TGC (CP) v Yamato (Entente), 1914, oob with RR


  • @superbattleshipyamato a very, very rare TripleA bug error occurred on my German turn. I’m going to briefly explain this and then finish the combat here. When moving into a SZ with a mine, for some reason the AI was programmed to potentially apply both hits to a battleship. This is not possible in the game of course and this occurred when the German surface fleet moved against the British surface fleet. I was EDIT the pieces and get through the first round of combat okay but the error made it impossible to fight correctly for the second round so I will do so here:

    One German cruiser and damaged BB attack one damaged UK BB in SZ 9, round 2

    German cruiser roll:

    [dice 1d6]


  • 1d6: 4


  • @superbattleshipyamato

    German battleship roll:

    [dice 1d6]


  • 1d6: 6


  • @superbattleshipyamato

    UK battleship roll:

    [dice 1d6]


  • 1d6: 5


  • @superbattleshipyamato

    going for round 3 - German cruiser roll:

    [dice 1d6]

    German Battleship roll:

    [dice 1d6]

    UK Battleship roll:

    [dice 1d6]


  • 1d6: 5
    1d6: 3
    1d6: 2


  • @superbattleshipyamato

    Game History

    Round: 1
    
        Puchase Units - Germans
            Germans buy 1 fighter and 9 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
                    British roll mine dice in SZ 9 : 2/3 hits, 0.50 expected hits
                Units damaged: 1 battleship owned by the Germans
                1 battleship lost in SZ 9
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                    British roll mine dice in SZ 9 : 0/2 hits, 0.33 expected hits
            3 artilleries and 7 infantry moved from Alsace to Belgium
            3 artilleries and 7 infantry moved from Ruhr to Belgium
            2 infantry moved from Munich to Tyrolia
            3 artilleries and 9 infantry moved from Munich to Alsace
            1 infantry moved from Hanover to Munich
            1 infantry moved from Kiel to Ruhr
            1 infantry moved from Kiel to Hanover
            4 artilleries moved from Kiel to Hanover
            5 infantry moved from Hanover to Silesia
            3 artilleries and 6 infantry moved from Silesia to Poland
            3 artilleries and 1 infantry moved from Prussia to Silesia
            1 fighter moved from Berlin to Poland
            3 artilleries and 13 infantry moved from Berlin to Prussia
            1 infantry moved from Togoland to Nigeria
                  Germans take Nigeria from British
            1 infantry moved from German East Africa to Belgian Congo
                  Germans take Belgian Congo from Neutral_Allied
            1 infantry moved from Kamerun to Belgian Congo
            2 submarines moved from SZ 7 to SZ 2
            1 battleship and 2 cruisers moved from SZ 10 to SZ 9
            2 submarines moved from SZ 5 to SZ 9
    
        Combat - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from SZ 9: 1 cruiser
            EDIT: Adding units owned by Germans to SZ 9: 1 battleship
            EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1
            EDIT: Turning off Edit Mode
            Battle in SZ 2
                Germans attack with 2 submarines
                British defend with 1 cruiser and 1 transport
                    Germans roll dice for 2 submarines in SZ 2, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 cruiser and 1 transport in SZ 2, round 2 : 0/1 hits, 0.50 expected hits
                    1 cruiser owned by the British lost in SZ 2
                    1 transport owned by the British lost in SZ 2
                Germans win with 2 submarines remaining. Battle score for attacker is 15
                Casualties for British: 1 cruiser and 1 transport
            Battle in Belgium
                Germans attack with 6 artilleries and 14 infantry
                Neutral_Allied defend with 1 artillery and 3 infantry
                    Germans roll dice for 6 artilleries and 14 infantry in Belgium, round 2 : 13/20 hits, 8.67 expected hits
                    Neutral_Allied roll dice for 1 artillery and 3 infantry in Belgium, round 2 : 2/4 hits, 2.00 expected hits
                    1 artillery owned by the Neutral_Allied, 3 infantry owned by the Neutral_Allied and 2 infantry owned by the Germans lost in Belgium
                Germans win, taking Belgium from Neutral_Allied with 6 artilleries and 12 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 2 infantry
                Casualties for Neutral_Allied: 1 artillery and 3 infantry
            Battle in Prussia
                Germans attack with 3 artilleries and 13 infantry
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 3 artilleries and 13 infantry in Prussia, round 2 : 5/16 hits, 6.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Prussia, round 2 : 0/2 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Prussia
                Germans win with 3 artilleries and 13 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Poland
                Germans attack with 3 artilleries, 1 fighter and 6 infantry
                Russians defend with 2 artilleries and 3 infantry
                    Germans roll dice for 3 artilleries, 1 fighter and 6 infantry in Poland, round 2 : 5/10 hits, 4.83 expected hits
                    Russians roll dice for 2 artilleries and 3 infantry in Poland, round 2 : 2/5 hits, 2.50 expected hits
                    3 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Poland
                Germans win, taking Poland from Russians with 3 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 11
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 artilleries and 3 infantry
            Battle in SZ 9
                Germans attack with 1 cruiser and 2 submarines
                British defend with 1 battleship, 2 cruisers, 1 mines and 1 transport
                    Germans roll dice for 1 cruiser and 2 submarines in SZ 9, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 battleship, 2 cruisers and 1 transport in SZ 9, round 2 : 2/3 hits, 1.67 expected hits
                    2 submarines owned by the Germans and 2 cruisers owned by the British lost in SZ 9
                1 battleship owned by the Germans and 1 cruiser owned by the Germans retreated to SZ 9
                British win with 1 battleship and 1 transport remaining. Battle score for attacker is 6
                Casualties for Germans: 2 submarines
                Casualties for British: 2 cruisers
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these British owned units to: battleship = 1
            EDIT: Turning off Edit Mode
    
