Vampyrelayer (al) vs Enigma (ax) OOB 16+


  • @vampyrelayer Nej, jeg ofrer sgu’ ikke tre transportere på den måde. Jeg har bare ikke altid ro til at spille og skulle lige hjælpe med noget. Og så jeg bare tilbage til spillet og flytter de tre fighteren jeg havde planlagt til at beskytte dem. Den er umulig at spille videre på.


  • @enigma skal vi starte en ny? Siden vi ikke rigtig kom i gang. Eller har du lidt travlt med julen :-)


  • @vampyrelayer Altså jeg vil gerne spille men ikke så meget i morgen selvfølgelig. Vi kan enten gå tilbage til mit tyske gamesave for jeg laver samme start træk igen. Eller vi kan spille videre på dette her hvor jeg redigerer de tre fightere tilbage til Japan. Og du kan spille USA om eller bare redigere carrieren og den øvrige flåde.


  • @enigma Jeg tænker hvis ikke du ville angribe transporterne er det nemmeste at editere og køre videre.


  • @enigma det kan vi godt sige.


  • @vampyrelayer OK. Så kan du smide de tre fightere til Japan redigere US og spille UK.


  • @enigma Eller vi du hellere vi kører forfra?


  • @enigma Jeg tror vi skal køre forfra. Der er jo også ting i Kinas spil, som har været afhængig af Japan. Jeg kender jo dit scramble valg hvis vi spiller forfra fra det tyske savegame.


  • @enigma ok. For mit indkøb med USA var faktisk også lidt besluttet efter en forventning om at min carrier ville dø.


  • @vampyrelayer OK. Samme scramble valg ved UK?


  • @enigma ja hvis du kommer med samme angrebskombination.


  • @vampyrelayer Jep :-)


  • TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by British to Scotland: 1 fighter
            EDIT: Adding units owned by British to 98 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Germans buy 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 118 Sea Zone to 111 Sea Zone
            1 submarine moved from 124 Sea Zone to 111 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 tactical_bomber moved from Western Germany to 111 Sea Zone
            2 fighters moved from Western Germany to 110 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            2 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 tactical_bomber moved from Germany to 110 Sea Zone
            1 bomber moved from Germany to 110 Sea Zone
            6 infantry moved from Greater Southern Germany to Yugoslavia
            2 artilleries moved from Greater Southern Germany to Yugoslavia
            2 infantry moved from Romania to Yugoslavia
            2 infantry moved from Slovakia Hungary to Yugoslavia
            1 fighter moved from Slovakia Hungary to Yugoslavia
            3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
    
        Combat - Germans
            British scrambles 2 units out of Scotland to defend against the attack in 111 Sea Zone
            British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in 106 Sea Zone
                Germans attack with 1 submarine
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Germans lost in 106 Sea Zone
                British win with 1 transport remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for British: 1 destroyer
            Battle in 110 Sea Zone
                Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
                British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser and 1 fighter
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/7 hits, 4,17 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                    British roll dice for 1 fighter in 110 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                    1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the Germans and 1 fighter owned by the French lost in 110 Sea Zone
                    Germans roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 3 : 4/6 hits, 3,50 expected hits
                    British roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 21
                Casualties for Germans: 1 fighter, 2 submarines and 1 tactical_bomber
                Casualties for British: 1 battleship and 1 cruiser
                Casualties for French: 1 cruiser and 1 fighter
            Battle in 111 Sea Zone
                Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
                British defend with 1 battleship, 1 cruiser, 1 destroyer and 2 fighters
                    Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 battleship owned by the British
                    Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 4/4 hits, 2,50 expected hits
                    British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 fighters in 111 Sea Zone, round 2 : 3/5 hits, 2,83 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the British, 2 submarines owned by the Germans, 1 cruiser owned by the British and 2 fighters owned by the British lost in 111 Sea Zone
                1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated
                1 battleship owned by the Germans retreated to 112 Sea Zone
                British win with 1 battleship remaining. Battle score for attacker is 28
                Casualties for Germans: 2 submarines
                Casualties for British: 1 cruiser, 1 destroyer and 2 fighters
            Battle in Yugoslavia
                Germans attack with 2 artilleries, 1 fighter and 10 infantry
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 2 artilleries, 1 fighter and 10 infantry in Yugoslavia, round 2 : 4/13 hits, 3,17 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1,67 expected hits
                    4 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Yugoslavia
                1 fighter owned by the Germans retreated
                2 artilleries owned by the Germans and 8 infantry owned by the Germans retreated to Romania
                Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
                Casualties for Neutral_Allies: 4 infantry
            Battle in France
                Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 2 : 2/20 hits, 6,33 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 5/11 hits, 4,33 expected hits
                    1 aaGun owned by the French, 5 infantry owned by the Germans and 1 infantry owned by the French lost in France
                    Germans roll dice for 6 armour, 3 artilleries, 2 infantry and 4 mech_infantrys in France, round 3 : 6/15 hits, 5,50 expected hits
                    French roll dice for 2 armour, 2 artilleries, 1 fighter and 5 infantry in France, round 3 : 1/10 hits, 4,00 expected hits
                    1 infantry owned by the Germans, 5 infantry owned by the French and 1 artillery owned by the British lost in France
                    Germans roll dice for 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys in France, round 4 : 5/14 hits, 5,33 expected hits
                    French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 4 : 2/4 hits, 2,00 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 armour owned by the British and 1 artillery owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 6 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 28
                Casualties for Germans: 1 artillery and 7 infantry
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
    
