport’s. In order to fulfill the requirement, they must offload into a hostile territory, thus ending their movement there.

    (About this, it was recently clarified that in Classic you can load transports in hostile sea zones (even after entering them on the same turn), so that way (in Classic) the loaded units could end their movement in a hostile sea zone. Thus, on this basis, one may argue that in Classic it should nevertheless be legal to move an empty transport into a hostile sea zone and then load one or two units onto the transport (so into a hostile sea zone) to keep them on board during the sea battle and for the rest of the turn. Right?)

    This matter has not been addressed previously because I didn’t know that in Classic you are allowed to load onto transports which are inside hostile sea zones (which was subsequently positively clarified), so here I cannot just “go with the prior rulings”, or rather I would argue that doing so would literally make this sequence of actions legal unless we say that units which are inside a transport are not inside the sea zone of which the transport is inside, so loading onto a transport does not count as moving into the sea zone where the transport is. Does it?


  • @Cernel said in Some cases of transport-related rules across "Axis & Allies" games from Classic to the most recent ones:

    what you are saying now is that being cargo of a transport which is participating in combat means “passively participating in a combat” for the units being cargo. That does not allow then to move during Combat Move but nevertheless counts as them having participated in combat once we are in the Non-Combat Move phase. Correct?

    Sort of. It doesn’t allow them to load during the combat move phase. Transports carrying units that were loaded in a previous turn could be moved into combat, but they then would have participated in combat.

    However, as I said, going with the prior rulings leaves an open question which I’ve made at my previous post, specifically

    The loaded units ended their movement on the transport, in a friendly sea zone. The movement of the transport after they were loaded was not theirs, but the transport’s. In order to fulfill the requirement, they must offload into a hostile territory, thus ending their movement there.

    (About this, it was recently clarified that in Classic you can load transports in hostile sea zones (even after entering them on the same turn), so that way (in Classic) the loaded units could end their movement in a hostile sea zone.

    I can’t seem to locate this. Could you point me to it?


  • @Krieghund said in Some cases of transport-related rules across "Axis & Allies" games from Classic to the most recent ones:

    However, as I said, going with the prior rulings leaves an open question which I’ve made at my previous post, specifically

    The loaded units ended their movement on the transport, in a friendly sea zone. The movement of the transport after they were loaded was not theirs, but the transport’s. In order to fulfill the requirement, they must offload into a hostile territory, thus ending their movement there.

    (About this, it was recently clarified that in Classic you can load transports in hostile sea zones (even after entering them on the same turn), so that way (in Classic) the loaded units could end their movement in a hostile sea zone.

    I can’t seem to locate this. Could you point me to it?

    You mean where is the excerpt which I quoted herein or the topic where the capability of loading onto transports in hostile sea zones in Classic was clarified?


  • @Cernel The latter.


  • @Krieghund said in Some cases of transport-related rules across "Axis & Allies" games from Classic to the most recent ones:

    @Cernel said in Some cases of transport-related rules across "Axis & Allies" games from Classic to the most recent ones:

    what you are saying now is that being cargo of a transport which is participating in combat means “passively participating in a combat” for the units being cargo. That does not allow then to move during Combat Move but nevertheless counts as them having participated in combat once we are in the Non-Combat Move phase. Correct?

    Sort of. It doesn’t allow them to load during the combat move phase. Transports carrying units that were loaded in a previous turn could be moved into combat, but they then would have participated in combat.

    Based on your answer, I assume that, when I said “That does not allow then [I meant to write “them” not “then”.] to move during Combat Move”, you understood that I was saying “That does not allow the transports to move during Combat Move”, whereas I was actually saying “That does not allow the units to move during Combat Move”, and I was referring to them moving into the sea zones to become cargo. Anyway, just to make what I was saying clear.


  • @Krieghund said in Some cases of transport-related rules across "Axis & Allies" games from Classic to the most recent ones:

    @Cernel The latter.

