• turn 1
    take wake build 1 sub, 1ac, couple fighters

    turn 2

    take caroline islands reinforce fleet w/ new pieces.  buy some land units for wus (dday)

    turn 3 take iwo jima

    put two subs around japan for blockade buy transports and units. transports will ferry units to iwo

    turn four

    take phillipines buy a few subs (pac) and land units

    up to how the game turns out now.  This should put the us in a highly dominate position over japan. Japan this point will have quite a bit of its pacific fleet whiped out and thier mainland is blockaded by subs.  All the us will need to do is attack what is left of high power jap territory to bring japan to its knees.  Then at this point all the us in the pacific will just need to maintain(could keep making SBRs)  and will also have a pretty good sized dday invasion force.


  • Wouldn’t Japan come back on their turn and destroy what came to Wake and prevent the turns 2,3, and 4 you presented?  And continue to destroy or at least attack what America sends their way?


  • the way i have played the my scenario(which may not be very good because the jap. player i usually play against doesn’t a single large scae attack)is so that the the us has a huge battle fleet backed up on attacks with a bomber.  It has been pretty good for me so far


  • ok, so how would you counter your own strat if it was someone else trying that on you?  look at your counter and then re-examine your strat in that light and see if it needs adjustment.  if you can find a simple way to throw it off, so can someone else.  but then you will find a way to better your start too.

    test and analyze.  will strengthen your approach.


  • If you park your meager fleet at wake on US1, you’re almost certainly going to lose it on J2.


  • @Blaarg:

    If you park your meager fleet at wake on US1, you’re almost certainly going to lose it on J2.

    Not if you are playing a chicken  :-)

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