@leemorrison
Looking forward to it. Cheers! GG
Jonny5tyle vs Mainah - intro game
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@jonny5tyle I take that back- that was horrible luck in France. Y’all should do a do over.
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@stough
Not so much horrible luck as poor allocation of resources. Way too much sent to normandy. I’m going to go over battle calculator tonight. -
Everything went ok except for France, but thats ok. I’m having fun!
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 1 Purchase Units - Russians Russians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 1 submarine moved from 127 Sea Zone to 124 Sea Zone 2 infantry moved from Karelia to Novgorod 3 infantry moved from Vyborg to Novgorod 1 artillery and 6 infantry moved from Novgorod to Belarus 2 aaGuns moved from Novgorod to Belarus 1 infantry moved from Archangel to Belarus 3 infantry moved from Baltic States to Belarus 2 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Bessarabia to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Caucasus to Rostov 1 armour and 1 mech_infantry moved from Volgograd to Bryansk 1 armour and 1 mech_infantry moved from Russia to Belarus 2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Russia to Novgorod Place Units - Russians 3 infantry placed in Ukraine 5 infantry and 1 mech_infantry placed in Russia Russians undo move 2. 3 infantry placed in Novgorod 2 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 4 PUs; Combat Move - Americans Non Combat Move - Americans 1 bomber moved from Central United States to Eastern United States Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 35 PUs; end with 39 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 1 Purchase Units - British British buy 1 airfield, 2 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - British 1 fighter moved from Malta to 96 Sea Zone 1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 1 destroyer moved from 106 Sea Zone to 124 Sea Zone 1 bomber moved from United Kingdom to 124 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 destroyer, 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Battle in 124 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 124 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 124 Sea Zone British win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 1 bomber moved from 124 Sea Zone to United Kingdom 2 infantry moved from Scotland to 109 Sea Zone 1 aaGun moved from Scotland to United Kingdom 2 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 fighter moved from 96 Sea Zone to Egypt 1 carrier and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 2 fighters moved from United Kingdom to Gibraltar 1 artillery and 1 infantry moved from Alexandria to Egypt 1 transport moved from 98 Sea Zone to 81 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Persia British take Persia from Neutral_Allies 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 2 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 1 armour moved from Alexandria to Egypt Place Units - British 2 infantry placed in United Kingdom 1 transport placed in 109 Sea Zone 1 airfield placed in Gibraltar Turning on Edit Mode EDIT: Removing units owned by British from 109 Sea Zone: 1 transport EDIT: Adding units owned by British to United Kingdom: 2 infantry EDIT: Changing PUs for British from 1 to 2 EDIT: Turning off Edit Mode Turn Complete - British British collect 31 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : -0.33 Germans regular : -0.17 British regular : 0.50
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So I used the edit function to change my purchase. In general, the common etiquette would be to ask permission to do so first, and explain why. If you announce you are going to do it before combat, most guys are fine. After combat - well, the issue is it seems you might be changing it based on combat results - a big no-no.
This is a game for fun, so I didn’t think you’d mind. My purchase was one of my common buys for UK1 in global - forgetting this isn’t global, which really affected my NCM and I realized that the transport wasn’t great at this time in just the E side. -
@mainah no problem at all. Here to learn. Good to know the proper way going forward.
So do you use the battle calculator all the time? I do feel I’d like to be a bit spontaneous.
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@jonny5tyle
Not all - but probably most - and a lot when I am planning out moves. So when you post your turn, I will download it, save it, and then play with it off line, fine tuning what I want to do. I might even play through both sides out a turn, just to ensure that I am not moving out of position, and towards my end goals. Getting deep there, but that’s what I do - remember, I am pretty new, so I like to try out a few things before I commit.A 2 inf 1 fig attack on a single inf, I wouldn’t double check. But a bigger battle I might - or when I have air power that can reinforce 3 different battles, I will use it to determine which one should get the boost from, say, 1 bomber, and which ones I will let ride with just the ground troops.
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Your normady battle had 100% odds (it’s probably 99.98, but whatever) while your france battle was at 84%. When you use the battle calculator to double check, you’d have seen this, and you could have adjusted some troops to paris instead of normandy before ending combat movement.
Its also great to double check to see what the odds are against you - like i did for my fleet off Gibraltar - i ran the number for both a full Italian strike and a follow up by ze germans.
