@leemorrison error message would not let me copy
it read " error 404, Code not found, Invalid API Code params"
hee hee yea this is part of the Tournament too :) Iadded Tankograd for next update to TimeTable. Can’t believe i spaced him all this time lol
@VictoryFirst lol the french get into the action ha ha ha
Dam JPN already under massive pressure. Panzer did that to me last time too. You’re taking it to another level though lol
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Note to players Germans: <body><b>It is Late 1941 and Nations Around the World are Producing Naval Mines to Protect their Sea Lanes.<br />Use Edit to Place and Remove Naval Mines as Needed.<b></body>
Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Convoys ....
Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport
Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians
Trigger FrenchEscortsA3: buyEscort added to productionFrench
Trigger BritishEscortsA3: buyEscort added to productionBritish
Trigger ANZACEscortsA3: buyEscort added to productionANZAC
Trigger AmericansEscortsA3: buyEscort added to productionAmericans
Trigger RussiansEscortsA3: buyEscort added to productionRussians
Trigger JapaneseEscortsA3: buyEscort added to productionJapanese
Trigger ItaliansEscortsA3: buyEscort added to productionItalians
Trigger GermansEscortsA3: buyEscort added to productionGermans
Trigger GermansNavalMines: buyNavalMine added to productionGermans
Trigger GermansNavalMines: buyNavalMine added to productionJapanese
Trigger GermansNavalMines: buyNavalMine added to productionAmericans
Trigger GermansNavalMines: buyNavalMine added to productionBritish
Trigger GermansNavalMines: buyNavalMine added to productionANZAC
Trigger GermansNavalMines: buyNavalMine added to productionItalians
Trigger GermansNavalMines: buyNavalMine2 added to productionGermans
Trigger GermansNavalMines: buyNavalMine2 added to productionJapanese
Trigger GermansNavalMines: buyNavalMine2 added to productionAmericans
Trigger GermansNavalMines: buyNavalMine2 added to productionBritish
Trigger GermansNavalMines: buyNavalMine2 added to productionANZAC
Trigger GermansNavalMines: buyNavalMine2 added to productionItalians
Trigger GermansNavalMines: buyNavalMine3 added to productionGermans
Trigger GermansNavalMines: buyNavalMine3 added to productionJapanese
Trigger GermansNavalMines: buyNavalMine3 added to productionAmericans
Trigger GermansNavalMines: buyNavalMine3 added to productionBritish
Trigger GermansNavalMines: buyNavalMine3 added to productionANZAC
Trigger GermansNavalMines: buyNavalMine3 added to productionItalians
triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941
triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941
triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941
triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941
Germans buy 1 Escort, 3 GermanUBoats, 1 German_LCV, 1 Panzer_General, 1 UndergroundMinr, 2 armour, 1 elite, 1 fighter, 2 german_paras, 1 german_paraBoost and 1 waffen_infantry; Remaining resources: 0 PUs;
Place Units - Germans
1 german_paraBoost placed in Romania
Units in Germany being upgraded or consumed: 1 infantry
1 waffen_infantry placed in Germany
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
Some non-combat units are destroyed:
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 Panzer_Grndrs moved from Romania to Ukraine
Germans take Ukraine from Russians
2 Panzer_Grndrss and 1 mech_infantry moved from Romania to Western Ukraine
2 tactical_bombers moved from Poland to Western Ukraine
2 bombers moved from Normandy Bordeaux to Eastern Poland
1 fighter moved from Western Germany to Western Ukraine
3 infantry moved from Romania to Eastern Poland
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 GermanUBoats moved from 91 Sea Zone to 109 Sea Zone
3 GermanUBoats and 1 Wolfpack moved from 112 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
EDIT: 2 german_paras and 1 german_paraBoost moved from Romania to Belarus
EDIT: 1 German_LCV, 1 artillery and 1 elite moved from Romania to Rostov
2 tactical_bombers moved from Romania to Rostov
Combat - Germans
Battle in Eastern Poland
Germans attack with 2 bombers and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 3 infantry in Eastern Poland, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 german_paras and 1 german_paraBoost; Changer loiter and taunt
