Game History
Round: 2 Purchase Units - Americans Americans buy nothing; Remaining resources: 20 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 40 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 12 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 31 Sea Zone to 50 Sea Zone
1 tactical_bomber moved from 30 Sea Zone to 50 Sea Zone
5 fighters moved from 31 Sea Zone to 50 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to 50 Sea Zone
Combat - Americans
Battle in 50 Sea Zone
Americans attack with 5 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters and 2 tactical_bombers in 50 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 50 Sea Zone
Americans win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 marine moved from Johnston Island to 31 Sea Zone
1 artillery and 3 infantry moved from Johnston Island to 31 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 3 infantry, 1 marine, 1 submarine and 2 transports moved from 31 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 50 Sea Zone to 65 Sea Zone
1 carrier moved from 30 Sea Zone to 65 Sea Zone
1 artillery and 3 infantry moved from 55 Sea Zone to Queensland
1 marine moved from 55 Sea Zone to Queensland
5 fighters and 1 tactical_bomber moved from 50 Sea Zone to 55 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone
1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 28 Sea Zone
1 aaGun and 1 infantry moved from 28 Sea Zone to Hawaiian Islands
1 submarine moved from 24 Sea Zone to 22 Sea Zone
1 artillery and 2 infantry moved from Brazil to French Guiana
1 fighter moved from Eastern United States to French Guiana
Place Units - Americans
10 submarines placed in 104 Sea Zone
2 submarines placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans regular : 0.83
Japanese regular : -0.33
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Szechwan to Hunan
1 infantry moved from Hopei to Hunan
Combat - Chinese
Chinese creates battle in territory Kiangsi
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 7 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Kiangsi from Japanese, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter and 21 infantry moved from Shansi to Anhwe
Place Units - Chinese
2 infantry placed in Kiangsi
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : -2.00
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 12 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 31 Sea Zone to 50 Sea Zone
1 tactical_bomber moved from 30 Sea Zone to 50 Sea Zone
5 fighters moved from 31 Sea Zone to 50 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to 50 Sea Zone
Combat - Americans
Battle in 50 Sea Zone
Americans attack with 5 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 fighters and 2 tactical_bombers in 50 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 50 Sea Zone
Americans win with 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 marine moved from Johnston Island to 31 Sea Zone
1 artillery and 3 infantry moved from Johnston Island to 31 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 5 destroyers, 3 infantry, 1 marine, 1 submarine and 2 transports moved from 31 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 50 Sea Zone to 65 Sea Zone
1 carrier moved from 30 Sea Zone to 65 Sea Zone
1 artillery and 3 infantry moved from 55 Sea Zone to Queensland
1 marine moved from 55 Sea Zone to Queensland
5 fighters and 1 tactical_bomber moved from 50 Sea Zone to 55 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 aaGun and 1 infantry moved from Western United States to 11 Sea Zone
1 aaGun, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 28 Sea Zone
1 aaGun and 1 infantry moved from 28 Sea Zone to Hawaiian Islands
1 submarine moved from 24 Sea Zone to 22 Sea Zone
1 artillery and 2 infantry moved from Brazil to French Guiana
1 fighter moved from Eastern United States to French Guiana
Place Units - Americans
10 submarines placed in 104 Sea Zone
2 submarines placed in 104 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Szechwan to Hunan
1 infantry moved from Hopei to Hunan
Combat - Chinese
Chinese creates battle in territory Kiangsi
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Hunan, round 7 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Kiangsi from Japanese, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter and 21 infantry moved from Shansi to Anhwe
Place Units - Chinese
2 infantry placed in Kiangsi
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Purchase Units - British
