My internet crashed mid Combat turn. I had completed India, with 2 tanks and all fighters but one (which I wanted to edit back to all planes and 1 tank). Then I moved onto Hopei and had 2 hits with no return hits…which is when the game went down.
I have discussed this with Feltmarskal before(it’s a problem for me living in China), and we have just re-run all the battles.
I will re-run all of the battles again, so ignore the first round (which was favorable to me anyhow)
If this happens again- meaning the internet in China is garbage for now- I may ask Squire to run my battles for me.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 fighter, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 39 Sea Zone to West India
1 tactical_bomber moved from 39 Sea Zone to West India
2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers moved from India to West India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 54 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
2 artilleries moved from Java to 42 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
2 carriers moved from 39 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 54 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 marine moved from Kiangsi to 20 Sea Zone
1 infantry, 1 marine and 1 transport moved from 20 Sea Zone to 55 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 20 Sea Zone to 55 Sea Zone
1 infantry moved from Chahar to Hopei
1 artillery and 5 infantry moved from Anhwe to Hopei
1 armour moved from Shantung to Hopei
1 armour moved from Kiangsu to Hopei
2 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Hunan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
2 mech_infantrys moved from Shantung to Kweichow
Combat - Japanese
Americans scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Northern Territory
Battle in West India
Japanese attack with 2 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 2 armour, 1 artillery and 5 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in West India, round 2 : 6/12 hits, 5.67 expected hits
UK_Pacific roll dice for 2 armour, 1 artillery and 5 infantry in West India, round 2 : 3/8 hits, 3.00 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 5 infantry owned by the British lost in West India
Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 3 tactical_bombers in West India, round 3 : 3/9 hits, 5.00 expected hits
UK_Pacific roll dice for 2 armour in West India, round 3 : 1/2 hits, 1.00 expected hits
1 artillery owned by the Japanese and 2 armour owned by the British lost in West India
Japanese win, taking Northern Territory from ANZAC, taking West India from UK_Pacific with 2 armour, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for British: 2 armour, 1 artillery and 5 infantry
Battle in Hopei
Japanese attack with 2 armour, 1 artillery and 6 infantry
Chinese defend with 5 infantry
Japanese roll dice for 2 armour, 1 artillery and 6 infantry in Hopei, round 2 : 2/9 hits, 2.50 expected hits
Chinese roll dice for 5 infantry in Hopei, round 2 : 0/5 hits, 1.67 expected hits
2 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 2 armour, 1 artillery and 6 infantry in Hopei, round 3 : 3/9 hits, 2.50 expected hits
Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 12
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Chinese defend with 5 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 2/9 hits, 2.67 expected hits
Chinese roll dice for 5 infantry in Kweichow, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Kweichow, round 3 : 2/8 hits, 2.50 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Kweichow, round 4 : 2/7 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Chinese: 5 infantry
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 1 transport; ANZAC defend with 3 submarines and 1 transport
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 2 : 6/14 hits, 7.67 expected hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 8/11 hits, 6.17 expected hits
Units damaged: 1 battleship owned by the Japanese
2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 3 submarines owned by the ANZAC and 1 cruiser owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 cruiser, 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 3 : 9/11 hits, 6.50 expected hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 3 : 6/11 hits, 6.17 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans, 2 battleships owned by the Japanese, 4 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 2 fighters and 3 tactical_bombers in 54 Sea Zone, round 4 : 2/5 hits, 2.83 expected hits
Americans roll dice for 1 battleship, 1 fighter and 2 transports in 54 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 54 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 2 tactical_bombers
Casualties for ANZAC: 3 submarines and 1 transport
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 1 transport
Non Combat Move - Japanese
1 tactical_bomber could not land in 54 Sea Zone and was removed
1 bomber moved from West India to India
2 fighters moved from West India to India
3 tactical_bombers moved from West India to India
