VampyreLayer (ax) vs Enigma (al) OOB 16+


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries and 21 infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 armour moved from Caucasus to Tsinghai
                  Germans take Tsinghai from Chinese
            1 armour moved from Caucasus to Northwest Persia
            2 mech_infantrys moved from Caucasus to Northwest Persia
            1 armour moved from Eastern Poland to Bulgaria
            2 bombers moved from Bryansk to Bulgaria
            1 artillery and 1 infantry moved from Bryansk to Tambov
            2 infantry moved from Volgograd to Samara
            1 tactical_bomber moved from Bryansk to Samara
            1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
            1 artillery and 1 infantry moved from Bryansk to Smolensk
            1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
            1 mech_infantry moved from Romania to Albania
                  Italians take Albania from Americans
            1 mech_infantry moved from Romania to Bulgaria
            1 armour moved from Eastern Poland to Bulgaria
            1 artillery and 2 infantry moved from Western Germany to Holland Belgium
            2 fighters moved from Germany to Holland Belgium
            1 fighter moved from Western Germany to Karelia
            1 tactical_bomber moved from Novgorod to Karelia
            2 infantry moved from Novgorod to Karelia
            2 infantry moved from Novgorod to Vyborg
            1 fighter and 1 tactical_bomber moved from Novgorod to Vyborg
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 artillery, 2 fighters and 2 infantry
                British defend with 2 infantry
                    Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 1,83 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Karelia
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 2 : 1/4 hits, 1,50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Karelia
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 3 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 1 artillery in Karelia, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Karelia
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Vyborg
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 armour and 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 0/4 hits, 1,50 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Vyborg, round 2 : 2/2 hits, 0,83 expected hits
                    2 infantry owned by the Germans lost in Vyborg
                    Germans roll dice for 1 fighter and 1 tactical_bomber in Vyborg, round 3 : 0/2 hits, 1,17 expected hits
                    Russians roll dice for 1 armour and 1 infantry in Vyborg, round 3 : 2/2 hits, 0,83 expected hits
                    1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Vyborg
                Russians win with 1 armour and 1 infantry remaining. Battle score for attacker is -27
                Casualties for Germans: 1 fighter, 2 infantry and 1 tactical_bomber
            Battle in Tambov
                Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 4/4 hits, 1,83 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Samara
                Germans attack with 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Samara, round 2 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Samara, round 3 : 3/3 hits, 0,83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1,83 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Northwest Persia
                Germans attack with 1 armour and 2 mech_infantrys
                British defend with 2 infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 2 : 1/3 hits, 0,83 expected hits
                    British roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                    Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 3 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 4 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 infantry in Northwest Persia, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 2 infantry
            Battle in Bulgaria
                Germans attack with 2 armour, 2 bombers and 1 mech_infantry
                Americans defend with 1 armour and 1 infantry
                    Germans roll dice for 2 armour, 2 bombers and 1 mech_infantry in Bulgaria, round 2 : 1/5 hits, 2,50 expected hits
                    Americans roll dice for 1 armour and 1 infantry in Bulgaria, round 2 : 2/2 hits, 0,83 expected hits
                    1 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Bulgaria
                    Germans roll dice for 1 armour and 2 bombers in Bulgaria, round 3 : 3/3 hits, 1,83 expected hits
                    Americans roll dice for 1 armour in Bulgaria, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Germans and 1 armour owned by the Americans lost in Bulgaria
                Germans win with 2 bombers remaining. Battle score for attacker is -7
                Casualties for Germans: 2 armour and 1 mech_infantry
                Casualties for Americans: 1 armour and 1 infantry
    
        Non Combat Move - Germans
            3 infantry moved from Ukraine to Bryansk
            1 infantry moved from Volgograd to Caucasus
            1 fighter moved from Karelia to Novgorod
            1 tactical_bomber moved from Karelia to Novgorod
            1 fighter moved from Smolensk to Novgorod
            1 tactical_bomber moved from Smolensk to Novgorod
            1 fighter and 1 tactical_bomber moved from Tambov to Novgorod
            1 tactical_bomber moved from Samara to Bryansk
            1 armour and 2 mech_infantrys moved from Bryansk to Eastern Poland
            2 bombers moved from Bulgaria to Bryansk
            3 armour moved from Caucasus to Bryansk
            1 mech_infantry moved from Caucasus to Bryansk
            1 fighter moved from Holland Belgium to Western Germany
            1 fighter moved from Holland Belgium to Western Germany
    
