TGC (CP) v Yamato (Entente), 1914, oob with RR


  • @superbattleshipyamato

    Game History

    Round: 3
    
        Puchase Units - AustroHungarians
            AustroHungarians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - AustroHungarians
            3 artilleries, 1 fighter and 6 infantry moved from Tyrolia to Munich
            1 infantry moved from Trieste to Serbia
            3 infantry moved from Serbia to Romania
            1 artillery moved from Serbia to Romania
            1 fighter moved from Vienna to Serbia
            6 infantry moved from Vienna to Trieste
            1 infantry moved from Vienna to Tyrolia
            1 infantry moved from Vienna to Galicia
            1 infantry moved from Poland to Galicia
            1 infantry moved from Poland to Galicia
            1 infantry moved from Poland to Galicia
            1 artillery and 4 infantry moved from Poland to Livonia
    
        Combat - AustroHungarians
            AustroHungarians creates battle in territory SZ 17
            Battle in Romania
                AustroHungarians attack with 8 artilleries and 9 infantry; Ottomans loiter and taunt
                Russians defend with 4 artilleries, 1 fighter and 5 infantry
                    AustroHungarians roll dice for 8 artilleries and 9 infantry in Romania, round 2 : 2/17 hits, 8.33 expected hits
                    Russians roll dice for 4 artilleries, 1 fighter and 5 infantry in Romania, round 2 : 5/10 hits, 5.50 expected hits
                    2 infantry owned by the Russians and 5 infantry owned by the AustroHungarians lost in Romania
                Russians and AustroHungarians reach a stalemate
                . Battle score for attacker is -9
                Casualties for AustroHungarians: 5 infantry
                Casualties for Russians: 2 infantry
            Battle in Serbia
                AustroHungarians attack with 1 artillery, 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    AustroHungarians roll dice for 1 artillery, 1 fighter and 2 infantry in Serbia, round 2 : 2/4 hits, 1.83 expected hits
                    Neutral_Allied roll dice for 1 infantry in Serbia, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the AustroHungarians lost in Serbia
                AustroHungarians win, taking Serbia from Neutral_Allied with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for AustroHungarians: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Munich
                Germans loiter and taunt; AustroHungarians attack with 3 artilleries, 1 fighter and 6 infantry
                Italians defend with 2 artilleries and 1 infantry
                    AustroHungarians roll dice for 3 artilleries, 1 fighter and 6 infantry in Munich, round 2 : 4/10 hits, 4.83 expected hits
                    Italians roll dice for 2 artilleries and 1 infantry in Munich, round 2 : 2/3 hits, 1.50 expected hits
                    2 infantry owned by the AustroHungarians, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Munich
                AustroHungarians win with 3 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 5
                Casualties for AustroHungarians: 2 infantry
                Casualties for Italians: 2 artilleries and 1 infantry
    
        Combat Move - AustroHungarians
    
        Place Units - AustroHungarians
            2 artilleries and 7 infantry placed in Vienna
    
        Turn Complete - AustroHungarians
            AustroHungarians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    Neutral_Allied regular : 0.50
    Russians regular : -0.50
    AustroHungarians regular : -7.00
    

    AH3.tsvg


  • @superbattleshipyamato

    Edited Arabia to UK as it is an aligned neutral (also lowered Italy’s IPC by one to adjust for it) good to go in this file: AH3 Arabia edit.tsvg


  • @the_good_captain

    Wait, so if a minor aligned power is captured by a power allied to the one it was originally aligned with, it reverts back to that power’s control.

    To be clear, if Belgium is captured by the UK it goes back to France?

    Also, to clarify there is no inbuilt mechanic for the Russian Revolution, right? It’s player enforced?



  • @superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR:

    @the_good_captain

    Wait, so if a minor aligned power is captured by a power allied to the one it was originally aligned with, it reverts back to that power’s control.

    To be clear, if Belgium is captured by the UK it goes back to France?

    Also, to clarify there is no inbuilt mechanic for the Russian Revolution, right? It’s player enforced?

    Correct on all. To your first point, that’s why they’re the color of that power. From page 11 of the rulebook, “In addition to their own national emblem, aligned minor powers also have a smaller national emblem indicating which major power they’re aligned with and are the same color as the territories of that power. Bulgaria and Romania are examples of minor aligned powers.”


