Smoked Greece and bought 2 fighters??
Nice!
Last post, please. Some slight changes with des.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 transports moved from 54 Sea Zone to 30 Sea Zone
1 transport moved from 54 Sea Zone to 50 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from 54 Sea Zone to Queensland
2 fighters moved from 54 Sea Zone to Queensland
2 submarines moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 fighter moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from 106 Sea Zone to United Kingdom
1 tactical_bomber moved from 106 Sea Zone to United Kingdom
1 tactical_bomber moved from 26 Sea Zone to New Zealand
1 fighter and 1 tactical_bomber moved from Eastern United States to 106 Sea Zone
Combat - Americans
Battle in Queensland
Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 battleship in Queensland, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Queensland, round 2 : 4/6 hits, 3,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Queensland, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Queensland
Americans win, taking Queensland from Japanese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
2 fighters moved from Queensland to 54 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
1 tactical_bomber moved from Queensland to New Zealand
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 artilleries and 3 infantry placed in Western United States
3 transports placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 1,33
Japanese regular : -0,67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
10 artilleries, 1 fighter and 10 infantry moved from Yunnan to Kwangsi
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Battle in Kwangsi
Chinese attack with 10 artilleries, 1 fighter and 10 infantry
Japanese defend with 1 aaGun, 2 armour, 7 artilleries, 10 infantry and 2 mech_infantrys
Japanese roll AA dice in Kwangsi : 0/1 hits, 0,17 expected hits
Chinese roll dice for 10 artilleries, 1 fighter and 10 infantry in Kwangsi, round 2 : 4/21 hits, 7,17 expected hits
Japanese roll dice for 1 aaGun, 2 armour, 7 artilleries, 10 infantry and 2 mech_infantrys in Kwangsi, round 2 : 8/21 hits, 7,33 expected hits
4 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 10 artilleries, 1 fighter and 2 infantry in Kwangsi, round 3 : 7/13 hits, 4,50 expected hits
Japanese roll dice for 1 aaGun, 2 armour, 7 artilleries, 6 infantry and 2 mech_infantrys in Kwangsi, round 3 : 4/17 hits, 6,00 expected hits
6 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kwangsi
Chinese roll dice for 8 artilleries and 1 fighter in Kwangsi, round 4 : 2/9 hits, 3,17 expected hits
Japanese roll dice for 2 armour, 7 artilleries and 2 mech_infantrys in Kwangsi, round 4 : 3/11 hits, 4,00 expected hits
2 mech_infantrys owned by the Japanese and 3 artilleries owned by the Chinese lost in Kwangsi
Chinese roll dice for 5 artilleries and 1 fighter in Kwangsi, round 5 : 4/6 hits, 2,17 expected hits
Japanese roll dice for 2 armour and 7 artilleries in Kwangsi, round 5 : 7/9 hits, 3,33 expected hits
4 artilleries owned by the Japanese, 1 fighter owned by the Chinese and 5 artilleries owned by the Chinese lost in Kwangsi
Japanese win with 2 armour and 3 artilleries remaining. Battle score for attacker is -21
Casualties for Chinese: 10 artilleries, 1 fighter and 10 infantry
Casualties for Japanese: 1 aaGun, 4 artilleries, 10 infantry and 2 mech_infantrys
Non Combat Move - Chinese
1 artillery moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Suiyuyan
1 infantry placed in Kansu
1 artillery and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00
Japanese regular : 1,33
Japanese AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 transports moved from 54 Sea Zone to 30 Sea Zone
1 transport moved from 54 Sea Zone to 50 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from 54 Sea Zone to Queensland
2 fighters moved from 54 Sea Zone to Queensland
2 submarines moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 fighter moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from 106 Sea Zone to United Kingdom
1 tactical_bomber moved from 106 Sea Zone to United Kingdom
1 tactical_bomber moved from 26 Sea Zone to New Zealand
1 fighter and 1 tactical_bomber moved from Eastern United States to 106 Sea Zone
Combat - Americans
Battle in Queensland
Americans attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 battleship in Queensland, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Queensland, round 2 : 4/6 hits, 3,00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Queensland, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Queensland
Americans win, taking Queensland from Japanese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
2 fighters moved from Queensland to 54 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
1 tactical_bomber moved from Queensland to New Zealand
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
3 artilleries and 3 infantry placed in Western United States
3 transports placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
10 artilleries, 1 fighter and 10 infantry moved from Yunnan to Kwangsi
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Battle in Kwangsi
Chinese attack with 10 artilleries, 1 fighter and 10 infantry
Japanese defend with 1 aaGun, 2 armour, 7 artilleries, 10 infantry and 2 mech_infantrys
Japanese roll AA dice in Kwangsi : 0/1 hits, 0,17 expected hits
