@lebowsky said in Simon33 (Axis) vs Lebowsky (Allies+16):
OOL in French Indochina? thats a gamble, lets see how it goes
Aso scramble from greece? I assumed you wouldnt, but better ask
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 submarine moved from 79 Sea Zone to 72 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
1 armour moved from Western United States to Central United States
1 bomber moved from Western United States to Wake Island
1 aaGun moved from Central United States to Western United States
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit Mode
2 infantry placed in Central United States
1 fighter placed in Eastern United States
2 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 2,2,5,2
Americans collect 49 PUs (3 lost to blockades); end with 49 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
12 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 12 infantry
Japanese defend with 1 artillery
Chinese roll dice for 12 infantry in Kwangsi, round 2 : 3/12 hits, 2,00 expected hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 12 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Sikang
Place Units - Chinese
2 artilleries and 1 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
2 fighters and 1 tactical_bomber moved from Egypt to Belgian Congo
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
3 mech_infantrys moved from Yunnan to Kwangtung
2 fighters moved from Yunnan to Kwangtung
Combat - British
Battle in Kwangtung
British attack with 2 fighters and 3 mech_infantrys
Japanese defend with 1 harbour and 2 infantry
British roll dice for 2 fighters and 3 mech_infantrys in Kwangtung, round 2 : 2/5 hits, 1,50 expected hits
Japanese roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Belgian Congo
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Belgian Congo, round 2 : 2/4 hits, 1,83 expected hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Belgian Congo to Egypt
1 bomber moved from Egypt to Gibraltar
4 fighters moved from United Kingdom to Gibraltar
1 armour and 1 infantry moved from Alberta Saskatchewan Manitoba to Ontario
1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to Ontario
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 71 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 aaGuns, 1 artillery, 9 infantry and 1 mech_infantry moved from Yunnan to Kwangsi
1 infantry moved from French Indo China to Kwangsi
2 fighters moved from Kwangtung to Kwangsi
Place Units - British
1 fighter placed in United Kingdom
1 artillery and 2 infantry placed in Egypt
1 infantry placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Place Units - UK_Pacific
1 infantry and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3
UK_Pacific collect 9 PUs (6 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 1 infantry and 4 mech_infantrys
Combat Hit Differential Summary :
Chinese regular : 2,17
Italians regular : -0,33
Japanese regular : -1,33
British regular : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 artillery moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 infantry moved from Italian Somaliland to British Somaliland
1 bomber moved from Tobruk to 81 Sea Zone
2 armour moved from Romania to Western Ukraine
Italians take Western Ukraine from Russians
1 mech_infantry moved from Romania to Western Ukraine
1 battleship, 2 cruisers and 1 destroyer moved from 94 Sea Zone to 99 Sea Zone
1 transport moved from 94 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 submarine moved from 94 Sea Zone to 95 Sea Zone
1 submarine moved from 94 Sea Zone to 95 Sea Zone
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Cyprus
Battle in Malta
Non Combat Move - Italians
Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria
Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
1 bomber moved from 81 Sea Zone to Tobruk
2 fighters moved from Tobruk to Southern Italy
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from Neutral_Axis
3 infantry moved from Northern Italy to France
1 infantry moved from Algeria to Morocco
Italians take Morocco from Neutral_Axis
1 artillery and 2 infantry moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Romania to Bessarabia
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 fighter and 1 infantry placed in Southern Italy
Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,2
Italians collect 23 PUs (1 lost to blockades); end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
1 aaGun, 1 artillery and 1 infantry moved from South Australia to Queensland
2 infantry moved from New South Wales to Queensland
1 fighter moved from India to Kwangsi
1 infantry moved from Siam to Shan State
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 fighters placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2
ANZAC collect 10 PUs (1 lost to blockades); end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
Non Combat Move - French
1 destroyer moved from 76 Sea Zone to 71 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
3 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
3 infantry moved from Karelia to Novgorod
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 112 Sea Zone
Combat - Germans
Non Combat Move - Germans
3 aaGuns, 2 armour, 9 artilleries, 16 infantry and 10 mech_infantrys moved from Eastern Poland to Western Ukraine
5 armour, 2 artilleries, 10 infantry and 4 mech_infantrys moved from Bessarabia to Western Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Western Germany to Western Ukraine
