No scramble, thanks
GovZ (A+60) vs ABH kjf test Low Luck
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@arthur-bomber-harris said in GovZ (A+60) vs ABH kjf test Low Luck:
@govz I still would have built a DD and taken Gibraltar on Italy 1 even with a UK sub in SZ92. I would need a plane to support the transport, but that still gave me good enough odds to take Greece.
A plane can’t clear the SZ. You would need to bring a boat.
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oops, so rusty. I could send a sub and still defend SZ97 with a 50/50 odds. I would be thrilled if I could annhilate most of the British air force, even at the cost of the Italian navy and air force.
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@govz copy and paste the turn summary from TripleA .
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Game History
Round: 2 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 1 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 submarine moved from 113 Sea Zone to 114 Sea Zone Non Combat Move - Russians 2 aaGuns and 18 infantry moved from Sakha to Amur 5 infantry moved from Novgorod to Archangel 2 aaGuns, 1 artillery and 10 infantry moved from Belarus to Bryansk 1 artillery and 5 infantry moved from Western Ukraine to Bryansk 6 infantry moved from Ukraine to Bryansk 2 infantry moved from Rostov to Bryansk 3 mech_infantrys moved from Volgograd to Sikang 1 armour and 1 mech_infantry moved from Sikang to Szechwan 2 fighters and 1 tactical_bomber moved from Sikang to India 1 armour and 1 mech_infantry moved from Kazakhstan to Szechwan 1 fighter moved from Russia to Szechwan Place Units - Russians 10 infantry placed in Russia 2 infantry placed in Volgograd Russians undo move 2. Russians undo move 1. Turning on Edit Mode EDIT: Turning off Edit Mode 10 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 34 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
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@arthur-bomber-harris said in GovZ (A+60) vs ABH kjf test Low Luck:
oops, so rusty. I could send a sub and still defend SZ97 with a 50/50 odds. I would be thrilled if I could annhilate most of the British air force, even at the cost of the Italian navy and air force.
I’m still not used to tanks defending on a 3.
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J2.tsvg
Here is how I would respond to the KJF opener. I don’t think it was worth sending your ANZAC forces where you sent them. Java was not held strongly enough to be much of a nuisance.I still don’t feel it makes sense sending the Med fleet to the Pacific.
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 airfield, 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 2 infantry moved from French Indo China to Yunnan 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 43 Sea Zone to Java 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from Philippines to 35 Sea Zone 1 armour moved from Philippines to 35 Sea Zone 1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 36 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 battleship moved from 35 Sea Zone to 41 Sea Zone 1 fighter moved from Kwangsi to 37 Sea Zone 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 bomber moved from Kwangsi to Yunnan 1 bomber moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to Sumatra 1 fighter moved from 37 Sea Zone to Sumatra 1 tactical_bomber moved from 35 Sea Zone to 57 Sea Zone 1 fighter moved from 37 Sea Zone to 57 Sea Zone 1 fighter moved from 43 Sea Zone to Sumatra 1 tactical_bomber moved from Kwangsi to 37 Sea Zone Combat - Japanese Battle in Celebes Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Celebes from Dutch with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 battleship and 1 transport British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Java Japanese attack with 1 armour, 1 fighter and 1 infantry ANZAC defend with 1 aaGun and 1 infantry ANZAC roll AA dice in Java : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Java, round 2 : 1/1 hits, 1.17 expected hits ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the ANZAC lost in Java Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Java, round 3 : 1/1 hits, 1.17 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 aaGun and 1 infantry Battle in 57 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 57 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 57 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 57 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 37 Sea Zone Japanese attack with 1 destroyer and 2 tactical_bombers British defend with 1 submarine Japanese roll dice for 1 destroyer and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits British roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from UK_Pacific with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Sumatra Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/1 hits, 2.33 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Yunnan Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/1 hits, 2.83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter could not land in 57 Sea Zone and was removed 2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 battleship and 1 carrier moved from 36 Sea Zone to 41 Sea Zone 1 carrier and 1 destroyer moved from 43 Sea Zone to 41 Sea Zone 1 carrier, 1 cruiser and 2 submarines moved from 35 Sea Zone to 41 Sea Zone 1 fighter moved from 42 Sea Zone to 41 Sea Zone 3 artilleries, 7 infantry and 1 