        Place Units - Germans
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            3 infantry placed in Volgograd
            2 artilleries and 8 infantry placed in Western Germany
            4 infantry placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Germany: 2 infantry
            EDIT: Adding units owned by Germans to Slovakia Hungary: 2 infantry
            EDIT: Removing units owned by Germans from Western Germany: 2 infantry
            EDIT: Adding units owned by Germans to Greater Southern Germany: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 56 PUs; end with 56 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,67
    Russians regular : 2,33
    Germans regular : 1,83
    British regular : -1,00
    

    Savegame


  • TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Vologda to Timguska
                  Russians take Novosibirsk from Germans
                  Russians take Timguska from Germans
            1 mech_infantry moved from Russia to Urals
                  Russians take Urals from Germans
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Vologda to Smolensk
            1 artillery moved from Russia to Smolensk
            1 artillery moved from Russia to Samara
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            1 fighter moved from Russia to Smolensk
            1 fighter moved from Russia to Samara
            1 fighter moved from Russia to Smolensk
            1 tactical_bomber moved from Russia to Samara
            1 infantry moved from Russia to Tambov
    
        Combat - Russians
            Battle in Tambov
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 2/3 hits, 0,83 expected hits
                    Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Samara
                Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 3/4 hits, 1,83 expected hits
                    Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Smolensk
                Russians attack with 1 artillery, 2 fighters and 1 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Smolensk, round 2 : 1/4 hits, 1,67 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                    Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Smolensk, round 3 : 3/4 hits, 1,67 expected hits
                    Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Smolensk to Russia
            1 fighter moved from Tambov to Russia
            1 fighter and 1 tactical_bomber moved from Samara to Russia
    
        Place Units - Russians
            1 artillery and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -2,00
    Russians regular : 3,00
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 battleship, 1 carrier, 2 destroyers and 4 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
            6 fighters moved from 33 Sea Zone to 26 Sea Zone
            1 battleship moved from 33 Sea Zone to 26 Sea Zone
            3 submarines moved from 33 Sea Zone to 54 Sea Zone
            4 carriers, 3 destroyers and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 carrier moved from 6 Sea Zone to 26 Sea Zone
            2 fighters moved from 6 Sea Zone to 26 Sea Zone
            1 destroyer moved from 6 Sea Zone to 26 Sea Zone
            1 bomber moved from Java to 54 Sea Zone
            1 battleship and 1 destroyer moved from 37 Sea Zone to 54 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 tactical_bomber moved from Java to 45 Sea Zone
            1 infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            2 mech_infantrys moved from Shensi to Kansu
    
        Combat - Japanese
    

    Combat Hit Differential Summary :

    Savegame


  • @Enigma Scramble? Sea Zone 54 og Sea Zone 26. Jeg gætter i hvert fald nej til Sea Zone 26, da overmagten er en smule stor. Og hvis ja til Sea Zone 54 er det så amerikanske eller ANSAC?


  • @vampyrelayer 2 gange nej


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 battleship, 1 carrier, 2 destroyers and 4 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
            6 fighters moved from 33 Sea Zone to 26 Sea Zone
            1 battleship moved from 33 Sea Zone to 26 Sea Zone
            3 submarines moved from 33 Sea Zone to 54 Sea Zone
            4 carriers, 3 destroyers and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
            1 carrier moved from 6 Sea Zone to 26 Sea Zone
            2 fighters moved from 6 Sea Zone to 26 Sea Zone
            1 destroyer moved from 6 Sea Zone to 26 Sea Zone
            1 bomber moved from Java to 54 Sea Zone
            1 battleship and 1 destroyer moved from 37 Sea Zone to 54 Sea Zone
            1 infantry moved from Java to 42 Sea Zone
            1 artillery moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 tactical_bomber moved from Java to 45 Sea Zone
            1 infantry moved from India to West India
                  Japanese take West India from UK_Pacific
            2 mech_infantrys moved from Shensi to Kansu
    