Chinese roll dice for 10 artilleries, 1 fighter and 10 infantry in Kwangsi, round 2 : 4/21 hits, 7,17 expected hits
Japanese roll dice for 1 aaGun, 2 armour, 7 artilleries, 10 infantry and 2 mech_infantrys in Kwangsi, round 2 : 8/21 hits, 7,33 expected hits
4 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 10 artilleries, 1 fighter and 2 infantry in Kwangsi, round 3 : 7/13 hits, 4,50 expected hits
Japanese roll dice for 1 aaGun, 2 armour, 7 artilleries, 6 infantry and 2 mech_infantrys in Kwangsi, round 3 : 4/17 hits, 6,00 expected hits
6 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 2 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kwangsi
Chinese roll dice for 8 artilleries and 1 fighter in Kwangsi, round 4 : 2/9 hits, 3,17 expected hits
Japanese roll dice for 2 armour, 7 artilleries and 2 mech_infantrys in Kwangsi, round 4 : 3/11 hits, 4,00 expected hits
2 mech_infantrys owned by the Japanese and 3 artilleries owned by the Chinese lost in Kwangsi
Chinese roll dice for 5 artilleries and 1 fighter in Kwangsi, round 5 : 4/6 hits, 2,17 expected hits
Japanese roll dice for 2 armour and 7 artilleries in Kwangsi, round 5 : 7/9 hits, 3,33 expected hits
4 artilleries owned by the Japanese, 1 fighter owned by the Chinese and 5 artilleries owned by the Chinese lost in Kwangsi
Japanese win with 2 armour and 3 artilleries remaining. Battle score for attacker is -21
Casualties for Chinese: 10 artilleries, 1 fighter and 10 infantry
Casualties for Japanese: 1 aaGun, 4 artilleries, 10 infantry and 2 mech_infantrys
Non Combat Move - Chinese
1 artillery moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Suiyuyan
1 infantry placed in Kansu
1 artillery and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Purchase Units - British
British buy 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery, 2 fighters and 12 infantry moved from United Kingdom to Scotland
1 infantry moved from French West Africa to Gold Coast
British take Gold Coast from Germans
1 artillery moved from French West Africa to French Central Africa
1 infantry moved from Egypt to Alexandria
2 fighters moved from Egypt to Alexandria
1 infantry moved from Iraq to Persia
2 artilleries moved from Iraq to Trans-Jordan
2 infantry moved from Iraq to Trans-Jordan
1 infantry moved from India to West India
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
UK_Pacific take 37 Sea Zone from Japanese
1 submarine moved from 39 Sea Zone to 41 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
1 submarine moved from 39 Sea Zone to 43 Sea Zone
2 fighters moved from India to Kwangsi
4 artilleries moved from Yunnan to Kwangsi
2 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State
3 artilleries and 5 infantry moved from India to Burma
Combat - British
Battle in Scotland
British attack with 1 artillery, 2 fighters and 12 infantry
Germans defend with 1 airfield and 7 infantry
British roll dice for 1 artillery, 2 fighters and 12 infantry in Scotland, round 2 : 3/15 hits, 3,50 expected hits
Germans roll dice for 7 infantry in Scotland, round 2 : 2/7 hits, 2,33 expected hits
3 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
2 fighters owned by the British retreated
1 artillery owned by the British and 10 infantry owned by the British retreated to United Kingdom
Germans win with 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Germans: 3 infantry
Battle in Kwangsi
British attack with 4 artilleries and 2 fighters
Japanese defend with 2 armour and 3 artilleries
British roll dice for 4 artilleries and 2 fighters in Kwangsi, round 2 : 2/6 hits, 2,33 expected hits
Japanese roll dice for 2 armour and 3 artilleries in Kwangsi, round 2 : 1/5 hits, 2,00 expected hits
2 artilleries owned by the Japanese and 1 artillery owned by the British lost in Kwangsi
British roll dice for 3 artilleries and 2 fighters in Kwangsi, round 3 : 1/5 hits, 2,00 expected hits
Japanese roll dice for 2 armour and 1 artillery in Kwangsi, round 3 : 2/3 hits, 1,33 expected hits
1 artillery owned by the Japanese and 2 artilleries owned by the British lost in Kwangsi
British roll dice for 1 artillery and 2 fighters in Kwangsi, round 4 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 2 armour in Kwangsi, round 4 : 0/2 hits, 1,00 expected hits
2 armour owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 3 artilleries
Casualties for Japanese: 2 armour and 3 artilleries
Battle in Alexandria
British attack with 2 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Alexandria, round 2 : 1/3 hits, 1,17 expected hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to 39 Sea Zone
2 fighters moved from Kwangsi to Burma
1 aaGun moved from Yunnan to Burma
2 fighters moved from Alexandria to Egypt
2 fighters moved from Scotland to United Kingdom
Place Units - British
7 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1,2,6,3,4,6,2,4,6,5,2,2,3,2,1,5,5,2,4,2,1,6,3,6,4,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,4,4
British collect 22 PUs (9 lost to blockades); end with 22 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0,00
Americans regular : 1,33
Italians regular : -0,33
Japanese regular : -1,00
Japanese AA : -0,17
Germans regular : -0,33
British regular : -0,83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 4 artilleries and 4 infantry; Remaining resources: 3 PUs;
Combat Move - Italians
2 artilleries and 11 infantry moved from Tobruk to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 2 artilleries and 11 infantry
