barnee vs VictoryFirst EXP Boxes Game 3


  • d420f1f2-ed73-44dc-96fe-b4ee8350bc3c-image.png

    44ca20dd-962c-406e-a791-697088b77249-image.png

    Hmm, there seems to be a slight difference in the UK National Objectives. In the Expansion, it says ‘all original UK IPC territories’, while in the OOB rules, it just says ‘all original territories’. @The-Captain Is this a mistake, or is this an intentional rule change? This change was never mentioned in the rulebook, and I only discovered it now.

    @barnee if it is a rule change, then the TripleA module must be corrected as well because it also says ‘all original territories’.
    0edca0f6-364b-47af-925f-0d5a8bb56068-image.png


  • @VictoryFirst

    Hallo

    Yea, good eye. That would indeed change things. Have to wait to hear from The Captain on it.

    Screenshot from 2024-05-06 08-40-50.png

    Screenshot from 2024-05-06 08-37-58.png


  • @VictoryFirst

    Wouldn’t be much point in taking Cyprus then lol


  • @VictoryFirst

    well if it is a deliberate change, I’d hope he’d consider adding Malta and Cyprus as a requirement too. If the reasoning is so Alexandria doesn’t kill the NO.

    Malta has some strategic value, but Cyprus would just look pretty on the map :) I have had games where it’s been fought over for that very reason.

    Hate to see a potential battlefield taken away.


  • @barnee

    Yea same. I mean it would be almost impossible for Italy to kill that NO, unless they take and hold Trans-Jordan or Egypt, which are not very easy things to do lol.

    However it might be a balance thing that UK is frequently low on money and therefore needs these extra 5 bucks.


  • @VictoryFirst

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 Italian_LCV, 2 armour, 2 infantry, 1 italian_para and 1 italian_paraBoost; Remaining resources: 0 PUs; 
    
        Place Units - Italians
            1 italian_paraBoost placed in Syria
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Italians
            Trigger RailMovementAutoPlaceItalians: Italians has 1 Rail placed in Southern Italy
            Turning on Edit Mode
                EDIT: Italians takes Iraq from Neutral_Axis
                EDIT: Changing ownership of Iraq from Italians to Neutral_Axis
                EDIT: Removing units owned by Italians from Iraq: 3 infantry
                EDIT: Adding units owned by Neutral_Axis to Iraq: 3 infantry
                EDIT: Turning off Edit Mode
            2 armour moved from Yugoslavia to Bessarabia
            2 fighters moved from Southern Italy to Bessarabia
            EDIT: 1 italian_para and 1 italian_paraBoost moved from Syria to Northwest Persia
            1 Italian_LCV and 1 infantry moved from Syria to Trans-Jordan
            1 bomber moved from Alexandria to Trans-Jordan
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 Italian_LCV, 1 bomber and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 Italian_LCV, 1 bomber and 1 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 Italian_LCV, 1 bomber and 1 infantry in Trans-Jordan, round 3 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 Italian_LCV, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Northwest Persia
                Italians attack with 1 italian_para and 1 italian_paraBoost
                British defend with 1 infantry
                    Italians roll dice for 1 italian_para and 1 italian_paraBoost in Northwest Persia, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                    1 italian_paraBoost owned by the Italians lost in Northwest Persia
                Italians win, taking Northwest Persia from British with 1 italian_para remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Italians: 1 italian_paraBoost
            Battle in Bessarabia
                Italians attack with 2 armour and 2 fighters
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour and 2 fighters in Bessarabia, round 2 : 1/4 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Italians win, taking Bessarabia from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
                Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Rail owned by Italians in Southern Italy
            2 fighters moved from Bessarabia to Romania
            1 artillery moved from Yugoslavia to Albania
            1 infantry moved from Syria to Iraq
                  Italians take Iraq from Neutral_Axis
            EDIT: 1 Italian_LCV, 1 aaGun and 1 infantry moved from Syria to Alexandria
            1 bomber moved from Trans-Jordan to Southern Italy
            EDIT: 2 italian_paras moved from Southern Italy to Syria
            1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 98 Sea Zone to 97 Sea Zone
            EDIT: 1 Italian_LCV, 1 aaGun and 1 artillery moved from Southern Italy to Syria
            1 armour moved from Northern Italy to Romania
            1 armour moved from Northern Italy to Romania
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 Italian_LCV, 1 infantry and 1 italian_para placed in Southern Italy
            2 armour and 1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 20 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.17
    Russians regular : -0.33
    British regular : -1.00
    

    EXP Game 4 Victory I 3.tsvg

    I didn’t add anything for ussr. So edit dudes or dough on ANZAC turn


  • @VictoryFirst

    yea that was my thought too. Well, we’ll see what @The-Captain has to say.