  • @superbattleshipyamato

    Game History

    Round: 3
    
        Puchase Units - Germans
            Germans buy 1 artillery and 13 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
                    Italians roll mine dice in SZ 17 : 0/1 hits, 0.17 expected hits
            1 infantry moved from Galicia to Ukraine
                  Germans take Ukraine from Russians
            4 artilleries and 14 infantry moved from Poland to Belarus
            1 fighter moved from Livonia to Belarus
            2 artilleries moved from Livonia to Belarus
            1 artillery and 1 infantry moved from Livonia to Belarus
            1 infantry moved from Livonia to Belarus
            4 infantry moved from Silesia to Poland
            2 artilleries and 2 infantry moved from Galicia to Poland
            1 infantry moved from Livonia to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Togoland to Nigeria
            2 infantry moved from Angola to South West Africa
            9 artilleries and 9 infantry moved from Belgium to Alsace
            1 infantry moved from Ruhr to Alsace
            1 fighter and 1 infantry moved from Munich to Alsace
            1 infantry moved from Kiel to Ruhr
            4 infantry moved from Hanover to Ruhr
            1 infantry moved from Berlin to Kiel
            1 artillery, 1 fighter and 10 infantry moved from Berlin to Hanover
            1 fighter moved from Hanover to Ruhr
            1 submarine moved from SZ 16 to SZ 17
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 7 artilleries, 1 fighter and 16 infantry
                Russians defend with 1 artillery and 8 infantry
                    Germans roll dice for 7 artilleries, 1 fighter and 16 infantry in Belarus, round 2 : 10/24 hits, 11.50 expected hits
                    Russians roll dice for 1 artillery and 8 infantry in Belarus, round 2 : 4/9 hits, 4.50 expected hits
                    8 infantry owned by the Russians, 1 artillery owned by the Russians and 4 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 7 artilleries, 1 fighter and 12 infantry remaining. Battle score for attacker is 16
                Casualties for Germans: 4 infantry
                Casualties for Russians: 1 artillery and 8 infantry
            Battle in South West Africa
                Germans attack with 3 infantry
                British defend with 1 infantry
                    Germans roll dice for 3 infantry in South West Africa, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 infantry in South West Africa, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Germans lost in South West Africa
                British and Germans reach a stalemate
                . Battle score for attacker is -3
                Casualties for Germans: 1 infantry
            Battle in Alsace
                Germans attack with 9 artilleries, 1 fighter and 11 infantry
                French defend with 2 artilleries and 6 infantry
                    Germans roll dice for 9 artilleries, 1 fighter and 11 infantry in Alsace, round 2 : 15/21 hits, 11.50 expected hits
                    French roll dice for 2 artilleries and 6 infantry in Alsace, round 2 : 3/8 hits, 4.00 expected hits
                    3 infantry owned by the Germans, 6 infantry owned by the French and 2 artilleries owned by the French lost in Alsace
                Germans win, taking Alsace from French with 9 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 17
                Casualties for Germans: 3 infantry
                Casualties for French: 2 artilleries and 6 infantry
    
        Combat Move - Germans
    
        Place Units - Germans
            1 artillery and 13 infantry placed in Berlin
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    French regular : -1.00
    Italians mine : -0.17
    Russians regular : -0.50
    Germans regular : 1.00
    British regular : 0.50
    

    G3.tsvg


  • @superbattleshipyamato

    forgot to convert the Karelian mines to German. Fixed in this one: G3 mines edit.tsvg


  • @the_good_captain

    Oh crap, I got things wrong then. I thought the colorus only determined which power could take control of it initially and that it wouldn’t matter throughout the game.

    Kinda odd though that the colonies of minor aligned powers don’t work the same way though.


  • @superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR:

    @the_good_captain

    Oh crap, I got things wrong then. I thought the colorus only determined which power could take control of it initially and that it wouldn’t matter throughout the game.

    Kinda odd though that the colonies of minor aligned powers don’t work the same way though.

    Okay, now I’m confused. What is an example of a “colony of a minor aligned power that doesn’t work the same way”?


  • @the_good_captain

    Apparently if Britain say, captures/liberates Belgian Congo from Germany they take control of it.

    https://www.axisandallies.org/forums/topic/39007/another-big-question/2


  • @superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR:

    @the_good_captain

    Apparently if Britain say, captures/liberates Belgian Congo from Germany they take control of it.

    https://www.axisandallies.org/forums/topic/39007/another-big-question/2

    Wow. The online community has been playing that wrong for almost a year now. Yep. You’re right. Make the necessary edits for Italy in our game. Really hope they clean up the rulebook on the re-release. The current errata is something like 8-10 pages…


  • @superbattleshipyamato actually I can see you asked about Belgian Congo so let me ask just to be sure.


  • @superbattleshipyamato Belgian Congo is not an aligned neutral i.e. there are not two flags in that territory like a neutral aligned with a major power. Anybody can walk in and claim that one bc there are not two flags in there. It’s not an aligned neutral like Arabia.


  • @the_good_captain

    Agreed. They’re slightly different. Anyone can walk in there.


  • @the_good_captain

    Thanks for fixing it.


  • @superbattleshipyamato

    fixed in this file (you’re good to go for your French turn): G3 updated.tsvg


  • @the_good_captain

    UK Turn 3 Complete 1914.tsvg

    By the way, for some reason I couldn’t edit my posts.

    I should’ve said “Thanks for clarifying”.

    Also, you the German mines in Karelia were un-changed, so I fixed that as well.


  • @superbattleshipyamato yeah, the edit function is removed when on the Play Boardgames thread - kind of annoying


  • @superbattleshipyamato and yes, you always have to manually change the mines


  • @the_good_captain

    Ah, so that’s why! I found it odd it was only for this category. Thanks for letting me know.

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