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
1 transport moved from 20 Sea Zone to 21 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Jehol to Chahar
2 infantry moved from 20 Sea Zone to Kiangsi
1 aaGun moved from Yunnan to Burma
1 infantry moved from Burma to India
1 tactical_bomber moved from Kweichow to Kwangsi
1 fighter moved from Kweichow to Kwangsi
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
3 infantry placed in India
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Shantung
1 infantry and 1 mech_infantry placed in Kiangsu
1 fighter placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese regular : -2.67
Americans regular : 1.83
Japanese regular : -3.17
UK_Pacific regular : 0.00
OK. All went well technically speaking. (I had to run the battle, then save, re-upload the game and then run the next battle- and so on until it was finished.)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 fighter, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 39 Sea Zone to West India
1 tactical_bomber moved from 39 Sea Zone to West India
2 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers moved from India to West India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 54 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
2 artilleries moved from Java to 42 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
2 carriers moved from 39 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 54 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 marine moved from Kiangsi to 20 Sea Zone
1 infantry, 1 marine and 1 transport moved from 20 Sea Zone to 55 Sea Zone
1 carrier, 1 destroyer and 3 submarines moved from 20 Sea Zone to 55 Sea Zone
1 infantry moved from Chahar to Hopei
1 artillery and 5 infantry moved from Anhwe to Hopei
1 armour moved from Shantung to Hopei
1 armour moved from Kiangsu to Hopei
2 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Hunan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
2 mech_infantrys moved from Shantung to Kweichow
Combat - Japanese
Americans scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Northern Territory
Battle in West India
Japanese attack with 2 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 2 armour, 1 artillery and 5 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers in West India, round 2 : 6/12 hits, 5.67 expected hits
UK_Pacific roll dice for 2 armour, 1 artillery and 5 infantry in West India, round 2 : 3/8 hits, 3.00 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 5 infantry owned by the British lost in West India
Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 3 tactical_bombers in West India, round 3 : 3/9 hits, 5.00 expected hits
UK_Pacific roll dice for 2 armour in West India, round 3 : 1/2 hits, 1.00 expected hits
1 artillery owned by the Japanese and 2 armour owned by the British lost in West India
Japanese win, taking Northern Territory from ANZAC, taking West India from UK_Pacific with 2 armour, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for British: 2 armour, 1 artillery and 5 infantry
Battle in Hopei
Japanese attack with 2 armour, 1 artillery and 6 infantry
Chinese defend with 5 infantry
Japanese roll dice for 2 armour, 1 artillery and 6 infantry in Hopei, round 2 : 2/9 hits, 2.50 expected hits
Chinese roll dice for 5 infantry in Hopei, round 2 : 0/5 hits, 1.67 expected hits
2 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 2 armour, 1 artillery and 6 infantry in Hopei, round 3 : 3/9 hits, 2.50 expected hits
Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 12
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
Chinese defend with 5 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 2/9 hits, 2.67 expected hits
Chinese roll dice for 5 infantry in Kweichow, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Kweichow, round 3 : 2/8 hits, 2.50 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 artillery, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Kweichow, round 4 : 2/7 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Chinese: 5 infantry
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 1 transport; ANZAC defend with 3 submarines and 1 transport
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 2 : 6/14 hits, 7.67 expected hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 8/11 hits, 6.17 expected hits
Units damaged: 1 battleship owned by the Japanese
2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 3 submarines owned by the ANZAC and 1 cruiser owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 cruiser, 4 fighters and 4 tactical_bombers in 54 Sea Zone, round 3 : 9/11 hits, 6.50 expected hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 3 : 6/11 hits, 6.17 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans, 2 battleships owned by the Japanese, 4 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 2 fighters and 3 tactical_bombers in 54 Sea Zone, round 4 : 2/5 hits, 2.83 expected hits
Americans roll dice for 1 battleship, 1 fighter and 2 transports in 54 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 54 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 2 tactical_bombers