    Sorry Captain for pinging you again :)


  • @barnee

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            Note to players Russians: Unprovoked Italian Attack! Russia May Immediately Place 10 PUs of Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if Germany has Already Attacked
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Bryansk: 2 armour
            EDIT: Turning off Edit Mode
            ANZAC buy 3 Fortifications, 1 Hvy_Ind_1, 1 infantry, 2 submarines and 1 transport; Remaining resources: 6 PUs; 
    
        Place Units - ANZAC
            Units in New South Wales being upgraded or consumed: 1 factory_minor
            1 Hvy_Ind_1 placed in New South Wales
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by British to Burma: 2 aaGuns
            EDIT: Removing units owned by British from Yunnan: 2 aaGuns
            EDIT: Turning off Edit Mode
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from Yunnan to Java
    
        Place Units - ANZAC
            1 Fortification placed in Java
            2 Fortifications placed in Celebes
            2 submarines and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1
            ANZAC collect 16 PUs (1 lost to blockades); end with 22 PUs
            Trigger ANZAC Liberates Celebes Turn3: ANZAC met a national objective for an additional 1 PUs; end with 23 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
            Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 30 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            Note to players Russians: Unprovoked Italian Attack! Russia May Immediately Place 10 PUs of Units in any Non Combat Russian Territory Or Add to their Treasury. Ignore if Germany has Already Attacked
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Bryansk: 2 armour
            EDIT: Turning off Edit Mode
            ANZAC buy 3 Fortifications, 1 Hvy_Ind_1, 1 infantry, 2 submarines and 1 transport; Remaining resources: 6 PUs; 
    
        Place Units - ANZAC
            Units in New South Wales being upgraded or consumed: 1 factory_minor
            1 Hvy_Ind_1 placed in New South Wales
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by British to Burma: 2 aaGuns
            EDIT: Removing units owned by British from Yunnan: 2 aaGuns
            EDIT: Turning off Edit Mode
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            2 submarines moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from Yunnan to Java
    
        Place Units - ANZAC
            1 Fortification placed in Java
            2 Fortifications placed in Celebes
            2 submarines and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1
            ANZAC collect 16 PUs (1 lost to blockades); end with 22 PUs
            Trigger ANZAC Liberates Celebes Turn3: ANZAC met a national objective for an additional 1 PUs; end with 23 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
            Trigger ANZAC Liberates DNG Turn3: ANZAC met a national objective for an additional 2 PUs; end with 30 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
    
        Combat Move - French
            1 destroyer moved from 42 Sea Zone to 44 Sea Zone
            1 fighter moved from Morocco to Malta
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Combat - French
            Battle in 44 Sea Zone
                French attack with 1 destroyer
                Japanese defend with 1 submarine
                    French roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    French roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 44 Sea Zone
                French win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    French regular : 0.33
    

    exp-game-4-victory-F3.tsvg

    Lol Dudes or Dough that almost sounds like a game show or something xD


  • @VictoryFirst heh heh old hippie i worked with called it dough or bread lol


  • This game is going fast by the way. We are on to round 4 after 4 days! Need to write a new game report now lol.


  • @VictoryFirst

    hee hee yea this is part of the Tournament too :) Iadded Tankograd for next update to TimeTable. Can’t believe i spaced him all this time lol


  • @VictoryFirst lol the french get into the action ha ha ha


  • @VictoryFirst

    Dam JPN already under massive pressure. Panzer did that to me last time too. You’re taking it to another level though lol


