@dawgoneit do you mean the one in Ulaanbaatar? Yes, he has to land there. Came from sz5.
ksmckay(X) v GhostGlider (Allies +18) BM3
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Scramble - now on the other side (in z92)?
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yeah, go ahead and send them up.
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im around for OOL and I want to do it round by round.
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Americans Americans buy 1 airfield, 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from United Kingdom to 91 Sea Zone 1 fighter moved from 94 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Tunisia to 94 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone 1 bomber moved from Trans-Jordan to Crete 1 infantry and 1 mech_infantry moved from 99 Sea Zone to Crete 2 fighters and 1 tactical_bomber moved from Shan State to Szechwan 3 fighters moved from Shan State to Kweichow 2 fighters and 1 tactical_bomber moved from Midway to 16 Sea Zone 1 armour moved from Tunisia to Tobruk Americans take Libya from Italians Americans take Tobruk from Italians Combat - Americans Battle in 91 Sea Zone Americans attack with 1 destroyer and 3 fighters Germans defend with 1 submarine Americans roll dice for 1 destroyer and 3 fighters in 91 Sea Zone, round 2 : 4/4 hits, 1,83 expected hits Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 91 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in Kweichow Americans attack with 3 fighters Japanese defend with 1 infantry Americans roll dice for 3 fighters in Kweichow, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Americans win with 3 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Americans attack with 2 fighters and 1 tactical_bomber Germans defend with 1 mech_infantry Americans roll dice for 2 fighters and 1 tactical_bomber in Szechwan, round 2 : 3/3 hits, 1,67 expected hits Germans roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Szechwan Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in 16 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in Crete Americans attack with 1 bomber, 1 infantry and 1 mech_infantry Italians defend with 1 infantry Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Crete, round 2 : 2/3 hits, 1,00 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Crete Americans win, taking Crete from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Americans 1 aaGun, 1 infantry and 1 mech_infantry moved from Algeria to Morocco 3 fighters moved from 91 Sea Zone to Morocco 1 bomber moved from Crete to Egypt 2 transports moved from 110 Sea Zone to 107 Sea Zone 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 4 carriers, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 4 fighters and 2 submarines moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 3 fighters moved from Kweichow to Shensi 2 fighters and 1 tactical_bomber moved from Szechwan to Shensi 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 94 Sea Zone to 98 Sea Zone 3 fighters moved from Midway to 54 Sea Zone 4 fighters moved from Western United States to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 1 airfield placed in Morocco 1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone 1 fighter and 2 infantry placed in Western United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan 3 infantry moved from Hopei to Chahar 3 infantry moved from Shensi to Sikang 3 infantry moved from Shensi to Tsinghai 1 fighter and 2 infantry moved from Shensi to Kansu Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Szechwan Battle in Kansu Chinese attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Kansu Chinese win, taking Kweichow from Japanese, taking Szechwan from Germans, taking Kansu from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Chahar, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 3 infantry Germans defend with 1 mech_infantry Chinese roll dice for 3 infantry in Tsinghai, round 2 : 1/3 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Tsinghai Chinese win, taking Tsinghai from Germans with 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Sikang Chinese attack with 3 infantry Germans defend with 1 mech_infantry Chinese roll dice for 3 infantry in Sikang, round 2 : 2/3 hits, 0,50 expected hits Germans roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Sikang Chinese win, taking Sikang from Germans with 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Chinese 3 infantry moved from Hopei to Shensi 1 fighter moved from Kansu to Shensi Place Units - Chinese 1 infantry placed in Suiyuyan 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 9 PUs; end with 10 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by British from 94 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by British to 98 Sea Zone: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode British buy 1 artillery, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 2 PUs; Combat Move - British 2 carriers, 1 cruiser and 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 92 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from United Kingdom to 92 Sea Zone 2 fighters moved from 110 Sea Zone to 92 Sea Zone 1 bomber moved from Scotland to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone 1 battleship moved from 94 Sea Zone to 92 Sea Zone 1 armour, 2 artilleries, 16 infantry, 1 marine and 2 mech_infantrys moved from Trans-Jordan to Iraq 2 infantry moved from Shan State to Yunnan 3 fighters and 1 tactical_bomber moved from India to Yunnan Combat - British Italians scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone Battle in 92 Sea Zone British attack with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers Germans defend with 3 fighters; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport British roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Italians British roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 2 tactical_bombers in 92 Sea Zone, round 2 : 8/11 hits, 6,00 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Units