@max334 yes was a nice xmas present for you!
L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16)
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And even my sub hits
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after a series of bad dice, I am hot again ,
I am hot and I am cold, and I am hot again to quote Katty Perry xd
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and the Italian guys too
Wow, what a round for the axis defence. Kudos for them.
Sorry for U being nervous about the dice. I ve played the game a long time. I understand.
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I hope U didnt play in rush the move, I like when people play fast, but as I said take Ur time.
Triple allied move is hard for the allies, and the other too easier to play.
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@amon-sul I don’t usually have time to plan a round like some people do. Happens that I close the game and then opens it again, but that is more due to not being able to finish the move.
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@Amon-Sul I do realise I wanted to continue in Holland an additional round. Taking the shot at earning those extra IPC, saving a land unit and taking a plane as casualty. Would you allow that to be rolled? No other moves or combats were reliant on that battle.
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Well more than usual that is.
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@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@Amon-Sul I do realise I wanted to continue in Holland an additional round. Taking the shot at earning those extra IPC, saving a land unit and taking a plane as casualty. Would you allow that to be rolled? No other moves or combats were reliant on that battle.
usually i wouldnt allow that
but since the dice in middle east and china dont have any connection with that
i ll make an exception
feel free to roll
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@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@amon-sul I don’t usually have time to plan a round like some people do. Happens that I close the game and then opens it again, but that is more due to not being able to finish the move.
i am not sure i understood it all.
This close and opening part
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@amon-sul I know that some people plan their move a great deal. I am trying to balance planning and playing, tends to prefer the latter part a bit more :)
I don’t open a session (with exceptions) without at least planning on playing at the same time. Sometimes when a round takes a couple of hours to plan it may happen I can’t finish/play during the same session, then I have to re-open and inadvertently do some planning in my head meanwhile. I have about 4 games ongoing at the same time and have noticed that is quite reasonable for me. Some games are rounds 1-5 and some late games, so a nice mix there. Right now I don’t have a lot at work, hence why I can write this post during work hours (working from home :D ) -
@amon-sul That is very flexible of you, thanks! Will roll now.
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So 1 inf, 2 figs and one tac vs. 1 inf. Will try and do it your way, starting from my inf to tac and at the end your inf.
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[dice 1d6] [dice 2d6] [dice 1d6] [dice 1d6]
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1d6: 2
2d6: 2, 4
1d6: 5
1d6: 5 -
TripleA Manual Gamesave Post: UK_Pacific round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 8 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux 1 bomber moved from India to Szechwan 6 fighters moved from Shensi to Szechwan Combat - Americans Battle in Szechwan Americans attack with 1 bomber and 6 fighters Japanese defend with 1 infantry Americans roll dice for 1 bomber and 6 fighters in Szechwan, round 2 : 3/7 hits, 3,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Szechwan Americans win with 1 bomber and 5 fighters remaining. Battle score for attacker is -7 Casualties for Americans: 1 fighter Casualties for Japanese: 1 infantry Battle in Normandy Bordeaux Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 artillery, 1 factory_minor and 1 harbour Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/6 hits, 2,50 expected hits Italians roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Holland Belgium Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 1/6 hits, 2,50 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium 1 tactical_bomber owned by the Americans and 3 fighters owned by the Americans retreated Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Americans: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 3 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone 3 fighters and 1 tactical_bomber moved from Holland Belgium to 91 Sea Zone 1 artillery moved from Central United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 89 Sea Zone 2 infantry moved from Southeast Mexico to 89 Sea Zone 3 infantry moved from Venezuela to 89 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 89 Sea Zone to 91 Sea Zone 1 artillery and 5 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Szechwan to India 5 fighters moved from Szechwan to Caucasus 1 mech_infantry moved from New Britain to 47 Sea Zone 1 carrier, 1 fighter, 1 mech_infantry and 2 transports moved from 47 Sea Zone to 54 Sea Zone 1 mech_infantry moved from 54 Sea Zone to Queensland 1 fighter moved from 54 Sea Zone to Queensland 1 transport moved from 54 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from Wake Island to 54 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 carriers, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to Wake Island Place Units - Americans 2 transports placed in 101 Sea Zone 8 infantry placed in Central United States 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports EDIT: Removing units owned by Americans from 110 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports EDIT: Turning off Edit Mode Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan 1 fighter and 2 infantry moved from Shensi to Suiyuyan Combat - Chinese Chinese creates battle in territory Szechwan Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Szechwan from Japanese, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 5 infantry moved from Shensi to Sikang 1 fighter moved from Suiyuyan to Sikang Place Units - Chinese 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 fighter, 5 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 1 bomber moved from India to Burma 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 fighter moved from 80 Sea Zone to 39 Sea Zone 1 mech_infantry moved from Eastern Persia to Persia 1 infantry moved from Egypt to