The plan to liberate the italian sea didn’t go as planned - But italiens counted on such luck and with foresight commissioned more planes.
“Chi si ferma è perduto”
Americas is up
Second file please - forgot an NCM
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 4 infantry and 1 marine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
Italians take Ukraine from Russians
1 infantry moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery moved from Greece to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 artillery moved from 99 Sea Zone to Crete
1 bomber moved from Southern Italy to 104 Sea Zone
Combat - Italians
Battle in Crete
Battle in Cyprus
Battle in 104 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer
Italians roll dice for 1 bomber in 104 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Italians lost in 104 Sea Zone
British win, taking Crete from Neutral_Allies, taking Cyprus from British with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Italians: 1 bomber
Non Combat Move - Italians
1 armour and 1 infantry moved from Tobruk to Alexandria
2 infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 cruiser moved from 96 Sea Zone to 97 Sea Zone
1 carrier moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from 97 Sea Zone to 99 Sea Zone
1 battleship moved from 96 Sea Zone to 99 Sea Zone
1 cruiser moved from 96 Sea Zone to 99 Sea Zone
1 cruiser moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 2 infantry moved from Romania to Bessarabia
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 artillery, 1 infantry and 1 marine placed in Southern Italy
1 armour and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
British regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Java to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 49 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3
ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 3 destroyers and 2 mech_infantrys; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
6 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Belarus
1 destroyer moved from 105 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 105 Sea Zone to 104 Sea Zone
1 bomber moved from France to 104 Sea Zone
1 bomber moved from France to 104 Sea Zone
Combat - Germans
Battle in Belarus
Germans attack with 1 fighter, 6 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Belarus, round 2 : 3/8 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 104 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 2 bombers, 1 destroyer and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 2 bombers, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 bomber moved from 104 Sea Zone to France
1 bomber moved from 104 Sea Zone to France
1 tactical_bomber moved from 104 Sea Zone to 105 Sea Zone
1 fighter moved from Southern Italy to 105 Sea Zone
1 tactical_bomber moved from Eastern Poland to Southern Italy
1 fighter moved from Eastern Poland to Southern Italy
1 fighter moved from Eastern Poland to Southern Italy
1 fighter moved from Belarus to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Vyborg to Novgorod
3 aaGuns, 2 armour, 5 artilleries and 25 infantry moved from Bessarabia to Ukraine
10 armour and 9 mech_infantrys moved from Eastern Poland to Ukraine
2 aaGuns moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Poland to Western Ukraine
1 mech_infantry moved from Poland to Bessarabia
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
2 artilleries and 3 infantry moved from Germany to Poland
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
Place Units - Germans
1 bomber placed in France
3 destroyers placed in 105 Sea Zone
1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 46 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 0.67
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 3 destroyers and 2 mech_infantrys; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
6 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Belarus
1 destroyer moved from 105 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 105 Sea Zone to 104 Sea Zone
1 bomber moved from France to 104 Sea Zone
1 bomber moved from France to 104 Sea Zone
Combat - Germans
Battle in Belarus
Germans attack with 1 fighter, 6 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Belarus, round 2 : 3/8 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 104 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 2 bombers, 1 destroyer and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 2 bombers, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 bomber moved from 104 Sea Zone to France
1 bomber moved from 104 Sea Zone to France
1 tactical_bomber moved from 104 Sea Zone to 105 Sea Zone
1 fighter moved from Southern Italy to 105 Sea Zone
1 tactical_bomber moved from Eastern Poland to Southern Italy
1 fighter moved from Eastern Poland to Southern Italy
1 fighter moved from Eastern Poland to Southern Italy
1 fighter moved from Belarus to Novgorod
1 tactical_bomber moved from Belarus to Novgorod
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Vyborg to Novgorod
3 aaGuns, 2 armour, 5 artilleries and 25 infantry moved from Bessarabia to Ukraine