        Combat - Japanese
            Battle in 26 Sea Zone
                Japanese attack with 1 artillery, 1 battleship, 5 carriers, 4 destroyers, 8 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 26 Sea Zone
                Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 5 carriers, 4 destroyers, 8 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 45 Sea Zone
                Japanese attack with 1 tactical_bomber and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 2/2 hits, 0,67 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Kansu
                Japanese attack with 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 mech_infantrys in Kansu, round 2 : 1/2 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 54 Sea Zone
                Japanese attack with 1 battleship, 1 bomber, 1 destroyer and 3 submarines
                Americans defend with 1 destroyer and 2 transports
                    Japanese roll dice for 3 submarines in 54 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 battleship, 1 bomber and 1 destroyer in 54 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
                    Americans roll dice for 1 destroyer and 2 transports in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 2 transports owned by the Americans lost in 54 Sea Zone
                Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 destroyer and 3 submarines remaining. Battle score for attacker is 22
                Casualties for Americans: 1 destroyer and 2 transports
    
        Non Combat Move - Japanese
            1 bomber moved from 54 Sea Zone to Java
            1 carrier moved from 42 Sea Zone to 37 Sea Zone
            3 mech_infantrys moved from Shan State to 37 Sea Zone
            3 mech_infantrys and 3 transports moved from 37 Sea Zone to 20 Sea Zone
            3 infantry moved from Kiangsi to 20 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 20 Sea Zone to 35 Sea Zone
            3 infantry and 3 mech_infantrys moved from 35 Sea Zone to Philippines
            2 fighters moved from Java to 37 Sea Zone
            2 fighters and 3 tactical_bombers moved from Java to India
            1 armour moved from India to Shan State
            1 mech_infantry moved from Burma to India
            3 infantry moved from Anhwe to Kiangsi
            1 infantry moved from Manchuria to Korea
            2 armour moved from Manchuria to Korea
            1 tactical_bomber moved from 45 Sea Zone to Java
    
        Place Units - Japanese
            1 carrier and 2 transports placed in 37 Sea Zone
            1 battleship, 2 destroyers and 2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 69 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,33
    Americans regular : -0,33
    Japanese regular : 4,33
    ANZAC regular : -0,33
    

    Savegame


  • TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 3 fighters, 15 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Greece to Albania
            1 infantry moved from Greece to Albania
            3 infantry moved from Southern France to Northern Italy
            1 fighter moved from Normandy Bordeaux to Northern Italy
            1 bomber moved from Greece to Albania
            1 fighter moved from Greece to Albania
            1 fighter moved from Greece to Northern Italy
            1 fighter moved from 110 Sea Zone to Northern Italy
            3 fighters moved from Western United States to 26 Sea Zone
            1 bomber, 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine moved from 12 Sea Zone to 26 Sea Zone
            6 fighters moved from Queensland to 26 Sea Zone
    
        Combat - Americans
            Battle in Northern Italy
                Americans attack with 3 fighters and 3 infantry
                Italians defend with 1 factory_major and 2 infantry
                    Americans roll dice for 3 fighters and 3 infantry in Northern Italy, round 2 : 2/6 hits, 2,00 expected hits
                    Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
                Americans converts factory_major into different units
                Americans win, taking Northern Italy from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 2 infantry
            Battle in Albania
                Americans attack with 1 bomber, 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Albania, round 2 : 2/4 hits, 1,50 expected hits
                    Italians roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Albania
                Americans win, taking Albania from Italians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in 26 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 11 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 artillery, 1 battleship, 5 carriers, 4 destroyers, 8 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport
                    Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 11 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 9/17 hits, 8,83 expected hits
                    Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 battleship, 5 carriers, 4 destroyers, 8 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 12/20 hits, 10,00 expected hits
                Units damaged: 1 battleship owned by the Americans
                    2 tactical_bombers owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 4 destroyers owned by the Japanese, 1 submarine owned by the Japanese, 2 carriers owned by the Americans and 4 fighters owned by the Americans lost in 26 Sea Zone
                    Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 7 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 : 7/11 hits, 6,00 expected hits
                    Japanese roll dice for 1 battleship, 4 carriers, 8 fighters and 1 transport in 26 Sea Zone, round 3 : 9/13 hits, 7,33 expected hits
                    3 fighters owned by the Japanese, 1 cruiser owned by the Americans, 2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans and 7 fighters owned by the Americans lost in 26 Sea Zone
                    Americans roll dice for 1 battleship and 1 bomber in 26 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 5 fighters and 1 transport in 26 Sea Zone, round 4 : 4/8 hits, 4,67 expected hits
                    1 fighter owned by the Japanese, 1 bomber owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone
                Japanese win with 1 battleship, 2 carriers, 4 fighters and 1 transport remaining. Battle score for attacker is -75
                Casualties for Americans: 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 11 fighters, 1 submarine and 1 tactical_bomber
                Casualties for Japanese: 3 carriers, 4 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers
    
