https://github.com/triplea-game/triplea/releases/tag/2.6.14748
You should be able to see a macos.dmg file to download there. The forum requires at least version 2.6 to use the play by forum or play by email.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Dutch New Guinea
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 carriers, 4 fighters and 1 transport
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers and 1 transport in 42 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 carrier owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 carrier and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Dutch New Guinea from Japanese with 1 carrier, 4 fighters and 1 transport remaining. Battle score for attacker is 10
Casualties for Japanese: 1 carrier
Casualties for ANZAC: 1 submarine
4 fighters owned by the Japanese forced to land in Java
Non Combat Move - ANZAC
1 carrier moved from 26 Sea Zone to 12 Sea Zone
2 fighters moved from 26 Sea Zone to Queensland
1 artillery moved from Queensland to South Australia
1 artillery moved from New South Wales to South Australia
3 infantry moved from Queensland to South Australia
Place Units - ANZAC
3 infantry placed in Queensland
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0,67
ANZAC regular : 2,00
@enigma OK, så havde Anzac u-båden så held til at sænke og beskadige en carrier. Vildt, men næppe nok.
@enigma Det er da også for sindssygt…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 21 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour moved from Caucasus to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Caucasus to Northwest Persia
1 armour moved from Eastern Poland to Bulgaria
2 bombers moved from Bryansk to Bulgaria
1 artillery and 1 infantry moved from Bryansk to Tambov
2 infantry moved from Volgograd to Samara
1 tactical_bomber moved from Bryansk to Samara
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
1 artillery and 1 infantry moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 mech_infantry moved from Romania to Albania
Italians take Albania from Americans
1 mech_infantry moved from Romania to Bulgaria
1 armour moved from Eastern Poland to Bulgaria
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Germany to Holland Belgium
1 fighter moved from Western Germany to Karelia
1 tactical_bomber moved from Novgorod to Karelia
2 infantry moved from Novgorod to Karelia
2 infantry moved from Novgorod to Vyborg
1 fighter and 1 tactical_bomber moved from Novgorod to Vyborg
Combat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters and 2 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 1,83 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Karelia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 2 : 1/4 hits, 1,50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Karelia
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 3 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 artillery in Karelia, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Karelia
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Vyborg
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 armour and 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vyborg, round 2 : 0/4 hits, 1,50 expected hits
Russians roll dice for 1 armour and 1 infantry in Vyborg, round 2 : 2/2 hits, 0,83 expected hits
2 infantry owned by the Germans lost in Vyborg
Germans roll dice for 1 fighter and 1 tactical_bomber in Vyborg, round 3 : 0/2 hits, 1,17 expected hits
Russians roll dice for 1 armour and 1 infantry in Vyborg, round 3 : 2/2 hits, 0,83 expected hits
1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Vyborg
Russians win with 1 armour and 1 infantry remaining. Battle score for attacker is -27
Casualties for Germans: 1 fighter, 2 infantry and 1 tactical_bomber
Battle in Tambov
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 4/4 hits, 1,83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Samara
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Samara, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 2 infantry and 1 tactical_bomber in Samara, round 3 : 3/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1,83 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Northwest Persia
Germans attack with 1 armour and 2 mech_infantrys
British defend with 2 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 2 : 1/3 hits, 0,83 expected hits
British roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 3 : 0/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 4 : 1/2 hits, 0,67 expected hits
British roll dice for 1 infantry in Northwest Persia, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Bulgaria
Germans attack with 2 armour, 2 bombers and 1 mech_infantry
Americans defend with 1 armour and 1 infantry
Germans roll dice for 2 armour, 2 bombers and 1 mech_infantry in Bulgaria, round 2 : 1/5 hits, 2,50 expected hits
Americans roll dice for 1 armour and 1 infantry in Bulgaria, round 2 : 2/2 hits, 0,83 expected hits
1 armour owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Bulgaria
Germans roll dice for 1 armour and 2 bombers in Bulgaria, round 3 : 3/3 hits, 1,83 expected hits
Americans roll dice for 1 armour in Bulgaria, round 3 : 1/1 hits, 0,50 expected hits
1 armour owned by the Germans and 1 armour owned by the Americans lost in Bulgaria
Germans win with 2 bombers remaining. Battle score for attacker is -7
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Americans: 1 armour and 1 infantry
Non Combat Move - Germans
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Caucasus
1 fighter moved from Karelia to Novgorod
1 tactical_bomber moved from Karelia to Novgorod
1 fighter moved from Smolensk to Novgorod
1 tactical_bomber moved from Smolensk to Novgorod
