@atarihuana:
there is still no way to set up SBR for USA before turn 6 or so…
Turn 6 is exactly when the bombing of Tokyo would begin. Turn 7 would be the latest, if you couldn’t achieve it by then you would abandon that plan and use your Pacifc forces to harras Japan while you go KGF. You generally make the decision to go for the SBR base or not during Turn 4. I’ve taken the time to provide some detail of how I might go about this in a typical game.
This is really more of a threat that you will carry out if they are going to let you. It keeps them honest in the Pacific. If you don’t wind up going for the SBR base (because it will happen too late to be relevant) then you can use the ships you did build to protect your NOs and harrass Japan while you fight Germany. I guess another point that I am making is that the US can afford to do this while still essentially pursuing a “KGF” plan, the US “KGF” is just weaker for it in the early turns. But it gains you so much with Japan, even just the threat of the SBR base on Iwo Jima. They have to defend against it, which slows their expansion elsewhere.
The builds for achieving this threat and really being able to do it if Japan will let you are:
40 IPC
Turn 1, Pacific: 1xCV
Turn 1, Atlantic: 1x Transport, 1x Tank, 1x Bomber
38 IPC, Save 2 IPC: With the CV you should have 2xCV, 4xFighter, 2xDD, 1x Trans sitting at West Coast at the end of Turn 1. You send Inf/Art to Afirca on Turn 1, the transport you buy completes the bridge. The tank we bought turn 1 will go to Africa Turn 2 with the Inf from Central US. West Coast Inf heads east. We also bought our first Bomber for UK (I actually put them in West US, they still reach UK but are closer to Pacific if needed). I like to buy 1 tech roll on turn 1 and just take that 1 roll until I get something, then replace it for one roll per turn all game, but can’t afford that with the US. I buy the tech roll on turn 2.
52 IPC (Saved 2)
Turn 2, Pacific: 1xCV, 2x Fighter
Turn 2, Atlantic: 1x Bomber, 1x Tech Roll
51 IPC, Save 1 IPC: Assume 50 US IPC, we saved 2 from Turn 1. Other than some cruisers, the core of the US Pacific fleet is complete on Turn 2. We’ve also sent a second Bomber to the UK (4 total, counting starting 2), and we already have our Tank/Inf to send to Africa from that we bought/moved on turn 1. If the Germans killed our bridge we don’t need to buy any more ground forces for Africa, but they probably didn’t kill it on their turn 2 so we’ll assume it’s still around next turn. West Coast US fleet is now 3xCV, 6XFighter, 2xDD. If attacked we’ll kill the DDs first and then take losses based on what Japan is losing (i.e. we’ll lose a carrier if they do).
51 IPC (Saved 1)
Turn 3, Pacific: 4xSub
Turn 3, Atlantic: 1xTank, 1x Bomber
41 IPC, Save 10 IPC: The inf from the West Coast arrives to go to Africa with the Arm next turn, so we don’t need to build the Inf this round. A third US Bomber heads to the UK (5th total). 4xSubs provide cannon fodder for the fleet and first strike shots against any ships without DD escort (pretty nice cannon fodder). Save 10 IPC because it isn’t enough to buy a CA. This is the first moment when we are truly capable of striking. The US might have hit the IJN last turn if the opportunity was there, depending on what Japan did, but now with this fleet you might seriously consider striking the IJN on Turn 4 if a large body of ships is nearby. If you can destroy all the ships there without losing any carriers, or while maintaining parity in carriers, you should probably strike the IJN now. Remember, you have the bomber you build for the UK in West US if you need it for a naval attack. We’ll assume that either their is no fleet nearby, or the one that is nearby is too strong to attack this turn (if it is, then Japan is not taking southern islands and has little naval support in India… or anywhere for that matter).
Turn 4, US Attack Phase: If most of the IJN is, as it normally is at this point, down south and near the Indian ocean then this turn it is safe to take Iwo Jima. If it will be 2 turns before the IJN can assemble any realistic attack on your fleet then you can safely take Iwo Jima. This is often the case. If you decide to build go for the SBR base this turn’s builds will be heavily Pacific, if you decide based on Japan’s response to give up on the SBR base you will switch to KGF this turn and just complete the Pacific fleet with 2xCA this turn. We’ll assume that Japan has largely ignored us and pursued a typical anti-KGF strategy and most of their fleet is out of position to strike Iwo Jima in less than 2 turns. So our builds will be heavily Pacific, and Turn 5 we’ll start building for Germany. In our attack phase we move the entire fleet to Iwo Jima, the transport brings the Inf that walked down from Alaska while every thing else was walking to the east coast. It’s two spaces away, we make it in one move. We have 3xCV, 6xFighter, 2xDD, 4xSS, 1xTran in Iwo Jima sea zone and 1xInf on Iwo Jima.
60 IPC (Saved 10)
Turn 4, Pacific: 2x Bomber, 2x CA, 1x Trans
Turn 4, Atlantic: 1x Tank (if we had got a tech and this tank could not land in Africa I would replace the tech token instead)
60 IPC, Saved 0 IPC: Since we are going for the SBR base we have to abandon Germany for a turn. But we’ll still send the Bomber (6th total) we bought for them last turn, and land the units built last turn in Africa on this turn. In the Pacific the 2xCAs will go to Iwo Jima next turn and complete the core of the fleet, it’s all Subs from here (if they are even needed). The two bombers will arrive with the CAs on Turn 5 and begin SBR on Turn 6 (assuming they aren’t needed by the fleet to attack an approaching IJN main body force). The transport we are buying completes a bridge to Iwo Jima (or where ever we move the fleet’s transport too).
With the SBR base built Turn 5 will be a transitional build turn. If you feel you need a more powerful fleet you need to by the subs on turn 5 and send them to Iwo Jima on turn 6. Other than that, you now go KGF. Build one bomber per turn for the rest of the game and send it to Iwo Jima, attack any threatening approaching IJN fleets with both your fleet and bombers. Ignore any small IJN fleets, they won’t attack your 3 CVs (i.e. your 6 fighters). Other than 12 IPCs per turn for the bomber, you can spend the rest of your money against Germany from now on… and in this particular scenario they won’t be getting much help from Japan:-)