10 armour and 9 mech_infantrys moved from Eastern Poland to Ukraine
2 aaGuns moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Poland to Western Ukraine
1 mech_infantry moved from Poland to Bessarabia
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland
2 artilleries and 3 infantry moved from Germany to Poland
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
Place Units - Germans
1 bomber placed in France
3 destroyers placed in 105 Sea Zone
1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
1 mech_infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to 110 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 46 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Russians regular : -0.67
Germans regular : 0.67
British regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 7 artilleries and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Vologda to Archangel
3 fighters and 1 tactical_bomber moved from Russia to Archangel
1 submarine moved from 106 Sea Zone to 104 Sea Zone
Combat - Russians
Battle in Archangel
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 3/6 hits, 2.50 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 104 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 104 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Archangel to Russia
6 infantry moved from Vologda to Russia
2 mech_infantrys moved from Volgograd to Samara
1 armour moved from Bryansk to Samara
4 aaGuns, 3 artilleries and 37 infantry moved from Bryansk to Russia
Place Units - Russians
7 artilleries and 1 fighter placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : -1.33
Russians regular : 0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
1 fighter moved from Yunnan to India
1 fighter moved from Yunnan to India
1 fighter moved from Yunnan to India
1 bomber moved from Yunnan to India
1 bomber moved from Yunnan to India
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Yunnan
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Hopei
1 fighter moved from Yunnan to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
1 fighter moved from Siam to Kweichow
Combat - Japanese
Air Battle in India
Combat Hit Differential Summary :
@bolasgod intercept in india?
@bolasgod
Negative
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
1 fighter moved from Yunnan to India
1 fighter moved from Yunnan to India
1 fighter moved from Yunnan to India
1 bomber moved from Yunnan to India
1 bomber moved from Yunnan to India
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Yunnan
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Hopei
1 fighter moved from Yunnan to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 artillery moved from Anhwe to Hopei
1 fighter moved from Siam to Kweichow
Combat - Japanese
Air Battle in India
Japanese attacks with 8 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
UK_Pacific roll AA dice in India : 0/3 hits, 0.50 expected hits
UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 6,4 and causes: 10 damage to unit: factory_major
Bombing raid in India rolls: 5,2,5 and causes: 6 damage to unit: airfield
Bombing raid in India causes 16 damage total. Damaged units is as follows: factory_major = 10, airfield = 6
Battle in Borneo
Battle in Sumatra
Battle in Celebes
Battle in Kweichow
Japanese attack with 2 fighters and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking Celebes from Dutch with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 aaGun and 1 infantry
Japanese roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in Suiyuyan
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hopei, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
2 bombers, 3 fighters and 3 tactical_bombers moved from India to Yunnan
1 armour moved from Hunan to Yunnan
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 armour moved from Kwangtung to Kwangsi
1 infantry moved from Manchuria to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 armour moved from 36 Sea Zone to Kwangsi
1 fighter moved from 37 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 6 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Siam to 36 Sea Zone
1 tactical_bomber moved from Siam to 36 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
1 fighter moved from Hopei to Yunnan
1 fighter moved from Suiyuyan to Chahar
1 armour moved from Kiangsu to Hunan
1 submarine moved from 42 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : 2.17
UK_Pacific AA : -0.83
ANZAC regular : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 5 destroyers, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 bomber and 1 fighter moved from Eastern United States to 105 Sea Zone
1 bomber moved from United Kingdom to 105 Sea Zone
Combat - Americans
Battle in 105 Sea Zone
Americans attack with 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers, 1 carrier, 1 cruiser, 2 destroyers and 3 fighters in 105 Sea Zone, round 2 : 5/8 hits, 4.00 expected hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 105 Sea Zone, round 2 : 4/8 hits, 3.67 expected hits
3 destroyers owned by the Germans, 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 105 Sea Zone