        Place Units - Germans
            1 fighter and 9 infantry placed in Berlin
    
        Turn Complete - Germans
            Germans collect 42 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Neutral_Allied regular : 0.00
    Russians regular : -1.50
    Germans regular : 4.33
    British mine : 1.17
    British regular : -0.17
    

    G1.tsvg

    Apologies for the mess. That will almost certainly not happen again. Goodness…


  • @the_good_captain

    No weird submerging stuff happened. I assumed you wanted to not submerge, hope that’s okay with you.

    I didn’t encounter any errors, I hope that was normal.

    UK Turn 1 Complete 1914.tsvg


  • @superbattleshipyamato Its a problem that you used TripleA to resolve the sub battle, yes. Just to reiterate - the rules programmed into this module function but they are not aligned with out of box rules.

    In this case, the French both missed on their opening shot. BEFORE the German’s role back they’re asked if they would like to submerge instead. Thankfully, I can say in all honesty that I absolutely would have submerged both boats and forgone the roll back.

    I will edit your French warships back onto the board and ignore the German hits.


  • @superbattleshipyamato

    Ottoman onshore artillery fire (Trans-Jordan):

    [1d6]



  • 1d6: 2


  • @superbattleshipyamato

    Game History

    Round: 1
    
        Puchase Units - Ottomans
            Turning on Edit Mode
            EDIT: Removing units owned by Neutral_True from Persia: 1 artillery and 1 infantry
            EDIT: Adding units owned by Ottomans to Persia: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            Ottomans buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Ottomans
                    Italians roll mine dice in SZ 17 : 1/2 hits, 0.33 expected hits
                1 cruiser lost in SZ 17
            1 artillery and 1 infantry moved from Persia to Mesopotamia
            1 artillery and 6 infantry moved from Ankara to Mesopotamia
            1 infantry moved from Syrian Desert to Trans-Jordan
            1 artillery and 6 infantry moved from Smyrna to Trans-Jordan
            1 infantry moved from Mesopotamia to Syrian Desert
            1 infantry moved from Constantinople to Bulgaria
                  Ottomans take Bulgaria from Neutral_Central
            2 infantry moved from Constantinople to Ankara
            2 artilleries and 3 infantry moved from Constantinople to Smyrna
            2 cruisers moved from SZ 20 to SZ 17
    
        Combat - Ottomans
            Battle in Trans-Jordan
                Ottomans attack with 1 artillery and 8 infantry
                British defend with 2 artilleries and 2 infantry
                    Ottomans roll dice for 1 artillery and 8 infantry in Trans-Jordan, round 2 : 3/9 hits, 3.33 expected hits
                    British roll dice for 2 artilleries and 2 infantry in Trans-Jordan, round 2 : 4/4 hits, 2.00 expected hits
                    4 infantry owned by the Ottomans, 2 artilleries owned by the British and 1 infantry owned by the British lost in Trans-Jordan
                British and Ottomans reach a stalemate
                . Battle score for attacker is -1
                Casualties for Ottomans: 4 infantry
                Casualties for British: 2 artilleries and 1 infantry
    
        Combat Move - Ottomans
            Turning on Edit Mode
            EDIT: Removing units owned by Neutral_True from Persia: 1 infantry
            EDIT: Adding units owned by Ottomans to Persia: 1 infantry
            EDIT: Turning off Edit Mode
    
        Place Units - Ottomans
            1 artillery and 4 infantry placed in Constantinople
    
        Turn Complete - Ottomans
            Ottomans collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians mine : 0.67
    Ottomans regular : -0.33
    British regular : 2.00
    

    O1.tsvg


  • @the_good_captain

    I’m confused. The Germans didn’t submerge.



