@leemorrison You’re being polite. Yes I got my bomber and some air shot down during the first two turns but I overextended very badly with Japan, mostly because I underestimated the value the tanks would give you in terms of exploiting openings in my positions.
AA50 AndrewAAGamer vs. LederhosenMachtrFrei
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Round: 9
Purchase Units - Russians Russians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Caucasus to Persia British take Persia from Japanese 3 armour moved from Urals to Kazakh S.S.R. 5 armour moved from Belorussia to Kazakh S.S.R. 5 infantry moved from Russia to Kazakh S.S.R. 7 infantry moved from Caucasus to Kazakh S.S.R. Combat - Russians Battle in Kazakh S.S.R. Russians attack with 8 armour and 12 infantry Japanese defend with 1 armour Russians roll dice for 8 armour and 12 infantry in Kazakh S.S.R., round 2 : 8/20 hits, 6.00 expected hits Japanese roll dice for 1 armour in Kazakh S.S.R., round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kazakh S.S.R. Russians win, taking Kazakh S.S.R. from Japanese with 8 armour and 12 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Non Combat Move - Russians 1 infantry moved from Caucasus to Kazakh S.S.R. 1 aaGun moved from Caucasus to Kazakh S.S.R. 5 infantry moved from Russia to Belorussia 2 infantry moved from Urals to Russia 7 artilleries and 30 infantry moved from Caucasus to Persia 1 infantry moved from Caucasus to Persia 2 infantry moved from Caucasus to Russia Place Units - Russians 1 armour, 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs
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Round: 9
Purchase Units - British British buy 8 infantry; Remaining resources: 3 PUs; 0 techTokens; Combat Move - British 1 bomber moved from Russia to India 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 infantry moved from United Kingdom to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Baltic States 5 fighters moved from Belorussia to Baltic States Combat - British Strategic bombing raid in India Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory Bombing raid in India causes 3 damage total. Battle in Baltic States British attack with 5 fighters and 2 infantry Germans defend with 2 infantry British roll dice for 2 cruisers in Baltic States, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Baltic States British win, taking Baltic States from Germans with 5 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - British 1 bomber moved from India to Egypt 5 fighters moved from Baltic States to Belorussia 6 infantry moved from Karelia S.S.R. to Belorussia 3 transports moved from 5 Sea Zone to 6 Sea Zone 6 infantry moved from United Kingdom to 6 Sea Zone 6 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone 6 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 infantry moved from Libya to Egypt 1 infantry moved from Belgian Congo to Rhodesia Place Units - British 8 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 32 PUs
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Round: 9
Purchase Units - Americans Americans buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 armour and 1 fighter moved from Belgian Congo to Union of South Africa 1 bomber moved from Australia to Union of South Africa 1 armour moved from Egypt to Trans-Jordan British take Trans-Jordan from Japanese 1 armour moved from Trans-Jordan to Egypt Combat - Americans Battle in Union of South Africa Americans attack with 1 armour, 1 bomber and 1 fighter Japanese defend with 1 artillery Americans roll dice for 1 armour, 1 bomber and 1 fighter in Union of South Africa, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 artillery in Union of South Africa, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Americans lost in Union of South Africa Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -1 Casualties for Americans: 1 armour Casualties for Japanese: 1 artillery Non Combat Move - Americans 1 fighter moved from Union of South Africa to Rhodesia 1 bomber moved from Union of South Africa to Rhodesia 1 fighter moved from Belgian Congo to Egypt 1 artillery, 2 fighters and 6 infantry moved from Libya to Egypt 1 artillery and 9 infantry moved from Morocco Algeria to Libya 5 transports moved from 12 Sea Zone to 9 Sea Zone 3 armour and 7 infantry moved from Eastern Canada to 9 Sea Zone 3 armour, 7 infantry and 5 transports moved from 9 Sea Zone to 12 Sea Zone 3 armour and 7 infantry moved from 12 Sea Zone to Morocco Algeria 3 armour moved from Western United States to Eastern Canada 8 infantry moved from Eastern United States to Eastern Canada Place Units - Americans 1 armour placed in Western United States 1 artillery and 10 infantry placed in Eastern United States Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs
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Round: 10
Purchase Units - Russians Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 5 armour and 13 infantry moved from Kazakh S.S.R. to Novosibirsk 1 armour moved from Russia to Eastern Ukraine Russians take Eastern Ukraine from Italians 1 armour moved from Eastern Ukraine to Belorussia 1 artillery and 8 infantry moved from Russia to Belorussia 1 armour moved from Kazakh S.S.R. to Novosibirsk 2 armour moved from Kazakh S.S.R. to Belorussia Combat - Russians Battle in Novosibirsk Russians attack with 6 armour and 13 infantry Japanese defend with 1 armour Russians roll dice for 6 armour and 13 infantry in Novosibirsk, round 2 : 7/19 hits, 5.17 expected hits Japanese roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Novosibirsk Russians win, taking Novosibirsk from Japanese with 6 armour and 13 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Battle in Belorussia Russians attack with 3 armour, 1 artillery and 8 infantry Germans defend with 1 aaGun and 2 armour Russians roll dice for 3 armour, 1 artillery and 8 infantry in Belorussia, round 2 : 0/12 hits, 3.33 expected hits Germans roll dice for 2 armour in Belorussia, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Belorussia Russians roll dice for 3 armour, 1 artillery and 7 infantry in Belorussia, round 3 : 5/11 hits, 3.17 expected hits Germans roll dice for 2 armour in Belorussia, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 armour owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 3 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 2 armour Non Combat Move - Russians 1 aaGun moved from Kazakh S.S.R. to Novosibirsk 4 artilleries moved from Persia to Kazakh S.S.R. 3 artilleries moved from Persia to Caucasus 12 infantry moved from Persia to Caucasus 20 infantry moved from Persia to Kazakh S.S.R. Place Units - Russians 1 armour and 5 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs
AA50 AndrewAAGamer vs LederhosenMachtrFrei J10.tsvg
Bold move; and it paid off.
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Please use this file.
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Round: 10
Purchase Units - British British buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Karelia S.S.R. to Baltic States Russians take Baltic States from Germans 1 infantry moved from Rhodesia to Union of South Africa British take Union of South Africa from Italians Combat - British Non Combat Move - British 1 infantry moved from Rhodesia to Belgian Congo 5 infantry moved from Karelia S.S.R. to Belorussia 4 transports moved from 5 Sea Zone to 6 Sea Zone 2 armour and 6 infantry moved from United Kingdom to 6 Sea Zone 2 armour, 6 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone 2 armour and 6 infantry moved from 5 Sea Zone to Karelia S.S.R. Place Units - British 1 artillery, 1 fighter and 6 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs
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Round: 10
Purchase Units - Americans Americans buy 1 armour, 9 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 3 armour moved from Egypt to Italian Africa 3 fighters moved from Egypt to Italian Africa 1 fighter moved from Rhodesia to Italian Africa 1 bomber moved from Rhodesia to Italian Africa 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Russia to Trans-Jordan Combat - Americans Battle in Trans-Jordan Americans attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 2 infantry Americans roll dice for 1 artillery, 1 fighter and 2 infantry in Trans-Jordan, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Trans-Jordan Americans win, taking Trans-Jordan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in Italian Africa Americans attack with 3 armour, 1 bomber and 4 fighters Japanese defend with 1 armour and 3 infantry Americans roll dice for 3 armour, 1 bomber and 4 fighters in Italian Africa, round 2 : 5/8 hits, 4.17 expected hits Japanese roll dice for 1 armour and 3 infantry in Italian Africa, round 2 : 2/4 hits, 1.50 expected hits 3 infantry owned by the Japanese, 1 armour owned by the Japanese and 2 armour owned by the Americans lost