        Non Combat Move - Americans
            1 fighter moved from Albania to Greece
            1 bomber moved from Albania to Greece
            1 bomber moved from Greece to 99 Sea Zone
            1 fighter moved from Greece to Normandy Bordeaux
            1 fighter moved from Northern Italy to Normandy Bordeaux
            1 fighter moved from Northern Italy to Greece
            1 fighter moved from Northern Italy to Southern France
            1 armour and 1 infantry moved from Southern France to 93 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
            1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 aaGun, 2 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
            1 aaGun, 2 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun, 2 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 armour, 3 artilleries and 5 infantry moved from Normandy Bordeaux to Southern France
            4 transports moved from 110 Sea Zone to 91 Sea Zone
            1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 transports moved from 91 Sea Zone to 101 Sea Zone
            1 armour and 2 fighters moved from Norway to Karelia
            2 infantry moved from Finland to Karelia
            1 infantry moved from Vyborg to Karelia
            1 armour moved from Vyborg to Karelia
            2 armour moved from Finland to Karelia
            1 artillery moved from Norway to Finland
            1 infantry moved from Norway to Finland
            1 bomber moved from 99 Sea Zone to Greece
    
        Place Units - Americans
            3 fighters placed in Western United States
            3 mech_infantrys placed in Norway
            3 infantry placed in Southern France
            3 infantry placed in Normandy Bordeaux
            3 infantry placed in Greece
            4 infantry placed in Eastern United States
            2 infantry placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,5,2,6,3,3,6,6,2
            Americans collect 70 PUs (1 lost to blockades); end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2,00
    Japanese regular : 2,83
    Italians regular : 0,00
    

    Savegame


  • @enigma Det var det. Godt spillet og tillykke med sejren.


  • @Enigma Tak tak. Det holdt hårdt. Jeg havde faktisk regnet med, at du ville blokkere midway og sende lige nok Amerikanske fightere til Hawaii til, at jeg ikke ville kunne gå på den i næste tur, og så købe en ordentlig spand fightere, som kunne tage til Hawaii runden efter. Jeg tror stadig jeg ville vinde til sidst, men hver tur mere til Briten ville kunne give dem tid til måske at gå på Indien. Det ville selvfølgelig tage presset af Tyskland, hvis Briten og Amerika pludselig gik all-in på Japan. Og jeg tror dog stadig Japan ville kunne nå, at tage enten Hawaii eller New South Wales før Briten kunne tage Indien. Men tak for kampen. Sig til gerne til når du er klar til en ny kamp :-)


  • @Enigma Jeg blev for resten lidt ærgerlig på mig selv i den runde, hvor jeg byggede industri i French Indo China og Kwangtung. Jeg troede man kunne bygge industri ude på ø’erne men det kunne man ikke :-) Og så blev jeg nødt til at placere dem to steder hvor jeg egentlig ikke var specielt interesseret i industri. Jeg nåede faktisk aldrig at bruge dem :-)


  • @vampyrelayer Jeg skal nok sige til. Nu skal jeg lige have en pause. Det tager meget tid og der er en del, det skal laves på arbejdet lige nu. Det ser også ud til, at vi har fået solgt huset allerede… Vi må se om vi kan finde en dag til at spille på brættet, gerne med din ven og Martin også.

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