British buy 1 armour, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
2 aaGuns, 5 artilleries and 15 infantry moved from Burma to Eastern India
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to French Equatorial Africa
1 transport moved from 74 Sea Zone to 78 Sea Zone
1 artillery moved from Italian Somaliland to 78 Sea Zone
1 artillery and 1 transport moved from 78 Sea Zone to 74 Sea Zone
1 artillery moved from 74 Sea Zone to Tanganyika Territory
1 transport moved from 73 Sea Zone to 74 Sea Zone
1 artillery and 1 infantry moved from French Madagascar to 74 Sea Zone
1 artillery and 1 infantry moved from 74 Sea Zone to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian Congo
1 artillery moved from Rhodesia to Tanganyika Territory
5 infantry moved from Egypt to Anglo-Egyptian Sudan
1 infantry moved from Syria to Iraq
1 infantry moved from Northwest Persia to Iraq
2 fighters moved from Egypt to Anglo-Egyptian Sudan
1 bomber moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to Anglo-Egyptian Sudan
2 fighters moved from Egypt to Iraq
Place Units - British
1 infantry placed in Union of South Africa
1 transport placed in 73 Sea Zone
1 armour and 2 fighters placed in Iraq
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 fighter
EDIT: Adding units owned by British to Iraq: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 100 Sea Zone. Rolls: 4,5,6,3,1,4,1,2
British collect 32 PUs (4 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
2 artilleries placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 4,3
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in Eastern India change ownership: 2 artilleries
Combat Hit Differential Summary :
Chinese regular : -1.00
Americans regular : 0.83
Japanese regular : -2.33
Did you develop german shipyards with ‘tech’ ;) Subs galore :D
#Crossroad
Working on it, but in real doubt about which way to go from here… Its a difficult decision…
@cds np tricky decisions for italy
In the interest of continue-ing the game, Ill have to put a pin at this moment… I hope you are up to play again from this point in time later on, after we finished my first journey ;)
Think of it like a book with different endings, depending on which road you take…
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 artilleries, 4 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 101 Sea Zone
1 cruiser moved from 97 Sea Zone to 100 Sea Zone
4 artilleries moved from Northern Italy to 97 Sea Zone
4 artilleries and 4 transports moved from 97 Sea Zone to 99 Sea Zone
4 infantry moved from Albania to 99 Sea Zone
1 infantry moved from Albania to Greece
1 transport moved from 100 Sea Zone to 97 Sea Zone
1 transport moved from 100 Sea Zone to 101 Sea Zone
2 infantry moved from Greece to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 100 Sea Zone
2 infantry moved from 100 Sea Zone to Syria
4 artilleries, 4 infantry and 4 transports moved from 99 Sea Zone to 100 Sea Zone
4 artilleries and 4 infantry moved from 100 Sea Zone to Egypt
4 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt
2 armour moved from Romania to Ukraine
1 bomber and 3 fighters moved from Southern Italy to Ukraine
Combat - Italians
Battle in Syria
Battle in Ukraine
Italians attack with 2 armour, 1 bomber and 3 fighters
Russians defend with 1 infantry
Italians roll dice for 2 armour, 1 bomber and 3 fighters in Ukraine, round 2 : 2/6 hits, 3,00 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine
Italians win, taking Syria from British, taking Ukraine from Russians with 2 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Italians attack with 8 artilleries, 8 infantry and 1 mech_infantry
British defend with 1 airfield, 1 factory_minor and 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 3/3 hits, 1,67 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in Egypt
Italians win, taking Egypt from British with 8 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
Trigger Ukraine Has Fallen to Italians Switch: Setting switch to false for conditionAttachment_Russian_Ukraine_Factory_May_Be_Destroyed_Italians attached to Italians
1 bomber moved from Ukraine to Greece
3 fighters moved from Ukraine to Bessarabia
Place Units - Italians
1 artillery, 1 infantry and 1 marine placed in Southern Italy
3 artilleries and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Italians regular : 0,33
Russians regular : -0,33
British regular : -0,67
@cds well we will have to see! If I win (unlikely at this stage!) I may just rest on my laurels!
