Looking for Axis ideas against my clan's new Allies campaign


  • Yeah, when I take India on J2 I don’t necessarily need one right away in Manchuria. The last few games I’ve been buying 2TS and an INF on J1 so I end up having enough guys right away. I have usually been using those two transports to bring 4 guys to the Philippines to take that NO. That way I still have the 6-8 men to bring into India making it a guaranteed take. You’re right though, with the income that Japan makes with NOs a third IC can be useful. Especially if the US builds in the Pacific. With a couple bombers in Hawaii TS in the sea of japan aren’t safe alone. Without those bombers there though a few TS can stay there without trouble, alleviating the need of an IC there. If we’re really pushing for a third IC I’m thinking FIC would be the better place than Manchuria. You can still make the 3AM a turn to move to china and there isn’t any threat of the Russians making problems on the first few turns. Also after China is conquered by J4 for sure that IC is close enough to build troops for the Russian offensive, especially with the aforementioned 6-7 TS that Japan has. They definitely have the pre-made transport capability if you want to get those troops to a closer position quicker.

    I can see bringing FT over to Europe but I can only justify bringing the navy in there if the US is completely ignoring the pacific. Otherwise those are really needed to guard the islands. Lately the clan has been doing some Pacific builds, seeing how awful the war goes completely ignoring the Pacific and my newish Japan strat…

  • 2007 AAR League

    If the US has moved all their Navy out of the Pacific, Take Midway, and Wake J2 and Hawaii J3, to deprive him of his NO and the 1IPC for Hawaii.  It doesn’t seem like a lot, but done early it has a huge cummulative effect.  Deprive UK of their NO as soon as possible also, Australia is the best for this, because there is almost no chance for them to retake it.


  • I agree with a J1 IC build in manchuria.then kiangsu if there is no factory in india.if india is left alone then i go ahead with FIC IC.then an indian IC,.I like to switch japan from a transport army to a land-based army ASAP.then the trannys just pump soilders into africa.


  • I find a KGF strategy really puts the damper on things against the Germans. A shuck across from East CAN to France works really nice as well, you only need about 10 trans to reach max shipping, since its a 2way push, with land units legging it to Canada to load the trans and head across, no 3way transport system.(I go with a “load” buying system buying loaded transports per turn till max prod is reached: 1 inf,1 tank, 1trans = 15 IPC) Britain has to focus ALL on aiding Russia. Build a fleet capable of defending the American transports. (41 IPC = 2CV + 1 Fig) and get American fig land on remaining space. Throw rest of fleet there, and ignore the Italians. Bomb the *&#@ out of Italy, and make the Germans pay for their factory in France as soon as possible. If they are turtling like most ppl say, then Russia needs to take their territories back ASAP top priority. A 6 tank build works beautifully 1st turn, followed by inf/art build = 28 IPC 4 inf/4art. With Italy not building anything, and a shuck that’s full blast by US turn 3, Germany will scarse have the income to match. (30 IPC max, w/o NO)
    that’s only 10 inf a turn!!!

    I’d like to handle this force :P

  • Moderator

    Let the Italians Hold France, and Keep Germany in a Position to fight Russia and be able to push the Allies off of France if Italy Fails to Hold.  Italy, if they lose france should be able to Weaken the Invasion forces enough to the opoint where GE can easily take it back without spending to much of their Resources on it. Then Keep pusshing the Italians back In for the Defence

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