Casualties for ANZAC: 3 submarines and 1 transport
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 1 transport
Non Combat Move - Japanese
1 tactical_bomber could not land in 54 Sea Zone and was removed
1 bomber moved from West India to India
2 fighters moved from West India to India
3 tactical_bombers moved from West India to India
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
1 transport moved from 20 Sea Zone to 21 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
2 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Jehol to Chahar
2 infantry moved from 20 Sea Zone to Kiangsi
1 aaGun moved from Yunnan to Burma
1 infantry moved from Burma to India
1 tactical_bomber moved from Kweichow to Kwangsi
1 fighter moved from Kweichow to Kwangsi
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
3 infantry placed in India
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Shantung
1 infantry and 1 mech_infantry placed in Kiangsu
1 fighter placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Hunan: 1 infantry
EDIT: Removing units owned by Japanese from Kwangsi: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -2.67
Americans regular : 1.83
Japanese regular : -3.17
UK_Pacific regular : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
4 mech_infantrys moved from Central United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
5 infantry moved from 91 Sea Zone to Morocco
1 artillery and 4 mech_infantrys moved from 91 Sea Zone to Morocco
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to Midway
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
4 mech_infantrys moved from Central United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
5 infantry moved from 91 Sea Zone to Morocco
1 artillery and 4 mech_infantrys moved from 91 Sea Zone to Morocco
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to Midway
Combat - Americans
Battle in Morocco
Non Combat Move - Americans
Place Units - Americans
4 artilleries and 4 infantry placed in Central United States
2 fighters placed in Western United States
1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
4 mech_infantrys moved from Central United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 marine moved from 91 Sea Zone to Morocco
5 infantry moved from 91 Sea Zone to Morocco
1 artillery and 4 mech_infantrys moved from 91 Sea Zone to Morocco
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to Midway
Combat - Americans
Battle in Morocco
Non Combat Move - Americans
Place Units - Americans
4 artilleries and 4 infantry placed in Central United States
2 fighters placed in Western United States
1 transport placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Kansu
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 3 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
3 armour and 2 mech_infantrys moved from Eastern Persia to West India
3 mech_infantrys moved from Iraq to Eastern Persia
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery moved from Kenya to 72 Sea Zone
1 transport moved from 79 Sea Zone to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
1 artillery moved from 79 Sea Zone to West India
1 infantry moved from 79 Sea Zone to West India
2 destroyers moved from 79 Sea Zone to 76 Sea Zone
1 tactical_bomber moved from Eastern Persia to West India
1 bomber moved from Eastern Persia to West India
3 fighters moved from United Kingdom to Morocco
Combat - British
Battle in West India
British attack with 3 armour, 1 artillery, 1 bomber, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 armour
British roll dice for 3 armour, 1 artillery, 1 bomber, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in West India, round 2 : 5/9 hits, 3,83 expected hits
Japanese roll dice for 2 armour in West India, round 2 : 1/2 hits, 1,00 expected hits
2 armour owned by the Japanese and 1 infantry owned by the British lost in West India
British win, taking West India from Japanese with 3 armour, 1 artillery, 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Japanese: 2 armour
Non Combat Move - British
1 bomber moved from West India to Egypt
1 tactical_bomber moved from West India to Persia
Place Units - British
3 armour placed in Persia
1 mech_infantry placed in Iraq
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 infantry placed in Iraq
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Algeria to Southern Italy
1 fighter moved from Algeria to Southern Italy
1 bomber moved from Southern Italy to Gibraltar
1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from 99 Sea Zone to Cyprus
1 cruiser, 1 destroyer and 1 submarine moved from 92 Sea Zone to 99 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
Italians take 97 Sea Zone from British
2 transports moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
4 infantry moved from Northern Italy to Yugoslavia
Combat - Italians
Battle in Crete
Battle in Cyprus
Non Combat Move - Italians
3 infantry moved from 97 Sea Zone to Yugoslavia
Place Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to South Australia
Non Combat Move - ANZAC
1 aaGun moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
