I crossed out my eighteenth point because I’ve changed my mind and those rules do make sense. I still think the new damage and repair rules are flawed with regards to historical accuracy.
Goose's Axis & Allies 1940 House Rules Thread
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All Encompassing Gooselast edited by All Encompassing Goose Feb 7, 2023, 2:15 PM Jan 28, 2023, 3:19 AM
THIS THREAD HAS BEEN MOVED HERE:
https://www.axisandallies.org/forums/topic/39670/1962-cuba-crisis-variant/2
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I look forward to what you will do.
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Will be watching this thread.
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@hengst This house rules forum is full of ideas. To avoid scripted games you need a varaiety ways to win or lose a game in a reasonable amount of time ,eg 8 to 12 rounds.BBR and 3G40 are rulesets that encourage you to win by achieving various victory objectives.(not just victory cities)
3G40 changes turn order,merges Anzac into UKPacific,and sticks pretty close to oob rules.BBR is more complex than oob and is real popular.Both are designed to play in 1 day and to be able to declare a winner. -
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