British defend with 1 infantry
Italians roll dice for 2 artilleries and 11 infantry in Alexandria, round 2 : 4/13 hits, 2,83 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Tobruk to Alexandria
4 transports moved from 96 Sea Zone to 97 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 7 infantry moved from 96 Sea Zone to Tobruk
3 fighters and 1 tactical_bomber moved from Rostov to 96 Sea Zone
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
3 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : 1,17
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 4 artilleries and 4 infantry; Remaining resources: 3 PUs;
Combat Move - Italians
2 artilleries and 11 infantry moved from Tobruk to Alexandria
Combat - Italians
Battle in Alexandria
Italians attack with 2 artilleries and 11 infantry
British defend with 1 infantry
Italians roll dice for 2 artilleries and 11 infantry in Alexandria, round 2 : 4/13 hits, 2,83 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Tobruk to Alexandria
4 transports moved from 96 Sea Zone to 97 Sea Zone
3 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 7 infantry moved from 96 Sea Zone to Tobruk
3 fighters and 1 tactical_bomber moved from Rostov to 96 Sea Zone
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
3 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians regular : 1,17
British regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 16
Combat Move - ANZAC
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Germans
Germans buy 5 artilleries, 2 bombers, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Vologda to Novosibirsk
2 armour, 1 artillery and 2 mech_infantrys moved from Urals to Novosibirsk
1 infantry moved from Samara to Novosibirsk
2 infantry moved from Samara to Kazakhstan
2 armour and 2 mech_infantrys moved from Samara to Kazakhstan
1 bomber moved from Russia to Novosibirsk
1 bomber moved from Russia to Kazakhstan
1 bomber moved from Volgograd to Kazakhstan
3 armour and 3 mech_infantrys moved from Northwest Persia to Persia
6 armour and 6 mech_infantrys moved from Northwest Persia to Iraq
Combat - Germans
Battle in Persia
Germans attack with 3 armour and 3 mech_infantrys
British defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Persia, round 2 : 3/6 hits, 2,00 expected hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Novosibirsk
Germans attack with 2 armour, 2 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour, 2 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 3/9 hits, 3,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Novosibirsk, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 2 armour, 2 artilleries, 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Iraq
Germans attack with 6 armour and 6 mech_infantrys
British defend with 1 infantry
Germans roll dice for 6 armour and 6 mech_infantrys in Iraq, round 2 : 4/12 hits, 4,00 expected hits
British roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Iraq
Germans win, taking Iraq from British with 6 armour and 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 2 armour, 2 bombers, 2 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 armour, 2 bombers, 2 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 5/8 hits, 3,00 expected hits
Russians roll dice for 2 infantry in Kazakhstan, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 bombers moved from Kazakhstan to Southern Italy
1 bomber moved from Novosibirsk to Novgorod
2 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 fighter and 2 tactical_bombers moved from Volgograd to Novgorod
1 aaGun moved from Volgograd to Kazakhstan
1 mech_infantry moved from Northwest Persia to Persia
2 armour and 3 mech_infantrys moved from Northwest Persia to Persia
1 armour moved from Northwest Persia to Persia
2 armour moved from Northwest Persia to Iraq
8 mech_infantrys moved from Northwest Persia to Iraq
2 mech_infantrys moved from Northwest Persia to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
2 mech_infantrys moved from Northwest Persia to Persia
3 mech_infantrys moved from Northwest Persia to Iraq
1 mech_infantry moved from Volgograd to Northwest Persia
1 aaGun, 11 artilleries and 3 infantry moved from Caucasus to Northwest Persia
2 artilleries and 3 infantry moved from Rostov to Caucasus
3 infantry moved from Ukraine to Rostov
4 infantry moved from Bryansk to Rostov
1 armour and 5 mech_infantrys moved from Samara to Caucasus
3 infantry moved from Russia to Samara
3 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to Scotland
1 artillery and 3 infantry moved from Eire to Scotland
2 fighters moved from Western Germany to Scotland
1 fighter moved from 109 Sea Zone to Scotland
1 transport moved from 111 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 infantry moved from France to Normandy Bordeaux
3 transports moved from 111 Sea Zone to 112 Sea Zone
1 aaGun, 1 artillery and 6 infantry moved from Western Germany to 112 Sea Zone
1 aaGun, 1 artillery, 6 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
1 aaGun, 1 artillery and 6 infantry moved from 111 Sea Zone to Scotland
1 fighter moved from Eire to Western Germany
1 tactical_bomber moved from Eire to 109 Sea Zone
1 tactical_bomber moved from Western Germany to 113 Sea Zone
Place Units - Germans
1 carrier and 1 destroyer placed in 113 Sea Zone
1 factory_minor placed in Scotland
3 infantry placed in Normandy Bordeaux
5 artilleries, 2 bombers, 1 fighter and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Turning off Edit Mode
