L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16)


  • And even my sub hits


  • after a series of bad dice, I am hot again ,

    I am hot and I am cold, and I am hot again to quote Katty Perry xd


  • and the Italian guys too

    Wow, what a round for the axis defence. Kudos for them.

    Sorry for U being nervous about the dice. I ve played the game a long time. I understand.


  • I hope U didnt play in rush the move, I like when people play fast, but as I said take Ur time.

    Triple allied move is hard for the allies, and the other too easier to play.

  • 2023 '22

    @amon-sul I don’t usually have time to plan a round like some people do. Happens that I close the game and then opens it again, but that is more due to not being able to finish the move.

  • 2023 '22

    @Amon-Sul I do realise I wanted to continue in Holland an additional round. Taking the shot at earning those extra IPC, saving a land unit and taking a plane as casualty. Would you allow that to be rolled? No other moves or combats were reliant on that battle.

  • 2023 '22

    Well more than usual that is.


  • @pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):

    @Amon-Sul I do realise I wanted to continue in Holland an additional round. Taking the shot at earning those extra IPC, saving a land unit and taking a plane as casualty. Would you allow that to be rolled? No other moves or combats were reliant on that battle.

    usually i wouldnt allow that

    but since the dice in middle east and china dont have any connection with that

    i ll make an exception

    feel free to roll


  • @pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):

    @amon-sul I don’t usually have time to plan a round like some people do. Happens that I close the game and then opens it again, but that is more due to not being able to finish the move.

    i am not sure i understood it all.

    This close and opening part

  • 2023 '22

    @amon-sul I know that some people plan their move a great deal. I am trying to balance planning and playing, tends to prefer the latter part a bit more :)
    I don’t open a session (with exceptions) without at least planning on playing at the same time. Sometimes when a round takes a couple of hours to plan it may happen I can’t finish/play during the same session, then I have to re-open and inadvertently do some planning in my head meanwhile. I have about 4 games ongoing at the same time and have noticed that is quite reasonable for me. Some games are rounds 1-5 and some late games, so a nice mix there. Right now I don’t have a lot at work, hence why I can write this post during work hours (working from home :D )

  • 2023 '22

    @amon-sul That is very flexible of you, thanks! Will roll now.

  • 2023 '22

    So 1 inf, 2 figs and one tac vs. 1 inf. Will try and do it your way, starting from my inf to tac and at the end your inf.

  • 2023 '22

    [dice 1d6] [dice 2d6] [dice 1d6] [dice 1d6]


  • 1d6: 2
    2d6: 2, 4
    1d6: 5
    1d6: 5

  • 2023 '22

    TripleA Manual Gamesave Post: UK_Pacific round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 2 fighters, 8 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from Morocco to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
            1 bomber moved from India to Szechwan
            6 fighters moved from Shensi to Szechwan
    
        Combat - Americans
            Battle in Szechwan
                Americans attack with 1 bomber and 6 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber and 6 fighters in Szechwan, round 2 : 3/7 hits, 3,67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Szechwan
                Americans win with 1 bomber and 5 fighters remaining. Battle score for attacker is -7
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 infantry
            Battle in Normandy Bordeaux
                Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 artillery, 1 factory_minor and 1 harbour
                    Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/6 hits, 2,50 expected hits
                    Italians roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Italians lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in Holland Belgium
                Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/6 hits, 2,50 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
                1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans retreated
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Americans: 2 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
            3 fighters and 1 tactical_bomber moved from Holland Belgium to 91 Sea Zone
            1 artillery moved from Central United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            2 infantry moved from Southeast Mexico to 89 Sea Zone
            3 infantry moved from Venezuela to 89 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone
            1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Szechwan to India
            5 fighters moved from Szechwan to Caucasus
            1 mech_infantry moved from New Britain to 47 Sea Zone
            1 carrier, 1 fighter, 1 mech_infantry and 2 transports moved from 47 Sea Zone to 54 Sea Zone
            1 mech_infantry moved from 54 Sea Zone to Queensland
            1 fighter moved from 54 Sea Zone to Queensland
            1 transport moved from 54 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 fighter and 1 tactical_bomber moved from Wake Island to 54 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            2 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Wake Island
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            8 infantry placed in Central United States
            1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 61 PUs; end with 61 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
            EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            1 fighter and 2 infantry moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Chinese creates battle in territory Szechwan
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Szechwan from Japanese, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            5 infantry moved from Shensi to Sikang
            1 fighter moved from Suiyuyan to Sikang
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 fighter, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from India to Burma
            1 bomber moved from India to Burma
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 fighter moved from 80 Sea Zone to 39 Sea Zone
            1 mech_infantry moved from Eastern Persia to Persia
            1 infantry moved from Egypt to Trans-Jordan
            2 fighters and 1 tactical_bomber moved from Caucasus to Persia
            1 fighter moved from Caucasus to Iraq
            1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 mech_infantry moved from Ethiopia to 76 Sea Zone
            1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 mech_infantry moved from Ethiopia to 76 Sea Zone
            1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
            2 mech_infantrys and 2 transports moved from 76 Sea Zone to 80 Sea Zone
            1 mech_infantry moved from 80 Sea Zone to Persia
            1 mech_infantry moved from 80 Sea Zone to Iraq
            1 fighter moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
            1 fighter moved from Morocco to Portugal
    