3 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to South Australia
Non Combat Move - ANZAC
1 aaGun moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
Place Units - ANZAC
3 infantry placed in New South Wales
3 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Combat - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 tactical_bomber moved from 114 Sea Zone to Baltic States
1 artillery and 4 infantry moved from Vyborg to Novgorod
1 mech_infantry moved from Romania to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
1 infantry moved from Romania to Eastern Poland
1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
1 fighter moved from Algeria to Gibraltar
1 fighter moved from Algeria to France
2 transports moved from 92 Sea Zone to 97 Sea Zone
3 infantry moved from Southern France to France
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 tactical_bomber moved from 114 Sea Zone to Baltic States
1 artillery and 4 infantry moved from Vyborg to Novgorod
1 mech_infantry moved from Romania to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
1 infantry moved from Romania to Eastern Poland
1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
1 fighter moved from Algeria to Gibraltar
1 fighter moved from Algeria to France
2 transports moved from 92 Sea Zone to 97 Sea Zone
3 infantry moved from Southern France to France
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
Combat - Germans
Battle in Syria
Battle in Baltic States
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Syria from French, taking Baltic States from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Western Ukraine to Germany
1 artillery moved from Poland to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 tactical_bomber moved from Baltic States to 114 Sea Zone
Place Units - Germans
3 artilleries placed in France
3 infantry placed in Southern France
3 artilleries placed in Novgorod
1 armour placed in Western Germany
1 infantry placed in Western Germany
6 infantry placed in Germany
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 14 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Archangel
Russians take Archangel from Germans
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Belarus to Western Ukraine
1 armour moved from Belarus to Western Ukraine
1 submarine moved from 90 Sea Zone to 91 Sea Zone
1 fighter moved from Belarus to Baltic States
1 fighter moved from Belarus to Eastern Poland
1 fighter moved from Belarus to Baltic States
1 tactical_bomber moved from Belarus to Eastern Poland
1 armour and 1 mech_infantry moved from Belarus to Western Ukraine
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/3 hits, 1,33 expected hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 2 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour and 2 mech_infantrys in Western Ukraine, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Baltic States
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Baltic States, round 2 : 0/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 2 fighters and 1 infantry in Baltic States, round 3 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
10 infantry moved from Smolensk to Belarus
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 infantry moved from Volgograd to Rostov
6 infantry moved from Vologda to Smolensk
1 infantry moved from Vologda to Smolensk
1 aaGun and 10 infantry moved from Novosibirsk to Vologda
3 infantry moved from Russia to Smolensk
1 artillery and 6 infantry moved from Russia to Bryansk
2 fighters moved from Baltic States to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Ukraine
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters, 4 infantry and 3 tactical_bombers moved from India to West India
1 bomber moved from India to 79 Sea Zone
1 artillery moved from Kweichow to Szechwan
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Hopei to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Northern Territory to Western Australia
Japanese take Western Australia from ANZAC
2 artilleries, 2 carriers, 1 fighter, 2 infantry, 1 marine, 2 tactical_bombers and 3 transports moved from 55 Sea Zone to 62 Sea Zone
2 infantry moved from 62 Sea Zone to New South Wales
2 artilleries moved from 62 Sea Zone to New South Wales
1 marine moved from 62 Sea Zone to New South Wales
1 fighter moved from 62 Sea Zone to New South Wales
2 tactical_bombers moved from 62 Sea Zone to New South Wales
1 armour moved from Hopei to Szechwan
Round: 7
Research Technology - Russia
Russia spend 5 on tech rolls
Russia rolls : 0/1 hits, 0.00 expected hits
Combat Move - Russia
2 conscripts moved from Latvia to Belarus
2 conscripts moved from Minsk to Belarus
1 infantry moved from Belarus to Odessa
2 cavalrys moved from Don to Belarus
1 cavalry moved from Don to Odessa
1 field_gun moved from Belarus to Odessa
1 heavy_gun moved from Minsk to Belarus
1 heavy_gun moved from Latvia to Belarus
2 conscripts moved from Kiev to Odessa
2 conscripts moved from Belarus to Odessa
2 conscripts moved from Don to Belarus
1 heavy_gun moved from Kiev to Odessa
1 heavy_gun moved from Belarus to Odessa
1 heavy_gun moved from Don to Belarus