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You use it as much as you wish. Its a tool for you- not a prerequisite step you are required to take
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@mainah about to make my moves. I tested the battle calculator which was great! How do I let you know I want to scramble 2 fighters to sea zone 97 if need be?
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Northern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 artillery moved from Northern Italy to Southern France 1 infantry moved from Albania to Greece 1 armour moved from Albania to Greece 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Greece 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 armour moved from Tobruk to Alexandria 1 artillery moved from Tobruk to Alexandria 1 mech_infantry moved from Tobruk to Alexandria 3 infantry moved from Tobruk to Alexandria 1 fighter moved from Southern Italy to Greece 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to Tunisia 1 artillery moved from Libya to Tunisia 1 bomber moved from Northern Italy to Tunisia 1 fighter moved from Southern Italy to 96 Sea Zone 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 artillery and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Greece Combat - Italians Battle in Greece Italians attack with 1 armour, 1 artillery, 1 fighter and 3 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 3/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Greece, round 2 : 0/6 hits, 2.00 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Greece, round 3 : 4/5 hits, 1.83 expected hits Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 1 fighter and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter in 96 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter in 96 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Alexandria Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 2/6 hits, 1.67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 1 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 armour, 1 artillery and 1 infantry in Southern France, round 2 : 1/3 hits, 1.17 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France Italians roll dice for 1 armour and 1 artillery in Southern France, round 3 : 1/2 hits, 0.83 expected hits French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the French lost in Southern France Italians win, taking Southern France from French with 1 armour and 1 artillery remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in Tunisia Italians attack with 1 artillery, 1 bomber and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Tunisia, round 2 : 1/3 hits, 1.33 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 infantry moved from Albania to Bulgaria Italians take Bulgaria from Neutral_Axis 1 fighter moved from Greece to Southern Italy 1 fighter moved from 96 Sea Zone to Southern Italy 1 bomber moved from Tunisia to Southern Italy Place Units - Italians 3 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3 Italians collect 17 PUs (1 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
French regular : -0.33 Italians regular : 0.83 Neutral_Allies regular : -0.67 British regular : -1.00
Territory Summary for Italians :
Alexandria : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Kenya : 1 flag, 1 infantry Southern France : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory_minor and 1 harbour Tunisia : 1 flag, 1 artillery and 1 infantry Northern Italy : 1 aaGun, 1 factory_major and 4 infantry Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry Ethiopia : 1 artillery and 2 infantry 96 Sea Zone : 1 submarine Bulgaria : 1 flag, 5 infantry Greece : 1 flag, 1 armour, 1 artillery and 2 infantry 97 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 34 / 44 Russians : 28 / 28 Americans : 35 / 39 British : 30 / 38 Italians : 18 / 18 French : 11 / 17 Neutral_Axis : 4 / 0 Neutral_Allies : 2 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 42 times 2 was rolled 33 times 3 was rolled 47 times 4 was rolled 50 times 5 was rolled 31 times 6 was rolled 35 times Average roll : 3.420 Median : 3.000 Variance : 1.297 Standard Deviation : 1.139 Total rolls : 238 Null / Other 1 was rolled 10 times 2 was rolled 6 times 3 was rolled 4 times 4 was rolled 8 times 5 was rolled 5 times 6 was rolled 5 times Average roll : 3.184 Median : 3.000 Variance : 0.685 Standard Deviation : 0.827 Total rolls : 38 Germans Combat 1 was rolled 14 times 2 was rolled 14 times 3 was rolled 20 times 4 was rolled 20 times 5 was rolled 12 times 6 was rolled 11 times Average roll : 3.385 Median : 3.000 Variance : 0.854 Standard Deviation : 0.924 Total rolls : 91 British Combat 1 was rolled 3 times 3 was rolled 7 times 4 was rolled 6 times 5 was rolled 5 times 6 was rolled 2 times Average roll : 3.696 Median : 4.000 Variance : 1.583 Standard Deviation : 1.258 Total rolls : 23 Italians Combat 1 was rolled 5 times 2 was rolled 4 times 3 was rolled 10 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 9 times Average roll : 3.636 Median : 3.000 Variance : 1.672 Standard Deviation : 1.293 Total rolls : 33 French Combat 1 was rolled 10 times 2 was rolled 6 times 3 was rolled 4 times 4 was rolled 8 times 5 was rolled 5 times 6 was rolled 5 times Average roll : 3.184 Median : 3.000 Variance : 0.685 Standard Deviation : 0.827 Total rolls : 38 Neutral_Allies Combat 2 was rolled 3 times 3 was rolled 2 times 4 was rolled 6 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.933 Median : 4.000 Variance : 1.536 Standard Deviation : 1.239 Total rolls : 15