    @Krieghund said in Loading Transports in Hostile Seazones:

    OK, I have an official answer. It was never Larry’s intention that transports in Classic should be able to load in a hostile sea zone, but the rules as written do not reflect that intention. However, he’s not going to revise an FAQ for a game that’s been around for as long as Classic has and is now out of print for something this minor.

    The bottom line is that in Classic, per the rules, you can load transports in a hostile sea zone during combat movement, though this was not intended. This ruling does not apply to any other A&A game besides Classic.

  • Official Q&A

    Thanks.

    @Cernel said in Some cases of transport-related rules across "Axis & Allies" games from Classic to the most recent ones:

    However, as I said, going with the prior rulings leaves an open question which I’ve made at my previous post, specifically

    The loaded units ended their movement on the transport, in a friendly sea zone. The movement of the transport after they were loaded was not theirs, but the transport’s. In order to fulfill the requirement, they must offload into a hostile territory, thus ending their movement there.

    (About this, it was recently clarified that in Classic you can load transports in hostile sea zones (even after entering them on the same turn), so that way (in Classic) the loaded units could end their movement in a hostile sea zone. Thus, on this basis, one may argue that in Classic it should nevertheless be legal to move an empty transport into a hostile sea zone and then load one or two units onto the transport (so into a hostile sea zone) to keep them on board during the sea battle and for the rest of the turn. Right?)

    No. Land units may only be loaded during combat movement for participation in an amphibious assault.

    This matter has not been addressed previously because I didn’t know that in Classic you are allowed to load onto transports which are inside hostile sea zones (which was subsequently positively clarified), so here I cannot just “go with the prior rulings”, or rather I would argue that doing so would literally make this sequence of actions legal unless we say that units which are inside a transport are not inside the sea zone of which the transport is inside, so loading onto a transport does not count as moving into the sea zone where the transport is. Does it?

    Yes, it does, but that doesn’t satisfy the requirement for doing so in combat movement unless doing so for an amphibious assault.


  • @Krieghund said in Some cases of transport-related rules across "Axis & Allies" games from Classic to the most recent ones:

    Similarly, if a transport participate in combat, does its cargo count as participating in combat too? For example, are units which were cargo of a transport which participated in combat during the current turn considered units which participated in combat? I’m quite certain they do not, but I somewhat see a similarity between their passivity and the passivity of the (possibly allied) transport which do nothing but offloading other units.

    Yes, the cargo also participates, as it may be indirectly taken as a casualty.

    Once it has been ruled that the units being cargo of a transport which has participated in combat have participated in combat too, we are also faced by the fact that, in Revised OOB (as well as the original Europe and Pacific), we are allowing land units which participated in combat to move during the Noncombat Move phase of the same turn.

    Specifically, it has already been clarified that (in Revised OOB and Europe and Pacific) an already loaded transport can participate in combat and thereafter offload its cargo into a friendly territory during the subsequent Noncombat Move phase.

    This is generally going against what applies to all units (even air) in Revised OOB. For example, if I have a ship starting its turn inside a hostile sea zone and I don’t move it, that unit will also be a unit which participated in combat but did not move (the same case as the aforementioned cargo), and we do know that we cannot move it during Noncombat Move.

    My understanding was that offloading the units as described two paragraphs above was legal because those units did not move (because they were already on board, so the transport moving did not count as them moving) and did not take part in combat (because the transport participating in combat did not count as its cargo participating too), but now I’m told that they count as having participated in combat.

    Is this the only case in all Axis & Allies WW2 strategic games in which non-air units can both participate in combat and move in noncombat during the same turn?

    To be overly clear, the matter is that the Revised OOB rules-book states that

    In this phase, you can move any of
    your units that did not move in the
    combat move phase or participate
    in combat during your turn.

    (Revised LHTR has the same excerpt, which I’ve already quoted, and of course the phrase “did not move in the combat move phase or participate in combat during your turn” is to be read as “did neither move in the combat move phase nor participate in combat during your turn”.)

    and you stated that

    the cargo also participates [in combat]

    This would literally mean that the cargo of a transport which participated in combat can never offload during the subsequent Noncombat Move phase.