1 conscript moved from St. Petersburg to Finland
3 infantry moved from St. Petersburg to Finland
2 conscripts moved from St. Petersburg to Karelia
2 conscripts moved from St. Petersburg to Novgorod
1 conscript moved from Moscow to Tver
1 conscript moved from Moscow to Ryazan
1 heavy_gun moved from Volgograd to Ryazan
1 conscript moved from Volgograd to Don
1 conscript moved from Volgograd to Caucasus
1 conscript moved from Volgograd to Kazakhstan
1 heavy_gun moved from Kazakhstan to Omsk
4 conscripts moved from Kazakhstan to Omsk
2 conscripts and 1 heavy_gun moved from Vladivostok to Primorsky
Purchase Units - Russia
Russia buy 10 conscripts, 5 heavy_guns and 7 trenchs; Remaining resources: 0 PUs; 1 techTokens;
Non Combat Move - Russia
3 infantry moved from St. Petersburg to Pskov
Place Units - Russia
2 trenchs placed in Moscow
1 trench placed in Nizhni-Novgorod
1 trench placed in Vladimir
1 trench placed in Archangelsk
1 trench placed in Kazan
2 conscripts and 1 heavy_gun placed in Minsk
2 conscripts and 1 heavy_gun placed in Kiev
2 conscripts and 1 heavy_gun placed in Moscow
3 conscripts and 1 heavy_gun placed in Volgograd
1 conscript and 1 heavy_gun placed in Omsk
1 trench placed in Kazakhstan
Activate Technology - Russia
Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg
Turn Complete - Russia
Russia collect 71 PUs; end with 71 PUs
@Elrood That’s somewhat true, but G is mostly a one-trick pony, take Paris. While the Centrals have won many, but not most of our games without G taking Paris, as the other players and their strategies and abilities took center stage.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to Scotland: 1 fighter
EDIT: Adding units owned by ANZAC to New Zealand: 1 marine
EDIT: Turning off Edit Mode
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
3 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 armour and 1 infantry moved from Romania to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to France
1 tactical_bomber moved from Germany to Normandy Bordeaux
1 bomber moved from Germany to Normandy Bordeaux
1 bomber moved from Germany to 110 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Yugoslavia
1 armour moved from Poland to Yugoslavia
Combat - Germans
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 2 fighters and 9 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries, 2 fighters and 9 infantry in Yugoslavia, round 2 : 4/16 hits, 5.00 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 0/5 hits, 1.67 expected hits
4 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans roll dice for 3 armour, 2 artilleries, 2 fighters and 9 infantry in Yugoslavia, round 3 : 2/16 hits, 5.00 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Yugoslavia
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 2 fighters and 8 infantry remaining. Battle score for attacker is 12
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 1 infantry
Battle in France
Germans attack with 6 armour, 2 artilleries, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
French roll AA dice in France : 0/1 hits, 0.17 expected hits
Germans roll dice for 6 armour, 2 artilleries, 5 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 7/18 hits, 6.17 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits
4 infantry owned by the Germans lost in France
1 aaGun owned by the French and 6 infantry owned by the French lost in France
Germans roll dice for 6 armour, 2 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 5/14 hits, 5.50 expected hits
French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 4/5 hits, 2.33 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in France
1 armour owned by the French, 1 fighter owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 6 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Germans: 1 artillery, 5 infantry and 2 mech_infantrys
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 3/6 hits, 2.67 expected hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer and 1 transport
Battle in 110 Sea Zone
Germans attack with 1 bomber, 2 fighters, 2 submarines and 3 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
1 cruiser owned by the French lost in 110 Sea Zone
Germans roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits
British roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
2 submarines owned by the Germans lost in 110 Sea Zone
1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32
Casualties for French: 1 cruiser
Casualties for Germans: 2 submarines
Casualties for British: 1 battleship and 1 cruiser
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
Non Combat Move - Germans
1 submarine moved from 124 Sea Zone to 112 Sea Zone
1 battleship moved from 113 Sea Zone to 112 Sea Zone
1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
3 aaGuns moved from Western Germany to Holland Belgium
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from France to Holland Belgium
2 infantry moved from Denmark to Western Germany
1 fighter moved from Yugoslavia to Western Germany
1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Yugoslavia to Southern Italy