damaged: 1 battleship owned by the British Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 5 fighters and 1 transport in 92 Sea Zone, round 2 : 5/10 hits, 5,67 expected hits Units damaged: 1 carrier owned by the British 1 destroyer owned by the Italians, 1 destroyer owned by the British, 2 cruisers owned by the Italians, 1 fighter owned by the Italians, 1 battleship owned by the Italians, 1 submarine owned by the Italians, 1 submarine owned by the British, 2 fighters owned by the British and 1 carrier owned by the Italians lost in 92 Sea Zone British roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 3 fighters and 2 tactical_bombers in 92 Sea Zone, round 3 : 6/8 hits, 4,67 expected hits Italians roll dice for 4 fighters and 1 transport in 92 Sea Zone, round 3 : 2/4 hits, 2,67 expected hits 1 tactical_bomber owned by the British, 1 transport owned by the Italians, 3 fighters owned by the Germans, 1 bomber owned by the British and 1 fighter owned by the Italians lost in 92 Sea Zone British win with 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 72 Casualties for British: 1 bomber, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 1 transport Casualties for Germans: 3 fighters Battle in Yunnan British attack with 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/6 hits, 2,50 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in Iraq British attack with 1 armour, 2 artilleries, 16 infantry, 1 marine and 2 mech_infantrys Italians defend with 1 mech_infantry British roll dice for 1 armour, 2 artilleries, 16 infantry, 1 marine and 2 mech_infantrys in Iraq, round 2 : 6/22 hits, 4,67 expected hits Italians roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Iraq British win, taking Iraq from Italians with 1 armour, 2 artilleries, 16 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Non Combat Move - British 5 submarines moved from 81 Sea Zone to 97 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 transport moved from 94 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Tunisia to Tobruk 1 aaGun moved from Tunisia to Algeria 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Morocco 1 carrier and 1 cruiser moved from 110 Sea Zone to 107 Sea Zone 1 aaGun and 3 infantry moved from Scotland to United Kingdom 6 mech_infantrys moved from Egypt to Iraq 3 fighters and 1 tactical_bomber moved from Yunnan to India 3 mech_infantrys moved from Belgian Congo to Egypt 2 mech_infantrys moved from India to Shan State 1 transport moved from 94 Sea Zone to 98 Sea Zone Place Units - British 1 fighter placed in United Kingdom 1 artillery and 2 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 2 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 2 infantry placed in India Turning on Edit Mode EDIT: Removing units owned by British from India: 1 artillery and 8 infantry EDIT: Adding units owned by UK_Pacific to India: 1 artillery and 8 infantry EDIT: Turning off Edit Mode Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,5,3,3,6,2,6,3,1,6,2,3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1,1,4 UK_Pacific collect 3 PUs (8 lost to blockades); end with 5 PUs Some Units in India change ownership: 2 artilleries and 14 infantry
Combat Hit Differential Summary :
Chinese regular : 3,17 Americans regular : 4,33 Italians regular : -0,17 Japanese regular : 1,00 Germans regular : -0,50 British regular : 5,83
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Caucasus to Novosibirsk Italians take Novosibirsk from Russians 1 bomber moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 99 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 infantry moved from Albania to Bulgaria 3 infantry moved from Southern France to Northern Italy 2 mech_infantrys moved from Southern Italy to Northern Italy 1 fighter and 1 tactical_bomber moved from Western Germany to Gibraltar 2 fighters moved from Southern Italy to Gibraltar 1 bomber moved from 99 Sea Zone to Southern Italy 1 armour moved from Volgograd to Bryansk 1 armour moved from Caucasus to Bryansk 1 aaGun, 1 artillery and 2 infantry moved from Volgograd to Rostov 2 infantry moved from Holland Belgium to Western Germany Place Units - Italians 2 fighters and 1 infantry placed in Southern Italy 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,5,5,6,4,5,2,5 Italians collect 15 PUs (5 lost to blockades); end with 15 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Italians round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - Italians Italians buy 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Caucasus to Novosibirsk Italians take Novosibirsk from Russians 1 bomber moved from Southern Italy to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 99 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 infantry moved from Albania to Bulgaria 3 infantry moved from Southern France to Northern Italy 2 mech_infantrys moved from Southern Italy to Northern Italy 1 fighter and 1 tactical_bomber moved from Western Germany to Gibraltar 2 fighters moved from Southern Italy to Gibraltar 1 bomber moved from 99 Sea Zone to Southern Italy 1 armour moved from Volgograd to Bryansk 1 armour moved from Caucasus to Bryansk 1 aaGun, 1 artillery and 2 infantry moved from Volgograd to Rostov 2 infantry moved from Holland Belgium to Western Germany Place Units - Italians 2 fighters and 1 infantry placed in Southern Italy 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,4,5,5,6,4,5,2,5 Italians collect 15 PUs (5 lost to blockades); end with 15 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Rostov: 1 aaGun, 1 artillery and 2 infantry EDIT: Removing units owned by Italians from Bryansk: 2 armour EDIT: Adding units owned by Italians to Caucasus: 1 aaGun, 2 armour, 1 artillery and 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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sorry, some NCM changes. please use second file.
brutal dice in 92 but ended up about the same as if I hadnt scrambled, and if you had been that lucky without the scramble it would have been a slaughter. No regrets.