3 fighters moved from Algeria to Western Germany
3 bombers moved from Southern Italy to Western Germany
1 submarine moved from 89 Sea Zone to 86 Sea Zone
1 submarine moved from 89 Sea Zone to 103 Sea Zone
Place Units - Germans
9 mech_infantrys placed in Germany
1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Tsagaan Olom to Kansu
Combat - Russians
Russians creates battle in territory 106 Sea Zone
Battle in Kansu
Russians attack with 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Kansu
Japanese win, taking 106 Sea Zone from Germans with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 infantry moved from Tsinghai to Sikang
1 armour and 2 fighters moved from Yunnan to Kwangsi
1 artillery and 4 infantry moved from Volgograd to Tambov
2 aaGuns moved from Bryansk to Tambov
2 aaGuns moved from Bryansk to Russia
8 artilleries moved from Bryansk to Tambov
21 infantry moved from Bryansk to Tambov
1 armour, 11 infantry and 1 mech_infantry moved from Bryansk to Russia
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
Place Units - Russians
2 artilleries, 1 fighter and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Japanese regular : 0,67
Germans regular : -0,33
Russians regular : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 artillery and 2 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Philippines
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 cruiser moved from 41 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State
1 battleship moved from 42 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from Kiangsi to 20 Sea Zone
1 marine moved from Kiangsi to 20 Sea Zone
1 battleship, 1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry, 1 marine and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Suiyuyan to Kansu
1 artillery and 1 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Shensi
2 fighters and 2 tactical_bombers moved from Anhwe to Shensi
1 infantry moved from Kweichow to Yunnan
Japanese take Yunnan from Chinese
1 mech_infantry moved from Hunan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hopei
1 artillery moved from Anhwe to Hunan
1 artillery moved from Shantung to Anhwe
3 tactical_bombers moved from Anhwe to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
1 infantry and 1 mech_infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsu to Kiangsi
2 bombers moved from Kiangsu to Kwangtung
1 infantry moved from Soviet Far East to Siberia
1 submarine moved from 37 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in Celebes
Battle in Malaya
Battle in Philippines
Japanese attack with 2 fighters, 1 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 2/3 hits, 1.83 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Celebes from Dutch, taking Malaya from UK_Pacific, taking Philippines from Americans with 2 fighters, 1 infantry, 1 marine, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 cruiser in Shan State, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 2 bombers, 1 infantry, 2 mech_infantrys and 3 tactical_bombers
British defend with 3 mech_infantrys; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 bombers, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Kwangtung, round 2 : 4/8 hits, 3.33 expected hits
UK_Pacific roll dice for 3 mech_infantrys in Kwangtung, round 2 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 mech_infantrys owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 bombers, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 3 mech_infantrys
Battle in Shensi
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shensi, round 2 : 4/6 hits, 2.67 expected hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
British roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
British roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Japanese
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 carrier and 1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
2 carriers and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from 55 Sea Zone to 35 Sea Zone
2 bombers and 3 tactical_bombers moved from Kwangtung to Kiangsu
2 fighters and 2 tactical_bombers moved from Shensi to Anhwe
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 factory_minor placed in Manchuria
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : -0.67
Japanese regular : 0.83
UK_Pacific regular : 0.67
British regular : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
3 fighters moved from Eastern United States to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
1 marine moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 cruiser and 1 marine moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 bomber moved from Wake Island to 46 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 48 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 48 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 48 Sea Zone
1 battleship and 2 cruisers moved from 48 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 1 fighter in 46 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Morocco
Americans attack with 1 armour, 2 artilleries, 3 infantry and 1 marine
Italians defend with 2 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 1 armour, 2 artilleries, 3 infantry and 1 marine in Morocco, round 2 : 1/7 hits, 2,33 expected hits
Italians roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans roll dice for 1 armour, 2 artilleries, 2 infantry and 1 marine in Morocco, round 3 : 3/6 hits, 2,17 expected hits