Changer defend; Russians defend with 1 infantry
Germans roll dice for 2 german_paras and 1 german_paraBoost in Belarus, round 2 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
1 german_paraBoost owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 german_paras remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 german_paraBoost
Battle in Rostov
Germans attack with 1 German_LCV, 1 artillery, 1 elite and 2 tactical_bombers
Russians defend with 2 infantry
Germans roll dice for 1 German_LCV, 1 artillery, 1 elite and 2 tactical_bombers in Rostov, round 2 : 2/5 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 German_LCV owned by the Germans lost in Rostov
2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery, 1 elite and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 German_LCV
Casualties for Russians: 2 infantry
Battle in 113 Sea Zone
Germans attack with 3 GermanUBoats, 1 Wolfpack, 1 fighter and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 3 GermanUBoats in 113 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
1 cruiser owned by the Russians lost in 113 Sea Zone
1 Wolfpack owned by the Germans lost in 113 Sea Zone
Germans win with 3 GermanUBoats, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 1 cruiser
Casualties for Germans: 1 Wolfpack
Battle in Western Ukraine
Germans attack with 2 Panzer_Grndrss, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 2 Panzer_Grndrss, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Western Ukraine, round 2 : 1/6 hits, 2.50 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Western Ukraine
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 Panzer_Grndrss, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Romania
Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
1 1stPanzerArmy and 1 1stWaffenArmy moved from Romania to Eastern Poland
2 bombers moved from Eastern Poland to Romania
1 armour moved from Romania to Bulgaria
1 aaGun and 3 infantry moved from Romania to Bulgaria
2 tactical_bombers moved from Rostov to Romania
3 armour moved from Romania to Germany
1 2ndWaffenArmy moved from Slovakia Hungary to Baltic States
1 Panzer_Grndrs, 1 aaGun, 1 artillery and 6 infantry moved from Poland to Baltic States
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Western Germany
3 german_paras moved from Germany to Romania
1 Rail and 1 elite moved from Germany to Romania
1 German_LCV and 1 Rail moved from Germany to Romania
1 infantry moved from Western Germany to Germany
3 GermanUBoats and 1 Wolfpack moved from 104 Sea Zone to 90 Sea Zone
3 GermanUBoats moved from 93 Sea Zone to 90 Sea Zone
2 tactical_bombers moved from Western Ukraine to Romania
1 fighter moved from Western Ukraine to Bessarabia
4 infantry moved from Romania to Bessarabia
3 infantry moved from Romania to Eastern Poland
1 infantry moved from Denmark to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 aaGun, 1 artillery, 1 elite and 6 infantry moved from Finland to Karelia
1 infantry moved from Norway to Finland
2 German_Engineers moved from Greater Southern Germany to Romania
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greater Southern Germany: 1 factory_minor
EDIT: Adding units owned by Germans to Romania: 1 factory_minor
EDIT: Turning off Edit Mode
Units in Normandy Bordeaux being upgraded or consumed: 1 factory_minor
1 UndergroundMinr placed in Normandy Bordeaux
1 fighter placed in Western Germany
2 armour placed in 2nd Panzer
1 German_LCV, 1 Panzer_General, 1 elite and 2 german_paras placed in Germany
1 Escort and 3 GermanUBoats placed in 112 Sea Zone
Turn Complete - Germans
Trigger Germans RemoveConvoySZ112Invert: has removed 1 Escort owned by Germans in 112 Sea Zone
Trigger Germans RemoveInvertWolfpackSZ109: Germans has 1 Wolfpack placed in 109 Sea Zone
Trigger Germans RemoveInvertWolfpackSZ90: Germans has 1 Wolfpack placed in 90 Sea Zone
Trigger Germans RemoveInvertWolfpackSZ113: Germans has 1 Wolfpack placed in 113 Sea Zone
Trigger Germans RemoveInvertWolfpackSZ112: Germans has 1 Wolfpack placed in 112 Sea Zone
Trigger Germans RemoveConvoySZ112Invert: Germans has 1 Escort_Convoy placed in 112 Sea Zone
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Germans collect 52 PUs; end with 52 PUs
Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Russians regular : 0.33
Germans regular : 0.17
Just a remider the yanks can LL with UK now.
