Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUscrockett36 l vs The Good Captain x
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Game History
Round: 2 Purchase Units - Japanese Japanese buy 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Japanese 1 infantry moved from Manchuria to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 2 infantry moved from Manchuria to Soviet Far East 1 infantry moved from French Indo China to India 1 infantry moved from China to Sinkiang Japanese take Sinkiang from Americans 2 fighters moved from Manchuria to India 1 fighter moved from Japan Sea Zone to Alaska Sea Zone 1 fighter moved from Manchuria to Alaska Sea Zone 1 bomber moved from Manchuria to Alaska Sea Zone 1 fighter moved from Manchuria to Soviet Far East 1 battleship moved from Japan Sea Zone to North Pacific Sea Zone 1 battleship moved from North Pacific Sea Zone to Alaska Sea Zone 1 battleship moved from Japan Sea Zone to Soviet Far East Sea Zone 1 battleship moved from Soviet Far East Sea Zone to Alaska Sea Zone 1 submarine moved from Japan Sea Zone to Alaska Sea Zone 1 carrier moved from Japan Sea Zone to Alaska Sea Zone 3 transports moved from Japan Sea Zone to Alaska Sea Zone 1 armour and 2 infantry moved from Japan to Japan Sea Zone 1 armour, 2 infantry and 2 transports moved from Japan Sea Zone to Soviet Far East Sea Zone 1 armour and 2 infantry moved from Soviet Far East Sea Zone to Soviet Far East Combat - Japanese Battle in Soviet Far East Japanese attack with 1 armour, 1 fighter and 4 infantry Russians defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter and 4 infantry in Soviet Far East, round 2 : 1/6 hits, 1.67 expected hits Russians roll dice for 2 infantry in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Soviet Far East, round 3 : 1/5 hits, 1.50 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Russians: 2 infantry Battle in India Japanese attack with 2 fighters and 1 infantry Russians defend with 1 armour Japanese roll dice for 2 fighters and 1 infantry in India, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 armour in India, round 2 : 0/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in India Japanese win, taking India from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 armour Battle in Alaska Sea Zone Japanese attack with 2 battleships, 1 bomber, 1 carrier, 2 fighters, 1 submarine and 3 transports Americans defend with 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport Japanese roll dice for 1 submarine in Alaska Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 2 fighters and 3 transports in Alaska Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Americans roll dice for 1 submarine in Alaska Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 carrier, 2 fighters and 1 transport in Alaska Sea Zone, round 2 : 1/5 hits, 2.67 expected hits 1 transport owned by the Japanese, 2 fighters owned by the Americans and 1 transport owned by the Americans lost in Alaska Sea Zone 1 submarine owned by the Japanese retreated to Soviet Far East Sea Zone 2 fighters owned by the Japanese and 1 bomber owned by the Japanese retreated 2 transports owned by the Japanese, 1 carrier owned by the Japanese and 2 battleships owned by the Japanese retreated to Soviet Far East Sea Zone Americans win with 1 battleship, 1 carrier and 1 submarine remaining. Battle score for attacker is 24 Casualties for Japanese: 1 transport Casualties for Americans: 2 fighters and 1 transport Non Combat Move - Japanese 2 fighters moved from Alaska Sea Zone to Soviet Far East Sea Zone 2 fighters moved from India to French Indo China 2 infantry moved from China to French Indo China 1 fighter moved from Soviet Far East to Manchuria 1 bomber moved from Alaska Sea Zone to Japan 1 fighter moved from Manchuria to China 1 infantry moved from Manchuria to China Place Units - Japanese 3 transports placed in Japan Sea Zone 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Americans regular : -2.00 Japanese regular : -0.83 Russians regular : 0.00 British regular : -0.33
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If I keep rolling like that, I’m doomed!