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 marine moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
3 fighters moved from New South Wales to Queensland
1 fighter moved from New South Wales to 65 Sea Zone
1 fighter moved from New South Wales to New Zealand
2 submarines moved from 63 Sea Zone to 55 Sea Zone
1 cruiser and 1 destroyer moved from 31 Sea Zone to 55 Sea Zone
1 submarine moved from 59 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 artillery placed in New South Wales
1 transport placed in 64 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 fighter, 14 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Alexandria to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Trans-Jordan
Combat - Germans
Battle in Trans-Jordan
Non Combat Move - Germans
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 93 Sea Zone to 105 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 fighter and 2 tactical_bombers moved from Morocco to Egypt
1 fighter moved from Gibraltar to 100 Sea Zone
2 fighters moved from 93 Sea Zone to Morocco
1 armour and 1 infantry moved from Southern France to 95 Sea Zone
1 armour, 1 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 96 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 100 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 armour, 1 artillery and 2 infantry moved from 100 Sea Zone to Egypt
1 bomber and 2 tactical_bombers moved from Alexandria to Ukraine
1 fighter and 1 tactical_bomber moved from 100 Sea Zone to Ukraine
1 aaGun moved from Southern France to Northern Italy
1 infantry moved from Normandy Bordeaux to Southern France
1 submarine moved from 93 Sea Zone to 112 Sea Zone
3 submarines moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 122 Sea Zone
6 infantry moved from Germany to Poland
1 artillery and 5 infantry moved from Poland to Baltic States
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Ukraine
3 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
2 armour, 7 infantry and 2 mech_infantrys moved from Vologda to Leningrad
8 infantry moved from Northern Belarus to Leningrad
4 infantry moved from Northern Belarus to Eastern Poland
1 aaGun moved from Northern Belarus to Leningrad
1 aaGun, 4 artilleries and 10 infantry moved from Northern Belarus to Baltic States
1 aaGun moved from Eastern Poland to Baltic States
Place Units - Germans
1 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
10 infantry placed in Germany
1 destroyer placed in 116 Sea Zone
1 fighter and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 6,4
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs
Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Just wonder what would have happend if I would have stayed at Gibraltar with my fleet… I didnt dare to do it, because those submarines could have run havoc on my fleet… Dice are so unpredictable…
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Gorky to Vologda
Russians take Vologda from Germans
1 infantry moved from Southern Belarus to Northern Belarus
Russians take Northern Belarus from Germans
Combat - Russians
Non Combat Move - Russians
3 armour and 3 mech_infantrys moved from Smolensk to Samara
3 artilleries and 2 infantry moved from Rostov to Stalingrad
2 infantry moved from Samara to Stalingrad
1 armour and 1 mech_infantry moved from Russia to Stalingrad
3 fighters and 3 tactical_bombers moved from Russia to Stalingrad
1 artillery and 6 infantry moved from Russia to Samara
1 infantry moved from Yaroslavl to Smolensk
1 infantry moved from Novgorod to Smolensk
2 aaGuns, 3 artilleries and 21 infantry moved from Buryatia to Buyant-Uhaa
2 infantry moved from Northern Manchuria to Buyant-Uhaa
1 infantry moved from Tsinghai to Szechwan
1 infantry moved from Tsinghai to Hopei
Place Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad
1 fighter and 6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 6,2
Russians collect 33 PUs (1 lost to blockades); end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
@cds well you are certainly playing the german fleet well…although such a heavy investment at sea means a stronger russia…and unless there is some master plan im not seeing in the pacific…japan will start losing its headway
Yes, very familiar with the downside of such a strategy. According to JC every disadvantage has its advantage. So in the grand scheme of things, its all good ;) At least I have kept you busy with US and have given Italy a chance to gain control over MED and North Africa.
Yes, the Japanese can be my downfall sometimes. I also had problems playing them in G40 games, but there I managed to do oke. This game is totally new to me, like I told you upfront, that it was my second or third game. So still figuring things out. I think the push towards Russia shouldnt have happend, I can live with the 2 pu Russia gets if I dont occupy sz5 or Amur. Also the Chinese guerilla are a real pain in the ass.
But you are right that I need to figure out a good plan for the coming turns, or otherwise it can become very difficult.