1 fighter and 1 tactical_bomber moved from Tambov to Novgorod
1 tactical_bomber moved from Samara to Bryansk
1 armour and 2 mech_infantrys moved from Bryansk to Eastern Poland
2 bombers moved from Bulgaria to Bryansk
3 armour moved from Caucasus to Bryansk
1 mech_infantry moved from Caucasus to Bryansk
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
2 artilleries and 8 infantry placed in Western Germany
4 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 2 infantry
EDIT: Adding units owned by Germans to Slovakia Hungary: 2 infantry
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to Greater Southern Germany: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Americans regular : 1,67
Russians regular : 2,33
Germans regular : 1,83
British regular : -1,00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Vologda to Timguska
Russians take Novosibirsk from Germans
Russians take Timguska from Germans
1 mech_infantry moved from Russia to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Smolensk
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Samara
1 infantry moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 2/3 hits, 0,83 expected hits
Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Samara
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 3/4 hits, 1,83 expected hits
Germans roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Smolensk, round 2 : 1/4 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Smolensk, round 3 : 3/4 hits, 1,67 expected hits
Germans roll dice for 1 artillery in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
2 fighters moved from Smolensk to Russia
1 fighter moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Samara to Russia
Place Units - Russians
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans regular : -2,00
Russians regular : 3,00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 battleship, 1 carrier, 2 destroyers and 4 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
6 fighters moved from 33 Sea Zone to 26 Sea Zone
1 battleship moved from 33 Sea Zone to 26 Sea Zone
3 submarines moved from 33 Sea Zone to 54 Sea Zone
4 carriers, 3 destroyers and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from Java to 54 Sea Zone
1 battleship and 1 destroyer moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from Java to 45 Sea Zone
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
2 mech_infantrys moved from Shensi to Kansu
Combat - Japanese
Combat Hit Differential Summary :
@Enigma Scramble? Sea Zone 54 og Sea Zone 26. Jeg gætter i hvert fald nej til Sea Zone 26, da overmagten er en smule stor. Og hvis ja til Sea Zone 54 er det så amerikanske eller ANSAC?
@vampyrelayer 2 gange nej
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 battleship, 1 carrier, 2 destroyers and 4 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
6 fighters moved from 33 Sea Zone to 26 Sea Zone
1 battleship moved from 33 Sea Zone to 26 Sea Zone
3 submarines moved from 33 Sea Zone to 54 Sea Zone
4 carriers, 3 destroyers and 1 submarine moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from Java to 54 Sea Zone
1 battleship and 1 destroyer moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from Java to 45 Sea Zone
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
2 mech_infantrys moved from Shensi to Kansu
Combat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 artillery, 1 battleship, 5 carriers, 4 destroyers, 8 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 5 carriers, 4 destroyers, 8 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 2/2 hits, 0,67 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kansu
Japanese attack with 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 mech_infantrys in Kansu, round 2 : 1/2 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 destroyer and 3 submarines
Americans defend with 1 destroyer and 2 transports
Japanese roll dice for 3 submarines in 54 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
Japanese roll dice for 1 battleship, 1 bomber and 1 destroyer in 54 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
Americans roll dice for 1 destroyer and 2 transports in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 2 transports owned by the Americans lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 destroyer and 3 submarines remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Non Combat Move - Japanese
1 bomber moved from 54 Sea Zone to Java
1 carrier moved from 42 Sea Zone to 37 Sea Zone
3 mech_infantrys moved from Shan State to 37 Sea Zone
3 mech_infantrys and 3 transports moved from 37 Sea Zone to 20 Sea Zone
3 infantry moved from Kiangsi to 20 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 20 Sea Zone to 35 Sea Zone
3 infantry and 3 mech_infantrys moved from 35 Sea Zone to Philippines
2 fighters moved from Java to 37 Sea Zone
2 fighters and 3 tactical_bombers moved from Java to India
1 armour moved from India to Shan State
1 mech_infantry moved from Burma to India
3 infantry moved from Anhwe to Kiangsi
1 infantry moved from Manchuria to Korea
2 armour moved from Manchuria to Korea
1 tactical_bomber moved from 45 Sea Zone to Java
Place Units - Japanese
1 carrier and 2 transports placed in 37 Sea Zone
1 battleship, 2 destroyers and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Americans regular : -0,33
Japanese regular : 4,33
ANZAC regular : -0,33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 fighters, 15 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Greece to Albania
1 infantry moved from Greece to Albania
3 infantry moved from Southern France to Northern Italy
1 fighter moved from Normandy Bordeaux to Northern Italy
1 bomber moved from Greece to Albania