  • @VictoryFirst

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Note to players Germans: <body><b>It is Late 1941 and Nations Around the World are Producing Naval Mines to Protect their Sea Lanes.<br />Use Edit to Place and Remove Naval Mines as Needed.<b></body>
            Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Convoys ....
            Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport
            Trigger RocketsUSSR: buyRussian_Rockets added to productionRussians
            Trigger FrenchEscortsA3: buyEscort added to productionFrench
            Trigger BritishEscortsA3: buyEscort added to productionBritish
            Trigger ANZACEscortsA3: buyEscort added to productionANZAC
            Trigger AmericansEscortsA3: buyEscort added to productionAmericans
            Trigger RussiansEscortsA3: buyEscort added to productionRussians
            Trigger JapaneseEscortsA3: buyEscort added to productionJapanese
            Trigger ItaliansEscortsA3: buyEscort added to productionItalians
            Trigger GermansEscortsA3: buyEscort added to productionGermans
            Trigger GermansNavalMines: buyNavalMine added to productionGermans
            Trigger GermansNavalMines: buyNavalMine added to productionJapanese
            Trigger GermansNavalMines: buyNavalMine added to productionAmericans
            Trigger GermansNavalMines: buyNavalMine added to productionBritish
            Trigger GermansNavalMines: buyNavalMine added to productionANZAC
            Trigger GermansNavalMines: buyNavalMine added to productionItalians
            Trigger GermansNavalMines: buyNavalMine2 added to productionGermans
            Trigger GermansNavalMines: buyNavalMine2 added to productionJapanese
            Trigger GermansNavalMines: buyNavalMine2 added to productionAmericans
            Trigger GermansNavalMines: buyNavalMine2 added to productionBritish
            Trigger GermansNavalMines: buyNavalMine2 added to productionANZAC
            Trigger GermansNavalMines: buyNavalMine2 added to productionItalians
            Trigger GermansNavalMines: buyNavalMine3 added to productionGermans
            Trigger GermansNavalMines: buyNavalMine3 added to productionJapanese
            Trigger GermansNavalMines: buyNavalMine3 added to productionAmericans
            Trigger GermansNavalMines: buyNavalMine3 added to productionBritish
            Trigger GermansNavalMines: buyNavalMine3 added to productionANZAC
            Trigger GermansNavalMines: buyNavalMine3 added to productionItalians
            triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941
            triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941
            triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941
            triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941
            Germans buy 1 Escort, 3 GermanUBoats, 1 German_LCV, 1 Panzer_General, 1 UndergroundMinr, 2 armour, 1 elite, 1 fighter, 2 german_paras, 1 german_paraBoost and 1 waffen_infantry; Remaining resources: 0 PUs; 
    
        Place Units - Germans
            1 german_paraBoost placed in Romania
            Units in Germany being upgraded or consumed: 1 infantry
            1 waffen_infantry placed in Germany
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            Trigger RailMovementAutoPlaceGermans: Germans has 2 Rails placed in Germany
                Some non-combat units are destroyed: 
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 Panzer_Grndrs moved from Romania to Ukraine
                  Germans take Ukraine from Russians
            2 Panzer_Grndrss and 1 mech_infantry moved from Romania to Western Ukraine
            2 tactical_bombers moved from Poland to Western Ukraine
            2 bombers moved from Normandy Bordeaux to Eastern Poland
            1 fighter moved from Western Germany to Western Ukraine
            3 infantry moved from Romania to Eastern Poland
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            2 GermanUBoats moved from 91 Sea Zone to 109 Sea Zone
            3 GermanUBoats and 1 Wolfpack moved from 112 Sea Zone to 113 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 113 Sea Zone
            EDIT: 2 german_paras and 1 german_paraBoost moved from Romania to Belarus
            EDIT: 1 German_LCV, 1 artillery and 1 elite moved from Romania to Rostov
            2 tactical_bombers moved from Romania to Rostov
    