Germans undo move 3.
3 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Germans collect 81 PUs; end with 81 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs
Combat Hit Differential Summary :
Russians regular : 0,67
Germans regular : 2,67
British regular : 1,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Combat Move - Russians
15 artilleries and 10 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Hopei
1 fighter and 1 tactical_bomber moved from India to Yunnan
Non Combat Move - Russians
2 aaGuns moved from Shensi to Hopei
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 destroyer and 16 infantry; Remaining resources: 2 PUs; 4 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
3 infantry moved from New South Wales to Queensland
1 fighter and 1 tactical_bomber moved from New South Wales to Queensland
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 battleships moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from Anhwe to Shan State
1 fighter moved from Kiangsi to Shan State
1 infantry moved from Kwangtung to Kwangsi
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 fighter moved from 20 Sea Zone to 43 Sea Zone
1 fighter moved from 20 Sea Zone to Kwangsi
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
British defend with 1 submarine
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 43 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
British roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the British lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 46 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 destroyer and 1 transport
British defend with 1 destroyer
Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from UK_Pacific with 2 battleships, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
British defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
British roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from UK_Pacific with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter and 3 infantry
British defend with 1 artillery
Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Kwangsi, round 2 : 1/5 hits, 1,50 expected hits
Chinese roll dice for 1 artillery in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in Shan State
Japanese attack with 2 fighters and 2 infantry
British defend with 2 infantry
Japanese roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 1/4 hits, 1,33 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the British lost in Shan State
Japanese roll dice for 2 fighters and 2 infantry in Shan State, round 3 : 2/4 hits, 1,33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Queensland
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Queensland, round 2 : 1/5 hits, 1,67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Queensland, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Queensland
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Queensland, round 3 : 1/4 hits, 1,50 expected hits
Americans roll dice for 1 artillery in Queensland, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Queensland
Japanese win, taking Queensland from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Queensland to New South Wales
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 43 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Paulau Island
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from Kwangsi to Kiangsu
2 artilleries and 6 infantry moved from Anhwe to Kiangsu
1 infantry moved from Kiangsi to Kwangsi
2 infantry moved from Kiangsi to Kiangsu
4 transports moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from Shan State to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Philippines
3 infantry moved from Shantung to Kiangsu
1 infantry moved from Siam to French Indo China
Place Units - Japanese
1 destroyer placed in 37 Sea Zone
2 infantry placed in Malaya
2 artilleries and 1 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in New South Wales
1 artillery and 9 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4,4,2,1,5,5,5,4,2,3,5,2,6,2,5,4
Japanese collect 67 PUs (2 lost to blockades); end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : 2,50
Japanese regular : -0,67
UK_Pacific regular : -1,00
British regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 4 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 tactical_bombers moved from New Zealand to New South Wales
3 fighters moved from 54 Sea Zone to New South Wales
1 tactical_bomber moved from 54 Sea Zone to New South Wales
2 submarines moved from 54 Sea Zone to 42 Sea Zone
2 transports moved from 30 Sea Zone to 11 Sea Zone
2 transports moved from 54 Sea Zone to 30 Sea Zone
1 transport moved from 50 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 106 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 106 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
2 carriers moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 battleship moved from 54 Sea Zone to 63 Sea Zone
Combat - Americans
Battle in New South Wales
Americans attack with 3 fighters and 3 tactical_bombers
Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Japanese roll AA dice in New South Wales : 0/3 hits, 0,50 expected hits
Americans roll dice for 3 fighters and 3 tactical_bombers in New South Wales, round 2 : 4/6 hits, 3,50 expected hits