Italians roll dice for 1 infantry in Morocco, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 2 artilleries, 1 infantry and 1 marine remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Italians: 2 infantry
Battle in 103 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 103 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 103 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Caroline Islands
Americans attack with 1 artillery, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Japanese roll AA dice in Caroline Islands : 1/3 hits, 0,50 expected hits
1 tactical_bomber owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 0/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery, 3 fighters, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 3/9 hits, 2,83 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Americans: 2 infantry and 1 tactical_bomber
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
3 fighters moved from Caroline Islands to 33 Sea Zone
1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 23 Sea Zone
1 destroyer moved from 54 Sea Zone to 22 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 30 Sea Zone to 33 Sea Zone
3 carriers moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 fighters moved from 103 Sea Zone to 91 Sea Zone
1 fighter moved from 103 Sea Zone to Gibraltar
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 submarine moved from 72 Sea Zone to 81 Sea Zone
1 aaGun moved from Central United States to Western United States
1 bomber moved from 46 Sea Zone to New Zealand
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Sikang to Yunnan
2 infantry moved from Kwangsi to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Kwangsi
Place Units - Chinese
3 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
2 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Kwangsi to Kiangsi
1 armour and 3 mech_infantrys moved from India to Shan State
1 bomber moved from Gibraltar to 96 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Belgian Congo to Rhodesia
1 infantry moved from Kenya to Tanganyika Territory
British take Tanganyika Territory from Italians
1 fighter moved from Egypt to Rhodesia
1 infantry moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
Combat - British
Battle in 96 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Rhodesia
British attack with 1 fighter and 2 infantry
Italians defend with 1 artillery
British roll dice for 1 fighter and 2 infantry in Rhodesia, round 2 : 1/3 hits, 0,83 expected hits
Italians roll dice for 1 artillery in Rhodesia, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Rhodesia
British win, taking Rhodesia from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Kwangtung
British attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 harbour and 1 mech_infantry
British roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kiangsi
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Kiangsi
British roll dice for 1 fighter and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery
Battle in Iraq
British attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/5 hits, 2,00 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 3/3 hits, 1,00 expected hits
1 mech_infantry owned by the British, 2 infantry owned by the Neutral_Axis, 1 tactical_bomber owned by the British and 1 infantry owned by the British lost in Iraq
British roll dice for 1 armour and 1 fighter in Iraq, round 3 : 0/2 hits, 1,00 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0,33 expected hits
1 armour owned by the British lost in Iraq
1 fighter owned by the British retreated
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -18
Casualties for British: 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Neutral_Axis: 2 infantry
Battle in Shan State
British attack with 1 armour and 3 mech_infantrys
Japanese defend with 2 infantry
British roll dice for 1 armour and 3 mech_infantrys in Shan State, round 2 : 0/4 hits, 1,00 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the British lost in Shan State
British roll dice for 1 armour and 2 mech_infantrys in Shan State, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 armour and 2 mech_infantrys in Shan State, round 4 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter moved from Kiangsi to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
1 fighter moved from Iraq to Persia
1 battleship, 1 cruiser and 1 destroyer moved from 71 Sea Zone to 82 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 82 Sea Zone to 83 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 infantry moved from Ontario to Quebec
1 artillery and 1 infantry moved from Ontario to Eastern United States
1 bomber moved from 96 Sea Zone to Gibraltar
1 fighter moved from Rhodesia to Union of South Africa
1 mech_infantry moved from India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 fighter moved from Gibraltar to Morocco
Place Units - British
1 airfield placed in Gibraltar
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Egypt
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Place Units - UK_Pacific
2 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,6,1,6,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
UK_Pacific collect 11 PUs (1 lost to blockades); end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 2 armour and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0,17