    However, the Revised OOB also states that

    Transports that have
    been in combat may either load
    or offload (not both) during this
    phase, but not if they have
    retreated from combat this turn.

    So, is this to be taken as a special rule which overrides the aforementioned general principle, making the already loaded units able to noncombat move despite having participated in combat?

    I want to highlight how this exception is exceptionally strong in Revised OOB, where not even air units are allowed to move during the Noncombat Move phase if they participated in combat, so cargo would be the only one case in which that is possible at all.

    I would also argue that the exception should have rather been made on the units which are cargo instead of on the transport carrying them, because, if the transport is allowed to offload the units but the units are not allowed to move (because they participated in combat), one may argue that they still cannot offload because the basic prohibition is on them moving, not on the transport offloading anything.

    This is also to explain why I used to assume that units which are cargo of a transport which participated in combat during the current turn were not considered units which participated in combat (but now I know that they are).


  • @Cernel said in Some cases of transport-related rules across "Axis & Allies" games from Classic to the most recent ones:

    Is this the only case in all Axis & Allies WW2 strategic games in which non-air units can both participate in combat and move in noncombat during the same turn?

    I believe so.

    However, the Revised OOB also states that

    Transports that have
    been in combat may either load
    or offload (not both) during this
    phase, but not if they have
    retreated from combat this turn.

    So, is this to be taken as a special rule which overrides the aforementioned general principle, making the already loaded units able to noncombat move despite having participated in combat?

    Yes.


  • @Krieghund said in Some cases of transport-related rules across "Axis & Allies" games from Classic to the most recent ones:

    However, the Revised OOB also states that

    Transports that have
    been in combat may either load
    or offload (not both) during this
    phase, but not if they have
    retreated from combat this turn.

    So, is this to be taken as a special rule which overrides the aforementioned general principle, making the already loaded units able to noncombat move despite having participated in combat?

    Yes.

    Okay, but a problem I see with considering this sentence as a special rule which overrides other rules is how do we decide which ones?

    If it overrides any other rules, then I would argue (for consistency) that, just like it allows to offload units which the transport cannot otherwise offload, it should also allow to load units which the transport cannot otherwise load.

    On this line of though, then I should be allowed to load 2 units onto a transport, have the transport taking part in a battle (no matter whether by moving it or not), offload the 2 units into an enemy territory during Conduct Combat (designating the territory during Combat Move) and load 1 or 2 units (which have not moved during this turn) onto the transport during the subsequent Noncombat Move phase.

    Can I do this?

    If the answer is no, I would then argue that it makes no sense for the rule that “transports that have been in combat may either load or offload” to allow me to offload units which I cannot otherwise offload because of participating in a battle as cargo while not to allow me to load units which I cannot otherwise load because of having already offloaded one or more units on this turn. If this is an overriding rule, it should either be an overriding rule in every case or there should be some actual reasons why it is overriding in some cases but not in others.

    If the answer is yes, I would then argue that it makes no sense that a transport which has been in combat can somehow load units after having offloaded units on the same turn, whereas a transport that is just bridging (loading and offloading without moving) or loading-moving-offloading or moving-offloading or even just offloading without doing anything else cannot thereafter load any units on the same turn.

    Possibly to avoid further inconsistencies, I will point out that the factual impossibility of loading after offloading on the same turn is in the rules-book for the bridging rules. From the rules-book:

    Bridging: A transport can load and offload units without moving from the sea zone it is in. This is referred
    to as “bridging.” Each such transport is still limited to its cargo capacity. It can offload only in one territory,
    and once it offloads it cannot move or load cargo until the next round.