Japanese roll dice for 1 aaGun, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in New South Wales, round 2 : 4/5 hits, 2,17 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 aaGun owned by the Japanese and 2 fighters owned by the Americans lost in New South Wales
Americans roll dice for 1 fighter and 1 tactical_bomber in New South Wales, round 3 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in New South Wales, round 3 : 0/2 hits, 1,17 expected hits
1 tactical_bomber owned by the Japanese lost in New South Wales
Americans roll dice for 1 fighter and 1 tactical_bomber in New South Wales, round 4 : 0/2 hits, 1,17 expected hits
Japanese roll dice for 1 fighter in New South Wales, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Americans lost in New South Wales
Americans roll dice for 1 tactical_bomber in New South Wales, round 5 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 fighter in New South Wales, round 5 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 tactical_bomber in New South Wales, round 6 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 fighter in New South Wales, round 6 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Japanese lost in New South Wales
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -16
Casualties for Americans: 3 fighters and 2 tactical_bombers
Casualties for Japanese: 1 aaGun, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Battle in 42 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Queensland
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Queensland, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Queensland
Americans win, taking Queensland from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 tactical_bomber moved from New South Wales to 63 Sea Zone
3 infantry moved from 26 Sea Zone to Hawaiian Islands
3 artilleries moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
Americans undo move 3.
1 fighter placed in Eastern United States
1 fighter placed in Western United States
1 submarine placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0,17
Japanese regular : -0,33
Japanese AA : -0,50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
2 artilleries and 2 infantry moved from Suiyuyan to Chahar
1 artillery moved from Kansu to Shensi
1 infantry moved from Kansu to Shensi
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 artillery and 1 infantry placed in Hunan
1 infantry placed in Chahar
1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 4 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 tactical_bombers moved from New Zealand to New South Wales
3 fighters moved from 54 Sea Zone to New South Wales
1 tactical_bomber moved from 54 Sea Zone to New South Wales
2 submarines moved from 54 Sea Zone to 42 Sea Zone
2 transports moved from 30 Sea Zone to 11 Sea Zone
2 transports moved from 54 Sea Zone to 30 Sea Zone
1 transport moved from 50 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 106 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to 106 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
2 carriers moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 battleship moved from 54 Sea Zone to 63 Sea Zone
Combat - Americans
Battle in New South Wales
Americans attack with 3 fighters and 3 tactical_bombers
Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Japanese roll AA dice in New South Wales : 0/3 hits, 0,50 expected hits
Americans roll dice for 3 fighters and 3 tactical_bombers in New South Wales, round 2 : 4/6 hits, 3,50 expected hits
Japanese roll dice for 1 aaGun, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in New South Wales, round 2 : 4/5 hits, 2,17 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 aaGun owned by the Japanese and 2 fighters owned by the Americans lost in New South Wales
Americans roll dice for 1 fighter and 1 tactical_bomber in New South Wales, round 3 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in New South Wales, round 3 : 0/2 hits, 1,17 expected hits
1 tactical_bomber owned by the Japanese lost in New South Wales
Americans roll dice for 1 fighter and 1 tactical_bomber in New South Wales, round 4 : 0/2 hits, 1,17 expected hits
Japanese roll dice for 1 fighter in New South Wales, round 4 : 1/1 hits, 0,67 expected hits
1 fighter owned by the Americans lost in New South Wales
Americans roll dice for 1 tactical_bomber in New South Wales, round 5 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 fighter in New South Wales, round 5 : 0/1 hits, 0,67 expected hits
Americans roll dice for 1 tactical_bomber in New South Wales, round 6 : 1/1 hits, 0,50 expected hits
Japanese roll dice for 1 fighter in New South Wales, round 6 : 0/1 hits, 0,67 expected hits
1 fighter owned by the Japanese lost in New South Wales
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -16
Casualties for Americans: 3 fighters and 2 tactical_bombers
Casualties for Japanese: 1 aaGun, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Battle in 42 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 2 submarines in 42 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Queensland
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Queensland, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Queensland
Americans win, taking Queensland from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 tactical_bomber moved from New South Wales to 63 Sea Zone
3 infantry moved from 26 Sea Zone to Hawaiian Islands
3 artilleries moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
Americans undo move 3.