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 63 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to 54 Sea Zone 4 fighters moved from 54 Sea Zone to Shan State 2 fighters moved from Shan State to India 1 aaGun and 6 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 63 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from New South Wales to 54 Sea Zone 4 fighters moved from 54 Sea Zone to Shan State 2 fighters moved from Shan State to India 1 aaGun and 6 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Egypt to Eastern Persia Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 3 artilleries, 3 fighters and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 91 Sea Zone 1 bomber moved from Southern Italy to Egypt 3 armour and 2 infantry moved from Novgorod to Archangel Combat - Germans Strategic bombing raid in Egypt British roll AA dice in Egypt : 0/1 hits, 0.17 expected hits Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: harbour Bombing raid in Egypt causes 6 damage total. Battle in Archangel Germans attack with 3 armour and 2 infantry Russians defend with 1 artillery Germans roll dice for 3 armour and 2 infantry in Archangel, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 artillery in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Egypt to Northwest Persia 1 aaGun moved from Rostov to Volgograd 10 armour and 10 mech_infantrys moved from Volgograd to Northwest Persia 1 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia 6 armour and 6 mech_infantrys moved from Rostov to Northwest Persia 3 artilleries moved from Ukraine to Rostov 6 mech_infantrys moved from Western Ukraine to Rostov 2 mech_infantrys moved from Bessarabia to Rostov 1 armour and 6 mech_infantrys moved from Romania to Ukraine 2 artilleries and 3 infantry moved from Western Ukraine to Ukraine 6 infantry moved from Eastern Poland to Belarus 1 aaGun, 1 artillery and 4 infantry moved from Finland to Karelia 4 mech_infantrys moved from Belarus to Rostov 1 infantry moved from Tambov to Rostov 1 infantry moved from Bryansk to Rostov 1 aaGun, 4 infantry and 2 mech_infantrys moved from Southern France to Northern Italy 1 fighter and 2 tactical_bombers moved from Western Germany to Gibraltar 1 tactical_bomber moved from Southern Italy to Gibraltar 1 aaGun and 6 infantry moved from Western Germany to Northern Italy 4 infantry moved from France to Northern Italy 2 infantry moved from Normandy Bordeaux to France 1 bomber moved from Western Germany to Southern Italy Place Units - Germans 1 submarine placed in 112 Sea Zone 3 armour placed in Novgorod 3 artilleries placed in Ukraine 3 armour placed in Volgograd 3 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,4,3,2,1,6,6,3,4 Germans collect 54 PUs (4 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
British AA : -0.17 Russians regular : 0.67 Germans regular : 0.17
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 armour moved from Russia to Bryansk Russians take Bryansk from Germans 1 armour moved from Bryansk to Russia 1 armour moved from Russia to Samara Russians take Samara from Germans 1 armour moved from Samara to Russia 1 infantry moved from Russia to Tambov Russians take Tambov from Germans Combat - Russians Non Combat Move - Russians 60 infantry moved from Russia to Tambov 2 aaGuns moved from Russia to Tambov 12 artilleries moved from Russia to Tambov 1 artillery moved from Russia to Tambov 1 fighter moved from India to Shensi Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 12 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 artilleries, 1 destroyer, 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from French Indo China to Yunnan 2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan 1 infantry moved from Yenisey to Timguska Japanese take Timguska from Russians Combat - Japanese Battle in Yunnan Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China 2 artilleries, 1 fighter and 4 infantry moved from Anhwe to Hunan 1 fighter moved from Hunan to French Indo China 1 aaGun and 4 infantry moved from Kiangsu to Anhwe 1 aaGun and 1 infantry moved from Manchuria to 19 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Caroline Islands to French Indo China 2 fighters moved from 6 Sea Zone to Caroline Islands 1 fighter moved from Japan to Caroline Islands 2 artilleries, 3 infantry and 1 marine moved from French Indo China to 36 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 2 fighters, 3 infantry, 1 marine, 2 submarines and 4 transports moved from 36 Sea Zone to 42 Sea Zone 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone 2 submarines moved from 42 Sea Zone to 37 Sea Zone 2 artilleries, 3 infantry and 1 marine moved from 42 Sea Zone to Java 2 tactical_bombers moved from French Indo China to 42 Sea Zone 1 battleship, 1 carrier, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 fighter moved from Japan to 36 Sea Zone 1 fighter moved from Japan to 36 Sea Zone 1 aaGun and 3 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Amur to Manchuria 1 infantry moved from Siberia to Amur EDIT: 1 destroyer moved from 36 Sea Zone to 20 Sea Zone Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 2 fighters and 3 infantry placed in Japan 3 artilleries placed in French Indo China 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -0.50
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cant post this second, but I would like to move the 2 mec in hunan to FIC.