Americans regular : -3,83
Italians regular : 0,67
Japanese regular : 4,00
Japanese AA : 0,50
Germans regular : -0,17
Neutral_Axis regular : 2,67
British regular : -1,33
@majikforce What a terrible round for the allies, Japan sure knows how to defend!!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Western Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
Combat - Italians
Non Combat Move - Italians
1 infantry moved from British Somaliland to Italian Somaliland
1 infantry moved from Tunisia to Algeria
1 artillery and 2 infantry moved from Tunisia to Libya
1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from Tobruk to 96 Sea Zone
1 armour, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 bomber moved from Tobruk to Southern Italy
1 infantry moved from Southern France to France
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
1 armour and 1 infantry moved from 95 Sea Zone to Northern Italy
2 artilleries, 2 infantry and 1 mech_infantry moved from Tobruk to Libya
Place Units - Italians
1 carrier and 1 transport placed in 95 Sea Zone
1 fighter placed in 95 Sea Zone
1 infantry placed in Southern France
Turn Complete - Italians
Italians collect 22 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 fighter moved from Kwangsi to 33 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from India to Kwangsi
2 fighters moved from New South Wales to 33 Sea Zone
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,6,6,4,5
ANZAC collect 10 PUs (1 lost to blockades); end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@majikforce In sz 33, 1 Anzac plane on 1 USA AC and 2 Anzac planes on Anzac AC.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 fighters, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
6 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
4 infantry moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Western Ukraine to Ukraine
3 bombers moved from Western Germany to Ukraine
Combat - Germans
Germans creates battle in territory 86 Sea Zone
Battle in 86 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 86 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Ukraine
Germans attack with 3 bombers, 4 infantry and 1 tactical_bomber
Russians defend with 1 artillery, 1 factory_minor and 3 infantry
Germans roll dice for 3 bombers, 4 infantry and 1 tactical_bomber in Ukraine, round 2 : 5/8 hits, 3.17 expected hits
Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 3 bombers, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Ukraine to Bryansk
3 aaGuns, 7 armour, 11 artilleries, 22 infantry and 14 mech_infantrys moved from Western Ukraine to Bryansk
2 armour and 10 mech_infantrys moved from Eastern Poland to Bryansk
9 mech_infantrys moved from Germany to Eastern Poland
3 bombers moved from Ukraine to Eastern Poland
1 tactical_bomber moved from Western Germany to Bryansk
1 submarine moved from 125 Sea Zone to 124 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 artillery and 1 infantry moved from Western Germany to France
Place Units - Germans
1 carrier and 1 submarine placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
3 mech_infantrys placed in Novgorod
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Sikang to Szechwan
2 fighters moved from Kwangsi to Szechwan
1 armour moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Kiangsi to Kwangsi
Combat - Russians
Battle in Szechwan
Russians attack with 2 fighters and 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 2 fighters and 2 infantry in Szechwan, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Russians win, taking Szechwan from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Szechwan to Kwangsi
2 aaGuns, 9 artilleries and 26 infantry moved from Tambov to Russia
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
Place Units - Russians
1 fighter and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 17 PUs; end with 17 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Japanese regular : -0,33
Russians regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer, 1 factory_minor, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour and 1 mech_infantry moved from Urals to Timguska
Japanese take Timguska from Russians
1 artillery and 2 infantry moved from Yenisey to Timguska
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kansu to Tsinghai
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Hopei to Kweichow
1 armour moved from Kweichow to Tsinghai
1 artillery moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 submarine moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
2 fighters moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 fighters moved from 6 Sea Zone to 22 Sea Zone
2 bombers moved from Kiangsu to Shan State
1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Shan State
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
2 fighters moved from 35 Sea Zone to 34 Sea Zone
1 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Siberia to Amur
1 destroyer moved from 36 Sea Zone to 34 Sea Zone
Combat - Japanese
Battle in Guam
Battle in Shan State
Japanese attack with 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 cruiser in Shan State, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Shan State, round 2 : 6/8 hits, 4.00 expected hits
UK_Pacific roll dice for 1 armour and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Shan State
