Russian tanks are great if Germany decides to swing down towards the Middle East instead of a straight march to Moscow. They are not going prevent the stackwalk any better than artillery except perhaps if the calculations show that the extra firepower will slow down a critical step like Rostov or Belarus. Hence it could be good to build the tanks on turns 3 or 4, depending on the German DoW. No need for them on Round 1.
Alpha 3 question
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if i wanna play the alpha 3 rules and setup, do i have enough information with the rulebook and alpha 3 rule changes or do i need alpha 2,1 rules aswel?
if so where can i find them?
thanks
ice
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Welcome, ice!
You don’t need the Alpha 1 or 2 rules, as the Alpha 3 rules completely replace them. However, the Pacific FAQ and Europe and Global Official Rules Clarifications will come in handy.
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I would also suggest reading the whole Alpha 3 thread and maybe even the Alpha 2 thread at http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149 so you know why and how the rules came about. It would, I feel, answer some of the more basic questions on how the rules apply.
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oh thanks for the fast replys
and keep up the good work, alpha 3 looks really cool
ice