https://www.axisandallies.org/forums/topic/37806/global-1940-us-uk-lend-lease/3?_=1690040006665
I will add a notification for this next update
@barnee
Yeah I just hate Japan when I am the Allies lol :) I have probably played too many games of Anniversary 1941, there they just grow to a monstrous size and you can’t do anything about it. Feels good to finally be able to put the squeeze on them :)
And I must admit you are the most annoying Italy ever xD
heh heh yea busting Tanks out to moscow was always a little sketch imo. Still a fun game :)
Hee Hee yea diggin how Paras and Wolfpacks are working now :)
oops Forgot to add a Para Boost for defense in Belarus. I’ll look into making a trigger for auto place for some high use areas
NW Persia should get one too. Yea, I’ll look into that. Should be able to come up with something or just double place at purchase so you got one for NCM. Which i forgot todo lol
yea, the LM boxes not really needed anymore. They were just for information and to take up space :)
It’d be nice to add some of them to the TimeTable for more space, but that’d be kind of a cocksckr todo since there not next to each other.
I’d need Elk to polish the final look too.
Hmm … maybe I could use some of them for the extra AGs ? You up for making those ? I can always hack something together if you’re not. Think they’d be cool to have. Especially the soviet ones.
Well, I’ll just leave as is for now. At least we got some space if we need it :)
Game History
Round: 4
Purchase Units - Russians
Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br />Russia can Now Purchase Rockets.<b></body>
Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. Russia....
Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br />Russia can Now Purchase Partisans.<b></body>
Trigger RussianGuards: buyGuard_Infantry added to productionRussians
Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians
Trigger Russians LendLeaseFee: buyAirLL added to productionRussians
Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians
Russians buy 3 Russian_Rocketss, 1 elite, 3 guard_infantrys and 1 infantry; Remaining resources: 17 PUs; 3 AirLendLease; 3 TankLendLease;
Combat Move - Russians
Trigger RailMovementAutoPlaceRussians: Russians has 1 Europe_Rail and 2 Rails placed in Russia
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Belarus: 1 german_paraBoost
EDIT: Turning off Edit Mode
1 fighter moved from Novgorod to Western Ukraine
1 fighter moved from Novgorod to Ukraine
EDIT: 2 russian_paras moved from Caucasus to Ukraine
1 tactical_bomber moved from Novgorod to Belarus
3 infantry moved from Bryansk to Belarus
1 elite moved from Smolensk to Belarus
1 elite moved from Bryansk to Western Ukraine
3 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Bryansk to Rostov
1 armour moved from Bryansk to Rostov
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter and 2 russian_paras
Germans defend with 1 Panzer_Grndrs
Russians roll dice for 1 fighter and 2 russian_paras in Ukraine, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 Panzer_Grndrs in Ukraine, round 2 : 0/1 hits, 0.50 expected hits
1 Panzer_Grndrs owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 2 russian_paras remaining. Battle score for attacker is 4
Casualties for Germans: 1 Panzer_Grndrs
Battle in Western Ukraine
Russians attack with 1 elite, 1 fighter and 3 infantry
Germans defend with 2 Panzer_Grndrss
Russians roll dice for 1 elite, 1 fighter and 3 infantry in Western Ukraine, round 2 : 2/6 hits, 1.33 expected hits
Germans roll dice for 2 Panzer_Grndrss in Western Ukraine, round 2 : 0/2 hits, 1.00 expected hits
2 Panzer_Grndrss owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 elite, 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 Panzer_Grndrss
Battle in Belarus
Changer loiter and taunt; Russians attack with 1 elite, 3 infantry and 1 tactical_bomber