1 fighter moved from Greece to Albania
1 fighter moved from Greece to Northern Italy
1 fighter moved from 110 Sea Zone to Northern Italy
3 fighters moved from Western United States to 26 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine moved from 12 Sea Zone to 26 Sea Zone
6 fighters moved from Queensland to 26 Sea Zone
Combat - Americans
Battle in Northern Italy
Americans attack with 3 fighters and 3 infantry
Italians defend with 1 factory_major and 2 infantry
Americans roll dice for 3 fighters and 3 infantry in Northern Italy, round 2 : 2/6 hits, 2,00 expected hits
Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Italians: 2 infantry
Battle in Albania
Americans attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Albania, round 2 : 2/4 hits, 1,50 expected hits
Italians roll dice for 1 mech_infantry in Albania, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Albania
Americans win, taking Albania from Italians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 11 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 artillery, 1 battleship, 5 carriers, 4 destroyers, 8 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 11 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 9/17 hits, 8,83 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 battleship, 5 carriers, 4 destroyers, 8 fighters, 2 tactical_bombers and 1 transport in 26 Sea Zone, round 2 : 12/20 hits, 10,00 expected hits
Units damaged: 1 battleship owned by the Americans
2 tactical_bombers owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 4 destroyers owned by the Japanese, 1 submarine owned by the Japanese, 2 carriers owned by the Americans and 4 fighters owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 1 cruiser, 7 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 : 7/11 hits, 6,00 expected hits
Japanese roll dice for 1 battleship, 4 carriers, 8 fighters and 1 transport in 26 Sea Zone, round 3 : 9/13 hits, 7,33 expected hits
3 fighters owned by the Japanese, 1 cruiser owned by the Americans, 2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans and 7 fighters owned by the Americans lost in 26 Sea Zone
Americans roll dice for 1 battleship and 1 bomber in 26 Sea Zone, round 4 : 1/2 hits, 1,33 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 5 fighters and 1 transport in 26 Sea Zone, round 4 : 4/8 hits, 4,67 expected hits
1 fighter owned by the Japanese, 1 bomber owned by the Americans and 1 battleship owned by the Americans lost in 26 Sea Zone
Japanese win with 1 battleship, 2 carriers, 4 fighters and 1 transport remaining. Battle score for attacker is -75
Casualties for Americans: 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 11 fighters, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 3 carriers, 4 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers
Non Combat Move - Americans
1 fighter moved from Albania to Greece
1 bomber moved from Albania to Greece
1 bomber moved from Greece to 99 Sea Zone
1 fighter moved from Greece to Normandy Bordeaux
1 fighter moved from Northern Italy to Normandy Bordeaux
1 fighter moved from Northern Italy to Greece
1 fighter moved from Northern Italy to Southern France
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 aaGun, 2 artilleries and 5 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 2 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun, 2 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 3 artilleries and 5 infantry moved from Normandy Bordeaux to Southern France
4 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour and 2 fighters moved from Norway to Karelia
2 infantry moved from Finland to Karelia
1 infantry moved from Vyborg to Karelia
1 armour moved from Vyborg to Karelia
2 armour moved from Finland to Karelia
1 artillery moved from Norway to Finland
1 infantry moved from Norway to Finland
1 bomber moved from 99 Sea Zone to Greece
Place Units - Americans
3 fighters placed in Western United States
3 mech_infantrys placed in Norway
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
3 infantry placed in Greece
4 infantry placed in Eastern United States
2 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,5,2,6,3,3,6,6,2
Americans collect 70 PUs (1 lost to blockades); end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans regular : 2,00
Japanese regular : 2,83
Italians regular : 0,00
@enigma Det var det. Godt spillet og tillykke med sejren.
@Enigma Tak tak. Det holdt hårdt. Jeg havde faktisk regnet med, at du ville blokkere midway og sende lige nok Amerikanske fightere til Hawaii til, at jeg ikke ville kunne gå på den i næste tur, og så købe en ordentlig spand fightere, som kunne tage til Hawaii runden efter. Jeg tror stadig jeg ville vinde til sidst, men hver tur mere til Briten ville kunne give dem tid til måske at gå på Indien. Det ville selvfølgelig tage presset af Tyskland, hvis Briten og Amerika pludselig gik all-in på Japan. Og jeg tror dog stadig Japan ville kunne nå, at tage enten Hawaii eller New South Wales før Briten kunne tage Indien. Men tak for kampen. Sig til gerne til når du er klar til en ny kamp :-)
@Enigma Jeg blev for resten lidt ærgerlig på mig selv i den runde, hvor jeg byggede industri i French Indo China og Kwangtung. Jeg troede man kunne bygge industri ude på ø’erne men det kunne man ikke :-) Og så blev jeg nødt til at placere dem to steder hvor jeg egentlig ikke var specielt interesseret i industri. Jeg nåede faktisk aldrig at bruge dem :-)
@vampyrelayer Jeg skal nok sige til. Nu skal jeg lige have en pause. Det tager meget tid og der er en del, det skal laves på arbejdet lige nu. Det ser også ud til, at vi har fået solgt huset allerede… Vi må se om vi kan finde en dag til at spille på brættet, gerne med din ven og Martin også.