@Avner All right, game on. Sorry I was delayed.
Scramble to SZ111
Submerge in SZ110
Pray in SZ106
Du magst Sealion aber ganz arg.
Ich habe mit dem frühen Sealion keine guten Erfahrungen gemacht.
Sorry, this was an misunderstanding.
Another player did 2 times early sealion against me.
@pacifiersboard said in pacifiersboard (X) vs. elche (L +11) BM:
scramble off Guam, Landsmann?
little change in Yunnan / Shan State
No scramble.
Kommst du auch aus Germany ?
@elche said in pacifiersboard (X) vs. elche (L +11) BM:
No scramble.
Kommst du auch aus Germany ?
aye :)
Jetzt spiele ich innerhalb kürzester Zeit gegen 3 verschiedene Spieler die Sealion gegen mich machen.
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 bomber moved from Hawaiian Islands to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in Morocco
Americans attack with 1 armour and 1 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 armour and 1 infantry in Morocco, round 2 : 0/2 hits, 0,67 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 armour and 1 infantry in Morocco, round 3 : 1/2 hits, 0,67 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Morocco
1 infantry owned by the Neutral_Axis lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 1 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in 54 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer and 3 fighters in 54 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 2 submarines
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 104 Sea Zone
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 submarines in 104 Sea Zone, round 3 : 1/2 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 62 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
Americans roll dice for 1 bomber in 62 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 carrier, 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
1 bomber owned by the Americans lost in 62 Sea Zone
1 tactical_bomber owned by the Japanese lost in 62 Sea Zone
Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is -3
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 tactical_bomber
Non Combat Move - Americans
1 fighter moved from Eastern United States to Gibraltar
3 fighters moved from 54 Sea Zone to Queensland
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Burma to Yunnan
4 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits, 1,17 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
3 infantry moved from Shensi to Sikang
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British repair damage of 11x factory_major; Remaining resources: 23 PUs;
British buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 cruiser and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Alexandria
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Malta to Alexandria
1 bomber moved from Malta to Alexandria
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 artillery moved from Ethiopia to Italian Somaliland
2 fighters and 1 tactical_bomber moved from India to Shan State
3 infantry moved from Burma to Shan State
Combat - British
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery and 3 infantry
British roll dice for 1 cruiser in Alexandria, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 2/8 hits, 3,67 expected hits
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Alexandria, round 2 : 2/5 hits, 1,83 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Alexandria
2 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 3 : 2/6 hits, 3,00 expected hits
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Alexandria, round 3 : 2/3 hits, 1,17 expected hits
1 mech_infantry owned by the British and 1 artillery owned by the British lost in Alexandria
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Alexandria, round 4 : 2/4 hits, 2,33 expected hits
Italians roll dice for 1 armour in Alexandria, round 4 : 1/1 hits, 0,50 expected hits
1 armour owned by the British lost in Alexandria
1 armour owned by the Italians lost in Alexandria
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery and 3 infantry
Battle in Italian Somaliland
British attack with 2 artilleries and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 battleship in Italian Somaliland, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the British lost in Italian Somaliland
1 infantry owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is -1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 1/6 hits, 2,17 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 3 : 4/6 hits, 2,17 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 aaGun moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Shan State to India
1 aaGun moved from Burma to Yunnan
1 artillery and 1 infantry moved from Burma to Shan State
4 infantry moved from Burma to Yunnan
2 artilleries and 2 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 bomber moved from Alexandria to Malta
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 battleship moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
2 fighters moved from 97 Sea Zone to Gibraltar
1 cruiser and 1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
Place Units - British
2 artilleries and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs
Place Units - UK_Pacific
2 artilleries, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,6,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,4,2,4,2,2,4,4
UK_Pacific collect 11 PUs (4 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 2 artilleries, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Chinese regular : -0,17
Americans regular : -1,17
Italians regular : 2,17
Japanese regular : -2,50
Germans regular : 1,33
Neutral_Axis regular : 0,33
British regular : -2,50
Ich vertraue voll und ganz meiner Flak.
