TGC (CP) v Yamato (Entente), 1914, oob with RR
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Game History
Round: 3 Puchase Units - AustroHungarians AustroHungarians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - AustroHungarians 3 artilleries, 1 fighter and 6 infantry moved from Tyrolia to Munich 1 infantry moved from Trieste to Serbia 3 infantry moved from Serbia to Romania 1 artillery moved from Serbia to Romania 1 fighter moved from Vienna to Serbia 6 infantry moved from Vienna to Trieste 1 infantry moved from Vienna to Tyrolia 1 infantry moved from Vienna to Galicia 1 infantry moved from Poland to Galicia 1 infantry moved from Poland to Galicia 1 infantry moved from Poland to Galicia 1 artillery and 4 infantry moved from Poland to Livonia Combat - AustroHungarians AustroHungarians creates battle in territory SZ 17 Battle in Romania AustroHungarians attack with 8 artilleries and 9 infantry; Ottomans loiter and taunt Russians defend with 4 artilleries, 1 fighter and 5 infantry AustroHungarians roll dice for 8 artilleries and 9 infantry in Romania, round 2 : 2/17 hits, 8.33 expected hits Russians roll dice for 4 artilleries, 1 fighter and 5 infantry in Romania, round 2 : 5/10 hits, 5.50 expected hits 2 infantry owned by the Russians and 5 infantry owned by the AustroHungarians lost in Romania Russians and AustroHungarians reach a stalemate . Battle score for attacker is -9 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 2 infantry Battle in Serbia AustroHungarians attack with 1 artillery, 1 fighter and 2 infantry Russians defend with 1 infantry AustroHungarians roll dice for 1 artillery, 1 fighter and 2 infantry in Serbia, round 2 : 2/4 hits, 1.83 expected hits Neutral_Allied roll dice for 1 infantry in Serbia, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 infantry owned by the AustroHungarians lost in Serbia AustroHungarians win, taking Serbia from Neutral_Allied with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for AustroHungarians: 1 infantry Casualties for Russians: 1 infantry Battle in Munich Germans loiter and taunt; AustroHungarians attack with 3 artilleries, 1 fighter and 6 infantry Italians defend with 2 artilleries and 1 infantry AustroHungarians roll dice for 3 artilleries, 1 fighter and 6 infantry in Munich, round 2 : 4/10 hits, 4.83 expected hits Italians roll dice for 2 artilleries and 1 infantry in Munich, round 2 : 2/3 hits, 1.50 expected hits 2 infantry owned by the AustroHungarians, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Munich AustroHungarians win with 3 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 5 Casualties for AustroHungarians: 2 infantry Casualties for Italians: 2 artilleries and 1 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 artilleries and 7 infantry placed in Vienna Turn Complete - AustroHungarians AustroHungarians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : 0.50 Neutral_Allied regular : 0.50 Russians regular : -0.50 AustroHungarians regular : -7.00
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Edited Arabia to UK as it is an aligned neutral (also lowered Italy’s IPC by one to adjust for it) good to go in this file: AH3 Arabia edit.tsvg
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Wait, so if a minor aligned power is captured by a power allied to the one it was originally aligned with, it reverts back to that power’s control.
To be clear, if Belgium is captured by the UK it goes back to France?
Also, to clarify there is no inbuilt mechanic for the Russian Revolution, right? It’s player enforced?
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@superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR:
Wait, so if a minor aligned power is captured by a power allied to the one it was originally aligned with, it reverts back to that power’s control.
To be clear, if Belgium is captured by the UK it goes back to France?
Also, to clarify there is no inbuilt mechanic for the Russian Revolution, right? It’s player enforced?
Correct on all. To your first point, that’s why they’re the color of that power. From page 11 of the rulebook, “In addition to their own national emblem, aligned minor powers also have a smaller national emblem indicating which major power they’re aligned with and are the same color as the territories of that power. Bulgaria and Romania are examples of minor aligned powers.”