mech_infantry moved from Anhwe to Hunan 1 fighter moved from Japan to Manchuria 1 fighter moved from Japan to Manchuria 2 artilleries and 4 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 2 artilleries, 1 destroyer, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China 1 aaGun moved from Jehol to Manchuria 3 infantry moved from Jehol to Manchuria 2 infantry moved from Jehol to Anhwe 1 fighter moved from Kwangsi to Manchuria 1 tactical_bomber moved from Kwangsi to Manchuria 1 tactical_bomber moved from 57 Sea Zone to 41 Sea Zone 1 fighter moved from Java to 41 Sea Zone 2 fighters and 1 tactical_bomber moved from Sumatra to 41 Sea Zone 2 tactical_bombers moved from 37 Sea Zone to French Indo China Place Units - Japanese 1 submarine placed in 6 Sea Zone 1 airfield and 1 factory_minor placed in French Indo China Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 2 fighters and 2 tactical_bombers EDIT: Removing units owned by Japanese from Kwangsi: 2 fighters and 2 tactical_bombers EDIT: Turning off Edit Mode 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 52 PUs; end with 53 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.00 ANZAC AA : -0.17 UK_Pacific regular : 0.33 ANZAC regular : -1.00 British regular : -0.17
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Game History
Round: 2 Purchase Units - Americans Americans buy 6 bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 4 fighters and 1 tactical_bomber moved from Midway to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/1 hits, 2.67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters and 1 tactical_bomber moved from 16 Sea Zone to Midway 1 bomber moved from Midway to Queensland 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from 26 Sea Zone to Midway 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 3 bombers moved from Western United States to Queensland 2 fighters moved from Western United States to Midway 3 infantry moved from Brazil to Suriname 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone 1 infantry moved from Central United States to Western United States Place Units - Americans 6 bombers placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 2 infantry moved from Shensi to Szechwan Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs Purchase Units - British British buy 1 destroyer, 1 factory_minor and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; Combat Move - British 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from 39 Sea Zone to 37 Sea Zone Combat - British Battle in 92 Sea Zone British attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 37 Sea Zone British attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer British roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 37 Sea Zone British win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Ethiopia from Italians to British EDIT: Turning off Edit Mode 1 fighter moved from 37 Sea Zone to 39 Sea Zone 1 fighter moved from 39 Sea Zone to India 1 artillery and 1 infantry moved from Persia to 80 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 3 submarines moved from 71 Sea Zone to 80 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia 1 armour moved from Egypt to Ethiopia 1 bomber moved from Egypt to India 1 infantry moved from Persia to Eastern Persia British take Eastern Persia from Neutral_Allies 2 fighters moved from Iceland to United Kingdom 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 123 Sea Zone to 106 Sea Zone 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 submarine moved from 95 Sea Zone to 99 Sea Zone 1 bomber moved from Malta to Persia Place Units - British 2 submarines placed in 110 Sea Zone 1 destroyer placed in 106 Sea Zone 1 factory_minor placed in Egypt Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 1 destroyer and 1 submarine placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 11 PUs Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 submarine
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 0.00 Japanese regular : -1.00 British regular : 0.17
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@arthur-bomber-harris said in GovZ (A+60) vs ABH kjf test Low Luck:
Here is how I would respond to the KJF opener. I don’t think it was worth sending your ANZAC forces where you sent them. Java was not held strongly enough to be much of a nuisance.
I still don’t feel it makes sense sending the Med fleet to the Pacific
I get it, but I’m assuming Japan will cut ANZAC’s bonus by taking Malaya J2. At worst it costs me 1 ipc, and I might get to kill an inf or transport. I find it annoying as Japan to have to fight to take Java, instead of just being able to walk in. Most of these moves are what I find annoying as Japan.
Nothing in any version of this game annoys me more as Japan than having to deal with an Indian Ocean fleet.
I would never actually do this, but I did find a way to blow up your transports: Test - ABH.tsvg
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You missed several rounds of the New Guinea bonus which would have been worth 15 or more PUs. That is a nice economic boost for ANZAC
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Just turn 2 and the Italians with 28 income, the Allied forces in the Atlantic very minimal, and Russia heading back to Moscow to turtle while the Germans run rampant. Meanwhile no secondary line being built in the Middle East to prevent a push by the Axis.
This clearly will be an Axis victory unless I mess up.