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sorry, going to make some NCM changes to Hunan forces.
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 artilleries, 1 destroyer, 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from French Indo China to Yunnan 2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan 1 infantry moved from Yenisey to Timguska Japanese take Timguska from Russians Combat - Japanese Battle in Yunnan Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 2/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China 2 artilleries, 1 fighter and 4 infantry moved from Anhwe to Hunan 1 fighter moved from Hunan to French Indo China 1 aaGun and 4 infantry moved from Kiangsu to Anhwe 1 aaGun and 1 infantry moved from Manchuria to 19 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 tactical_bomber moved from Caroline Islands to French Indo China 2 fighters moved from 6 Sea Zone to Caroline Islands 1 fighter moved from Japan to Caroline Islands 2 artilleries, 3 infantry and 1 marine moved from French Indo China to 36 Sea Zone 2 artilleries, 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 2 fighters, 3 infantry, 1 marine, 2 submarines and 4 transports moved from 36 Sea Zone to 42 Sea Zone 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone 2 submarines moved from 42 Sea Zone to 37 Sea Zone 2 artilleries, 3 infantry and 1 marine moved from 42 Sea Zone to Java 2 tactical_bombers moved from French Indo China to 42 Sea Zone 1 battleship, 1 carrier, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 fighter moved from Japan to 36 Sea Zone 1 fighter moved from Japan to 36 Sea Zone 1 aaGun and 3 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Amur to Manchuria 1 infantry moved from Siberia to Amur EDIT: 1 destroyer moved from 36 Sea Zone to 20 Sea Zone 2 artilleries and 1 infantry moved from Hunan to Kwangsi 2 mech_infantrys moved from Hunan to Kwangsi 1 aaGun moved from French Indo China to Kwangsi Place Units - Japanese 3 artilleries placed in French Indo China 3 mech_infantrys placed in Kiangsu 2 fighters and 3 infantry placed in Japan 1 destroyer and 1 submarine placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 1 mech_infantry EDIT: Adding units owned by Japanese to French Indo China: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : -0.50
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@Ghostglider ok, please use latest post. thanks.
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Americans Americans buy 5 artilleries, 1 harbour, 6 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 5 fighters and 1 tactical_bomber moved from Shensi to Yunnan Combat - Americans Battle in Guam Battle in Iwo Jima Battle in Yunnan Americans attack with 5 fighters and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 5 fighters and 1 tactical_bomber in Yunnan, round 2 : 4/6 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Americans win, taking Guam from Japanese, taking Iwo Jima from Japanese with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 5 fighters and 1 tactical_bomber moved from Yunnan to India 1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 98 Sea Zone to 81 Sea Zone 1 armour moved from Tobruk to Egypt 1 bomber moved from Egypt to Morocco 2 transports moved from 107 Sea Zone to 101 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone 3 fighters moved from Western United States to French Guiana 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 89 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 3 fighters moved from 26 Sea Zone to Central America 1 carrier, 1 destroyer and 1 fighter moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 harbour placed in Morocco 4 transports placed in 101 Sea Zone 5 artilleries placed in Eastern United States 6 infantry placed in Central United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : 0.83 Japanese regular : -0.33
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese Combat - Chinese Chinese creates battle in territory Yunnan Non Combat Move - Chinese 1 infantry moved from Kweichow to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Suiyuyan to Shensi 2 infantry moved from Kansu to Shensi 3 infantry moved from Tsinghai to Shensi 3 infantry moved from Sikang to Szechwan 3 infantry moved from Shensi to Szechwan Place Units - Chinese 1 infantry placed in Suiyuyan 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 9 Combat Move - British 2 units repaired. 1 marine moved from Iraq to Persia British take Persia from Italians 1 artillery and 3 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from Morocco to 92 Sea Zone 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar 1 fighter moved from United Kingdom to Gibraltar 1 carrier and 1 cruiser moved from 107 Sea Zone to 101 Sea Zone Combat - British
Combat Hit Differential Summary :
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Scramble in z92?
And I would like the attack (walk in) of Persia to be with a normal INF, not the marine. I will change after rolling combat