    We already discussed about this, and this is an excerpt of what you said:
    @Krieghund said in Offloading In Both Combat And Non Combat Movement:

    I also agree that the bridging rules are in conflict with the standard transport rules, and that’s part of the problem in interpreting the standard rules. In fact, the bridging rules specifically state that a transport can’t load after unloading - it’s the standard rules that imply (not state) that it can. Should they be consistent? Absolutely. But can we apply rules for a specific situation (bridging) more broadly? Maybe…

    We eventually reached the agreement that the impossibility of loading after offloading given by the bridging rules should be taken as a general impossibility just as if the rules-book would state that you cannot load anything after offloading anything on the same turn. This is where this agreement was concluded:
    @Cernel said in Offloading In Both Combat And Non Combat Movement:

    You can never load anything onto a transport after having offloaded anything from the same transport, on the same turn (no exceptions)”.

    to which you replied

    Yes, as far as the strategic-level games go.

    So either answer to my previous question (“Can I do this?”) is not a good answer any more for me on this point unless I can understand what I’m getting wrong if anything.

    Regardless, I’m still interested in an answer to this question even if I will be uncomfortable with it one way or the other.


  • @Cernel said in Some cases of transport-related rules across "Axis & Allies" games from Classic to the most recent ones:

    On this line of though, then I should be allowed to load 2 units onto a transport, have the transport taking part in a battle (no matter whether by moving it or not), offload the 2 units into an enemy territory during Conduct Combat (designating the territory during Combat Move) and load 1 or 2 units (which have not moved during this turn) onto the transport during the subsequent Noncombat Move phase.

    Can I do this?

    I just realized that I covered this example previously when I stated
    @Cernel said in Offloading In Both Combat And Non Combat Movement:

    So, in practice, the special Revised OOB rule that transports that took part in victorious sea battles can load or offload, but not both, during Non Combat Move, applies only to transports sent into battle without loading nor offloading, for the first item (loading during Non Combat Move)

    and you replied
    @Krieghund said in Offloading In Both Combat And Non Combat Movement:

    Yes, that’s correct.

    So the answer to my “Can I do this?” question would be “no”.

    Is this confirmed?

    If this is confirmed, I’ll just point out again

    that it makes no sense for the rule that “transports that have been in combat may either load or offload” to allow me to offload units which I cannot otherwise offload because of participating in a battle as cargo while not to allow me to load units which I cannot otherwise load because of having already offloaded one or more units on this turn. If this is an overriding rule, it should either be an overriding rule in every case or there should be some actual reasons why it is overriding in some cases but not in others.

    So, again, let me know if I’m getting something wrong somewhere.


  • @Krieghund said in Some cases of transport-related rules across "Axis & Allies" games from Classic to the most recent ones:

    @Cernel Cases 1 and 2 are legal in versions up to and including Revised OOB, but not legal in Revised LHTR or later. Cases 3 through 5 are not legal in any version.

    Even though you stated
    @Krieghund said in Some cases of transport-related rules across "Axis & Allies" games from Classic to the most recent ones:

    @Cernel Forget what I said here to the contrary, and go with the prior rulings. I have edited my above answers in accordance with this.

    I’ve seen that you have not yet edited this post.

    Does this mean that, in this case, you stand by this latest clarification of yours (which should be taken as prevalent)?

    I’m asking because, talking about Classic 2nd Edition, you previously stated that
    @Krieghund said in Axis&Allies Classic 2nd Edition Transports Rules Questions:

    3. Do the Revised OOB rule that, during Non Combat Movement, you can only either load or unload a transport that hasn’t offloaded any units yet and that has taken part in a victorious sea battle applies to Classic 2nd Edition too? If not, what could such a transport do? (I suppose it doesn’t, and a transport that participated in combat cannot load or move anymore at all, but it can offload units that were already loaded before the turn, as well as you cannot offload units to friendly land territories during Combat Movement, in any case)

    If the transport moved and/or offloaded in combat movement or participated in combat, it can’t do anything in noncombat movement, including offload any units.

    and answered
    @Krieghund said in Axis&Allies Classic 2nd Edition Transports Rules Questions:

    @Cernel:

    This is true all the same for the first, the second and the third editions of Classic, right?

    Yes.

    to the question on if this applies to every Classic game.