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Game History
Round: 3 Purchase Units - Germans Germans buy 11 infantry; Remaining resources: 1 PUs; Combat Move - Germans 6 armour and 15 infantry moved from East Europe to Ukraine S.S.R. 1 bomber moved from West Europe to Karelia S.S.R. Combat - Germans Strategic bombing raid in Karelia S.S.R. Russians roll AA dice in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Bombing raid in Karelia S.S.R. rolls: 4 and costs: 4 PUs. Bombing raid costs 4 PUs Battle in Ukraine S.S.R. Germans attack with 6 armour and 15 infantry Russians defend with 1 aaGun and 6 infantry Germans roll dice for 6 armour and 15 infantry in Ukraine S.S.R., round 2 : 5/21 hits, 5.50 expected hits Russians roll dice for 6 infantry in Ukraine S.S.R., round 2 : 3/6 hits, 2.00 expected hits 5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine S.S.R. 12 infantry owned by the Germans and 6 armour owned by the Germans retreated to East Europe Russians win with 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Russians: 5 infantry Non Combat Move - Germans 1 bomber moved from Karelia S.S.R. to West Europe 1 fighter moved from West Europe to East Europe 2 infantry moved from South Europe to East Europe 2 infantry moved from Germany to East Europe 6 infantry moved from Germany to West Europe 1 fighter moved from West Europe to Germany 1 infantry moved from South Europe to East Europe Place Units - Germans 2 infantry placed in South Europe 9 infantry placed in Germany Turn Complete - Germans Germans collect 26 PUs; end with 27 PUs
Combat Hit Differential Summary :
Russians regular : 1.00 Germans regular : -0.50 Russians AA : -0.17
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Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 factory, 3 infantry and 4 submarines; Remaining resources: 1 PUs; Combat Move - Japanese 1 infantry moved from China to Sinkiang 2 infantry moved from French Indo China to India 2 fighters moved from French Indo China to India 1 fighter moved from China to India 1 bomber moved from Japan to Sinkiang Combat - Japanese Battle in India Japanese attack with 3 fighters and 2 infantry British defend with 2 infantry Japanese roll dice for 3 fighters and 2 infantry in India, round 2 : 2/5 hits, 1.83 expected hits British roll dice for 2 infantry in India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in India Japanese win, taking India from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Sinkiang Japanese attack with 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Sinkiang, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 1 infantry in Sinkiang, round 3 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 infantry in Sinkiang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sinkiang Japanese win, taking Sinkiang from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 armour and 3 infantry moved from Soviet Far East to Yakut S.S.R. 1 fighter moved from India to Kwangtung 2 fighters moved from India to Yakut S.S.R. 1 bomber moved from Sinkiang to Yakut S.S.R. 1 fighter moved from Soviet Far East Sea Zone to Yakut S.S.R. 3 transports moved from Soviet Far East Sea Zone to Japan Sea Zone 1 aaGun and 4 infantry moved from Japan to Japan Sea Zone 1 aaGun and 4 infantry moved from Japan Sea Zone to Manchuria 1 transport moved from Soviet Far East Sea Zone to Philippines Sea Zone 2 battleships and 1 carrier moved from Soviet Far East Sea Zone to Japan Sea Zone 1 submarine moved from Soviet Far East Sea Zone to Japan Sea Zone 1 fighter moved from Soviet Far East Sea Zone to Japan Sea Zone Place Units - Japanese 4 submarines placed in Japan Sea Zone 1 factory placed in Manchuria 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 0.50 British regular : 0.33
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Game History
Round: 4 Purchase Units - Germans Germans buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Congo to French Equatorial Africa Germans take French Equatorial Africa from British 6 armour and 17 infantry moved from East Europe to Ukraine S.S.R. 1 bomber moved from West Europe to Karelia S.S.R. Combat - Germans Strategic bombing raid in Karelia S.S.R. Russians roll AA dice in Karelia S.S.R. : 0/1 hits, 0.17 expected hits Bombing raid in Karelia S.S.R. rolls: 6 and costs: 6 PUs. Bombing raid costs 6 PUs Battle in Ukraine S.S.R. Germans attack with 6 armour and 17 infantry Russians defend with 1 infantry Germans roll dice for 6 armour and 17 infantry in Ukraine S.S.R., round 2 : 6/23 hits, 5.83 expected hits Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine S.S.R. Germans win, taking Ukraine S.S.R. from Russians with 6 armour and 17 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Karelia S.S.R. to West Europe 1 fighter moved from East Europe to West Europe 1 fighter moved from Germany to West Europe 1 infantry moved from South Europe to East Europe 1 infantry moved from West Europe to Germany Place Units - Germans 9 infantry placed in Germany Turn Complete - Germans Germans collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.17 Russians AA : -0.17
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@crockett36 Japan attacks Wake Island SZ and the submarines scored (3) ‘surprise strike’ hits. How would you like them allocated?
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The transport, the cv and the battleship. It’s my first time playing in a while so nothing to lose. I’m going to play this sub strategy to the end. Especially since there is no scramble. Luck has favored you so far, but she is a fickle wench.