        Combat - Germans
            Battle in Eastern Poland
                Germans attack with 2 bombers and 3 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 3 infantry in Eastern Poland, round 2 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 2 german_paras and 1 german_paraBoost; Changer loiter and taunt
                Changer defend; Russians defend with 1 infantry
                    Germans roll dice for 2 german_paras and 1 german_paraBoost in Belarus, round 2 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                    1 german_paraBoost owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 2 german_paras remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 german_paraBoost
            Battle in Rostov
                Germans attack with 1 German_LCV, 1 artillery, 1 elite and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 1 German_LCV, 1 artillery, 1 elite and 2 tactical_bombers in Rostov, round 2 : 2/5 hits, 2.00 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 German_LCV owned by the Germans lost in Rostov
                    2 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 artillery, 1 elite and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 German_LCV
                Casualties for Russians: 2 infantry
            Battle in 113 Sea Zone
                Germans attack with 3 GermanUBoats, 1 Wolfpack, 1 fighter and 1 tactical_bomber
                Russians defend with 1 cruiser
                    Germans roll dice for 3 GermanUBoats in 113 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    1 cruiser owned by the Russians lost in 113 Sea Zone
                    1 Wolfpack owned by the Germans lost in 113 Sea Zone
                Germans win with 3 GermanUBoats, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Russians: 1 cruiser
                Casualties for Germans: 1 Wolfpack
            Battle in Western Ukraine
                Germans attack with 2 Panzer_Grndrss, 1 fighter, 1 mech_infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 Panzer_Grndrss, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Western Ukraine, round 2 : 1/6 hits, 2.50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Western Ukraine
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 Panzer_Grndrss, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 2 Rails owned by Germans in Romania
            Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
            1 1stPanzerArmy and 1 1stWaffenArmy moved from Romania to Eastern Poland
            2 bombers moved from Eastern Poland to Romania
            1 armour moved from Romania to Bulgaria
            1 aaGun and 3 infantry moved from Romania to Bulgaria
            2 tactical_bombers moved from Rostov to Romania
            3 armour moved from Romania to Germany
            1 2ndWaffenArmy moved from Slovakia Hungary to Baltic States
            1 Panzer_Grndrs, 1 aaGun, 1 artillery and 6 infantry moved from Poland to Baltic States
            1 fighter and 1 tactical_bomber moved from 113 Sea Zone to Western Germany
            3 german_paras moved from Germany to Romania
            1 Rail and 1 elite moved from Germany to Romania
            1 German_LCV and 1 Rail moved from Germany to Romania
            1 infantry moved from Western Germany to Germany
            3 GermanUBoats and 1 Wolfpack moved from 104 Sea Zone to 90 Sea Zone
            3 GermanUBoats moved from 93 Sea Zone to 90 Sea Zone
            2 tactical_bombers moved from Western Ukraine to Romania
            1 fighter moved from Western Ukraine to Bessarabia
            4 infantry moved from Romania to Bessarabia
            3 infantry moved from Romania to Eastern Poland
            1 infantry moved from Denmark to 112 Sea Zone
            1 infantry moved from 112 Sea Zone to Norway
            1 aaGun, 1 artillery, 1 elite and 6 infantry moved from Finland to Karelia
            1 infantry moved from Norway to Finland
            2 German_Engineers moved from Greater Southern Germany to Romania
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Greater Southern Germany: 1 factory_minor
            EDIT: Adding units owned by Germans to Romania: 1 factory_minor
            EDIT: Turning off Edit Mode
            Units in Normandy Bordeaux being upgraded or consumed: 1 factory_minor
            1 UndergroundMinr placed in Normandy Bordeaux
            1 fighter placed in Western Germany
            2 armour placed in 2nd Panzer
            1 German_LCV, 1 Panzer_General, 1 elite and 2 german_paras placed in Germany
            1 Escort and 3 GermanUBoats placed in 112 Sea Zone
    
        Turn Complete - Germans
            Trigger Germans RemoveConvoySZ112Invert: has removed 1 Escort owned by Germans in 112 Sea Zone
            Trigger Germans RemoveInvertWolfpackSZ109: Germans has 1 Wolfpack placed in 109 Sea Zone
            Trigger Germans RemoveInvertWolfpackSZ90: Germans has 1 Wolfpack placed in 90 Sea Zone
            Trigger Germans RemoveInvertWolfpackSZ113: Germans has 1 Wolfpack placed in 113 Sea Zone
            Trigger Germans RemoveInvertWolfpackSZ112: Germans has 1 Wolfpack placed in 112 Sea Zone
            Trigger Germans RemoveConvoySZ112Invert: Germans has 1 Escort_Convoy placed in 112 Sea Zone
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
            Germans collect 52 PUs; end with 52 PUs
            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 64 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.33
    Germans regular : 0.17
    

    EXP Game 4 Victory G 4.tsvg


  • @VictoryFirst

    Just a remider the yanks can LL with UK now.

    https://www.axisandallies.org/forums/topic/37806/global-1940-us-uk-lend-lease/3?_=1690040006665

    I will add a notification for this next update


  • @barnee
    Yeah I just hate Japan when I am the Allies lol :) I have probably played too many games of Anniversary 1941, there they just grow to a monstrous size and you can’t do anything about it. Feels good to finally be able to put the squeeze on them :)

    And I must admit you are the most annoying Italy ever xD


  • @VictoryFirst

    heh heh yea busting Tanks out to moscow was always a little sketch imo. Still a fun game :)

    Hee Hee yea diggin how Paras and Wolfpacks are working now :)


  • @VictoryFirst

    oops Forgot to add a Para Boost for defense in Belarus. I’ll look into making a trigger for auto place for some high use areas


  • @VictoryFirst

    NW Persia should get one too. Yea, I’ll look into that. Should be able to come up with something or just double place at purchase so you got one for NCM. Which i forgot todo lol


  • @VictoryFirst

    yea, the LM boxes not really needed anymore. They were just for information and to take up space :)

    It’d be nice to add some of them to the TimeTable for more space, but that’d be kind of a cocksckr todo since there not next to each other.
    I’d need Elk to polish the final look too.

    Hmm … maybe I could use some of them for the extra AGs ? You up for making those ? I can always hack something together if you’re not. Think they’d be cool to have. Especially the soviet ones.

    Well, I’ll just leave as is for now. At least we got some space if we need it :)

  • V VictoryFirst referenced this topic on May 8, 2024, 7:32 AM
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