    Then, I summarized your clarifications stating that

    @Cernel said in Offloading In Both Combat And Non Combat Movement:

    Only for Revised OOB, and the original Europe and Pacific, but not Classic nor any games from Revised LHTR onwards, there is the special exception that a transport can be in a sea battle, then offload units (in a friendly territory) during Non Combat Move, but this rule applies only to already loaded units (at start turn) (thus only for transports that had any of those). Correct?

    to which you said

    @Krieghund said in Offloading In Both Combat And Non Combat Movement:

    Yes, that’s correct.

    So, summarizing, it seems that, to my first two cases at the first post of this topic, specifically
    @Cernel said in Some cases of transport-related rules across "Axis & Allies" games from Classic to the most recent ones:

    1. A transport has one or two units already on board at the start of the turn, does not load any more units, moves into a hostile sea zone during the same turn and does not offload any units during Combat Move, partakes to a successful sea battle without being removed and offloads any number of its cargo into an own or allied territory during the subsequent Non-Combat Move phase.

    2. A transport has one or two units already on board at the start of the turn, starts the turn inside a hostile sea zone and neither moves nor loads any units nor offloads any units during Combat Move, partakes to a successful sea battle without being removed and offloads any number of its cargo into an own or allied territory during the subsequent Non-Combat Move phase.

    we have two possible official answers (both from you).

    In this topic, you said that
    @Krieghund said in Some cases of transport-related rules across "Axis & Allies" games from Classic to the most recent ones:

    @Cernel Cases 1 and 2 are legal in versions up to and including Revised OOB, but not legal in Revised LHTR or later.

    whereas, based on what you said previously and I quoted at this post, I understand that your answer based on those answers would be something like

    Cases 1 and 2 are legal in Revised OOB and the original Europe and Pacific, but not legal in the Classic games nor in Revised LHTR or later.

    Which one is the correct ruling?

    If you will, please don’t just tell me to go with whatever you said previously: if you are going with the previous rulings, I’d like to know on what they are based.

    Would it be because of the concept that cargo inside a transport which took part in a battle is considered having taken part in the battle too (and therefore cannot do anything during the subsequent Noncombat Move phase) coupled with the fact that every Classic rules-book is missing a special rule like the one in Revised OOB stating that

    Transports that have
    been in combat may either load
    or offload (not both) during this
    phase, but not if they have
    retreated from combat this turn.

    If this is not the reason, what is the reason?

    I understand that, as an official answerer, you can just limit yourself to say what’s what, but I would like to know the reasons behind the rulings at least for those which (apparently) changed over time or got answers at variance with each other if that is not too much to ask.

    Let me also clarify that I’m not asking you again the same things which I’ve already asked you in the past just to see if you would still say the same things or waste your time. This was just meant to be comprehensive of every rules-sets from Classic 1st Edition to the latest games (practically everything except Nova and the games which are Axis & Allies in name only), and I was actually quite certain that your answers regarding Revised OOB and preceding would not change. I was more on the edge regarding Revised LHTR as (as I said) it did not look very clear to me on every point for the reasons I’ve already detailed. This topic was not meant to ask again the same things which I’ve already asked but to make sure I was not missing something else in the bigger picture.

    In particular, in my previous topics, I was more focused on the matter of offloading both in Combat (either Combat Move or Conduct Combat) and Noncombat Move, whereas here I have been more focused on the matter of offloading in Noncombat Move from transports which took successfully part in combat (all my five cases at the first post are about such situations).

    Trying to make a summary of a number of my topics, I believe that we can divide the matter into three main cases, namely “1”, “2” and “3”, the latter being actually “1+2”.

    1. A transport with 2 units already on board at start turn offloads 1 unit during Combat Move (does not take part in any battles) and offloads the other unit during Noncombat Move (both units being offloaded into the same territory, which was enemy owned during Combat Move and is friendly during Noncombat Move).

    2. A transport with 1 or 2 units already on board at start turn takes part in a battle (and does not offload any units during Conduct Combat) and offloads all or part of the units during Noncombat move (into a friendly territory).