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@crockett36 unreal - shaking my head. Anyway, casualty selection? Survive two submarines?
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@the_good_captain no not with that luck. Leave two planes.
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If you haven’t pulled the trigger. Keep the subs. I want that navy
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Dying to know how many ships I’m taking with me
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@crockett36 me too. It will be 2 hours before I’m home and in front of the active screen.
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Charlie Brown “Ahhhhg!”
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@crockett36 USA scored 5 hits (+1 over par with what was left) - Japanese will retreat a single submarine to the Japanese sea zone during this phase.
The USA can now withdraw some or all of its subs into any vacant or friendly adjacent sea zone.
Would you like to do so? (This is in accordance with the 2nd Edition rules - TripleA does not represent this function correctly but its simple to use the EDIT mode)
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Sea zone to the north
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Not as lucky as you!
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Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Japanese 1 bomber moved from Yakut S.S.R. to Wake Island Sea Zone 1 submarine moved from Japan Sea Zone to North Pacific Sea Zone 1 submarine moved from North Pacific Sea Zone to Wake Island Sea Zone 1 submarine moved from Japan Sea Zone to Okinawa Sea Zone 1 submarine moved from Okinawa Sea Zone to Wake Island Sea Zone 2 battleships, 1 carrier, 1 fighter, 3 submarines and 3 transports moved from Japan Sea Zone to Wake Island Sea Zone 2 fighters moved from Yakut S.S.R. to Wake Island Sea Zone 1 armour moved from Yakut S.S.R. to Evenki National Okrug Japanese take Evenki National Okrug from Russians 1 armour moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Novosibirsk Japanese take Novosibirsk from Russians Combat - Japanese Battle in Wake Island Sea Zone Japanese attack with 2 battleships, 1 bomber, 1 carrier, 3 fighters, 5 submarines and 3 transports Americans defend with 1 battleship, 1 carrier, 2 fighters, 7 submarines and 1 transport Japanese roll dice for 5 submarines in Wake Island Sea Zone, round 2 : 3/5 hits, 1.67 expected hits 1 carrier owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in Wake Island Sea Zone Japanese roll dice for 2 battleships, 1 bomber, 1 carrier, 3 fighters and 3 transports in Wake Island Sea Zone, round 2 : 6/7 hits, 3.67 expected hits Americans roll dice for 7 submarines in Wake Island Sea Zone, round 2 : 3/7 hits, 2.33 expected hits Americans roll dice for 2 fighters in Wake Island Sea Zone, round 2 : 2/2 hits, 1.33 expected hits 3 transports owned by the Japanese, 4 submarines owned by the Americans, 2 submarines owned by the Japanese and 2 fighters owned by the Americans lost in Wake Island Sea Zone 3 submarines owned by the Japanese retreated to Japan Sea Zone 3 fighters owned by the Japanese and 1 bomber owned by the Japanese retreated 1 carrier owned by the Japanese and 2 battleships owned by the Japanese retreated to Japan Sea Zone Americans win with 3 submarines remaining. Battle score for attacker is 66 Casualties for Americans: 1 battleship, 1 carrier, 2 fighters, 4 submarines and 1 transport Casualties for Japanese: 2 submarines and 3 transports Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Americans from Wake Island Sea Zone: 3 submarines EDIT: Adding units owned by Americans to North Pacific Sea Zone: 3 submarines EDIT: Turning off Edit Mode 4 infantry moved from Manchuria to China 1 fighter moved from Wake Island Sea Zone to China 1 bomber moved from Wake Island Sea Zone to Manchuria 1 fighter moved from Kwangtung to China 1 fighter moved from Wake Island Sea Zone to Japan Sea Zone 1 transport moved from Philippines Sea Zone to Japan Sea Zone 2 infantry moved from Japan to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria 1 fighter moved from Wake Island Sea Zone to Japan Sea Zone 1 fighter moved from Yakut S.S.R. to Manchuria Place Units - Japanese 3 submarines placed in Japan Sea Zone 2 armour and 1 infantry placed in Manchuria Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Americans regular : 1.33 Japanese regular : 3.67
J4.tsvg Yes, that was a hot roll for the IJN, no argument with that. However, the total unit value of the board is still pro-Allies by 20 IPC and the economy is +22 pro-Allies - and that’s not even factoring in the upcoming USA turn. All that to say, don’t let the cut on your lip bother you - just keep swinging. =)
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