Americans roll dice for 2 bombers, 1 cruiser, 1 destroyer and 3 fighters in 105 Sea Zone, round 3 : 3/7 hits, 3.67 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 105 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Germans, 1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 105 Sea Zone
Americans roll dice for 2 bombers and 2 fighters in 105 Sea Zone, round 4 : 3/4 hits, 2.33 expected hits
Germans roll dice for 1 battleship, 1 fighter and 1 transport in 105 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
1 battleship owned by the Germans, 1 fighter owned by the Germans, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 transport owned by the Germans lost in 105 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 16
Casualties for Americans: 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Non Combat Move - Americans
1 bomber and 1 fighter moved from 105 Sea Zone to United Kingdom
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 7 Sea Zone to 25 Sea Zone
1 infantry and 1 marine moved from 25 Sea Zone to Midway
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
Place Units - Americans
2 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
4 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Germans regular : 1.33
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield, 1 artillery, 2 infantry and 1 marine
25 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports
10 Sea Zone : 4 destroyers and 1 submarine
17 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
7 Sea Zone : 1 destroyer
54 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 1 armour, 1 artillery, 2 infantry and 1 marine
United Kingdom : 1 bomber and 1 fighter
86 Sea Zone : 1 transport
101 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports
Brazil : 1 flag, 3 infantry and 1 mech_infantry
91 Sea Zone : 3 submarines
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 fighter moved from Shensi to Chahar
1 artillery and 4 infantry moved from Shensi to Suiyuyan
11 infantry moved from Shensi to Hopei
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 fighter in Chahar, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Chahar
1 fighter owned by the Chinese retreated
Japanese win, taking Anhwe from Japanese with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 artillery and 4 infantry in Suiyuyan, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese roll dice for 1 artillery and 4 infantry in Suiyuyan, round 3 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 4 infantry in Suiyuyan, round 4 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Hopei
Chinese attack with 11 infantry
Japanese defend with 1 artillery
Chinese roll dice for 11 infantry in Hopei, round 2 : 4/11 hits, 1.83 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 10 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Chahar to Kansu
1 infantry moved from Shensi to Kansu
Place Units - Chinese
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00
Japanese regular : -0.33
Territory Summary for Chinese :
Suiyuyan : 1 artillery and 4 infantry
Kansu : 1 fighter and 4 infantry
Hopei : 10 infantry
Anhwe : 1 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 5 destroyers, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 bomber and 1 fighter moved from Eastern United States to 105 Sea Zone
1 bomber moved from United Kingdom to 105 Sea Zone
Combat - Americans
Battle in 105 Sea Zone
Americans attack with 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Americans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers, 1 carrier, 1 cruiser, 2 destroyers and 3 fighters in 105 Sea Zone, round 2 : 5/8 hits, 4.00 expected hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 105 Sea Zone, round 2 : 4/8 hits, 3.67 expected hits
3 destroyers owned by the Germans, 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 105 Sea Zone
Americans roll dice for 2 bombers, 1 cruiser, 1 destroyer and 3 fighters in 105 Sea Zone, round 3 : 3/7 hits, 3.67 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 105 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Germans, 1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans and 1 cruiser owned by the Germans lost in 105 Sea Zone
Americans roll dice for 2 bombers and 2 fighters in 105 Sea Zone, round 4 : 3/4 hits, 2.33 expected hits
Germans roll dice for 1 battleship, 1 fighter and 1 transport in 105 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
1 battleship owned by the Germans, 1 fighter owned by the Germans, 1 fighter owned by the Americans, 1 bomber owned by the Americans and 1 transport owned by the Germans lost in 105 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 16
Casualties for Americans: 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Non Combat Move - Americans
1 bomber and 1 fighter moved from 105 Sea Zone to United Kingdom
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 2 fighters, 1 infantry, 1 marine and 1 transport moved from 7 Sea Zone to 25 Sea Zone
1 infantry and 1 marine moved from 25 Sea Zone to Midway
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
Place Units - Americans
2 infantry placed in Eastern United States
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