    3. A transport with 2 units already on board at start tun takes part in a battle and offloads 1 unit during Conduct Combat and offloads the other unit during Noncombat Move (both units being offloaded into the same territory, which was enemy owned during Conduct Combat and is friendly during Noncombat Move).

    First of all, have we conclusively clarified that (for every rules-set) whether or not a transport moved before amphibiously offloading or taking part in a battle on the same turn is absolutely irrelevant for whatever it can do during Noncombat Move? Meaning that it would be completely pointless to split the aforementioned three cases into two cases each (for a total of six cases), stating whether the transport moved or not before offloading in Combat Move or taking part in combat. Correct?

    Secondarily, are we splitting all actual (WW2 and strategic) Axis & Allies games from Classic 1st Edition to the most recent ones into two main groups each of which has either all the above three cases (“1”, “2” and “1+2”) legal or illegal, or are there any such games which have only some of the above three cases legal and the rest illegal?

    Either way, I’d like to have the full list of them (Again, it does not need to be an actual list: something like “this full sequence of actions is illegal in every game since Revised LHTR but was legal in Revised OOB and every game beforehand” would be just as good.).

    To be clear, I see two cases here.

    If I take what you said at the post to which I’m replying now as prevailing over whatever you said in the past and I quoted at this post, what I understand is that,

    • for the Classic games, 1 and 1+2 are illegal but 2 is legal.
    • for Europe, Pacific and Revised OOB, 1, 2 and 1+2 are all legal.
    • for Revised LHTR and later games, 1, 2 and 1+2 are all illegal.

    If I take what you said in the past and I quoted at this post as prevailing over whatever you said at the post to which I’m replying now, what I understand is that,

    • for the Classic games, Revised LHTR and later games, 1, 2 and 1+2 are all illegal.
    • for Europe, Pacific and Revised OOB, 1, 2 and 1+2 are all legal.

    (However, I’m quite unsure about (the original) Europe and Pacific.)

    So take your time and let me/us know if you will. I understand that it’s a lot of rules-sets to be sure. Thank you.


  • @Cernel said in Some cases of transport-related rules across "Axis & Allies" games from Classic to the most recent ones:

    @Krieghund said in Some cases of transport-related rules across "Axis & Allies" games from Classic to the most recent ones:

    @Cernel Cases 1 and 2 are legal in versions up to and including Revised OOB, but not legal in Revised LHTR or later. Cases 3 through 5 are not legal in any version.

    Even though you stated
    @Krieghund said in Some cases of transport-related rules across "Axis & Allies" games from Classic to the most recent ones:

    @Cernel Forget what I said here to the contrary, and go with the prior rulings. I have edited my above answers in accordance with this.

    I’ve seen that you have not yet edited this post.

    Does this mean that, in this case, you stand by this latest clarification of yours (which should be taken as prevalent)?

    No. I did not edit the post because I amended this answer in a later post in this thread (which was made before I edited the posts).

    So, summarizing, it seems that, to my first two cases at the first post of this topic, specifically
    @Cernel said in Some cases of transport-related rules across "Axis & Allies" games from Classic to the most recent ones:

    1. A transport has one or two units already on board at the start of the turn, does not load any more units, moves into a hostile sea zone during the same turn and does not offload any units during Combat Move, partakes to a successful sea battle without being removed and offloads any number of its cargo into an own or allied territory during the subsequent Non-Combat Move phase.

    2. A transport has one or two units already on board at the start of the turn, starts the turn inside a hostile sea zone and neither moves nor loads any units nor offloads any units during Combat Move, partakes to a successful sea battle without being removed and offloads any number of its cargo into an own or allied territory during the subsequent Non-Combat Move phase.

    we have two possible official answers (both from you).

    In this topic, you said that
    @Krieghund said in Some cases of transport-related rules across "Axis & Allies" games from Classic to the most recent ones:

    @Cernel Cases 1 and 2 are legal in versions up to and including Revised OOB, but not legal in Revised LHTR or later.

    whereas, based on what you said previously and I quoted at this post, I understand that your answer based on those answers would be something like

    Cases 1 and 2 are legal in Revised OOB and the original Europe and Pacific, but not legal in the Classic games nor in Revised LHTR or later.

