Bummer, I think Jonas got spooked by some spam.
Actual AA pacific 1940 map pictures
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I guess it’s because when you’re at port you start your move at “land”. You will end up the same place you could when we had no ports and all ships starting at sea….
Well then why not just consider the port as being both in the land space and the sea space. By your reasoning I guess you would get an extra move when coming into port as well…… so if you leave a port and move 2 spaces and then want to move into another port you would then get to move 4 spaces?
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I believe LH said that the extra move is only out of port. Going into port there is no free extra move. it’s just a game mechanic to make ports more viable to be in…
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I guess it’s because when you’re at port you start your move at “land”. You will end up the same place you could when we had no ports and all ships starting at sea….
Okay so you give up one move going into the port, but you get it back when you leave.
And what is the advantage of being in the port?
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I believe LH said that the extra move is only out of port. Going into port there is no free extra move. it’s just a game mechanic to make ports more viable to be in…
This is the qoute that should have been in my last post.
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i haven’t’ seen too much specifically released yet about the ports, one thing though IL has on the info thread:
FYI… naval bases, factories and airbases now each have their own air defense. AA guns are restricted to protecting land units only.
so defense can be increased. other stuff’s been bantered about but I don’t see much straight from LH yet.
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Can naval bases and air bases be built or are they going to be placed only where they existed?
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Aircrafts carrier and Battleship have 2 hit point. But when damaged, I heard that fighters can’t leave or land on them. For the BB, I think they don’t “recover” their damage until they go to a friendly port (like in traditional AA). Their attack/defense might be lower too, I don’t know
Robert
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Those sound like good rules to me.
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@Brain:
Those sound like good rules to me.
Yep, me too. I hope you’ll be able to build ports and airports as well, whereever you’d like to build them in your controlled territories. Ports must be in territories with a coast of course.
I really look forward to see these possibilities/mechanics in the game. With all the extra seazones you’ll really have to think longer ahead now, and perhaps not use just one superstack of ships. Controlling islands with airfields and ports will be very vital for sucsess in the pacific I guess.
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The extra sea zones could definitely have an effect on tne naval superstacks., as I believe this is necessary because ships could be spreas out across the Pacific and in one move could all come together to wipe out stray ships.
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Looks like China might finally be big enough to prevent a Japanese invasion into Moscow….
You’ll need to buy the AA50 Europe Version for that, son. For only another $50! Plus the AA50 Europe/Pacific Global Theater Expansion, which combines the two giant board sets into one asstarded monstrosity that you’ll be lucky to fit into your living room, much less store it in your garage. Wait for the AA50 variant, “Mother****ing everything but Kitchen Sink Galactic Milky Way Universal” Edition coming out in the next 3 years! You can be the first person on your block to possess a board game that requires its own zip code and a forklift to operate!
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SgtBlitz you have just been promoted to Lieutenant.
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Ships getting a bonus move out of port sounds pretty good. You’ll need it because there are many more sea zones. It will help with getting your new ships into you fleets at sea quicker. Sounds like through play testing with more sea zones they found that something had to be done. Its what they left on the cutting room floor that I would be interested in. Maybe fast AC & CR getting 3 moves. With ships getting +1 from port, fast ships (+1) won’t even make it as a tech. Because that would give them a 4 movement out of port.
I do like the +1 out of port and it will have strategic value as we figure out ways to use it. I was just wondering what was given up in its place. -
PS: It would also be nice if ports offered some kind of protection for your ships.
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@WILD:
PS: It would also be nice if ports offered some kind of protection for your ships.
Why ? A fleet in port are sittin ducks. remember Port Harbour, the French fleet at Oran and Dakar, the Italian fleet at Taranto, they were all sittin ducks, got no protection from the port
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@WILD:
PS: It would also be nice if ports offered some kind of protection for your ships.
Why ? A fleet in port are sittin ducks. remember Port Harbour, the French fleet at Oran and Dakar, the Italian fleet at Taranto, they were all sittin ducks, got no protection from the port
You get AA gun protection with classical AA gun rules. I think it’s fair enough.
NB! I don’t think or hope the +1 movement from ports means you can move one more square then in the original games, but rather simulate a game without the port rule. The +1 is counting with the first sea sone from the port. This means you can move a fleet from California to the Hawaii sea zone, but not from California to the Midway sea zone in one turn.
People have to remember that sea transport needs to take longer now when land movement takes longer as well (more provinces). This game will have quite another time scale then previous games and making the pacific larger is good for this game.
One example: The US will have to place it’s fleet in Hawaii if she wants some fast action when she enters the war. A fleet in San Diego instead will cost you valuable turns.
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Andy Dandy, I indeed took it as ships move 3 sz if that 1st sz has a port. Maybe Kreig could clear this up.
Aldertag, From what I’ve read at Oran the land batteries had a British DD running for its life. It was great seamanship and a bit of luck that it and others didn’t get hit. That and the fact that most of the French fleets big guns faced the shore not the sea, is why it was so lopsided. The fleets in the battle were close to the same size.
I have seen post (not sure maybe it was you) showing the Norway coast with large guns to defend the Baltic and ports in that area, so your saying they had no effect? -
A fleet in port are sittin ducks. remember Port Harbour, the French fleet at Oran and Dakar, the Italian fleet at Taranto, they were all sittin ducks, got no protection from the port
Does anybody remember Pearl Harbor.
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@WILD:
Andy Dandy, I indeed took it as ships move 3 sz if that 1st sz has a port. Maybe Kreig could clear this up.
Yup, that’s right.
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That rule just doesn’t make sense.