Germans defend with 2 german_paras and 1 german_paraBoost; Changer defend
Russians roll dice for 1 elite, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/6 hits, 1.33 expected hits
Germans roll dice for 2 german_paras and 1 german_paraBoost in Belarus, round 2 : 0/2 hits, 1.00 expected hits
1 german_para owned by the Germans lost in Belarus
1 german_paraBoost owned by the Germans lost in Belarus
Russians roll dice for 1 elite, 3 infantry and 1 tactical_bomber in Belarus, round 3 : 0/6 hits, 1.33 expected hits
Germans roll dice for 1 german_para in Belarus, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 elite, 3 infantry and 1 tactical_bomber in Belarus, round 4 : 3/6 hits, 1.33 expected hits
Germans roll dice for 1 german_para in Belarus, round 4 : 0/1 hits, 0.33 expected hits
1 german_para owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 elite, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 german_paras and 1 german_paraBoost
Battle in Rostov
Russians attack with 1 armour and 3 infantry
Germans defend with 1 artillery and 1 elite
Russians roll dice for 1 armour and 3 infantry in Rostov, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 elite in Rostov, round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 armour and 3 infantry in Rostov, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 elite in Rostov, round 3 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Rostov
1 artillery owned by the Germans lost in Rostov
Russians roll dice for 1 armour and 1 infantry in Rostov, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 elite in Rostov, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 armour and 1 infantry in Rostov, round 5 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 elite in Rostov, round 5 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 armour in Rostov, round 6 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 elite in Rostov, round 6 : 1/2 hits, 0.67 expected hits
1 armour owned by the Russians lost in Rostov
1 elite owned by the Germans lost in Rostov
Germans win with no units remaining. Battle score for attacker is -7
Casualties for Russians: 1 armour and 3 infantry
Casualties for Germans: 1 artillery and 1 elite
Non Combat Move - Russians
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Europe_Rail and 1 Rail owned by Russians in Vologda
Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Rail owned by Russians in Caucasus
2 infantry moved from Volgograd to Caucasus
1 fighter moved from Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
1 tactical_bomber moved from Belarus to Russia
8 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
2 aaGuns moved from Smolensk to Archangel
1 infantry moved from Bryansk to Smolensk
1 2ndCorps moved from Bryansk to Samara
1 Rail moved from Russia to Bryansk
1 Rail and 1 aaGun moved from Bryansk to Caucasus
1 armour moved from Bryansk to Vologda
1 armour moved from Urals to Vologda
1 artillery moved from Bryansk to Tambov
1 artillery moved from Bryansk to Russia
2 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 elite moved from Russia to Tambov
1 aaGun moved from Bryansk to Tambov
3 infantry moved from Bryansk to Russia
1 Europe_Rail and 1 Rail moved from Russia to Buryatia
1 Europe_Rail, 1 Rail and 2 infantry moved from Buryatia to Vologda
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
Place Units - Russians
3 Russian_Rocketss, 1 elite and 3 guard_infantrys placed in Russia
1 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novgorod: 1 russian_minor
EDIT: Removing units owned by Russians from Novgorod: 1 airfield
EDIT: Removing units owned by Russians from Novgorod: 1 harbour
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 29 PUs; end with 46 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans regular : -3.17
Russians regular : 0.00
@barnee said in barnee vs VictoryFirst EXP Boxes Game 4:
You up for making those ?