    Which one is the correct ruling?

    The second one, as I stated in my amended post above.

    If you will, please don’t just tell me to go with whatever you said previously: if you are going with the previous rulings, I’d like to know on what they are based.

    Would it be because of the concept that cargo inside a transport which took part in a battle is considered having taken part in the battle too (and therefore cannot do anything during the subsequent Noncombat Move phase) coupled with the fact that every Classic rules-book is missing a special rule like the one in Revised OOB stating that

    Transports that have been in combat may either load or offload (not both) during this phase, but not if they have retreated from combat this turn.

    If this is not the reason, what is the reason?

    Yes, that’s the reason.

    I understand that, as an official answerer, you can just limit yourself to say what’s what, but I would like to know the reasons behind the rulings at least for those which (apparently) changed over time or got answers at variance with each other if that is not too much to ask.

    I think this was all covered adequately in the “Offloading in Both Combat and Noncombat Movement” thread that you linked. There’s no reason to go over it again.

    As a side note, I apologize for not consulting that thread before I answered here initially. I was going from memory, which is always a bad thing to do when dealing with Revised OOB, for reasons discussed in that thread.

    Trying to make a summary of a number of my topics, I believe that we can divide the matter into three main cases, namely “1”, “2” and “3”, the latter being actually “1+2”.

    1. A transport with 2 units already on board at start turn offloads 1 unit during Combat Move (does not take part in any battles) and offloads the other unit during Noncombat Move (both units being offloaded into the same territory, which was enemy owned during Combat Move and is friendly during Noncombat Move).

    2. A transport with 1 or 2 units already on board at start turn takes part in a battle (and does not offload any units during Conduct Combat) and offloads all or part of the units during Noncombat move (into a friendly territory).

    3. A transport with 2 units already on board at start tun takes part in a battle and offloads 1 unit during Conduct Combat and offloads the other unit during Noncombat Move (both units being offloaded into the same territory, which was enemy owned during Conduct Combat and is friendly during Noncombat Move).

    First of all, have we conclusively clarified that (for every rules-set) whether or not a transport moved before amphibiously offloading or taking part in a battle on the same turn is absolutely irrelevant for whatever it can do during Noncombat Move? Meaning that it would be completely pointless to split the aforementioned three cases into two cases each (for a total of six cases), stating whether the transport moved or not before offloading in Combat Move or taking part in combat. Correct?

    Yes.

    Secondarily, are we splitting all actual (WW2 and strategic) Axis & Allies games from Classic 1st Edition to the most recent ones into two main groups each of which has either all the above three cases (“1”, “2” and “1+2”) legal or illegal, or are there any such games which have only some of the above three cases legal and the rest illegal?

    This grouping is correct.

    Either way, I’d like to have the full list of them (Again, it does not need to be an actual list: something like “this full sequence of actions is illegal in every game since Revised LHTR but was legal in Revised OOB and every game beforehand” would be just as good.).

    To be clear, I see two cases here.

    If I take what you said at the post to which I’m replying now as prevailing over whatever you said in the past and I quoted at this post, what I understand is that,

    • for the Classic games, 1 and 1+2 are illegal but 2 is legal.
    • for Europe, Pacific and Revised OOB, 1, 2 and 1+2 are all legal.
    • for Revised LHTR and later games, 1, 2 and 1+2 are all illegal.

    If I take what you said in the past and I quoted at this post as prevailing over whatever you said at the post to which I’m replying now, what I understand is that,

    • for the Classic games, Revised LHTR and later games, 1, 2 and 1+2 are all illegal.
    • for Europe, Pacific and Revised OOB, 1, 2 and 1+2 are all legal.

    (However, I’m quite unsure about (the original) Europe and Pacific.)

    So take your time and let me/us know if you will. I understand that it’s a lot of rules-sets to be sure. Thank you.

    For Classic and Revised LHTR and later, all are illegal.
    For Europe, Pacific, and LHTR OOB, all are legal.

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