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Game History
Round: 3 Puchase Units - Germans Germans buy 1 artillery and 13 infantry; Remaining resources: 1 PUs; Combat Move - Germans Italians roll mine dice in SZ 17 : 0/1 hits, 0.17 expected hits 1 infantry moved from Galicia to Ukraine Germans take Ukraine from Russians 4 artilleries and 14 infantry moved from Poland to Belarus 1 fighter moved from Livonia to Belarus 2 artilleries moved from Livonia to Belarus 1 artillery and 1 infantry moved from Livonia to Belarus 1 infantry moved from Livonia to Belarus 4 infantry moved from Silesia to Poland 2 artilleries and 2 infantry moved from Galicia to Poland 1 infantry moved from Livonia to Karelia Germans take Karelia from Russians 1 infantry moved from Togoland to Nigeria 2 infantry moved from Angola to South West Africa 9 artilleries and 9 infantry moved from Belgium to Alsace 1 infantry moved from Ruhr to Alsace 1 fighter and 1 infantry moved from Munich to Alsace 1 infantry moved from Kiel to Ruhr 4 infantry moved from Hanover to Ruhr 1 infantry moved from Berlin to Kiel 1 artillery, 1 fighter and 10 infantry moved from Berlin to Hanover 1 fighter moved from Hanover to Ruhr 1 submarine moved from SZ 16 to SZ 17 Combat - Germans Battle in Belarus Germans attack with 7 artilleries, 1 fighter and 16 infantry Russians defend with 1 artillery and 8 infantry Germans roll dice for 7 artilleries, 1 fighter and 16 infantry in Belarus, round 2 : 10/24 hits, 11.50 expected hits Russians roll dice for 1 artillery and 8 infantry in Belarus, round 2 : 4/9 hits, 4.50 expected hits 8 infantry owned by the Russians, 1 artillery owned by the Russians and 4 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 7 artilleries, 1 fighter and 12 infantry remaining. Battle score for attacker is 16 Casualties for Germans: 4 infantry Casualties for Russians: 1 artillery and 8 infantry Battle in South West Africa Germans attack with 3 infantry British defend with 1 infantry Germans roll dice for 3 infantry in South West Africa, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 infantry in South West Africa, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans lost in South West Africa British and Germans reach a stalemate . Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Alsace Germans attack with 9 artilleries, 1 fighter and 11 infantry French defend with 2 artilleries and 6 infantry Germans roll dice for 9 artilleries, 1 fighter and 11 infantry in Alsace, round 2 : 15/21 hits, 11.50 expected hits French roll dice for 2 artilleries and 6 infantry in Alsace, round 2 : 3/8 hits, 4.00 expected hits 3 infantry owned by the Germans, 6 infantry owned by the French and 2 artilleries owned by the French lost in Alsace Germans win, taking Alsace from French with 9 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 17 Casualties for Germans: 3 infantry Casualties for French: 2 artilleries and 6 infantry Combat Move - Germans Place Units - Germans 1 artillery and 13 infantry placed in Berlin Turn Complete - Germans Germans collect 49 PUs; end with 50 PUs
Combat Hit Differential Summary :
French regular : -1.00 Italians mine : -0.17 Russians regular : -0.50 Germans regular : 1.00 British regular : 0.50
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forgot to convert the Karelian mines to German. Fixed in this one: G3 mines edit.tsvg
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Oh crap, I got things wrong then. I thought the colorus only determined which power could take control of it initially and that it wouldn’t matter throughout the game.
Kinda odd though that the colonies of minor aligned powers don’t work the same way though.
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@superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR:
Oh crap, I got things wrong then. I thought the colorus only determined which power could take control of it initially and that it wouldn’t matter throughout the game.
Kinda odd though that the colonies of minor aligned powers don’t work the same way though.
Okay, now I’m confused. What is an example of a “colony of a minor aligned power that doesn’t work the same way”?
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Apparently if Britain say, captures/liberates Belgian Congo from Germany they take control of it.
https://www.axisandallies.org/forums/topic/39007/another-big-question/2
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@superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR:
Apparently if Britain say, captures/liberates Belgian Congo from Germany they take control of it.
https://www.axisandallies.org/forums/topic/39007/another-big-question/2
Wow. The online community has been playing that wrong for almost a year now. Yep. You’re right. Make the necessary edits for Italy in our game. Really hope they clean up the rulebook on the re-release. The current errata is something like 8-10 pages…
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@superbattleshipyamato actually I can see you asked about Belgian Congo so let me ask just to be sure.
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@superbattleshipyamato Belgian Congo is not an aligned neutral i.e. there are not two flags in that territory like a neutral aligned with a major power. Anybody can walk in and claim that one bc there are not two flags in there. It’s not an aligned neutral like Arabia.
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Agreed. They’re slightly different. Anyone can walk in there.
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Thanks for fixing it.
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fixed in this file (you’re good to go for your French turn): G3 updated.tsvg
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By the way, for some reason I couldn’t edit my posts.
I should’ve said “Thanks for clarifying”.
Also, you the German mines in Karelia were un-changed, so I fixed that as well.
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@superbattleshipyamato yeah, the edit function is removed when on the Play Boardgames thread - kind of annoying
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@superbattleshipyamato and yes, you always have to manually change the mines
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Ah, so that’s why! I found it odd it was only for this category. Thanks for letting me know.