        Non Combat Move - Germans
            1 fighter moved from 111 Sea Zone to Western Germany
            2 fighters moved from 110 Sea Zone to Western Germany
            1 cruiser moved from 114 Sea Zone to 112 Sea Zone
            1 bomber moved from 110 Sea Zone to Western Germany
            1 bomber moved from 111 Sea Zone to Western Germany
            1 tactical_bomber moved from 111 Sea Zone to Western Germany
            2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
            3 aaGuns moved from Western Germany to Holland Belgium
            1 tactical_bomber moved from Western Germany to Holland Belgium
            1 fighter moved from Yugoslavia to Southern Italy
            1 armour moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            1 armour moved from Slovakia Hungary to Romania
            3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
            1 transport moved from 114 Sea Zone to 113 Sea Zone
            2 infantry moved from Denmark to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
            2 infantry moved from 114 Sea Zone to Poland
            3 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
    
        Place Units - Germans
            1 submarine placed in 112 Sea Zone
            6 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 37 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    French regular : -2,33
    Neutral_Allies regular : 0,33
    Germans regular : -1,17
    British regular : 1,83
    

    Savegame


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            6 infantry moved from Sakha to Buryatia
            2 aaGuns moved from Sakha to Buryatia
            6 infantry moved from Amur to Buryatia
            2 infantry moved from Baltic States to Belarus
            1 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Bessarabia to Western Ukraine
            3 infantry moved from Ukraine to Western Ukraine
            1 mech_infantry moved from Volgograd to Bryansk
            1 armour moved from Volgograd to Bryansk
            2 infantry moved from Caucasus to Rostov
            1 armour moved from Russia to Bryansk
            1 mech_infantry moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
            1 infantry moved from Russia to Bryansk
            2 aaGuns moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Russia to Novgorod
            3 infantry moved from Vyborg to Novgorod
            1 infantry moved from Karelia to Novgorod
            1 infantry moved from Archangel to Belarus
            4 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Novgorod to Belarus
    