4 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 fighter moved from Shensi to Chahar
1 artillery and 4 infantry moved from Shensi to Suiyuyan
11 infantry moved from Shensi to Hopei
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 fighter in Chahar, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Chahar
1 fighter owned by the Chinese retreated
Japanese win, taking Anhwe from Japanese with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 artillery and 4 infantry in Suiyuyan, round 2 : 1/5 hits, 1.17 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese roll dice for 1 artillery and 4 infantry in Suiyuyan, round 3 : 0/5 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 4 infantry in Suiyuyan, round 4 : 2/5 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Hopei
Chinese attack with 11 infantry
Japanese defend with 1 artillery
Chinese roll dice for 11 infantry in Hopei, round 2 : 4/11 hits, 1.83 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 10 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Chahar to Kansu
1 infantry moved from Shensi to Kansu
Place Units - Chinese
3 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British buy 1 airfield, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 10 PUs;
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber and 1 fighter moved from United Kingdom to 110 Sea Zone
2 fighters moved from Gibraltar to 98 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
3 artilleries and 5 infantry moved from Egypt to Alexandria
3 fighters moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Rhodesia to Anglo Egyptian Sudan
British take Belgian Congo from Italians
2 mech_infantrys moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 battleship and 2 cruisers moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 carrier moved from 81 Sea Zone to 98 Sea Zone
2 transports moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
1 fighter moved from India to 41 Sea Zone
Combat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Anglo Egyptian Sudan
British attack with 2 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 2 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/5 hits, 2.00 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 3/3 hits, 1.00 expected hits
1 mech_infantry owned by the British, 2 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 armour and 1 tactical_bomber in Anglo Egyptian Sudan, round 3 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 110 Sea Zone
British attack with 1 bomber and 1 fighter
Germans defend with 1 destroyer
British roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 1 fighter in 110 Sea Zone, round 5 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 98 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
Italians defend with 1 destroyer
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 98 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Alexandria
British attack with 3 artilleries, 3 fighters and 5 infantry
Italians defend with 2 armour, 2 artilleries and 1 infantry
British roll dice for 3 artilleries, 3 fighters and 5 infantry in Alexandria, round 2 : 3/11 hits, 3.83 expected hits
Italians roll dice for 2 armour, 2 artilleries and 1 infantry in Alexandria, round 2 : 3/5 hits, 2.00 expected hits
2 artilleries owned by the Italians, 1 infantry owned by the Italians and 3 infantry owned by the British lost in Alexandria
British roll dice for 3 artilleries, 3 fighters and 2 infantry in Alexandria, round 3 : 6/8 hits, 3.17 expected hits
Italians roll dice for 2 armour in Alexandria, round 3 : 2/2 hits, 1.00 expected hits
2 infantry owned by the British and 2 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 3 artilleries and 3 fighters remaining. Battle score for attacker is 8
Casualties for British: 5 infantry
Casualties for Italians: 2 armour, 2 artilleries and 1 infantry
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tanganyika Territory
British attack with 3 mech_infantrys
Italians defend with 1 infantry
British roll dice for 3 mech_infantrys in Tanganyika Territory, round 2 : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 mech_infantrys in Tanganyika Territory, round 3 : 0/3 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 3 mech_infantrys in Tanganyika Territory, round 4 : 1/3 hits, 0.50 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 submarine moved from 71 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
3 fighters moved from Alexandria to Egypt
1 infantry moved from Northwest Persia to Iraq
1 armour moved from Persia to Iraq
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 bomber moved from 110 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Burma to India
1 fighter moved from 41 Sea Zone to India
Place Units - British
1 airfield placed in Egypt
1 artillery, 1 fighter and 1 infantry placed in Persia
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 1.00
Americans regular : 0.67
Italians regular : 2.33
Japanese regular : -0.67
Germans regular : 0.00
British regular : -2.83
Territory Summary for Americans, British, Chinese and UK_Pacific :
Suiyuyan : 1 artillery and 4 infantry
Kansu : 1 fighter and 4 infantry
Hopei : 10 infantry