1 fighter placed in Eastern United States
1 fighter placed in Western United States
1 submarine placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
2 artilleries and 2 infantry moved from Suiyuyan to Chahar
1 artillery moved from Kansu to Shensi
1 infantry moved from Kansu to Shensi
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 artillery and 1 infantry placed in Hunan
1 infantry placed in Chahar
1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Purchase Units - British
British buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries moved from Trans-Jordan to Egypt
1 infantry moved from Gold Coast to French West Africa
1 artillery moved from French Central Africa to French Equatorial Africa
1 infantry moved from West India to Eastern Persia
3 artilleries and 5 infantry moved from Burma to Shan State
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
2 fighters moved from Burma to Shan State
Combat - British
Battle in 41 Sea Zone
British attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
British roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 41 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Shan State
British attack with 3 artilleries, 2 fighters and 5 infantry
Japanese defend with 2 infantry
British roll dice for 3 artilleries, 2 fighters and 5 infantry in Shan State, round 2 : 5/10 hits, 3,33 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 3 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 aaGun moved from Burma to India
1 aaGun moved from Yunnan to Shan State
2 fighters moved from Shan State to India
1 battleship, 1 carrier, 2 destroyers and 1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 80 Sea Zone
Place Units - British
1 artillery and 6 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3,5,6,5,4,6,4,3,2,2,4,5,1,5,5,2,3,2,2,1,2,6,5,6,2,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,3,2
British collect 18 PUs (9 lost to blockades); end with 18 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,6,5,6,4,3,3,4,4,4,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Americans regular : 0,17
Japanese regular : -0,33
Japanese AA : -0,50
British regular : 2,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 bombers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 11 infantry moved from Alexandria to Egypt
4 transports moved from 96 Sea Zone to 97 Sea Zone
3 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 97 Sea Zone to 98 Sea Zone
4 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
3 fighters and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in Egypt
Italians attack with 6 artilleries, 3 fighters, 15 infantry and 1 tactical_bomber
British defend with 1 armour, 5 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry; Russians defend with 1 armour
Italians roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0,50 expected hits
Italians roll dice for 6 artilleries, 3 fighters, 15 infantry and 1 tactical_bomber in Egypt, round 2 : 8/25 hits, 7,67 expected hits
British roll dice for 2 armour, 5 artilleries, 2 fighters and 6 infantry in Egypt, round 2 : 4/15 hits, 6,00 expected hits
2 artilleries owned by the British, 6 infantry owned by the British and 4 infantry owned by the Italians lost in Egypt
Italians roll dice for 6 artilleries, 3 fighters, 11 infantry and 1 tactical_bomber in Egypt, round 3 : 4/21 hits, 7,00 expected hits
British roll dice for 2 armour, 3 artilleries and 2 fighters in Egypt, round 3 : 3/7 hits, 3,33 expected hits
3 artilleries owned by the British, 3 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
Italians roll dice for 6 artilleries, 3 fighters, 8 infantry and 1 tactical_bomber in Egypt, round 4 : 6/18 hits, 6,50 expected hits
British roll dice for 1 armour and 2 fighters in Egypt, round 4 : 2/3 hits, 1,83 expected hits
1 armour owned by the Russians, 2 fighters owned by the British and 2 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 6 artilleries, 3 fighters, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for Italians: 9 infantry
Casualties for British: 1 armour, 5 artilleries, 2 fighters and 6 infantry
Casualties for Russians: 1 armour
Non Combat Move - Italians
1 artillery and 7 infantry moved from Tobruk to Alexandria
1 aaGun moved from Alexandria to Egypt
2 carriers and 3 destroyers moved from 96 Sea Zone to 98 Sea Zone
3 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone
Place Units - Italians
2 bombers placed in Southern Italy
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians regular : -3,67
British regular : -2,17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 17
Combat Move - ANZAC
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 18
Purchase Units - Germans
Germans buy 5 artilleries, 4 bombers and 14 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 battleship, 3 carriers, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 96 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom
1 tactical_bomber moved from 113 Sea Zone to United Kingdom
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
2 artilleries and 17 infantry moved from Scotland to United Kingdom
3 fighters moved from Scotland to United Kingdom
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to United Kingdom
1 fighter and 2 tactical_bombers moved from Novgorod to 110 Sea Zone
1 bomber moved from Novgorod to United Kingdom
4 fighters and 2 tactical_bombers moved from 109 Sea Zone to United Kingdom
3 fighters moved from Gibraltar to United Kingdom
5 transports moved from 111 Sea Zone to 112 Sea Zone
5 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
1 carrier and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 carrier and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone
5 artilleries, 4 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
5 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Iraq to Trans-Jordan
6 armour and 8 mech_infantrys moved from Persia to Eastern Persia
1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Novosibirsk to Kansu
1 infantry moved from Novosibirsk to Tsinghai
2 armour and 2 mech_infantrys moved from Novosibirsk to Kansu
2 armour and 2 mech_infantrys moved from Kazakhstan to Sikang
1 armour and 2 mech_infantrys moved from Caucasus to Tsinghai
1 mech_infantry moved from Caucasus to Tsinghai
1 infantry moved from Kazakhstan to Sikang
1 artillery moved from Novosibirsk to Kansu
1 artillery moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Caucasus to Sikang
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 mech_infantry moved from Caucasus to Turkmenistan
Germans take Turkmenistan from Russians
6 armour and 5 mech_infantrys moved from Iraq to Trans-Jordan
2 armour and 12 mech_infantrys moved from Iraq to Eastern Persia
2 bombers moved from Southern Italy to United Kingdom
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 destroyer and 2 submarines
Americans defend with 1 submarine
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 2/2 hits, 0,67 expected hits
1 submarine owned by the Americans lost in 91 Sea Zone
Germans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Tsinghai
Germans attack with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Tsinghai, round 2 : 4/7 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 1 armour, 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Persia
Germans attack with 8 armour and 21 mech_infantrys
British defend with 1 infantry
Germans roll dice for 8 armour and 21 mech_infantrys in Eastern Persia, round 2 : 6/29 hits, 7,50 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 8 armour and 21 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Trans-Jordan
Germans attack with 6 armour and 6 mech_infantrys
British defend with 3 infantry
Germans roll dice for 6 armour and 6 mech_infantrys in Trans-Jordan, round 2 : 5/12 hits, 4,00 expected hits
British roll dice for 3 infantry in Trans-Jordan, round 2 : 1/3 hits, 1,00 expected hits
1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 6 armour and 5 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 infantry
Battle in Kansu
Germans attack with 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Kansu, round 2 : 0/6 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Kansu
Germans roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Kansu, round 3 : 1/5 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Kansu
Germans win, taking Kansu from Chinese with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Germans attack with 2 armour, 2 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 2 armour, 2 infantry and 3 mech_infantrys in Sikang, round 2 : 1/7 hits, 1,83 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Sikang
Germans win, taking Sikang from Chinese with 2 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in United Kingdom
Germans attack with 7 artilleries, 5 bombers, 13 fighters, 24 infantry and 6 tactical_bombers
British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 25 infantry; French defend with 2 infantry; Americans defend with 4 fighters and 2 tactical_bombers
British roll AA dice in United Kingdom : 5/15 hits, 2,50 expected hits
5 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 0/2 hits, 1,17 expected hits
Germans roll dice for 7 artilleries, 5 bombers, 8 fighters, 24 infantry and 6 tactical_bombers in United Kingdom, round 2 : 20/50 hits, 18,83 expected hits
British roll dice for 5 aaGuns, 2 artilleries, 6 fighters, 27 infantry and 2 tactical_bombers in United Kingdom, round 2 : 14/37 hits, 14,67 expected hits
5 aaGuns owned by the British, 14 infantry owned by the Germans, 2 infantry owned by the French and 13 infantry owned by the British lost in United Kingdom
Germans roll dice for 7 artilleries, 5 bombers, 8 fighters, 10 infantry and 6 tactical_bombers in United Kingdom, round 3 : 14/36 hits, 16,50 expected hits