Trans-Jordan 2 fighters and 1 tactical_bomber moved from Caucasus to Persia 1 fighter moved from Caucasus to Iraq 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 mech_infantry moved from Ethiopia to 76 Sea Zone 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 mech_infantry moved from Ethiopia to 76 Sea Zone 1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan 2 mech_infantrys and 2 transports moved from 76 Sea Zone to 80 Sea Zone 1 mech_infantry moved from 80 Sea Zone to Persia 1 mech_infantry moved from 80 Sea Zone to Iraq 1 fighter moved from Egypt to Iraq 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Portugal 1 fighter moved from Morocco to Portugal Combat - British Battle in 39 Sea Zone British attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 39 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 39 Sea Zone British win with 1 fighter remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Japanese: 1 submarine Battle in Persia British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Italians defend with 1 artillery and 1 infantry British roll dice for 1 battleship in Persia, round 2 : 1/1 hits, 0,67 expected hits British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 2/5 hits, 2,00 expected hits Italians roll dice for 1 artillery and 1 infantry in Persia, round 2 : 2/2 hits, 0,67 expected hits 2 mech_infantrys owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Persia British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for British: 2 mech_infantrys Casualties for Italians: 1 artillery and 1 infantry Battle in Burma British attack with 1 bomber and 2 infantry Japanese defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Burma, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Iraq British attack with 2 fighters and 1 mech_infantry Germans defend with 1 infantry British roll dice for 1 cruiser in Iraq, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Iraq British win, taking Iraq from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Trans-Jordan British attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 3/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Portugal British attack with 1 artillery, 1 fighter and 1 infantry Italians defend with 1 artillery and 1 infantry British roll dice for 2 battleships in Portugal, round 2 : 1/2 hits, 1,33 expected hits British roll dice for 1 artillery, 1 fighter and 1 infantry in Portugal, round 2 : 2/3 hits, 1,17 expected hits Italians roll dice for 1 artillery and 1 infantry in Portugal, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Portugal British win, taking Portugal from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 fighter moved from Portugal to Morocco 1 transport moved from 91 Sea Zone to 89 Sea Zone 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 fighter moved from 39 Sea Zone to 80 Sea Zone 1 bomber moved from Burma to India 3 fighters moved from Shensi to Caucasus 4 fighters moved from Caucasus to Belarus 2 fighters and 1 tactical_bomber moved from Persia to Caucasus 2 fighters moved from Iraq to Caucasus 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Caucasus 1 fighter moved from Union of South Africa to 80 Sea Zone 1 infantry moved from India to West India 1 mech_infantry moved from Egypt to Ethiopia Place Units - British 1 transport placed in 106 Sea Zone 2 infantry placed in Quebec 1 infantry and 2 mech_infantrys placed in Union of South Africa 1 fighter and 2 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,2,4 British collect 34 PUs (3 lost to blockades); end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 4 infantry Turning on Edit Mode EDIT: Removing units owned by Germans from Holland Belgium: 1 infantry EDIT: Changing ownership of Holland Belgium from Germans to Americans EDIT: Removing units owned by Americans from 110 Sea Zone: 1 fighter EDIT: Adding units owned by Americans to Holland Belgium: 1 infantry EDIT: Changing PUs for Americans from 86 to 94 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : 0,17 Americans regular : -3,17 Italians regular : 1,33 Japanese regular : 1,83 Germans regular : 0,67 British regular : 3,17
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So I changes US income +8, removed a fig and added 1 inf. Removed your inf and changed owner status.
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@pejon_88 Apologies for my change there, you have one on me ;)
My reasoning was that a potential boost in +8 IPCs, the loss of one additional G inf, G having to re-take Holland, was worth the risk of you hitting again at 33% and me losing a fig. -
@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@amon-sul I know that some people plan their move a great deal. I am trying to balance planning and playing, tends to prefer the latter part a bit more :)
I don’t open a session (with exceptions) without at least planning on playing at the same time. Sometimes when a round takes a couple of hours to plan it may happen I can’t finish/play during the same session, then I have to re-open and inadvertently do some planning in my head meanwhile. I have about 4 games ongoing at the same time and have noticed that is quite reasonable for me. Some games are rounds 1-5 and some late games, so a nice mix there. Right now I don’t have a lot at work, hence why I can write this post during work hours (working from home :D )well, for me 1 game is the best with fast pace.
Sometimes 2 , 1 with axis, 1 with allies is cool too
for more then 2, i need to have more private space (time) , and I dont have it.
I like to plan my move to think about it before my opponent does his. and then when he does it, i just update my plans after his move is done.
But i must admit i play much faster with allies, because they are my favourite side, and anzac and russian move usually go fast
not to mention that with axis u need to spend much more time in the first few rounds, especially me , since i dont have much exp with axis, and am an unorthodox player.
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@pejon_88 said in L21 Amon-Sul (Axis) vs Pejon_88 (Allies + 16):
@pejon_88 Apologies for my change there, you have one on me ;)
My reasoning was that a potential boost in +8 IPCs, the loss of one additional G inf, G having to re-take Holland, was worth the risk of you hitting again at 33% and me losing a fig.usually i dont allow it, i am not sure i ll allow it next turn too
but i felt this time i should
cheers
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@amon-sul ok, interesting. My initial thought was that planning before the opponent plays would mean that more time is invested in each round, but I get that that time invested is returned during your own turns then.
Just out of curiosity, how predictable am I compared to other players our there?