  • @superbattleshipyamato said in TGC (CP) v Yamato (Entente), 1914, oob with RR:

    @the_good_captain

    I’m confused. The Germans didn’t submerge.

    I’m not sure where the confusion is so I am sending you a PM.


  • @superbattleshipyamato

    Game History

    Round: 2
    
        Puchase Units - AustroHungarians
            AustroHungarians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - AustroHungarians
            1 infantry moved from Serbia to Trieste
            2 artilleries and 6 infantry moved from Trieste to Tyrolia
            1 artillery, 1 fighter and 5 infantry moved from Vienna to Tyrolia
            2 artilleries moved from Galicia to Romania
            10 infantry moved from Galicia to Romania
            1 artillery moved from Galicia to Romania
            1 artillery and 7 infantry moved from Galicia to Poland
    
        Combat - AustroHungarians
            AustroHungarians creates battle in territory SZ 17
            AustroHungarians creates battle in territory Serbia
            Battle in Serbia
                AustroHungarians attack with 2 artilleries and 5 infantry
                Neutral_Allied defend with 1 artillery and 1 infantry
                    AustroHungarians roll dice for 2 artilleries and 5 infantry in Serbia, round 2 : 1/7 hits, 3.00 expected hits
                    Neutral_Allied roll dice for 1 artillery and 1 infantry in Serbia, round 2 : 1/2 hits, 1.00 expected hits
                    1 artillery owned by the Neutral_Allied and 1 infantry owned by the AustroHungarians lost in Serbia
                Neutral_Allied and AustroHungarians reach a stalemate
                . Battle score for attacker is 1
                Casualties for AustroHungarians: 1 infantry
                Casualties for Neutral_Allied: 1 artillery
            Battle in Romania
                AustroHungarians attack with 7 artilleries and 17 infantry
                Russians defend with 4 artilleries and 2 infantry
                    AustroHungarians roll dice for 7 artilleries and 17 infantry in Romania, round 2 : 10/24 hits, 10.33 expected hits
                    Russians roll dice for 4 artilleries and 2 infantry in Romania, round 2 : 3/6 hits, 3.00 expected hits
                    2 infantry owned by the Russians, 3 infantry owned by the AustroHungarians and 4 artilleries owned by the Russians lost in Romania
                AustroHungarians win with 7 artilleries and 14 infantry remaining. Battle score for attacker is 13
                Casualties for AustroHungarians: 3 infantry
                Casualties for Russians: 4 artilleries and 2 infantry
            Battle in Tyrolia
                AustroHungarians attack with 3 artilleries, 1 fighter and 11 infantry
                Italians defend with 2 artilleries and 5 infantry
                    AustroHungarians roll dice for 3 artilleries, 1 fighter and 11 infantry in Tyrolia, round 2 : 7/15 hits, 6.50 expected hits
                    Italians roll dice for 2 artilleries and 5 infantry in Tyrolia, round 2 : 4/7 hits, 3.50 expected hits
                    4 infantry owned by the AustroHungarians, 2 artilleries owned by the Italians and 5 infantry owned by the Italians lost in Tyrolia
                AustroHungarians win, taking Tyrolia from Italians with 3 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 11
                Casualties for AustroHungarians: 4 infantry
                Casualties for Italians: 2 artilleries and 5 infantry
    
        Combat Move - AustroHungarians
    
        Place Units - AustroHungarians
            1 fighter and 8 infantry placed in Vienna
    
        Turn Complete - AustroHungarians
            AustroHungarians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    Neutral_Allied regular : 0.00
    Russians regular : 0.00
    AustroHungarians regular : -1.83
    

    AH2.tsvg


Suggested Topics

  • 18
  • 25
  • 36
  • 41
  • 79
  • 103
  • 97
  • 345
Axis & Allies Boardgaming Custom Painted Miniatures

98

Online

17.3k

Users

39.8k

Topics

1.7m

Posts