Japanese win, taking Guam from Americans, taking Shan State from UK_Pacific with 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in 22 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 22 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 22 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 23 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 23 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 23 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 23 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
2 carriers moved from 35 Sea Zone to 37 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 2 destroyers and 1 marine moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from 23 Sea Zone to 6 Sea Zone
2 fighters moved from 22 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Kiangsu to Anhwe
2 tactical_bombers moved from Anhwe to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
2 fighters moved from 34 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to Malaya
2 bombers moved from Shan State to Malaya
1 fighter moved from Anhwe to Japan
1 artillery moved from Kiangsu to Anhwe
1 aaGun moved from Anhwe to Chahar
1 tactical_bomber moved from Kiangsu to Chahar
1 fighter moved from Anhwe to Manchuria
2 tactical_bombers moved from Kiangsu to Manchuria
Place Units - Japanese
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 armour and 1 infantry placed in Japan
1 factory_minor placed in Malaya
3 infantry placed in Kiangsu
1 armour and 2 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Japanese regular : 1.67
ANZAC regular : -0.33
UK_Pacific regular : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
3 fighters moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 46 Sea Zone to 45 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 bomber moved from New Zealand to 45 Sea Zone
1 artillery moved from Morocco to Algeria
1 fighter moved from Gibraltar to Algeria
2 fighters moved from 91 Sea Zone to Algeria
4 infantry and 1 mech_infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 mech_infantry and 1 transport moved from 46 Sea Zone to 55 Sea Zone
1 mech_infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 42 Sea Zone to Java
Combat - Americans
Battle in Java
Battle in Philippines
Battle in Algeria
Americans attack with 1 artillery and 3 fighters
Italians defend with 1 infantry
Americans roll dice for 1 artillery and 3 fighters in Algeria, round 2 : 2/4 hits, 1,83 expected hits
Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Americans win, taking Java from Japanese, taking Philippines from Japanese with 3 fighters remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery
Casualties for Italians: 1 infantry
Battle in 45 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
3 fighters moved from 34 Sea Zone to 33 Sea Zone
1 bomber moved from 45 Sea Zone to Queensland
1 fighter moved from 45 Sea Zone to 33 Sea Zone
1 destroyer moved from 25 Sea Zone to 17 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
3 fighters moved from Algeria to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to 91 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 103 Sea Zone to 92 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 marine moved from Morocco to 91 Sea Zone
1 marine moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in Eastern United States
2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 infantry moved from Yunnan to Hunan
1 fighter moved from Kwangsi to Hunan
2 artilleries and 14 infantry moved from Kwangsi to Kiangsi
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 1 tactical_bomber
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 aaGun and 1 tactical_bomber in Chahar, round 2 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 aaGun and 1 tactical_bomber in Chahar, round 3 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 aaGun and 1 tactical_bomber in Chahar, round 4 : 1/1 hits, 0,50 expected hits
1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 aaGun
Battle in Kiangsi
Chinese attack with 2 artilleries and 14 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 14 infantry in Kiangsi, round 2 : 3/16 hits, 3,33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Kwangtung
Place Units - Chinese
1 artillery placed in Kiangsi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Purchase Units - British
British buy 1 carrier and 1 factory_minor; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Gibraltar to 86 Sea Zone
1 destroyer moved from 83 Sea Zone to 86 Sea Zone
1 bomber moved from Gibraltar to 86 Sea Zone
1 mech_infantry moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Kweichow
1 armour and 2 mech_infantrys moved from India to Shan State
1 fighter moved from Kwangsi to Shan State
2 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Persia to Iraq
Combat - British
Battle in Kweichow
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 1 mech_infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Kweichow
1 fighter owned by the British retreated
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantry
Battle in 86 Sea Zone
British attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 bomber, 1 destroyer and 1 fighter in 86 Sea Zone, round 2 : 3/3 hits, 1,50 expected hits
Germans roll dice for 1 submarine in 86 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 86 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Germans: 1 submarine
Battle in Iraq