British roll dice for 2 artilleries, 6 fighters, 12 infantry and 2 tactical_bombers in United Kingdom, round 3 : 9/22 hits, 9,67 expected hits
9 infantry owned by the Germans, 2 artilleries owned by the British and 12 infantry owned by the British lost in United Kingdom
Germans roll dice for 7 artilleries, 5 bombers, 8 fighters, 1 infantry and 6 tactical_bombers in United Kingdom, round 4 : 8/27 hits, 14,00 expected hits
British roll dice for 6 fighters and 2 tactical_bombers in United Kingdom, round 4 : 6/8 hits, 5,00 expected hits
5 artilleries owned by the Germans, 2 tactical_bombers owned by the Americans, 1 infantry owned by the Germans, 4 fighters owned by the Americans and 2 fighters owned by the British lost in United Kingdom
Germans captures 18PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 2 artilleries, 5 bombers, 8 fighters and 6 tactical_bombers remaining. Battle score for attacker is 54
Casualties for Germans: 5 artilleries, 5 fighters and 24 infantry
Casualties for British: 5 aaGuns, 2 artilleries, 2 fighters and 25 infantry
Casualties for French: 2 infantry
Casualties for Americans: 4 fighters and 2 tactical_bombers
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
4 submarines moved from 109 Sea Zone to 110 Sea Zone
1 aaGun moved from Scotland to United Kingdom
2 tactical_bombers moved from United Kingdom to 110 Sea Zone
2 tactical_bombers moved from United Kingdom to Scotland
2 tactical_bombers moved from United Kingdom to 110 Sea Zone
5 bombers moved from United Kingdom to Scotland
3 fighters moved from United Kingdom to Scotland
EDIT: 3 fighters moved from Scotland to Gibraltar
2 fighters moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from Iraq to Egypt
1 aaGun, 11 artilleries and 3 infantry moved from Northwest Persia to Persia
2 artilleries and 3 infantry moved from Caucasus to Kazakhstan
7 infantry moved from Rostov to Caucasus
3 infantry moved from Samara to Novosibirsk
3 mech_infantrys moved from Bryansk to Caucasus
3 infantry moved from Bryansk to Rostov
1 infantry moved from Tobruk to Alexandria
Place Units - Germans
1 artillery and 2 infantry placed in Scotland
1 artillery placed in Persia
Germans undo move 2.
3 infantry placed in Persia
1 artillery and 2 infantry placed in Normandy Bordeaux
3 artilleries and 7 infantry placed in Western Germany
3 bombers placed in France
1 bomber placed in Russia
Germans undo move 5.
2 bombers placed in Russia
1 bomber placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,2,4,3,4,3,4,5
Germans collect 87 PUs (4 lost to blockades); end with 107 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 112 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 117 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 123 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 128 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 143 PUs
Combat Hit Differential Summary :
Chinese regular : 0,67
Americans regular : -0,17
British AA : 2,50
Germans regular : -10,17
British regular : -0,67
Hi,
I give up. I surrender.
Very good play from you.
I hope I have learned a lot.
3 times to loose the us fleet was too much.
and big mistake in Australia.
With usa I played really bad.
I hope for revanche
Best regrets
Harry
@elche said in L21 #1 trulpen (X) vs elche (A+40) OOB:
Hi,
I give up. I surrender.
Very good play from you.
I hope I have learned a lot.
3 times to loose the us fleet was too much.
and big mistake in Australia.
With usa I played really bad.
I hope for revanche
Best regrets
Harry
A fun and interesting game. Felt you had Japan on the ropes for a long time. Very aggressive play against them, which made things difficult for me.
You were also overly aggressive with Russia, which didn’t concern me that much actually. I rather welcomed being able to snuff out a lot of units from time to time. I think Russia has to be more conservative in their defenses. Atleast in the early and mid game. In OOB the exception might be grabbing Iraq and territories in Africa. Should be as few units as possible for that campaign. 2 inf or 2 mech perhaps, utilizing the british trannies.
I believe a bid of 50 would be over the top, so something like 30-40 seems rational in OOB.
You are a good player, and brave. Not counting the unfortunate knock-outs of fleet several times, you did a lot of daring sacrificial battles. It’s beautiful when it works and can really pay off, but perhaps you do them a bit too much. I was surprised at first, but then tried to adjust, sometimes even taunting an attack in the hopes of getting a TUV-revenue from the trades.
We can definitely do a rematch, if you want.
Ah, yes, regarding Japan, I knew about it, but underestimated the consequences of going hard against Russia in the north. That’s clearly a trap and a bad mistake of pursuing it. I should just have let the ruskijs come to me instead. So hard with logistics and crushing the chinese has higher priority. As it was now I never controlled Yunnan during the whole game, which is very bad. Especially in OOB.