        Place Units - Russians
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            1 fighter and 3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Allies
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 infantry moved from Siam to Shan State
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from Siam to French Indo China
                  Japanese take French Indo China from French
            2 bombers moved from Japan to 37 Sea Zone
            1 cruiser moved from 20 Sea Zone to 37 Sea Zone
            1 fighter moved from Formosa to 37 Sea Zone
            1 artillery moved from Kiangsi to Kwangtung
            1 infantry moved from Kiangsi to Kwangtung
            1 infantry moved from Kiangsi to Hunan
            1 infantry moved from Kwangsi to Hunan
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 armour moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 battleship moved from 6 Sea Zone to 35 Sea Zone
            1 battleship moved from 19 Sea Zone to 35 Sea Zone
            1 armour moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from 33 Sea Zone to Philippines
            1 fighter moved from 33 Sea Zone to Philippines
            1 artillery moved from Shantung to 19 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 artillery moved from 35 Sea Zone to Philippines
            1 infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 19 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 62 Sea Zone
            1 tactical_bomber moved from Kiangsu to Kwangtung
            1 fighter moved from Kiangsu to Kwangtung
            1 infantry moved from Kwangsi to Kwangtung
            1 cruiser moved from 6 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            2 infantry moved from Shantung to Anhwe
            3 infantry moved from Kiangsu to Anhwe
            1 artillery moved from Kiangsu to Anhwe
            1 mech_infantry moved from Manchuria to Anhwe
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            1 artillery moved from Manchuria to Jehol
            1 tactical_bomber moved from 6 Sea Zone to Kwangtung
            2 tactical_bombers moved from Japan to Kwangtung
            2 carriers moved from 6 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in Borneo
            Battle in Kwangtung
                Japanese attack with 1 artillery, 1 fighter, 2 infantry and 4 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 4 tactical_bombers in Kwangtung, round 2 : 3/8 hits, 3,50 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Hunan
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Hunan, round 2 : 3/6 hits, 2,67 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in 37 Sea Zone
                Japanese attack with 2 bombers, 1 cruiser and 1 fighter
                British defend with 1 battleship
                    Japanese roll dice for 2 bombers, 1 cruiser and 1 fighter in 37 Sea Zone, round 2 : 3/4 hits, 2,33 expected hits
                    British roll dice for 1 battleship in 37 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    1 battleship owned by the British lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 2 bombers, 1 cruiser and 1 fighter remaining. Battle score for attacker is 20
                Casualties for British: 1 battleship
            Battle in 62 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 62 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC lost in 62 Sea Zone
                    1 transport owned by the ANZAC lost in 62 Sea Zone
                Japanese win, taking 62 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in 35 Sea Zone
                Japanese attack with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
                Americans defend with 1 destroyer and 1 submarine
                    Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 4/6 hits, 3,33 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone
                Japanese win with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Philippines
                Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 3/6 hits, 2,50 expected hits
                    Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1,33 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 1 fighter and 2 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from 37 Sea Zone to Kwangsi
            1 fighter moved from 37 Sea Zone to 43 Sea Zone
            1 fighter moved from Okinawa to 43 Sea Zone
            1 carrier moved from 33 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            1 fighter moved from Korea to Japan
            1 fighter moved from 6 Sea Zone to Kwangsi
            1 fighter moved from Kwangtung to Kwangsi
            4 tactical_bombers moved from Kwangtung to Kwangsi
            2 tactical_bombers moved from Hunan to Kwangsi
            2 fighters moved from Hunan to Kwangsi
            4 infantry moved from Korea to Manchuria
            1 destroyer moved from 19 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            2 submarines and 2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Americans regular : -0,83
    Japanese regular : 1,67
    ANZAC regular : -0,33
    UK_Pacific regular : -0,67
    British regular : -0,67
    

    Savegame


  • TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
    
        Non Combat Move - Americans
            1 fighter moved from Eastern United States to Iceland
            1 cruiser moved from 101 Sea Zone to 123 Sea Zone
            1 bomber moved from Central United States to Hawaiian Islands
            1 armour moved from Central United States to 101 Sea Zone
            1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 armour moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            1 fighter moved from Western United States to Hawaiian Islands
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 cruiser moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from 10 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
            1 battleship moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 1

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kweichow to Hunan
            1 fighter moved from Szechwan to Hunan
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            3 infantry moved from Yunnan to Szechwan
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Shensi to Szechwan
            1 fighter moved from Hunan to Szechwan
    
        Place Units - Chinese
            3 artilleries placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Japanese regular : -0,67
    

    Savegame


  • TripleA Manual Gamesave Post: British round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 1
    
        Combat Move - British
            1 cruiser moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
            1 carrier moved from 98 Sea Zone to 97 Sea Zone
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 bomber moved from United Kingdom to 97 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
            1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 mech_infantry moved from Egypt to Ethiopia
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
            2 infantry moved from Burma to Shan State
            1 fighter moved from Burma to Shan State
            1 cruiser moved from 39 Sea Zone to 76 Sea Zone
    
        Combat - British
    

    Combat Hit Differential Summary :

    Savegame


  • @Enigma scramble?


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Axis & Allies Boardgaming Custom Painted Miniatures

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