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 41 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
French regular : 1.67
Neutral_Allies regular : -1.00
Germans regular : -1.83
British regular : 1.17
French AA : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 7 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships, 7 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 submarine and 4 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to 54 Sea Zone
1 bomber and 3 tactical_bombers moved from Caroline Islands to 54 Sea Zone
2 fighters and 3 tactical_bombers moved from 36 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 54 Sea Zone
1 bomber moved from French Indo China to 45 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
Combat - Japanese
Americans scrambles 1 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Midway
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Midway from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Wake Island
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 7 carriers, 1 cruiser, 3 destroyers, 12 fighters, 2 submarines and 12 tactical_bombers
Americans defend with 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 6 fighters, 3 submarines, 3 tactical_bombers and 4 transports; ANZAC defend with 3 carriers, 1 destroyer and 5 fighters
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 battleships, 1 bomber, 7 carriers, 1 cruiser, 3 destroyers, 12 fighters and 12 tactical_bombers in 54 Sea Zone, round 2 : 14/31 hits, 17.50 expected hits
Units damaged: 3 carriers owned by the ANZAC, 5 carriers owned by the Americans and 2 battleships owned by the Americans
Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 8 carriers, 2 cruisers, 5 destroyers, 11 fighters, 3 tactical_bombers and 4 transports in 54 Sea Zone, round 2 : 19/31 hits, 15.50 expected hits
Units damaged: 2 battleships owned by the Japanese
7 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 54 Sea Zone
3 submarines owned by the Americans and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 1 cruiser, 1 destroyer, 12 fighters and 12 tactical_bombers in 54 Sea Zone, round 3 : 20/29 hits, 16.83 expected hits
Americans roll dice for 2 battleships, 8 carriers, 2 cruisers, 4 destroyers, 11 fighters, 3 tactical_bombers and 4 transports in 54 Sea Zone, round 3 : 17/30 hits, 15.17 expected hits
6 tactical_bombers owned by the Japanese, 10 fighters owned by the Japanese and 1 cruiser owned by the Japanese lost in 54 Sea Zone
3 carriers owned by the ANZAC, 3 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 4 destroyers owned by the Americans, 3 tactical_bombers owned by the Americans and 5 carriers owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 1 destroyer, 2 fighters and 6 tactical_bombers in 54 Sea Zone, round 4 : 8/12 hits, 6.67 expected hits
Americans roll dice for 2 battleships, 8 fighters and 4 transports in 54 Sea Zone, round 4 : 8/10 hits, 6.67 expected hits
6 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese lost in 54 Sea Zone
2 fighters owned by the ANZAC and 6 fighters owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber and 1 destroyer in 54 Sea Zone, round 5 : 1/4 hits, 2.33 expected hits
Americans roll dice for 2 battleships and 4 transports in 54 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
1 bomber owned by the Japanese lost in 54 Sea Zone
1 battleship owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 2 battleships and 1 destroyer in 54 Sea Zone, round 6 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 battleship and 4 transports in 54 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 54 Sea Zone
1 battleship owned by the Americans lost in 54 Sea Zone
4 transports owned by the Americans lost in 54 Sea Zone
Japanese win, taking Wake Island from Americans, taking 54 Sea Zone from ANZAC with 1 battleship and 1 destroyer remaining. Battle score for attacker is -17
Casualties for Japanese: 1 battleship, 1 bomber, 7 carriers, 1 cruiser, 2 destroyers, 12 fighters, 2 submarines and 12 tactical_bombers
Casualties for ANZAC: 3 carriers, 1 destroyer and 5 fighters
Casualties for Americans: 2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 6 fighters, 3 submarines, 3 tactical_bombers and 4 transports
Non Combat Move - Japanese
1 bomber moved from 45 Sea Zone to French Indo China
6 infantry moved from Caroline Islands to 33 Sea Zone
6 infantry and 3 transports moved from 33 Sea Zone to 36 Sea Zone
3 artilleries moved from French Indo China to Shan State
1 infantry moved from Yunnan to Kwangsi
6 infantry moved from 36 Sea Zone to Kwangsi
2 infantry moved from Yunnan to Shan State
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Jehol
3 infantry moved from Kwangsi to Yunnan
Place Units - Japanese
3 infantry placed in Shantung
3 fighters placed in French Indo China
4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Purchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 89 to 93
EDIT: Turning off Edit Mode
Americans buy 1 battleship, 1 carrier, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
5 infantry moved from Normandy Bordeaux to Southern France
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