Anhwe : 1 infantry
Burma : 2 infantry
India : 4 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 17 infantry, 4 mech_infantrys and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield, 1 artillery, 2 infantry and 1 marine
25 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 1 tactical_bomber and 2 transports
10 Sea Zone : 4 destroyers and 1 submarine
17 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
7 Sea Zone : 1 destroyer
54 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_major and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Alexandria : 3 artilleries
Gibraltar : 2 armour, 1 artillery, 1 bomber, 1 harbour, 3 infantry and 1 marine
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 armour
Tanganyika Territory : 3 mech_infantrys
106 Sea Zone : 1 flag, 1 transport
86 Sea Zone : 1 transport
Iraq : 1 flag, 1 armour and 2 infantry
Eastern Persia : 1 flag
101 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports
81 Sea Zone : 1 submarine
Brazil : 1 flag, 3 infantry and 1 mech_infantry
Northwest Persia : 1 flag
Persia : 1 flag, 1 artillery, 1 factory_minor, 3 fighters and 1 infantry
98 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
91 Sea Zone : 3 submarines
That was expensive.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 cruiser, 1 destroyer and 1 fighter; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Ukraine to Caucasus
Italians take Rostov from Russians
Italians take Caucasus from Russians
Combat - Italians
Non Combat Move - Italians
1 artillery and 2 infantry moved from Bessarabia to Ukraine
1 armour moved from Northern Italy to Romania
3 infantry moved from Northern Italy to Southern Italy
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 artillery moved from Crete to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 3 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Yugoslavia
1 infantry moved from 97 Sea Zone to Yugoslavia
1 infantry moved from 97 Sea Zone to Yugoslavia
1 infantry moved from 97 Sea Zone to Yugoslavia
3 infantry moved from Algeria to Morocco
Italians take Morocco from Neutral_Axis
Place Units - Italians
1 fighter placed in Southern Italy
1 cruiser and 1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 26 PUs; end with 28 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 cruiser and 1 transport
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 aaGun, 1 artillery and 3 infantry moved from Queensland to South Australia
Place Units - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -1.00
ANZAC regular : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 carrier, 2 destroyers, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 bomber moved from France to Archangel
1 bomber moved from France to Archangel
1 bomber moved from France to Archangel
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 armour moved from Ukraine to Volgograd
1 armour moved from Ukraine to Volgograd
1 armour moved from Ukraine to Volgograd
1 armour moved from Ukraine to Volgograd
1 armour moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 armour moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
5 infantry moved from Belarus to Archangel
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
Combat - Germans
Battle in Bryansk
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits, 1.67 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 armour, 1 artillery, 3 bombers, 7 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery, 3 bombers, 7 infantry and 1 mech_infantry in Archangel, round 2 : 4/13 hits, 4.33 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 artillery, 3 bombers, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 bombers moved from Archangel to Novgorod
6 armour moved from Ukraine to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
3 aaGuns, 5 artilleries and 22 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Bessarabia to Rostov
2 aaGuns moved from Bessarabia to Ukraine
1 mech_infantry moved from Western Ukraine to Rostov
1 armour and 2 mech_infantrys moved from Eastern Poland to Novgorod
1 tactical_bomber moved from Southern Italy to 105 Sea Zone
1 tactical_bomber moved from Southern Italy to Ukraine
1 fighter moved from Southern Italy to Ukraine
1 mech_infantry moved from Germany to Baltic States
1 infantry moved from Poland to Baltic States
2 artilleries and 2 infantry moved from Poland to Eastern Poland
1 fighter moved from Bryansk to Novgorod
1 tactical_bomber moved from Bryansk to Novgorod
Place Units - Germans
1 carrier and 2 destroyers placed in 105 Sea Zone
1 fighter placed in France
2 armour and 1 mech_infantry placed in Novgorod
Turn Complete - Germans
Germans collect 51 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Combat Hit Differential Summary :
Russians regular : 0.67
Germans regular : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Smolensk
4 fighters and 1 tactical_bomber moved from Russia to Smolensk
6 artilleries and 6 infantry moved from Russia to Tambov
2 armour moved from Samara to Tambov
2 mech_infantrys moved from Samara to Tambov
2 mech_infantrys moved from Samara to Tambov
1 submarine moved from 104 Sea Zone to 105 Sea Zone
Combat - Russians
Battle in Tambov