Yeah, sure! I can’t do anything map-related stuff, but I can make tokens without problems. I don’t think the extra AGs will be that useful though. I mean, they are just for naming purposes, and separate boxes for them would take up a lot of space. However, if you really want them, that’s fine with me. I can create new tokens pretty easily. I just need to edit an existing token and change the text :)
Yea I can do LL resources and Overflow tokens as well, however, I don’t think I can get those out in a short time, because, well, I have exams coming up in a week and I should probably be studying for those now lol xD
Lol and the Russians are one buck too short for their maximum Red Army Conscription xD
hate it when that happens :) Yea I’ll just put the extra AGs in with the current box. The soviets would be nice because then you’d immediately know if it had a Tank Army or not.
Not a huge deal but like to make it as close to oob as we can :)
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 Escort, 3 armour, 1 carrier, 1 elite and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger RailMovementAutoPlaceJapanese: Japanese has 2 Rails placed in Kiangsu
1 armour moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
2 armour moved from Kiangsu to Kwangsi
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
3 armour moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Anhwe to Kweichow
2 armour moved from Shantung to Hunan
1 tactical_bomber moved from Anhwe to Hunan
1 bomber moved from Anhwe to Hunan
1 bomber moved from Anhwe to Kweichow
1 tactical_bomber moved from Anhwe to Kweichow
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
Combat - Japanese
Battle in Kwangsi
Japanese attack with 3 armour, 1 fighter and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Kwangsi, round 2 : 2/5 hits, 2.67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 armour owned by the Japanese lost in Kwangsi
1 artillery owned by the British and 1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for British: 1 artillery and 1 infantry
Battle in Hunan
Japanese attack with 2 armour, 1 bomber and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 armour, 1 bomber and 1 tactical_bomber in Hunan, round 2 : 1/4 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 2 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 3 armour, 1 bomber, 1 fighter and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 3 armour, 1 bomber, 1 fighter and 2 tactical_bombers in Kweichow, round 2 : 3/7 hits, 4.00 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 3 armour, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Hopei
Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 Rail owned by Japanese in Suiyuyan
1 fighter moved from Anhwe to Japan
2 fighters moved from Anhwe to Japan
1 bomber moved from Hunan to Anhwe
1 fighter and 2 tactical_bombers moved from Kweichow to Anhwe
1 bomber moved from Kweichow to Anhwe
1 tactical_bomber moved from Hunan to Anhwe
1 artillery and 1 elite moved from Japan to 6 Sea Zone
1 artillery, 1 elite and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 elite moved from 19 Sea Zone to Kiangsu
EDIT: 1 Japanese_LCV, 1 armour and 1 artillery moved from Japan to Kiangsu
1 Japan_destroyer, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 Japan_destroyer, 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 2 transports moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 19 Sea Zone
1 Rail and 1 infantry moved from Kiangsu to Suiyuyan
1 Rail moved from Kiangsu to Shantung
1 Rail and 1 infantry moved from Shantung to Hopei
3 aaGuns, 4 artilleries and 6 infantry moved from Amur to Buryatia
1 Japanese_LCV moved from Amur to Korea
1 armour moved from Manchuria to Buryatia
2 fighters moved from Japan to 6 Sea Zone
1 Japan_destroyer moved from 16 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 Escort and 1 carrier placed in 6 Sea Zone
1 armour and 2 infantry placed in Kiangsu
2 armour and 1 infantry placed in Shantung
1 elite and 2 infantry placed in Japan
Turn Complete - Japanese
Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone
Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone
Japanese collect 43 PUs; end with 43 PUs
Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 51 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : -3.00
hmm … guess it was kinda stupid to attack FIC even though France declared war on JPN. Oh well :)
just read your report again. Well written :)
You can change the UK TG buy if you want. Rules misunderstandings will happen. :) No need to be penalized for it :)
Hey just made Wolfpacks even better ! lol
Was trying another suggestion from asvitkine, which didn’t work as well, but, made me realize the Wolfpack should spawn end of Combat Move.
No need to buy and place them at all now !!! lol
I’ll keep the trigger for them to spawn after place too and not spawn if one is already present.
F yea ! I dig it lol
I guess if i wanted to go ape i could do it for paras, but not really worth it as opposed to a easy edit :)