TripleA Move Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 7 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Korea to Northern Manchuria
Japanese take Northern Manchuria from Chinese
1 infantry moved from Southern Manchuria to Jehol
Japanese take Jehol from Chinese
1 fighter and 1 tactical_bomber moved from Korea to 22 Sea Zone
1 destroyer moved from 7 Sea Zone to 22 Sea Zone
3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 22 Sea Zone
2 fighters and 2 tactical_bombers moved from 48 Sea Zone to 50 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 50 Sea Zone
2 bombers moved from Yunnan to Eastern India
1 fighter moved from French Indo China to Eastern India
Intercept in Eastern India? 1 ftr 2 bmb vs 1 ftr
@cds no intercept thanks…lets hope the aa guns have their sights set!
Unreal, those aa are fubar… Played it several times in local without a hit the last couple of times and when its for real its always a hit…
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 7 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Korea to Northern Manchuria
Japanese take Northern Manchuria from Chinese
1 infantry moved from Southern Manchuria to Jehol
Japanese take Jehol from Chinese
1 fighter and 1 tactical_bomber moved from Korea to 22 Sea Zone
1 destroyer moved from 7 Sea Zone to 22 Sea Zone
3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 22 Sea Zone
2 fighters and 2 tactical_bombers moved from 48 Sea Zone to 50 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 50 Sea Zone
2 bombers moved from Yunnan to Eastern India
1 fighter moved from French Indo China to Eastern India
Combat - Japanese
Japanese creates battle in territory 42 Sea Zone
Air Battle in Eastern India
Japanese attacks with 3 units heading to Eastern India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Eastern India
UK_Pacific roll AA dice in Eastern India : 1/2 hits, 0,33 expected hits
1 bomber killed by AA
Bombing raid in Eastern India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Eastern India causes 5 damage total.
Battle in 50 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 50 Sea Zone, round 2 : 2/5 hits, 2,67 expected hits
Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 50 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 22 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 22 Sea Zone, round 2 : 2/7 hits, 3,67 expected hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 22 Sea Zone
Japanese win with 1 destroyer, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Cleaning up after air battles
Non Combat Move - Japanese
1 destroyer moved from 34 Sea Zone to 56 Sea Zone
1 destroyer moved from 49 Sea Zone to 47 Sea Zone
1 battleship and 2 carriers moved from 48 Sea Zone to 36 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 1 marine moved from 34 Sea Zone to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 50 Sea Zone to 43 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 37 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from French Indo China to 37 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Davao to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone
1 artillery moved from Dutch New Guinea to 46 Sea Zone
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 aaGun moved from Caroline Islands to 35 Sea Zone
1 aaGun and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 43 Sea Zone
1 aaGun, 2 artilleries, 4 infantry and 1 marine moved from 43 Sea Zone to Java
2 fighters moved from French Indo China to 43 Sea Zone
1 fighter moved from Eastern India to Shan State
1 bomber moved from Eastern India to Kweichow
1 artillery moved from Kweichow to Yunnan
3 artilleries and 3 infantry moved from Yunnan to Shan State
1 infantry moved from French Indo China to Shan State
1 armour and 1 mech_infantry moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Kweichow
2 tactical_bombers moved from Yunnan to French Indo China
4 fighters and 2 tactical_bombers moved from 22 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Davao
1 fighter and 1 tactical_bomber moved from Korea to Southern Manchuria
1 aaGun and 2 infantry moved from Korea to Southern Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Kwangsi
1 cruiser and 1 destroyer moved from 7 Sea Zone to 36 Sea Zone
1 submarine moved from 5 Sea Zone to 7 Sea Zone
1 infantry moved from Siberia to 5 Sea Zone
1 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
4 infantry moved from 20 Sea Zone to Southern Manchuria
Place Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
2 infantry and 1 mech_infantry placed in Korea
1 destroyer placed in 7 Sea Zone
3 transports placed in 6 Sea Zone
5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
Japanese collect 53 PUs; end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : -0,33
Japanese regular : -2,67
UK_Pacific AA : 0,67