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 1 unit repaired. 1 armour moved from Romania to Ukraine Italians take Ukraine from Russians 1 armour and 1 mech_infantry moved from Libya to Tunisia Italians take Tunisia from French 1 armour and 1 mech_infantry moved from Tunisia to Algeria 1 bomber moved from Southern Italy to Algeria 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 destroyer and 2 fighters British defend with 1 submarine Italians roll dice for 1 destroyer and 2 fighters in 99 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the British lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Algeria Italians attack with 1 armour, 1 bomber and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Algeria, round 2 : 1/1 hits, 1.33 expected hits French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Algeria Italians win, taking Algeria from French with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 armour moved from Greece to Romania 1 artillery and 2 infantry moved from Yugoslavia to Romania 1 artillery moved from Southern France to Northern Italy 2 aaGuns moved from Southern France to Northern Italy 2 fighters moved from 99 Sea Zone to Southern Italy 1 bomber moved from Algeria to Southern Italy 2 artilleries and 4 infantry moved from Libya to Tunisia Place Units - Italians 3 mech_infantrys placed in Northern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
French regular : -0.33 Italians regular : 0.33 British regular : -0.17
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Meanwhile the Indian navy is about to be obliterated on J3 as the planes from FIC can assist. Something like this move:
J3 possibility.tsvgThat will end like this:
J3 end.tsvgNot a fantastic start for Japan, but good enough to hold on while the Axis wins in Europe.
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Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Queensland to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 3 fighters moved from 42 Sea Zone to 39 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Northern Territory to South Australia 2 infantry moved from New South Wales to South Australia 1 mech_infantry moved from New South Wales to Queensland Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa Turn Complete - French
Combat Hit Differential Summary :
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@arthur-bomber-harris said in GovZ (A+60) vs ABH kjf test Low Luck:
Meanwhile the Indian navy is about to be obliterated on J3 as the planes from FIC can assist. Something like this move:
J3 possibility.tsvgThat will end like this:
J3 end.tsvgNot a fantastic start for Japan, but good enough to hold on while the Axis wins in Europe.
That looks about right. I don’t think India will fall. The IJN gets counter attacked, and the remaining boats then have to fight their way back to a NB.
And you are probably correct about Europe, but Axis tend to win anyway.
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@govz 60 bid should be very balanced and certainly shouldn’t show such an easy Axis win so early in the game for a good strategy.
Compare your plan vs a more conventional Allied play in a playoff game. I would say that the Allies are in a better position after three turns, although superior gameplay by the Axis player is allowing him to make a strong comeback in turn 18. Still uncertain who will eventually win.
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Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 1 destroyer and 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 6 infantry moved from Karelia to Novgorod 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 armour moved from Bessarabia to Rostov Germans take Rostov from Russians 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 bomber moved from Western Germany to 125 Sea Zone 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians Combat - Germans Battle in 125 Sea Zone Germans attack with 1 bomber, 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 destroyer in 125 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 0 Casualties for Germans: 1 submarine Casualties for Russians: 1 submarine Non Combat Move - Germans 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 bomber moved from 125 Sea Zone to Western Germany 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery moved from Western Germany to 113 Sea Zone 1 infantry moved from 113 Sea Zone to Norway 1 artillery moved from 113 Sea Zone to Norway 2 infantry moved from Finland to Karelia 2 aaGuns and 2 artilleries moved from Normandy Bordeaux to France 3 submarines moved from 90 Sea Zone to 92 Sea Zone 2 armour, 2 artilleries and 8 infantry moved from Bessarabia to Ukraine 3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine 3 aaGuns, 3 artilleries and 12 infantry moved from Eastern Poland to Western Ukraine 4 infantry moved from Romania to Bessarabia 6 armour and 3 mech_infantrys moved from Yugoslavia to Bessarabia 4 armour and 6 mech_infantrys moved from Germany to Eastern Poland 3 tactical_bombers moved from Southern Italy to Ukraine Place Units - Germans 1 armour and 5 mech_infantrys placed in Germany 1 bomber placed in Western Germany 1 destroyer placed in 113 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 125 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4 Germans collect 52 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : 0.83 Germans regular : -0.33
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Moscow falls G5 unless you retreat most of your Russian forces from Asia back to the capitol. They did not contribute anything of significance in this game and would have been better supporting skirmishes in Eastern Europe.
Assuming you turtle in Moscow, Germany should be in control of the Middle East on G6, earning ridiculous income.
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Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter and 9 infantry; Remaining resources: 3 PUs; Combat Move - Russians 18 infantry moved from Amur to Korea Russians take Korea from Japanese 1 artillery moved from Bryansk to Rostov 2 infantry moved from Volgograd to Rostov Combat - Russians Battle in Rostov Russians attack with 1 artillery and 2 infantry Germans defend with 1 armour Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 armour in Rostov, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 4 aaGuns, 2 artilleries and 25 infantry moved from Bryansk to Russia 1 fighter moved from Szechwan to India 3 mech_infantrys moved from Sikang to Szechwan 2 aaGuns moved from Amur to Korea 5 infantry moved from Archangel to Vologda 1 tactical_bomber moved from India to Szechwan Place Units - Russians 1 fighter and 9 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4 Russians collect 27 PUs (3 lost to blockades); end with 30 PUs
Combat Hit Differential Summary :
Germans regular : 0.50 Russians regular : 0.17
Scramble the Russian fighters. Max defense. This battle really should be setup on the battle board.