in Italian Africa Americans win, taking Italian Africa from Japanese with 1 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 4 Casualties for Americans: 2 armour Casualties for Japanese: 1 armour and 3 infantry Non Combat Move - Americans 1 bomber and 4 fighters moved from Italian Africa to Egypt 1 fighter moved from Trans-Jordan to Egypt 1 aaGun, 1 artillery and 9 infantry moved from Libya to Egypt 3 armour moved from Morocco Algeria to Egypt 7 infantry moved from Morocco Algeria to Libya 3 submarines moved from 15 Sea Zone to 13 Sea Zone 5 transports moved from 12 Sea Zone to 9 Sea Zone 2 armour and 8 infantry moved from Eastern Canada to 9 Sea Zone 1 artillery and 10 infantry moved from Eastern United States to Eastern Canada 2 armour, 8 infantry and 5 transports moved from 9 Sea Zone to 12 Sea Zone 2 armour and 8 infantry moved from 12 Sea Zone to Morocco Algeria 1 fighter moved from 5 Sea Zone to Russia 1 infantry moved from Eastern Canada to Western Canada Place Units - Americans 1 transport placed in 10 Sea Zone 9 infantry placed in Eastern United States 1 armour placed in Western United States Turn Complete - Americans Americans collect 39 PUs; end with 39 PUs
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Round: 11
Purchase Units - Russians Russians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 3 armour, 1 artillery and 6 infantry moved from Belorussia to Baltic States 1 armour moved from Russia to Baltic States 1 infantry moved from Caucasus to Ukraine Russians take Ukraine from Italians 4 infantry moved from Russia to Eastern Ukraine Russians take Eastern Ukraine from Italians Combat - Russians Battle in Baltic States Russians attack with 4 armour, 1 artillery and 6 infantry Italians defend with 1 armour Russians win, taking Baltic States from Italians with 4 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 armour Non Combat Move - Russians 1 aaGun moved from Karelia S.S.R. to Baltic States 1 infantry moved from Russia to Belorussia 1 aaGun moved from Belorussia to Eastern Ukraine 6 armour moved from Novosibirsk to Eastern Ukraine 10 infantry moved from Caucasus to Eastern Ukraine 4 artilleries and 16 infantry moved from Kazakh S.S.R. to Caucasus 1 aaGun and 12 infantry moved from Novosibirsk to Kazakh S.S.R. Place Units - Russians 1 armour, 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs
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Please use this file.
AA50 AndrewAAGamer vs LederhosenMachtrFrei J11.tsvg -
Is the American fightter prepared for an interception above the Red Square?
1941.J11.vAndrew_inquiry.tsvg -
Intercept please
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Round: 11
Purchase Units - British British buy 1 armour, 1 artillery and 6 infantry; Remaining resources: 1 PUs; 0 techTokens; Non Combat Move - British 1 infantry moved from Union of South Africa to Rhodesia 2 armour and 6 infantry moved from Karelia S.S.R. to Baltic States 5 infantry moved from Belorussia to Baltic States 4 transports moved from 5 Sea Zone to 6 Sea Zone 1 artillery moved from United Kingdom to 6 Sea Zone 7 infantry moved from United Kingdom to 6 Sea Zone 1 artillery, 7 infantry and 4 transports moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 7 infantry moved from 5 Sea Zone to Baltic States 1 fighter moved from United Kingdom to Baltic States Place Units - British 1 armour, 1 artillery and 6 infantry placed in United Kingdom Turn Complete - British British collect 26 PUs; end with 27 PUs
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Hi to both of you. Good to see you’ve been playing so much. It looks like a fun game.
I just wanted to pass a word of warning, because I noticed a strategic bombing raid. TripleA makes a complete mess of the rules. As I understand it, what ought to happen, is:
- AA fires @1
- <select casualties>
- Air battle: bombers@0, escorts@1, interceptors@2
- <select casualties>
- Bomb.
In the bombing raid that just happened, the outcome would have been the same, so no problems there. But to avoid confusion in future raids, I would recommend rolling dice yourself instead of the automated dice.
For more info, also see
https://youtu.be/S16AfK2A82o?t=188
https://www.axisandallies.org/forums/assets/uploads/files/1586185037932-axis-amp-allies-anniversary-faq.pdf
https://www.axisandallies.org/forums/topic/36776/anniversary-errata-optional-rule-escorts-and-interceptors?_=1624230624177
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