@Elf491 OOL in this battle? Japan gets 9 hits on the first round of combat.
tanios (x) vs DannyDuck716 (allies +17) BM3
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 3 artilleries and 3 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 3 artilleries, 1 fighter and 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Hunan, round 2 : 4/7 hits, 2.50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Kiangsi Place Units - Chinese 1 artillery and 1 infantry placed in Shensi 1 artillery and 1 infantry placed in Kiangsi Chinese undo move 2. Chinese undo move 1. 2 artilleries and 2 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese regular : 1.50 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber moved from Midway to 17 Sea Zone 1 destroyer moved from 22 Sea Zone to 17 Sea Zone Americans take 22 Sea Zone from Japanese 1 transport moved from 22 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island 1 artillery, 1 infantry and 1 marine moved from Queensland to 54 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 35 Sea Zone Americans take 35 Sea Zone from Japanese 1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 35 Sea Zone 1 armour, 3 artilleries, 4 infantry and 1 marine moved from Marianas to 22 Sea Zone 1 destroyer moved from 22 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 22 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Formosa 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 armour and 1 infantry moved from 20 Sea Zone to Kiangsi 1 submarine moved from 25 Sea Zone to 23 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1 Battle in Paulau Island Battle in Kwangtung Battle in Guam Battle in Kiangsi Battle in Formosa Battle in 17 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 17 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 17 Sea Zone Americans win, taking Paulau Island from Japanese, taking Kwangtung from Japanese, taking Guam from Japanese, taking Kiangsi from Japanese, taking Formosa from Japanese, taking 17 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Philippines Americans attack with 1 artillery, 1 infantry and 1 marine Japanese defend with 1 airfield, 1 fighter and 1 harbour Americans roll dice for 1 artillery, 1 infantry and 1 marine in Philippines, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 fighter in Philippines, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 marine owned by the Americans lost in Philippines Americans win, taking Philippines from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 marine Casualties for Japanese: 1 fighter Non Combat Move - Americans 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 marine and 5 submarines moved from 22 Sea Zone to 20 Sea Zone 1 marine moved from 20 Sea Zone to Kiangsi 1 fighter moved from 35 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 1 bomber moved from 17 Sea Zone to Midway 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 infantry moved from Brazil to 86 Sea Zone 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 infantry moved from 87 Sea Zone to French West Africa 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone Place Units - Americans 1 carrier placed in 10 Sea Zone 1 tactical_bomber placed in Eastern United States 1 fighter placed in 10 Sea Zone 1 battleship and 2 transports placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 3 artilleries and 3 infantry moved from Yunnan to Hunan 1 fighter moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 3 artilleries, 1 fighter and 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 artilleries, 1 fighter and 3 infantry in Hunan, round 2 : 4/7 hits, 2.50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Hunan to Kiangsi Place Units - Chinese 1 artillery and 1 infantry placed in Shensi 1 artillery and 1 infantry placed in Kiangsi Chinese undo move 2. Chinese undo move 1. 2 artilleries and 2 infantry placed in Kiangsi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 1 armour, 2 artilleries, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 8 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Yunnan to French Indo China 2 infantry moved from India to 39 Sea Zone 1 marine moved from India to 39 Sea Zone 1 cruiser, 1 destroyer, 2 infantry, 1 marine and 1 transport moved from 39 Sea Zone to 37 Sea Zone 2 infantry and 1 marine moved from 37 Sea Zone to Malaya 2 infantry moved from Burma to Shan State 1 mech_infantry moved from India to Shan State 1 bomber moved from India to Malaya 2 tactical_bombers moved from Yunnan to Malaya 1 fighter moved from India to French Indo China 2 fighters moved from India to Malaya 4 mech_infantrys moved from Persia to Northwest Persia 5 armour moved from Persia to Northwest Persia 2 mech_infantrys moved from Iraq to Northwest Persia 1 armour moved from Iraq to Northwest Persia 2 fighters moved from Egypt to Northwest Persia 1 armour and 2 mech_infantrys moved from Egypt to Iraq 1 fighter moved from Union of South Africa to Egypt 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 1 artillery and 1 infantry moved from Iraq to Northwest Persia Combat - British Battle in French Indo China British attack with 1 armour and 1 fighter Japanese defend with 1 factory_minor and 1 infantry British roll dice for 1 armour and 1 fighter in French Indo China, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Northwest Persia British attack with 6 armour, 1 artillery, 2 fighters, 1 infantry and 6 mech_infantrys Italians defend with 1 artillery and 2 mech_infantrys British roll dice for 6 armour, 1 artillery, 2 fighters, 1 infantry and 6 mech_infantrys in Northwest Persia, round 2 : 6/16 hits, 5.67 expected hits Italians roll dice for 1 artillery and 2 mech_infantrys in Northwest Persia, round 2 : 1/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the British lost in Northwest Persia British win, taking Northwest Persia from Italians with 6 armour, 1 artillery, 2 fighters and 6 mech_infantrys remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 2 mech_infantrys Battle in Malaya British attack with 1 bomber, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber British roll dice for 1 cruiser in Malaya, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 bomber, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers in Malaya, round 2 : 5/8 hits, 3.67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Malaya, round 2 : 3/6 hits, 2.50 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the British and 2 infantry owned by the British lost in Malaya British win, taking Malaya from Japanese with 1 bomber, 1 fighter, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for British: 1 fighter and 2 infantry Casualties for Japanese: 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Non Combat Move - British 1 fighter and 2 tactical_bombers moved from Malaya to Burma 1 fighter moved from French Indo China to Burma 1 aaGun moved from Yunnan to Hunan 1 aaGun moved from India to Burma 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Persia to Northwest Persia 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 bomber moved from Malaya to India 5 fighters and 1 tactical_bomber moved from Persia to Russia 2 fighters moved from Northwest Persia to Persia Place Units - British 1 armour and 2 mech_infantrys placed in Egypt 1 artillery and 2 infantry placed in Iraq 1 artillery and 2 infantry placed in Persia 1 submarine placed in 106 Sea Zone Turn Complete - British British collect 39 PUs; end with 47 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 53 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 56 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : 1.50 Americans regular : 1.00 Italians regular : 0.00 Japanese regular : 0.00 British regular : 2.17
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - Italians Italians buy 1 bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Samara to Vologda Italians take Vologda from Russians 1 armour and 1 mech_infantry moved from Vologda to Novosibirsk 1 bomber moved from Novgorod to Novosibirsk 4 fighters moved from Rostov to Novosibirsk Combat - Italians Battle in Novosibirsk Italians attack with 1 armour, 1 bomber, 4 fighters and 1 mech_infantry Russians defend with 4 infantry Italians roll dice for 1 armour, 1 bomber, 4 fighters and 1 mech_infantry in Novosibirsk, round 2 : 3/7 hits, 3.33 expected hits Russians roll dice for 4 infantry in Novosibirsk, round 2 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Russians lost in Novosibirsk Italians roll dice for 1 armour, 1 bomber, 4 fighters and 1 mech_infantry in Novosibirsk, round 3 : 3/7 hits, 3.33 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Novosibirsk Italians win, taking Novosibirsk from Russians with 1 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 8 Casualties for Russians: 4 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Novosibirsk to Novgorod 4 fighters moved from Novosibirsk to Kazakhstan 1 armour moved from Bryansk to Caucasus 1 aaGun and 1 infantry moved from Bryansk to Rostov 1 artillery and 1 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to France 1 infantry moved from Northern Italy to France 2 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 bomber placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,6,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,2,2,4,6 Italians collect 18 PUs (7 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
Italians regular : -0.67 Russians regular : -0.67
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 36 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone ANZAC win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 carrier, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 42 Sea Zone to 43 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 36 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone ANZAC win, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 carrier, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 39 Sea Zone to 37 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 artilleries, 3 bombers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 armour, 18 artilleries, 3 fighters, 25 infantry, 14 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia 1 armour and 3 mech_infantrys moved from Tambov to Russia 2 armour and 1 mech_infantry moved from Volgograd to Russia 3 armour and 2 mech_infantrys moved from Smolensk to Russia 4 bombers and 3 tactical_bombers moved from Novgorod to Russia 3 armour moved from Ukraine to Russia 1 infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians Combat - Germans Battle in Russia Germans attack with 12 armour, 18 artilleries, 4 bombers, 3 fighters, 25 infantry, 20 mech_infantrys and 6 tactical_bombers British defend with 5 fighters and 1 tactical_bomber; Russians defend with 4 aaGuns, 1 airfield, 1 armour, 13 artilleries, 1 factory_major, 1 fighter and 51 infantry Russians roll AA dice in Russia : 1/12 hits, 2.00 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 12 armour, 18 artilleries, 4 bombers, 2 fighters, 25 infantry, 20 mech_infantrys and 6 tactical_bombers in Russia, round 2 : 33/87 hits, 30.17 expected hits Russians roll dice for 4 aaGuns, 1 armour, 13 artilleries, 6 fighters, 51 infantry and 1 tactical_bomber in Russia, round 2 : 25/72 hits, 26.33 expected hits 29 infantry owned by the Russians, 25 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia Germans roll dice for 12 armour, 18 artilleries, 4 bombers, 2 fighters, 20 mech_infantrys and 6 tactical_bombers in Russia, round 3 : 31/62 hits, 26.00 expected hits Russians roll dice for 1 armour, 13 artilleries, 6 fighters, 22 infantry and 1 tactical_bomber in Russia, round 3 : 16/43 hits, 16.67 expected hits 22 infantry owned by the Russians, 9 artilleries owned by the Russians, 7 artilleries owned by the Germans and 9 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 12 armour, 11 artilleries, 4 bombers, 2 fighters, 11 mech_infantrys and 6 tactical_bombers in Russia, round 4 : 20/46 hits, 21.00 expected hits Russians roll dice for 1 armour, 4 artilleries, 6 fighters and 1 tactical_bomber in Russia, round 4 : 4/12 hits, 6.33 expected hits 1 fighter owned by the Russians, 1 armour owned by the Russians, 1 tactical_bomber owned by the British, 4 artilleries owned by the Russians, 4 artilleries owned by the Germans and 5 fighters owned by the British lost in Russia Germans captures 22PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 12 armour, 7 artilleries, 4 bombers, 2 fighters, 11 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 137 Casualties for Germans: 11 artilleries, 1 fighter, 25 infantry and 9 mech_infantrys Casualties for Russians: 4 aaGuns, 1 armour, 13 artilleries, 1 fighter and 51 infantry Casualties for British: 5 fighters and 1 tactical_bomber triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 infantry moved from Belarus to Novgorod 1 aaGun moved from Bryansk to Rostov 1 aaGun moved from Tambov to Volgograd 4 bombers moved from Russia to Novgorod 2 fighters and 6 tactical_bombers moved from Russia to Ukraine 1 infantry moved from Western Germany to France 1 destroyer moved from 105 Sea Zone to 113 Sea Zone 1 destroyer moved from 125 Sea Zone to 113 Sea Zone Place Units - Germans 2 artilleries and 1 mech_infantry placed in Volgograd 3 armour placed in Ukraine 3 bombers placed in Novgorod 1 infantry and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,2,3,3 Germans collect 56 PUs (2 lost to blockades); end with 78 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Combat Hit Differential Summary :
Russians regular : -4.33 Germans regular : 6.83 Russians AA : -1.00
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Jehol to 34 Sea Zone 2 fighters moved from 19 Sea Zone to 35 Sea Zone 1 fighter moved from 19 Sea Zone to 21 Sea Zone 1 battleship, 3 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone 3 fighters moved from Japan to 20 Sea Zone 1 bomber and 1 fighter moved from Jehol to 20 Sea Zone Combat - Japanese Battle in 34 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 35 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer and 1 transport Battle in 20 Sea Zone Japanese attack with 1 battleship, 1 bomber, 3 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber Americans defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 5 submarines, 1 tactical_bomber and 3 transports Japanese roll dice for 1 battleship, 1 bomber, 3 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 4/9 hits, 4.83 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 5 submarines in 20 Sea Zone, round 2 : 1/5 hits, 0.83 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 20 Sea Zone, round 2 : 3/8 hits, 3.67 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese 2 submarines owned by the Americans lost in 20 Sea Zone Japanese roll dice for 1 battleship, 1 bomber, 3 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 3 : 4/9 hits, 4.83 expected hits Americans roll dice for 3 submarines in 20 Sea Zone, round 3 : 2/3 hits, 0.50 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 20 Sea Zone, round 3 : 2/8 hits, 3.67 expected hits 3 submarines owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 20 Sea Zone Japanese roll dice for 1 battleship, 1 bomber, 5 fighters and 1 tactical_bomber in 20 Sea Zone, round 4 : 5/8 hits, 4.50 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 20 Sea Zone, round 4 : 4/7 hits, 3.33 expected hits 4 fighters owned by the Japanese, 1 cruiser owned by the Americans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans and 1 carrier owned by the Americans lost in 20 Sea Zone Japanese roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 5 : 1/4 hits, 2.50 expected hits Americans roll dice for 1 battleship, 1 fighter and 3 transports in 20 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 20 Sea Zone Japanese roll dice for 1 battleship and 1 bomber in 20 Sea Zone, round 6 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 battleship and 3 transports in 20 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Americans lost in 20 Sea Zone 3 transports owned by the Americans lost in 20 Sea Zone Japanese win with 1 battleship and 1 bomber remaining. Battle score for attacker is 27 Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 5 submarines, 1 tactical_bomber and 3 transports Casualties for Japanese: 3 carriers, 1 destroyer, 5 fighters and 1 tactical_bomber Non Combat Move - Japanese 1 fighter moved from 21 Sea Zone to Kiangsu 1 bomber moved from 34 Sea Zone to Kiangsu 1 bomber moved from 20 Sea Zone to Kiangsu 1 mech_infantry moved from Hopei to Kiangsu 1 infantry moved from Anhwe to Kiangsu 1 infantry moved from Anhwe to Kiangsu 1 infantry moved from Hopei to Anhwe 2 infantry moved from Manchuria to Jehol 1 fighter moved from 35 Sea Zone to Hainan Place Units - Japanese 1 armour and 2 infantry placed in Kiangsu 2 fighters placed in Japan 1 destroyer and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,3 Japanese collect 36 PUs (2 lost to blockades); end with 36 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 39 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -2.00
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 battleship, 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 1 marine, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Midway to 6 Sea Zone 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 23 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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@tanios scramble in SZ 6?
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@tanios also going to need to know kamikazes
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@DannyDuck716 no scramble and no kamikazes.
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 battleship, 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 1 marine, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Midway to 6 Sea Zone 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 23 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 1 bomber, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber Japanese defend with 1 destroyer and 2 submarines Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 bomber, 3 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 2 submarines Casualties for Japanese: 1 destroyer and 2 submarines Non Combat Move - Americans 1 bomber moved from 6 Sea Zone to Midway 1 carrier and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 battleship and 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to Kiangsi 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 infantry moved from French West Africa to 87 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - Americans 1 battleship and 1 transport placed in 101 Sea Zone 2 destroyers and 2 submarines placed in 10 Sea Zone 2 transports placed in 10 Sea Zone 1 infantry and 1 marine placed in Eastern United States 1 fighter placed in Western United States 1 bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1 Americans collect 56 PUs (1 lost to blockades); end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : 1.33
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 3 artilleries and 3 infantry moved from Hunan to Anhwe 1 infantry moved from Kwangsi to Kiangsi Combat - Chinese Chinese creates battle in territory Hopei Battle in Anhwe Chinese attack with 3 artilleries and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Hopei from Japanese, taking Anhwe from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery and 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 1 battleship, 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 1 marine, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Midway to 6 Sea Zone 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 2 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 23 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone Combat - Americans Battle in 6 Sea Zone Americans attack with 1 bomber, 3 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber Japanese defend with 1 destroyer and 2 submarines Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Americans roll dice for 1 bomber, 3 destroyers, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 2 submarines Casualties for Japanese: 1 destroyer and 2 submarines Non Combat Move - Americans 1 bomber moved from 6 Sea Zone to Midway 1 carrier and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone 1 battleship and 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to Kiangsi 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 1 infantry moved from French West Africa to 87 Sea Zone 1 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - Americans 1 battleship and 1 transport placed in 101 Sea Zone 2 destroyers and 2 submarines placed in 10 Sea Zone 2 transports placed in 10 Sea Zone 1 infantry and 1 marine placed in Eastern United States 1 fighter placed in Western United States 1 bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1 Americans collect 56 PUs (1 lost to blockades); end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 3 artilleries and 3 infantry moved from Hunan to Anhwe 1 infantry moved from Kwangsi to Kiangsi Combat - Chinese Chinese creates battle in territory Hopei Battle in Anhwe Chinese attack with 3 artilleries and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Hopei from Japanese, taking Anhwe from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery and 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs Purchase Units - British British buy 1 armour, 1 artillery, 2 fighters, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 6 armour, 3 artilleries, 2 infantry and 6 mech_infantrys moved from Northwest Persia to Caucasus 1 armour and 2 mech_infantrys moved from Iraq to Caucasus 1 fighter moved from Egypt to Caucasus 2 fighters moved from Persia to Caucasus 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 bomber moved from India to Sumatra 1 infantry moved from Shan State to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 armour moved from French Indo China to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to Hainan 1 marine moved from Malaya to 37 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 37 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to Hainan 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 mech_infantry moved from Shan State to India 1 submarine moved from 106 Sea Zone to 91 Sea Zone Combat - British Battle in Sumatra British attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 armour British roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 armour in Sumatra, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Sumatra British win, taking Sumatra from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Battle in Hainan British attack with 1 armour, 1 infantry and 1 marine Japanese defend with 1 fighter British roll dice for 1 cruiser in Hainan, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 infantry and 1 marine in Hainan, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 fighter in Hainan, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the British lost in Hainan British win, taking Hainan from Japanese with 1 armour and 1 marine remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Japanese: 1 fighter Battle in Caucasus British attack with 7 armour, 3 artilleries, 3 fighters, 2 infantry and 8 mech_infantrys Italians defend with 1 armour British roll dice for 7 armour, 3 artilleries, 3 fighters, 2 infantry and 8 mech_infantrys in Caucasus, round 2 : 7/23 hits, 8.17 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 7 armour, 3 artilleries, 3 fighters, 2 infantry and 8 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - British 3 fighters moved from Caucasus to Northwest Persia 2 fighters and 2 tactical_bombers moved from Burma to Persia 1 artillery and 2 infantry moved from Persia to Northwest Persia 2 artilleries and 4 infantry moved from Iraq to Northwest Persia 1 armour and 2 mech_infantrys moved from Egypt to Iraq 2 infantry moved from India to West India 1 infantry moved from India to West India 1 aaGun moved from India to West India 1 aaGun moved from Burma to India 1 bomber moved from Sumatra to India 1 aaGun moved from Hunan to Kiangsi Place Units - British 3 mech_infantrys placed in Egypt 1 armour and 2 mech_infantrys placed in Persia 1 artillery and 2 infantry placed in Iraq 2 fighters placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in Malaya 1 armour and 2 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1 UK_Pacific collect 19 PUs (1 lost to blockades); end with 19 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs Units Change Ownership Some Units in India change ownership: 1 armour and 2 mech_infantrys Some Units in Malaya change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Chinese regular : 0.00 Americans regular : 0.17 Italians regular : -0.50 Japanese regular : 1.83 British regular : -1.00
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@tanios Im really happy with the way Japan is falling but I’m so pissed that I lost Russia by being an idiot thinking I could retake Leningrad.
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@DannyDuck716 You’ve crushed it in the Pacific. You have a huge income advantage right now, but I’m hoping my position is strong enough to close.
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@tanios Yea, income advantage but is it in the right places. Germany is still in a strong position. I had to sacrifice half the RAF just to ensure I got enough kills to slow the Germans.
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 bomber; Remaining resources: 6 PUs; Combat Move - Italians 1 armour moved from Novosibirsk to Kansu Italians take Kansu from Chinese 1 armour moved from Kansu to Tsinghai Italians take Tsinghai from Chinese Combat - Italians Non Combat Move - Italians 1 aaGun and 1 infantry moved from Rostov to Volgograd 4 fighters moved from Kazakhstan to Greece 1 bomber moved from Novgorod to Western Germany 1 bomber moved from Southern Italy to Western Germany 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Northern Italy to Southern Italy 1 infantry moved from France to Northern Italy Place Units - Italians 1 bomber placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1,5,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,5,3,5 Italians collect 19 PUs (6 lost to blockades); end with 25 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 submarines and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 fighters moved from Queensland to Java 1 carrier moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 54 Sea Zone to 42 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 submarine moved from 43 Sea Zone to 20 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo Combat - ANZAC Battle in Borneo Battle in Java ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 2 armour and 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 2 : 2/4 hits, 1.67 expected hits Japanese roll dice for 2 armour and 1 infantry in Java, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Java ANZAC roll dice for 1 artillery and 2 fighters in Java, round 3 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the ANZAC lost in Java ANZAC roll dice for 1 artillery and 1 fighter in Java, round 4 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in Java, round 4 : 1/1 hits, 0.50 expected hits 1 fighter owned by the ANZAC and 1 armour owned by the Japanese lost in Java ANZAC win, taking Borneo from Japanese, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is -8 Casualties for ANZAC: 2 fighters and 1 infantry Casualties for Japanese: 2 armour and 1 infantry Battle in 20 Sea Zone ANZAC attack with 2 submarines Japanese defend with 1 battleship ANZAC roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 battleship in 20 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits ANZAC roll dice for 2 submarines in 20 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 20 Sea Zone ANZAC win, taking 20 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 20 Casualties for Japanese: 1 battleship Non Combat Move - ANZAC 2 infantry moved from Northwest Persia to Caucasus Place Units - ANZAC 2 submarines and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
Japanese regular : 0.00 ANZAC regular : -1.17