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 1 Purchase Units - French French buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - French Non Combat Move - French 1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 1 fighter moved from France to Gibraltar 1 infantry moved from Syria to Trans-Jordan 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Morocco 1 destroyer moved from 72 Sea Zone to 70 Sea Zone Place Units - French 2 artilleries and 3 infantry placed in France Turn Complete - French French collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 2
TripleA Move Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 2 Politics - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries moved from Normandy Bordeaux to France 1 armour moved from Normandy Bordeaux to France 3 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France 1 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 1 bomber moved from Western Germany to United Kingdom 2 fighters moved from Holland Belgium to United Kingdom 2 tactical_bombers moved from Holland Belgium to United Kingdom Combat - Germans Air Battle in United Kingdom
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@mainah do you want to air intercept UK?
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@jonny5tyle
No thank you -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Europe 1940 2nd Edition, version: 3.0.0
Game History
Round: 2 Politics - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 artilleries moved from Normandy Bordeaux to France 1 armour moved from Normandy Bordeaux to France 3 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 1 artillery moved from Western Germany to France 1 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 1 bomber moved from Western Germany to United Kingdom 2 fighters moved from Holland Belgium to United Kingdom 2 tactical_bombers moved from Holland Belgium to United Kingdom Combat - Germans Air Battle in United Kingdom Germans attacks with 5 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom British roll AA dice in United Kingdom : 2/2 hits, 0.33 expected hits 2 tactical_bombers killed by AA British roll AA dice in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in United Kingdom causes 4 damage total. Battle in France Germans attack with 1 armour, 3 artilleries and 6 infantry French defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_major and 3 infantry Germans roll dice for 1 armour, 3 artilleries and 6 infantry in France, round 2 : 2/10 hits, 3.00 expected hits French roll dice for 1 armour, 2 artilleries and 3 infantry in France, round 2 : 1/6 hits, 2.17 expected hits 1 infantry owned by the Germans and 2 infantry owned by the French lost in France Germans roll dice for 1 armour, 3 artilleries and 5 infantry in France, round 3 : 4/9 hits, 2.83 expected hits French roll dice for 1 armour, 2 artilleries and 1 infantry in France, round 3 : 2/4 hits, 1.50 expected hits 2 infantry owned by the Germans, 1 armour owned by the French, 1 infantry owned by the French and 2 artilleries owned by the French lost in France Germans captures 11PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 14 Casualties for Germans: 3 infantry Casualties for French: 1 armour, 2 artilleries and 3 infantry Cleaning up after air battles Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French Non Combat Move - Germans 3 infantry moved from Normandy Bordeaux to Southern France 1 fighter moved from United Kingdom to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 tactical_bomber moved from Holland Belgium to Southern France 1 tactical_bomber moved from Western Germany to Southern France 1 bomber moved from United Kingdom to Southern France 6 infantry moved from Yugoslavia to Romania 2 artilleries moved from Yugoslavia to Romania 1 armour moved from Yugoslavia to Slovakia Hungary 8 infantry moved from Western Germany to Germany 2 artilleries moved from Western Germany to Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Germany 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Norway to Finland 2 infantry moved from Denmark to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Norway Place Units - Germans 3 infantry placed in Normandy Bordeaux 2 infantry placed in Western Germany 1 armour, 2 artilleries and 5 infantry placed in Germany Turn Complete - Germans Germans collect 40 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
French regular : -0.67 British AA : 1.50 Germans regular : 0.17
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@mainah I can’t believe 2 hits for the AA on my attack. Bad luck! :)
How do I see the dice results. Its kind of fun seeing that?
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@jonny5tyle
You can look at your post (above) and scroll to combat, and see the air battle.Also, at the bottom, the dice summary - British AA got 1.50 more hits than expected. Yeah - that hurts.