Go into Download maps, delete World War II Global, then re-install it.
L23 (X)GeneralDisarray vs (A)TheVeteran BM bid 22
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(X)GeneralDisarray vs (A)TheVeteran BM bid 22
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@generaldisarray details of scramble opportunities please
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No scramble
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Canadian Sub participate in battle?
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Yes please
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@theveteran OOL Your sub missed mine hit your dest has yet to fire
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The sub that’s why it’s in the fight to die
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@theveteran OOL 111
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Please don’t tag me - I’m already following the thread. At your own discretion please - losses as pictured. I really don’t wanna tell you OOL for every battle…. That’s not Standard operating procedure.
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Scored no hits with my subs and your ships have not fired back yet
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Sorry I wont tag the thread its because there is a decision of whether you think my subs will be a factor will have sneak shots next round lose the cruiser or dest
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Ok I’ll change from destroyer to lose the cruiser
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@theveteran G1!!.tsvg Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to 106 Sea Zone: 1 submarine EDIT: Adding units owned by British to 91 Sea Zone: 1 submarine EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine EDIT: Adding units owned by British to Egypt: 1 mech_infantry EDIT: Turning off Edit Mode Germans buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 submarine moved from 117 Sea Zone to 106 Sea Zone Combat - Germans Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer, 1 submarine and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 21 Casualties for British: 1 destroyer, 1 submarine and 1 transport Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Casualties for Germans: 2 submarines Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in Yugoslavia Germans attack with 2 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 41 Casualties for Germans: 4 infantry Casualties for British: 1 armour and 1 artillery Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 3 aaGuns moved from Western Germany to Holland Belgium 1 bomber, 2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Poland to Southern Italy 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Denmark to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 fighter moved from Western Germany to Holland Belgium 1 tactical_bomber moved from Holland Belgium to Western Germany Place Units - Germans 3 artilleries and 6 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
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oh so you actually want / need me to post the file every time
i need to ask you about a scramble or casualty selection or submerge ?
ugh… not a fan.
I dunno… I’m not sure I wanna play this game like this. I also wanted axis and didn’t get the bid for them.
My other TripleA games I send emails back and forth with the game file and the game
file only. Other than that I manage them
over Facebook messenger. We send pictures and communicate over messenger about the game and make quick responses
we don’t send the game file every time there is a scramble decision and wait -
I apologize for not have social media apps and this is how it’s set up on the forum. I respond rather quickly and my email notifies me same as and app would. I work with you just let me know your preference like posting a picture of the scramble, post turn summery whatever you like I will try and make it as seem less as possible.
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Most of these combats are not like this just the first turn if there is a battle in question you ask or you just roll through it and chance your opponent saying they can re roll like the forum rules say.
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@generaldisarray so you aren’t asking me
To
Post the game file for every scramble opportunity or casualty selection? -
This is the rule about game play. I never ask for a play by play if its overwhelming odds. That being said go through what rolls you like just know at any point any player can use the rule posted below. It is not used often but can make a difference in a fight say your choice to lose your destroyer or your cruiser when you face a sub the following round or to protected against amphibious assault scramble one plane out to avoid 4 pot shots ect.
8 - Allowed Assumptions during gameplay - The purpose of assumptions is to reduce the number of game stoppages for opponent decisions (scrambling, casualty choice, intercepting, submerging, kamikazes). Because you are assuming a decision for your opponent, if your opponent disagrees with the assumption made, you should come to an agreement on how to resolve the disagreement. But if you can’t agree, the defender has the right to require the entire combat phase be re-rolled. Or you may seek a moderator ruling. Be very careful with assumptions.