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Java to 43 Sea Zone
2 infantry moved from Egypt to Alexandria
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese submerged
ANZAC roll dice for 2 fighters in 43 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 2 infantry in Alexandria, round 4 : 0/2 hits, 0,33 expected hits
Italians roll dice for 1 infantry in Alexandria, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
1 infantry owned by the ANZAC retreated to Egypt
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Java to Queensland
1 infantry moved from New South Wales to Queensland
1 fighter moved from 43 Sea Zone to Shan State
1 fighter moved from 43 Sea Zone to Java
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
2 artilleries placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3
ANZAC collect 11 PUs (3 lost to blockades); end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 58 Sea Zone to 38 Sea Zone
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 0,00
Japanese regular : -0,33
ANZAC regular : -1,00
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 mech_infantry moved from Novgorod to Finland
1 artillery and 3 infantry moved from Karelia to Finland
2 artilleries moved from Belarus to Eastern Poland
8 infantry moved from Belarus to Eastern Poland
3 artilleries moved from Bessarabia to Eastern Poland
2 infantry moved from Bessarabia to Eastern Poland
2 armour moved from Bessarabia to Eastern Poland
3 armour moved from Ukraine to Eastern Poland
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
Combat - Russians
Battle in Eastern Poland
Russians attack with 5 armour, 5 artilleries and 10 infantry
Germans defend with 3 aaGuns, 1 armour, 2 artilleries and 5 infantry
Russians roll dice for 5 armour, 5 artilleries and 10 infantry in Eastern Poland, round 2 : 4/20 hits, 6,67 expected hits
Germans roll dice for 3 aaGuns, 1 armour, 2 artilleries and 5 infantry in Eastern Poland, round 2 : 2/8 hits, 2,83 expected hits
2 infantry owned by the Russians lost in Eastern Poland
3 aaGuns owned by the Germans and 1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 5 armour, 5 artilleries and 8 infantry in Eastern Poland, round 3 : 6/18 hits, 6,33 expected hits
Germans roll dice for 1 armour, 2 artilleries and 4 infantry in Eastern Poland, round 3 : 2/7 hits, 2,50 expected hits
2 infantry owned by the Russians lost in Eastern Poland
2 artilleries owned by the Germans and 4 infantry owned by the Germans lost in Eastern Poland
6 infantry owned by the Russians, 5 armour owned by the Russians and 5 artilleries owned by the Russians retreated to Bessarabia
Germans win with 1 armour remaining. Battle score for attacker is 26
Casualties for Russians: 4 infantry
Casualties for Germans: 3 aaGuns, 2 artilleries and 5 infantry
Battle in Finland
Russians attack with 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Finland, round 2 : 3/5 hits, 1,17 expected hits
Germans roll dice for 3 infantry in Finland, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Russians lost in Finland
3 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun moved from Karelia to Finland
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Karelia
1 artillery and 1 infantry moved from Novgorod to Archangel
1 aaGun, 1 infantry and 1 mech_infantry moved from Western Ukraine to Bessarabia
2 infantry moved from Ukraine to Bessarabia
2 mech_infantrys moved from Russia to Ukraine
4 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Ukraine to Western Ukraine
1 aaGun moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 submarine moved from 111 Sea Zone to 125 Sea Zone
2 aaGuns and 10 infantry moved from Amur to Korea
2 infantry moved from Buryatia to Amur
1 artillery moved from Urals to Timguska
3 infantry moved from Yenisey to Timguska
1 infantry moved from Yenisey to Timguska
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
2 armour, 2 infantry and 2 mech_infantrys placed in Russia
Russians undo move 2.
2 armour, 2 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,2,6,1,1,4,5
Russians collect 37 PUs (3 lost to blockades); end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans regular : -1,33
Russians regular : -1,17
Hm, you apparently mistook my intention with putting aa guns in E-Poland. They were not cannon fodder in first place. But I cannot take a look at the map at the moment. So you either wait for that in order to find another agreement or you already redo Russian turn?
In EP steht jetzt noch ein Tank von dir. Aber du kannst den Tank natürlich tauschen in eine AAGun.
Ich habe max defense gemacht aber in dem Fall spielt es keine Rolle weil ich 10 hits hatte und du 11 Einheiten.
Also kannst du auch eine AAGun behalten.
Ich hätte mich auf alle Fälle zurückgezogen außer ich hätte es erobert.
Wann kannst du wieder die Karte sehen ?
The matter is that the aa guns were there in order to deter you from strafing - because you must not retreat from lone aa guns! I.e. the aa guns in second round of combat was auto-killed… and your troops “successfully” took the territory. Do you want me to edit the map this way? I doubt it.
Little problem is that we know the dice now already. But other options are retreat after first round of combat (with Germany loosing 2inf, 2aa guns) or redoing whole turn. What do you think?
Ich kann das Territorium nicht erobern, ich hatte nur 10 Treffer und seit wann sind die AAGuns keine Treffer ?
Hätte ich anders weggenommen hättest du eine AAGun übrig.
Nur wenn die AAGun alleine ist wird sie zerstört.
Also nehmen wir an ich hätte in R1 4 inf genommen. Dann hättest du in R2 noch 3 aagun, 1 inf, 2 art und 1 tank. Ich habe 6 Treffer. Dann erobere ich also das Land weil sich die AAGuns selbst zerstören ? Dann würden ja 4 treffer genügen ?
Ich bekomme doch eine Trefferauswahl angezeigt und da sind die AAGuns dabei.