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@arthur-bomber-harris said in GovZ (A+60) vs ABH kjf test Low Luck:
@govz 60 bid should be very balanced and certainly shouldn’t show such an easy Axis win so early in the game for a good strategy.
Compare your plan vs a more conventional Allied play in a playoff game. I would say that the Allies are in a better position after three turns, although superior gameplay by the Axis player is allowing him to make a strong comeback in turn 18. Still uncertain who will eventually win.
That game is kinda proving my point: The standard method needs a 60 bid just to stalemate the Axis for 20 turns before being overrun. I’m experimenting with the Allies to see if I can find a better way. I started with seeing if I could keep India alive into the midgame. It worked so well in testing, I brought it here.
I haven’t really thought much about the European side of the board. You can do a lot with the 54 remaining in the bid. I’ve been looking at using the bid in the Med. Maybe putting bid units in Russia would work. Maybe spend more of the bid to put down Japan even faster. Any suggestions would be appreciated.
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Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers moved from 41 Sea Zone to 39 Sea Zone 2 fighters and 4 tactical_bombers moved from French Indo China to 39 Sea Zone 1 bomber moved from French Indo China to 39 Sea Zone 1 bomber moved from French Indo China to 39 Sea Zone 3 artilleries, 8 infantry and 1 mech_infantry moved from Hunan to Yunnan 1 artillery and 1 infantry moved from Kwangsi to Yunnan 1 tactical_bomber moved from French Indo China to 37 Sea Zone 1 fighter moved from French Indo China to 37 Sea Zone 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese Combat - Japanese British scrambles 3 units out of India to defend against the attack in 39 Sea Zone Battle in 37 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yunnan Japanese attack with 4 artilleries, 9 infantry and 1 mech_infantry Chinese defend with 3 infantry Japanese roll dice for 4 artilleries, 9 infantry and 1 mech_infantry in Yunnan, round 2 : 4/1 hits, 3.67 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 4 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in 39 Sea Zone Japanese attack with 1 artillery, 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 submarines, 6 tactical_bombers and 1 transport British defend with 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 1 transport; French defend with 1 destroyer; ANZAC defend with 3 fighters; Russians defend with 3 fighters Japanese roll dice for 2 submarines in 39 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 carrier owned by the British Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 6 tactical_bombers and 1 transport in 39 Sea Zone, round 2 : 10/1 hits, 10.50 expected hits British roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 2 carriers, 2 cruisers, 4 destroyers, 7 fighters and 1 transport in 39 Sea Zone, round 2 : 7/1 hits, 7.67 expected hits Units damaged: 2 battleships owned by the Japanese 3 tactical_bombers owned by the Japanese, 1 destroyer owned by the French, 3 destroyers owned by the British, 2 cruisers owned by the British, 2 submarines owned by the Japanese, 1 submarine owned by the British and 2 carriers owned by the British lost in 39 Sea Zone Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 3 tactical_bombers and 1 transport in 39 Sea Zone, round 3 : 8/1 hits, 8.50 expected hits British roll dice for 7 fighters and 1 transport in 39 Sea Zone, round 3 : 4/1 hits, 4.67 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Japanese, 3 fighters owned by the Russians, 3 fighters owned by the ANZAC, 1 transport owned by the British, 1 fighter owned by the British and 1 cruiser owned by the Japanese lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 2 bombers, 3 carriers, 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 82 Casualties for Japanese: 1 cruiser, 1 fighter, 2 submarines and 5 tactical_bombers Casualties for British: 2 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine and 1 transport Casualties for French: 1 destroyer Casualties for ANZAC: 3 fighters Casualties for Russians: 3 fighters Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 artillery moved from 39 Sea Zone to Ceylon 2 artilleries and 4 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 transport moved from 44 Sea Zone to 20 Sea Zone 1 fighter moved from Japan to French Indo China 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 bomber moved from 39 Sea Zone to French Indo China 1 bomber moved from 39 Sea Zone to French Indo China Place Units - Japanese 1 armour, 1 infantry and 1 mech_infantry placed in French Indo China 1 bomber, 1 fighter and 1 tactical_bomber placed in Japan 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -0.50 British regular : -1.83
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This game is an Axis victory on the European side of the map. Moscow needed some more defense to survive R5, and a bunch more defense to survive R6. I can capture the Capitol with no loss to my German air force, allowing an easy push down to Egypt as you have provided no substantial defense there either. You can’t devote this high fraction of your forces to defeating Japan.