3 tactical_bombers moved from 110 Sea Zone to Southern France
7 fighters moved from 110 Sea Zone to Southern France
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
2 marines moved from Caroline Islands to 33 Sea Zone
2 marines and 1 transport moved from 33 Sea Zone to 34 Sea Zone
2 marines moved from 34 Sea Zone to Paulau Island
5 battleships, 9 carriers, 2 cruisers, 4 destroyers, 10 fighters, 5 submarines and 8 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Wake Island to 35 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
1 destroyer owned by the Americans lost in 35 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Battle in Guam
Battle in Iwo Jima
Battle in Southern France
Americans attack with 9 fighters, 5 infantry and 4 tactical_bombers
Italians defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 9 fighters, 5 infantry and 4 tactical_bombers in Southern France, round 2 : 8/18 hits, 8.00 expected hits
Italians roll dice for 2 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Southern France
2 infantry owned by the Italians lost in Southern France
Americans win, taking Guam from Japanese, taking Iwo Jima from Japanese, taking Southern France from Italians with 9 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in Paulau Island
Americans attack with 2 marines
Japanese defend with 1 artillery
Americans roll dice for 2 marines in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Paulau Island
Americans win, taking Paulau Island from Japanese with 2 marines remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 35 Sea Zone
Americans attack with 5 battleships, 1 bomber, 9 carriers, 2 cruisers, 3 destroyers, 8 fighters, 5 submarines and 8 tactical_bombers; ANZAC loiter and taunt
Japanese defend with 3 battleships, 11 carriers, 2 cruisers, 3 destroyers, 13 fighters, 3 submarines and 7 tactical_bombers
Americans roll dice for 5 submarines in 35 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits
Units damaged: 2 carriers owned by the Japanese
Americans roll dice for 5 battleships, 1 bomber, 9 carriers, 2 cruisers, 3 destroyers, 8 fighters and 8 tactical_bombers in 35 Sea Zone, round 2 : 13/27 hits, 15.33 expected hits
Units damaged: 9 carriers owned by the Japanese and 3 battleships owned by the Japanese
Japanese roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 3 battleships, 11 carriers, 2 cruisers, 3 destroyers, 13 fighters and 7 tactical_bombers in 35 Sea Zone, round 2 : 22/39 hits, 19.83 expected hits
Units damaged: 5 battleships owned by the Americans
2 fighters owned by the ANZAC and 9 carriers owned by the Americans lost in 35 Sea Zone
1 submarine owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 5 submarines in 35 Sea Zone, round 3 : 3/5 hits, 1.67 expected hits
Americans roll dice for 5 battleships, 1 bomber, 2 cruisers, 3 destroyers, 8 fighters and 8 tactical_bombers in 35 Sea Zone, round 3 : 19/27 hits, 15.33 expected hits
Japanese roll dice for 2 submarines in 35 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 3 battleships, 11 carriers, 2 cruisers, 3 destroyers, 13 fighters and 7 tactical_bombers in 35 Sea Zone, round 3 : 23/39 hits, 19.83 expected hits
5 submarines owned by the Americans, 2 cruisers owned by the Americans, 3 destroyers owned by the Americans, 6 tactical_bombers owned by the Americans and 7 fighters owned by the Americans lost in 35 Sea Zone
6 tactical_bombers owned by the Japanese, 11 carriers owned by the Japanese, 3 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 5 battleships, 1 bomber, 1 fighter and 2 tactical_bombers in 35 Sea Zone, round 4 : 7/9 hits, 5.67 expected hits
Japanese roll dice for 3 battleships, 2 cruisers, 13 fighters and 1 tactical_bomber in 35 Sea Zone, round 4 : 14/19 hits, 12.17 expected hits
2 tactical_bombers owned by the Americans, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 5 battleships owned by the Americans lost in 35 Sea Zone
4 fighters owned by the Japanese, 1 tactical_bomber owned by the Japanese and 2 cruisers owned by the Japanese lost in 35 Sea Zone
Japanese win with 3 battleships and 9 fighters remaining. Battle score for attacker is -165
Casualties for Americans: 5 battleships, 1 bomber, 9 carriers, 2 cruisers, 3 destroyers, 8 fighters, 5 submarines and 8 tactical_bombers
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 11 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 submarines and 7 tactical_bombers
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
6 fighters owned by the Japanese forced to land in Philippines
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 transports moved from 91 Sea Zone to 101 Sea Zone
9 fighters moved from Southern France to 110 Sea Zone
3 tactical_bombers moved from Southern France to Normandy Bordeaux
1 tactical_bomber moved from Southern France to 110 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 artillery, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
3 infantry placed in Normandy Bordeaux
1 battleship and 1 carrier placed in 10 Sea Zone
2 fighters, 1 marine and 1 tactical_bomber placed in Western United States
1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs