Mainah (X) vs Tanios (L) first PTV for both
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@mainah thanks for the update, and don’t feel like you need to rush. Luck has certainly been on my side this game. In my friend group we often debate on whether this game is closer to chess or Risk with regard to luck/strategy.
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 harbour, 5 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 infantry moved from Southern Manchuria to Northern Manchuria 1 fighter and 2 tactical_bombers moved from Anhwe to Northern Manchuria 1 artillery and 1 infantry moved from Anhwe to Honan 1 fighter moved from French Indo China to Honan 1 armour moved from French Indo China to Siam Japanese take Siam from UK_Pacific 1 armour moved from Siam to French Indo China 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 50 Sea Zone 1 marine moved from 50 Sea Zone to Solomon Islands 1 submarine moved from 7 Sea Zone to 17 Sea Zone 1 bomber moved from Caroline Islands to 17 Sea Zone 1 bomber moved from Caroline Islands to 32 Sea Zone Combat - Japanese Battle in 32 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Solomon Islands Battle in 17 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 17 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 17 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 17 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 17 Sea Zone Japanese win, taking Solomon Islands from ANZAC with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Northern Manchuria Japanese attack with 1 fighter, 4 infantry and 2 tactical_bombers Russians defend with 4 infantry Japanese roll dice for 1 fighter, 4 infantry and 2 tactical_bombers in Northern Manchuria, round 2 : 4/7 hits, 2.33 expected hits Chinese roll dice for 4 infantry in Northern Manchuria, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Northern Manchuria Japanese win, taking Northern Manchuria from Chinese with 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Russians: 4 infantry Battle in Honan Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Honan, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Honan Japanese win, taking Honan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 destroyer moved from 34 Sea Zone to 17 Sea Zone 1 bomber moved from 17 Sea Zone to Japan 1 submarine moved from 7 Sea Zone to 36 Sea Zone 1 transport moved from 20 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from Japan to 6 Sea Zone 1 aaGun and 1 infantry moved from 6 Sea Zone to Korea 1 fighter and 2 tactical_bombers moved from Northern Manchuria to Korea 1 aaGun and 1 infantry moved from Kyushu to 20 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 aaGun and 1 infantry moved from 37 Sea Zone to French Indo China 2 artilleries and 2 infantry moved from Kwangsi to French Indo China 1 fighter moved from Honan to Anhwe 1 armour and 1 mech_infantry moved from Anhwe to Honan 2 mech_infantrys moved from Kiangsu to Honan 1 artillery moved from Anhwe to Kiangsi 1 mech_infantry moved from Kiangsu to Anhwe 1 artillery moved from Anhwe to Kiangsi 2 infantry moved from Caroline Islands to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to French Indo China 1 destroyer moved from 36 Sea Zone to 50 Sea Zone 1 bomber moved from 32 Sea Zone to Paulau 1 tactical_bomber moved from 37 Sea Zone to French Indo China 1 fighter moved from 34 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to French Indo China 2 marines moved from Caroline Islands to 34 Sea Zone 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 2 marines, 1 submarine and 2 tactical_bombers moved from 34 Sea Zone to 50 Sea Zone 2 fighters and 1 tactical_bomber moved from Gilbert Islands to 50 Sea Zone 1 submarine moved from 42 Sea Zone to 76 Sea Zone Place Units - Japanese 3 artilleries placed in French Indo China 1 harbour placed in Hainan 3 infantry placed in Kiangsu 2 transports placed in 6 Sea Zone 1 armour, 2 infantry and 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.67 Japanese regular : 1.83
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 27 Sea Zone to 17 Sea Zone 5 fighters moved from 27 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone 1 artillery and 1 infantry moved from 18 Sea Zone to Iwo Jima 1 artillery moved from Tunisia to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 artillery moved from 95 Sea Zone to Southern France 2 fighters moved from 94 Sea Zone to Southern France 1 fighter moved from 94 Sea Zone to Normandy Bordeaux 1 infantry and 1 mech_infantry moved from Morocco to 93 Sea Zone 1 artillery and 1 infantry moved from Algeria to 94 Sea Zone 1 marine moved from Algeria to 94 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 infantry and 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 cruiser and 1 marine moved from 94 Sea Zone to 113 Sea Zone 1 marine moved from 113 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Iwo Jima Battle in 17 Sea Zone Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 17 Sea Zone Americans win, taking Iwo Jima from Japanese with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 fighter, 2 infantry, 1 marine and 1 mech_infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 fighter, 2 infantry, 1 marine and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/6 hits, 1.83 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Southern France Americans attack with 1 artillery and 2 fighters Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 2 fighters in Southern France, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 2 fighters in Southern France, round 3 : 3/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Southern France Americans win with 2 fighters remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery Casualties for Germans: 1 infantry Non Combat Move - Americans 1 destroyer moved from 94 Sea Zone to 93 Sea Zone 2 carriers moved from 94 Sea Zone to 113 Sea Zone 2 fighters moved from Southern France to 113 Sea Zone 1 fighter moved from Normandy Bordeaux to 113 Sea Zone 1 infantry moved from Tunisia to Algeria 1 infantry moved from Eastern United States to 104 Sea Zone 1 infantry moved from Eastern United States to 104 Sea Zone 2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar 2 marines moved from Hawaiian Islands to 27 Sea Zone 1 destroyer moved from 27 Sea Zone to 31 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 27 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 27 Sea Zone to 18 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 18 Sea Zone to Iwo Jima 1 battleship and 1 marine moved from 27 Sea Zone to 18 Sea Zone 3 carriers, 2 cruisers, 1 marine and 2 submarines moved from 27 Sea Zone to 18 Sea Zone 2 marines moved from 18 Sea Zone to Iwo Jima 5 fighters and 1 tactical_bomber moved from 17 Sea Zone to 18 Sea Zone 1 bomber moved from Hawaiian Islands to Midway 2 fighters moved from Western United States to Midway 2 infantry moved from Western United States to 11 Sea Zone 1 carrier, 2 infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Midway Place Units - Americans 1 destroyer, 5 submarines and 1 transport placed in 11 Sea Zone 1 armour and 1 infantry placed in Western United States 1 artillery and 1 infantry placed in Central United States 1 fighter placed in Eastern United States 1 destroyer placed in 104 Sea Zone Americans undo move 5. 1 destroyer placed in 11 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : -1.50 Japanese regular : -0.50 Germans regular : 0.00
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Tsinghai to Honan 1 infantry moved from Inner Mongolia to Honan 1 infantry moved from Hopei to Honan 1 fighter moved from Szechwan to Honan Combat - Chinese Battle in Honan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 armour, 1 artillery and 3 mech_infantrys Chinese roll dice for 1 fighter and 6 infantry in Honan, round 2 : 2/7 hits, 1.50 expected hits Japanese roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Honan, round 2 : 3/5 hits, 2.00 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Honan Chinese roll dice for 1 fighter and 3 infantry in Honan, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Honan, round 3 : 1/3 hits, 1.33 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Honan Chinese roll dice for 1 fighter and 2 infantry in Honan, round 4 : 3/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Honan, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 13 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 armour, 1 artillery and 3 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Honan to Hopei 1 artillery moved from Szechwan to Hopei 8 infantry moved from Szechwan to Hopei 3 infantry moved from Szechwan to Hopei 3 infantry moved from Szechwan to Yunnan Place Units - Chinese 3 artilleries placed in Hopei 1 infantry placed in Inner Mongolia Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 3.67 Japanese regular : 0.17
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 2 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 27 Sea Zone to 17 Sea Zone 5 fighters moved from 27 Sea Zone to 17 Sea Zone 1 tactical_bomber moved from 27 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 18 Sea Zone 1 artillery and 1 infantry moved from 18 Sea Zone to Iwo Jima 1 artillery moved from Tunisia to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 artillery moved from 95 Sea Zone to Southern France 2 fighters moved from 94 Sea Zone to Southern France 1 fighter moved from 94 Sea Zone to Normandy Bordeaux 1 infantry and 1 mech_infantry moved from Morocco to 93 Sea Zone 1 artillery and 1 infantry moved from Algeria to 94 Sea Zone 1 marine moved from Algeria to 94 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 93 Sea Zone to 113 Sea Zone 1 infantry and 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux 1 cruiser and 1 marine moved from 94 Sea Zone to 113 Sea Zone 1 marine moved from 113 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Iwo Jima Battle in 17 Sea Zone Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 17 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 17 Sea Zone Americans win, taking Iwo Jima from Japanese with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in Normandy Bordeaux Americans attack with 1 artillery, 1 fighter, 2 infantry, 1 marine and 1 mech_infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 fighter, 2 infantry, 1 marine and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/6 hits, 1.83 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 1 fighter, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Southern France Americans attack with 1 artillery and 2 fighters Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery and 2 fighters in Southern France, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 2 fighters in Southern France, round 3 : 3/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Southern France Americans win with 2 fighters remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery Casualties for Germans: 1 infantry Non Combat Move - Americans 1 destroyer moved from 94 Sea Zone to 93 Sea Zone 2 carriers moved from 94 Sea Zone to 113 Sea Zone 2 fighters moved from Southern France to 113 Sea Zone 1 fighter moved from Normandy Bordeaux to 113 Sea Zone 1 infantry moved from Tunisia to Algeria 1 infantry moved from Eastern United States to 104 Sea Zone 1 infantry moved from Eastern United States to 104 Sea Zone 2 infantry and 1 transport moved from 104 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Gibraltar 2 marines moved from Hawaiian Islands to 27 Sea Zone 1 destroyer moved from 27 Sea Zone to 31 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 27 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 27 Sea Zone to 18 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 18 Sea Zone to Iwo Jima 1 battleship and 1 marine moved from 27 Sea Zone to 18 Sea Zone 3 carriers, 2 cruisers, 1 marine and 2 submarines moved from 27 Sea Zone to 18 Sea Zone 2 marines moved from 18 Sea Zone to Iwo Jima 5 fighters and 1 tactical_bomber moved from 17 Sea Zone to 18 Sea Zone 1 bomber moved from Hawaiian Islands to Midway 2 fighters moved from Western United States to Midway 2 infantry moved from Western United States to 11 Sea Zone 1 carrier, 2 infantry, 2 submarines and 1 transport moved from 11 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Midway Place Units - Americans 1 destroyer, 5 submarines and 1 transport placed in 11 Sea Zone 1 armour and 1 infantry placed in Western United States 1 artillery and 1 infantry placed in Central United States 1 fighter placed in Eastern United States 1 destroyer placed in 104 Sea Zone Americans undo move 5. 1 destroyer placed in 11 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Tsinghai to Honan 1 infantry moved from Inner Mongolia to Honan 1 infantry moved from Hopei to Honan 1 fighter moved from Szechwan to Honan Combat - Chinese Battle in Honan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 armour, 1 artillery and 3 mech_infantrys Chinese roll dice for 1 fighter and 6 infantry in Honan, round 2 : 2/7 hits, 1.50 expected hits Japanese roll dice for 1 armour, 1 artillery and 3 mech_infantrys in Honan, round 2 : 3/5 hits, 2.00 expected hits 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Honan Chinese roll dice for 1 fighter and 3 infantry in Honan, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 armour and 2 mech_infantrys in Honan, round 3 : 1/3 hits, 1.33 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Honan Chinese roll dice for 1 fighter and 2 infantry in Honan, round 4 : 3/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Honan, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Honan Chinese win, taking Honan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 13 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 armour, 1 artillery and 3 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Honan to Hopei 1 artillery moved from Szechwan to Hopei 8 infantry moved from Szechwan to Hopei 3 infantry moved from Szechwan to Hopei 3 infantry moved from Szechwan to Yunnan Place Units - Chinese 3 artilleries placed in Hopei 1 infantry placed in Inner Mongolia Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British repair damage of 6x harbour; Remaining resources: 34 PUs; British buy 1 artillery, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 83 Sea Zone to 100 Sea Zone 1 artillery and 1 infantry moved from Trans-Jordan to 100 Sea Zone 1 artillery and 1 infantry moved from 100 Sea Zone to Crete 1 fighter moved from Egypt to Crete 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 fighter moved from Egypt to Crete 1 battleship moved from 94 Sea Zone to 100 Sea Zone Combat - British Battle in Crete British attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 2 battleships in Crete, round 2 : 2/2 hits, 1.33 expected hits Italians roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Crete British win, taking Crete from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters moved from Crete to Egypt 1 tactical_bomber moved from Egypt to Gibraltar 1 bomber, 1 fighter and 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux 2 transports moved from 94 Sea Zone to 113 Sea Zone 1 aaGun and 1 armour moved from United Kingdom to 113 Sea Zone 2 infantry moved from United Kingdom to 113 Sea Zone 1 aaGun, 1 armour and 2 infantry moved from 113 Sea Zone to Normandy Bordeaux 2 fighters moved from United Kingdom to Normandy Bordeaux 1 infantry and 1 mech_infantry moved from Union of South Africa to 73 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 73 Sea Zone to 83 Sea Zone 1 infantry and 1 mech_infantry moved from 83 Sea Zone to Egypt 1 artillery and 3 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Yunnan to Shan State 3 aaGuns moved from Yunnan to Burma 2 artilleries moved from Yunnan to Burma 1 fighter moved from Yunnan to Eastern India 11 infantry moved from Yunnan to Burma 1 artillery moved from Eastern India to Burma 1 fighter moved from Eastern India to Burma 1 tactical_bomber moved from Eastern India to Burma Place Units - British 1 transport placed in 113 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 fighter and 2 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 12 PUs; end with 12 PUs Some Units in Eastern India change ownership: 1 fighter and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 3.67 Americans regular : -1.50 Italians regular : -0.33 Japanese regular : -0.33 Germans regular : 0.00 British regular : 0.67
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 95 Sea Zone 1 bomber moved from Southern Italy to Southern Belarus 2 armour and 1 mech_infantry moved from Western Ukraine to Southern Belarus Combat - Italians Battle in 95 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 95 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Southern Belarus Italians attack with 2 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Southern Belarus, round 2 : 0/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Southern Belarus, round 3 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Southern Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Southern Belarus Italians win, taking Southern Belarus from Russians with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Southern Belarus to Slovakia Hungary 2 aaGuns, 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry moved from Northern Italy to Southern France 1 infantry moved from Southern Italy to Northern Italy 2 transports moved from 99 Sea Zone to 98 Sea Zone 1 artillery moved from Tobruk to 98 Sea Zone 2 infantry moved from Malta to 98 Sea Zone 1 artillery moved from Malta to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Northern Italy 2 artilleries moved from 99 Sea Zone to Northern Italy 1 fighter moved from 95 Sea Zone to Southern Italy Place Units - Italians 1 destroyer placed in 99 Sea Zone 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians regular : -1.67 Russians regular : -0.67
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Hawaiian Islands to Queensland Place Units - ANZAC 1 destroyer placed in 55 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Hawaiian Islands to Queensland Place Units - ANZAC 1 destroyer placed in 55 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 83 Sea Zone to 100 Sea Zone 1 fighter moved from Egypt to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 infantry moved from Eastern Poland to Poland 3 fighters and 3 tactical_bombers moved from Western Ukraine to Poland 1 artillery and 8 infantry moved from Finland to Karelia Germans take Karelia from Russians 3 armour and 4 mech_infantrys moved from Eastern Poland to Smolensk Germans take Smolensk from Russians Combat - Germans Battle in Poland Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Poland, round 2 : 3/8 hits, 3.83 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Poland Germans win, taking Poland from Russians with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 12 armour and 7 mech_infantrys moved from Western Ukraine to Southern Belarus 3 fighters and 3 tactical_bombers moved from Poland to Southern Belarus 1 aaGun, 2 artilleries and 20 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Bessarabia to Eastern Poland 5 infantry moved from France to Holland Belgium 2 aaGuns moved from France to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 1 armour and 1 mech_infantry moved from Germany to Holland Belgium 3 artilleries moved from France to Holland Belgium 1 artillery and 2 infantry moved from France to Southern France 1 mech_infantry moved from Germany to Western Germany Place Units - Germans 3 armour, 2 artilleries, 2 infantry, 2 mech_infantrys and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 2,5 Germans collect 42 PUs (2 lost to blockades); end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : -0.83
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Russians Russians buy 3 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Western Ukraine 2 fighters and 1 tactical_bomber moved from Ukraine to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1.83 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Western Ukraine to Leningrad 1 tactical_bomber moved from Russia to Leningrad 3 infantry moved from Stalingrad to Samara 1 aaGun and 4 infantry moved from Siberia to Amur 3 infantry moved from Yenisey to Timguska 11 infantry moved from Kursk to Tula 1 infantry moved from Rostov to Ukraine 1 infantry moved from Baltic States to Leningrad 1 infantry moved from Leningrad to Novgorod 1 infantry moved from Leningrad to Baltic States 2 armour and 2 mech_infantrys moved from Ukraine to Stalingrad Place Units - Russians 2 armour and 1 mech_infantry placed in Stalingrad 1 armour and 1 mech_infantry placed in Urals 10 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Ukraine: 1 armour and 1 mech_infantry EDIT: Adding units owned by Russians to Stalingrad: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 41 PUs; end with 41 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 50 PUs
Combat Hit Differential Summary :
Italians regular : 0.67 Russians regular : 0.17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 aaGun, 1 armour, 1 destroyer, 1 fighter, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Non Combat Move - Japanese 1 marine moved from Solomon Islands to 50 Sea Zone 2 battleships, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters, 3 marines, 1 submarine and 3 tactical_bombers moved from 50 Sea Zone to 35 Sea Zone 3 marines moved from 35 Sea Zone to Caroline Islands 1 bomber moved from Paulau to French Indo China 1 submarine moved from 36 Sea Zone to 6 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 37 Sea Zone to Japan 3 fighters and 2 tactical_bombers moved from French Indo China to Japan 1 tactical_bomber moved from French Indo China to Kiangsu 1 fighter moved from Anhwe to Kiangsu 1 fighter moved from 37 Sea Zone to Japan 2 artilleries moved from Kiangsi to Kiangsu 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Anhwe to Kiangsu 3 infantry moved from Northern Manchuria to Korea 1 tactical_bomber moved from Korea to Japan 1 armour, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to French Indo China 1 armour and 1 mech_infantry moved from 37 Sea Zone to French Indo China Place Units - Japanese 3 infantry placed in French Indo China 1 aaGun, 1 armour and 1 mech_infantry placed in Kiangsu 1 fighter and 7 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Korea: 1 tactical_bomber EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber EDIT: Removing units owned by Japanese from Japan: 1 tactical_bomber EDIT: Adding units owned by Japanese to Korea: 1 tactical_bomber EDIT: Turning off Edit Mode 1 destroyer placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers, 1 harbour, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 5 fighters and 1 tactical_bomber moved from 18 Sea Zone to 7 Sea Zone 1 submarine moved from 26 Sea Zone to 7 Sea Zone 1 bomber moved from Midway to 7 Sea Zone 1 destroyer moved from 93 Sea Zone to 115 Sea Zone 2 infantry moved from Gibraltar to 93 Sea Zone 2 infantry and 1 transport moved from 93 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Denmark 1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Normandy Bordeaux to 113 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 3 fighters, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone 1 marine moved from 115 Sea Zone to Norway 1 artillery and 1 infantry moved from 115 Sea Zone to Denmark 1 infantry and 1 mech_infantry moved from 115 Sea Zone to Denmark 1 fighter moved from 115 Sea Zone to Denmark Combat - Americans Americans creates battle in territory 18 Sea Zone
Combat Hit Differential Summary :
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@mainah Any scrambles? I think you can do land scramble into Denmark and/or a sea scramble.
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Damn - Norway.
Damn.
I am playing sooo sloppy! Did not prep for Norway - how the hell did I miss that! I did know you could, I saw that, I remember thinking about it. Why didn’t I … :angry: :cry: :shrug:
My understanding of the PTV scrabbling rules is that it requires a defending land unit or warship. But as you are amphibing - I think I can scramble into the SZ, but I’m not 100% on that. I KNOW I can’t scramble into Denmark, as there is no land unit there.
Either way - No scramble for either.
This might be a good time to broach the subject of which season you want this scored in. It is looking increasing likely that it will be finished before the end of the month, but the original agreement was for the 2021 season. It doesn’t bother me either way, and we can always hold of posting results till Jan 1 if the game ends early.Food for thought - was not looking for a hard answer anytime soon as we are not there yet.
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Yeah that was my understanding too, but the engine is asking. Originally I set up to take Denmark with 2 units, but I changed it up after the engine asked me for a land scramble. I assumed there must be an exception for amphibious assaults, but that is not the case.
If you think the game is over, then let’s score it this year. Not that I have a preference. I just would prefer to score it this way.
Also, I forgot to mention there is a scramble option in the sea zone outside of japan.
FYI you left your Japanese transports open for a bomber attack by either the US or UK, but I’m going to do that with UK.
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Might be something with the new territory boundaries. You caught me off guard with the Italian can-opener too. I’m just lucky you didn’t see the Denmark US attack and then German UK attack.
If you want to continue, let me know on the Japan scramble.
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I’m not throwing in the towel yet. Though now that you have pointed out the transport attack - I know the game will finish before the month is out. Then I’ll post when you win, regardless of date.
But I’d like to play it out. It’s both of our’s first PTV. More turns means we both get to a better feel for it.I did miss that one. No scramble for Japan.
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Honan to Shansi 1 infantry moved from Honan to Shansi 1 infantry moved from Inner Mongolia to Chahar 1 artillery moved from Hopei to Anhwe 1 infantry moved from Hopei to Anhwe 1 artillery moved from Hopei to Kiangsi 1 infantry moved from Hopei to Kiangsi 1 fighter moved from Hopei to Chahar Combat - Chinese Battle in Shansi Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Shansi, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shansi Chinese win, taking Shansi from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kiangsi Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Inner Mongolia 1 infantry moved from Hopei to Honan 1 infantry moved from Hopei to Hunan 1 infantry moved from Hopei to Hunan Place Units - Chinese 5 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -2.00
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TripleA Manual Gamesave Post: British round 6
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 5.1.0
Game History
Round: 6 Combat Move - British 1 bomber moved from Eastern India to 37 Sea Zone 2 infantry moved from United Kingdom to 113 Sea Zone 1 bomber and 1 tactical_bomber moved from Normandy Bordeaux to 116 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 116 Sea Zone 1 destroyer moved from 113 Sea Zone to 116 Sea Zone 2 infantry moved from 116 Sea Zone to Germany 3 fighters moved from Normandy Bordeaux to 116 Sea Zone 2 fighters moved from United Kingdom to 116 Sea Zone 1 armour moved from Egypt to French Equatorial Africa 1 infantry moved from Normandy Bordeaux to France French take France from Germans French take Syria from British French take Tunisia from Americans French take Algeria from British French take Normandy Bordeaux from Americans Combat - British
Combat Hit Differential Summary :
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