        Combat - British
            Battle in 39 Sea Zone
                British attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    British roll dice for 1 destroyer and 1 fighter in 39 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 39 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for British: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in Persia
                British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 1 battleship in Persia, round 2 : 1/1 hits, 0,67 expected hits
                    British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 2/5 hits, 2,00 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Persia, round 2 : 2/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Persia
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for British: 2 mech_infantrys
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Burma
                British attack with 1 bomber and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 bomber and 2 infantry in Burma, round 2 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Iraq
                British attack with 2 fighters and 1 mech_infantry
                Germans defend with 1 infantry
                    British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Iraq
                British win, taking Iraq from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Trans-Jordan
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/3 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Trans-Jordan
                British win, taking Trans-Jordan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Portugal
                British attack with 1 artillery, 1 fighter and 1 infantry
                Italians defend with 1 artillery and 1 infantry
                    British roll dice for 2 battleships in Portugal, round 2 : 1/2 hits, 1,33 expected hits
                    British roll dice for 1 artillery, 1 fighter and 1 infantry in Portugal, round 2 : 2/3 hits, 1,17 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits
                    1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Portugal
                British win, taking Portugal from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Portugal to Morocco
            1 transport moved from 91 Sea Zone to 89 Sea Zone
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 fighter moved from 39 Sea Zone to 80 Sea Zone
            1 bomber moved from Burma to India
            3 fighters moved from Shensi to Caucasus
            4 fighters moved from Caucasus to Belarus
            2 fighters and 1 tactical_bomber moved from Persia to Caucasus
            2 fighters moved from Iraq to Caucasus
            1 fighter and 1 tactical_bomber moved from Trans-Jordan to Caucasus
            1 fighter moved from Union of South Africa to 80 Sea Zone
            1 infantry moved from India to West India
            1 mech_infantry moved from Egypt to Ethiopia
    
        Place Units - British
            1 transport placed in 106 Sea Zone
            2 infantry placed in Quebec
            1 infantry and 2 mech_infantrys placed in Union of South Africa
            1 fighter and 2 infantry placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,2,4
            British collect 34 PUs (3 lost to blockades); end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 4 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Holland Belgium: 1 infantry
            EDIT: Changing ownership of Holland Belgium from Germans to Americans
            EDIT: Removing units owned by Americans from 110 Sea Zone: 1 fighter
            EDIT: Adding units owned by Americans to Holland Belgium: 1 infantry
            EDIT: Changing PUs for Americans from 86 to 94
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Americans regular : -3,17
    Italians regular : 1,33
    Japanese regular : 1,83
    Germans regular : 0,67
    British regular : 3,17
    

    Savegame

  • 2023 '22

    So I changes US income +8, removed a fig and added 1 inf. Removed your inf and changed owner status.

  • 2023 '22

    @pejon_88 Apologies for my change there, you have one on me ;)
    My reasoning was that a potential boost in +8 IPCs, the loss of one additional G inf, G having to re-take Holland, was worth the risk of you hitting again at 33% and me losing a fig.


  • @pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):

    @amon-sul I know that some people plan their move a great deal. I am trying to balance planning and playing, tends to prefer the latter part a bit more :)
    I don’t open a session (with exceptions) without at least planning on playing at the same time. Sometimes when a round takes a couple of hours to plan it may happen I can’t finish/play during the same session, then I have to re-open and inadvertently do some planning in my head meanwhile. I have about 4 games ongoing at the same time and have noticed that is quite reasonable for me. Some games are rounds 1-5 and some late games, so a nice mix there. Right now I don’t have a lot at work, hence why I can write this post during work hours (working from home :D )

    well, for me 1 game is the best with fast pace.

    Sometimes 2 , 1 with axis, 1 with allies is cool too

    for more then 2, i need to have more private space (time) , and I dont have it.

    I like to plan my move to think about it before my opponent does his. and then when he does it, i just update my plans after his move is done.

    But i must admit i play much faster with allies, because they are my favourite side, and anzac and russian move usually go fast

    not to mention that with axis u need to spend much more time in the first few rounds, especially me , since i dont have much exp with axis, and am an unorthodox player.


  • @pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):

    @pejon_88 Apologies for my change there, you have one on me ;)
    My reasoning was that a potential boost in +8 IPCs, the loss of one additional G inf, G having to re-take Holland, was worth the risk of you hitting again at 33% and me losing a fig.

    usually i dont allow it, i am not sure i ll allow it next turn too

    but i felt this time i should

    cheers

  • 2023 '22

    @amon-sul ok, interesting. My initial thought was that planning before the opponent plays would mean that more time is invested in each round, but I get that that time invested is returned during your own turns then.

    Just out of curiosity, how predictable am I compared to other players our there?

Suggested Topics

  • 28
  • 86
  • 45
  • 128
  • 43
  • 103
  • 191
  • 51
Axis & Allies Boardgaming Custom Painted Miniatures

23

Online

17.4k

Users

39.9k

Topics

1.7m

Posts