British attack with 1 fighter and 2 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Iraq, round 2 : 2/3 hits, 0,83 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in Shan State
British attack with 1 armour, 1 fighter and 2 mech_infantrys
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Shan State, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Shan State, round 3 : 3/4 hits, 1,33 expected hits
Japanese roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - British
1 fighter moved from Shan State to India
1 fighter moved from Kweichow to Kiangsi
2 aaGuns and 6 infantry moved from Kwangsi to Kiangsi
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
1 battleship and 1 cruiser moved from 83 Sea Zone to 91 Sea Zone
1 bomber and 1 fighter moved from 86 Sea Zone to 91 Sea Zone
1 bomber moved from 91 Sea Zone to Gibraltar
1 fighter moved from Morocco to Gibraltar
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Tanganyika Territory to Kenya
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Iraq to Persia
1 fighter moved from Union of South Africa to Egypt
1 mech_infantry moved from Eastern Persia to India
Place Units - British
1 carrier placed in 106 Sea Zone
1 factory_minor placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
British collect 30 PUs (2 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
1 aaGun and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,5,6,6,1,6,1,3,2,2,3,2,3
UK_Pacific collect 11 PUs (1 lost to blockades); end with 11 PUs
Some Units in India change ownership: 1 aaGun and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0,17
Americans regular : 0,00
Japanese regular : -2,50
Italians regular : 0,67
Germans regular : 0,83
Neutral_Axis regular : 0,67
British regular : 3,33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
Italians take Rostov from Russians
Italians take Caucasus from Russians
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 artillery and 1 infantry moved from Libya to Tobruk
1 infantry and 1 mech_infantry moved from Libya to Tobruk
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
2 fighters moved from 95 Sea Zone to 92 Sea Zone
2 submarines moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Southern France to France
1 armour and 1 infantry moved from Northern Italy to France
1 submarine moved from 95 Sea Zone to 92 Sea Zone
@Sovietishcat Scramble from Gibraltar?
@majikforce No thank you.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
Italians take Rostov from Russians
Italians take Caucasus from Russians
1 armour moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 artillery and 1 infantry moved from Libya to Tobruk
1 infantry and 1 mech_infantry moved from Libya to Tobruk
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
2 fighters moved from Southern Italy to 97 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
2 fighters moved from 95 Sea Zone to 92 Sea Zone
2 submarines moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Southern France to France
1 armour and 1 infantry moved from Northern Italy to France
1 submarine moved from 95 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in Tobruk
Italians attack with 1 artillery, 2 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Tobruk, round 2 : 0/4 hits, 1.00 expected hits
ANZAC roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Tobruk, round 3 : 1/4 hits, 1.00 expected hits
ANZAC roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Tobruk
Italians win, taking Tobruk from ANZAC with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 92 Sea Zone
Italians attack with 1 bomber, 2 fighters and 3 submarines
Americans defend with 1 destroyer
Italians roll dice for 3 submarines in 92 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 bomber, 2 fighters and 3 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 bomber moved from 92 Sea Zone to Southern Italy
2 fighters moved from 97 Sea Zone to Southern Italy
2 transports moved from 95 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from Libya to 96 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
1 infantry moved from Italian Somaliland to British Somaliland
Place Units - Italians
1 destroyer and 4 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 27 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
Americans regular : -0.50
Italians regular : -1.33
ANZAC regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 fighters moved from Kwangsi to Kiangsu
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from 33 Sea Zone to 21 Sea Zone
Combat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kiangsu
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 factory_minor and 3 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Kiangsu, round 2 : 2/4 hits, 1,67 expected hits
Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Kiangsu
ANZAC roll dice for 1 artillery and 2 fighters in Kiangsu, round 3 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
ANZAC win, taking Kiangsu from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 3 infantry
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - ANZAC
2 fighters moved from Kiangsu to Kiangsi
1 fighter moved from 21 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from New South Wales to 33 Sea Zone
1 cruiser moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,6,1,6,1,4,6,3,3,3,1,2,1
ANZAC collect 10 PUs (1 lost to blockades); end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,33
ANZAC regular : 0,00