@tarkonis:
I am really confused regarding submarines… Please let me show you how I was playing it and I think im playing it wrong because subs seems overpowered if I play them this way…
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2 Subs Attack Battleship
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2 subs get surprise strike, 1 hits, BS placed on side.
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BS cant fire back because subs got a surprise strike.
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Both subs fire, both miss…
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BS returns fire… hits.
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1 sub submerges. to avoid hit.
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1 sub remains in combat… fires hits.
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BS returns fire, hits… BS destroyed.
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sub submerges. 2 subs remain.
Is this correct?
What you posted is not correct. You start going wrong on step 3. The BB can fire back since it is still alive after the subs get their surprise strike. You seem to misunderstand the way the surprise strike works. It allows subs to strike before other units do (in the absence of defending destroyers), and inflict their damage before the defender gets a chance to fire. This occurs every time you attack roll. Since the subs only did 1 hit to the BB, it can fire back in the defender’s fire stage for combat. Had the BB been any other combat surface ship, it would have been sunk before it had the chance to return fire.
You also go wrong in #6. A sub only submerges in lieu of rolling dice, so you would have had to roll for attack OR submerge . You can’t do both. If it stays for the attack roll, it must take the effects of the defender’s roll - it there are still defenders left.
After the remaining sub hit the BB in #7, the BB is destroyed without the chance to return fire.
So the sequence is like this for your combat:
1. subs can attack roll or submerge
2. inflict damage to defender and remove if sunk
3. defender’s roll
4. inflict damage to attacker
5. return to 1.