Russians attack with 2 armour, 6 artilleries, 6 infantry and 4 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour, 6 artilleries, 6 infantry and 4 mech_infantrys in Tambov, round 2 : 10/18 hits, 5.67 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 armour, 6 artilleries, 6 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 5/7 hits, 3.00 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 105 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier, 2 destroyers and 1 tactical_bomber
Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 carrier, 2 destroyers and 1 tactical_bomber in 105 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits
1 submarine owned by the Russians lost in 105 Sea Zone
Germans win with 1 carrier, 2 destroyers and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Non Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
2 aaGuns, 4 artilleries and 42 infantry moved from Russia to Tambov
4 fighters and 1 tactical_bomber moved from Smolensk to Russia
1 aaGun moved from Russia to Tambov
Place Units - Russians
2 armour, 7 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans regular : -1.17
Russians regular : 6.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 armour, 2 destroyers, 1 infantry, 2 marines, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Hunan to Hopei
Japanese take Kweichow from Chinese
1 armour moved from Kwangsi to Anhwe
1 armour moved from Kwangsi to Anhwe
1 fighter moved from Chahar to Hopei
1 armour moved from Yunnan to Hopei
1 armour moved from Yunnan to Hopei
4 tactical_bombers moved from Yunnan to Hopei
2 bombers moved from Yunnan to Hopei
6 fighters moved from Yunnan to Hopei
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 3 armour, 2 bombers, 7 fighters and 4 tactical_bombers
Chinese defend with 10 infantry
Japanese roll dice for 3 armour, 2 bombers, 7 fighters and 4 tactical_bombers in Hopei, round 2 : 8/16 hits, 9.00 expected hits
Chinese roll dice for 10 infantry in Hopei, round 2 : 5/10 hits, 3.33 expected hits
2 fighters owned by the Japanese, 3 armour owned by the Japanese and 8 infantry owned by the Chinese lost in Hopei
4 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese and 2 bombers owned by the Japanese retreated
Chinese win with 2 infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 3 armour and 2 fighters
Casualties for Chinese: 8 infantry
Battle in 7 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 7 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 7 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Anhwe
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Anhwe, round 2 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 bombers, 5 fighters and 4 tactical_bombers moved from Hopei to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from 42 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 battleship moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
2 armour moved from 36 Sea Zone to Kwangsi
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 infantry moved from Manchuria to Jehol
1 artillery moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
Place Units - Japanese
3 armour placed in Kiangsu
1 armour, 1 infantry and 2 marines placed in Japan
2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33
Americans regular : -1.00
Japanese regular : -0.17
ANZAC regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 6 destroyers, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber and 1 fighter moved from United Kingdom to 105 Sea Zone
3 submarines moved from 91 Sea Zone to 105 Sea Zone
Combat - Americans
Battle in 105 Sea Zone
Americans attack with 1 bomber, 1 fighter and 3 submarines
Germans defend with 1 carrier, 2 destroyers and 1 tactical_bomber
Americans roll dice for 3 submarines in 105 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 1 bomber and 1 fighter in 105 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Germans roll dice for 1 carrier, 2 destroyers and 1 tactical_bomber in 105 Sea Zone, round 2 : 0/4 hits, 1.50 expected hits
Americans roll dice for 3 submarines in 105 Sea Zone, round 3 : 3/3 hits, 1.00 expected hits
Americans roll dice for 1 bomber and 1 fighter in 105 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 carrier, 2 destroyers and 1 tactical_bomber in 105 Sea Zone, round 3 : 1/4 hits, 1.50 expected hits
2 destroyers owned by the Germans, 1 submarine owned by the Americans, 1 carrier owned by the Germans and 1 tactical_bomber owned by the Germans lost in 105 Sea Zone
Americans win, taking 105 Sea Zone from Neutral with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 37
Casualties for Americans: 1 submarine
Casualties for Germans: 1 carrier, 2 destroyers and 1 tactical_bomber
Non Combat Move - Americans
1 bomber moved from 105 Sea Zone to United Kingdom
1 fighter moved from 105 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 2 infantry and 1 marine moved from Midway to 25 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 5 fighters, 2 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 fighter and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
6 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Germans regular : -2.00