@simon33 scramble to 110?
L20 #3 trulpen (X) vs WindowWasher (A+18) BM3
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters and 5 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Morocco to Algeria Americans take Algeria from Italians 2 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 2 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone 1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 94 Sea Zone 1 artillery, 4 infantry and 3 mech_infantrys moved from 94 Sea Zone to Tunisia 1 carrier and 1 cruiser moved from 91 Sea Zone to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 94 Sea Zone 1 bomber moved from Gibraltar to Iraq 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Tunisia 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 30 Sea Zone 4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone 2 fighters moved from Western United States to 30 Sea Zone Combat - Americans Battle in 30 Sea Zone Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Tunisia Americans attack with 1 artillery, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber Italians defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Americans roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Tunisia, round 2 : 1/10 hits, 2.83 expected hits Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 4/6 hits, 2.17 expected hits 2 infantry owned by the Americans, 2 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Tunisia Americans roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Tunisia, round 3 : 2/6 hits, 2.17 expected hits Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Tunisia, round 3 : 2/4 hits, 1.50 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 mech_infantry owned by the Americans lost in Tunisia Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tunisia, round 4 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 armour and 1 artillery in Tunisia, round 4 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Tunisia Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Tunisia, round 5 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 armour in Tunisia, round 5 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Americans and 1 armour owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is -11 Casualties for Americans: 4 infantry, 3 mech_infantrys and 1 tactical_bomber Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Non Combat Move - Americans 1 fighter moved from Tunisia to 94 Sea Zone 2 aaGuns and 2 infantry moved from Western United States to 10 Sea Zone 2 aaGuns, 1 carrier, 1 destroyer, 2 infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 aaGuns and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 6 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone 4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 5 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -1.17 Italians regular : 3.00 Japanese regular : 0.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters and 5 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Morocco to Algeria Americans take Algeria from Italians 2 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 2 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone 1 artillery, 4 infantry, 3 mech_infantrys and 4 transports moved from 91 Sea Zone to 94 Sea Zone 1 artillery, 4 infantry and 3 mech_infantrys moved from 94 Sea Zone to Tunisia 1 carrier and 1 cruiser moved from 91 Sea Zone to 94 Sea Zone 1 fighter and 1 tactical_bomber moved from Gibraltar to 94 Sea Zone 1 bomber moved from Gibraltar to Iraq 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Tunisia 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 30 Sea Zone 4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone 2 fighters moved from Western United States to 30 Sea Zone Combat - Americans Battle in 30 Sea Zone Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 30 Sea Zone Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Tunisia Americans attack with 1 artillery, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber Italians defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Americans roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 artillery, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Tunisia, round 2 : 1/10 hits, 2.83 expected hits Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 4/6 hits, 2.17 expected hits 2 infantry owned by the Americans, 2 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Tunisia Americans roll dice for 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Tunisia, round 3 : 2/6 hits, 2.17 expected hits Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Tunisia, round 3 : 2/4 hits, 1.50 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 mech_infantry owned by the Americans lost in Tunisia Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Tunisia, round 4 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 armour and 1 artillery in Tunisia, round 4 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Italians lost in Tunisia Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Tunisia, round 5 : 2/3 hits, 1.50 expected hits Italians roll dice for 1 armour in Tunisia, round 5 : 1/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Americans and 1 armour owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is -11 Casualties for Americans: 4 infantry, 3 mech_infantrys and 1 tactical_bomber Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry Non Combat Move - Americans 1 fighter moved from Tunisia to 94 Sea Zone 2 aaGuns and 2 infantry moved from Western United States to 10 Sea Zone 2 aaGuns, 1 carrier, 1 destroyer, 2 infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 aaGuns and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 6 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone 4 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 5 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British British buy 1 aaGun, 1 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; Combat Move - British 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Eastern Persia to Iraq 2 infantry and 1 mech_infantry moved from Persia to Iraq 1 infantry moved from Syria to Iraq 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 2 fighters and 1 tactical_bomber moved from Egypt to Iraq 1 bomber moved from Gibraltar to Iraq 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Egypt to Trans-Jordan 1 submarine moved from 91 Sea Zone to 110 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 2 carriers, 2 cruisers, 2 destroyers and 4 fighters moved from 91 Sea Zone to 94 Sea Zone 2 infantry moved from India to Burma Combat - British Battle in Burma British attack with 2 infantry Japanese defend with 1 infantry British roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma 1 infantry owned by the British retreated to India Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in 110 Sea Zone British attack with 2 fighters and 1 submarine Germans defend with 1 destroyer British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters in 110 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 110 Sea Zone retreated to 110 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for British: 1 submarine Non Combat Move - British 1 fighter moved from 110 Sea Zone to 94 Sea Zone 1 fighter moved from 110 Sea Zone to Gibraltar Place Units - British 1 aaGun, 1 fighter and 1 infantry placed in Iraq 1 armour and 2 mech_infantrys placed in Egypt 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,1,5,5,2,3,2 British collect 32 PUs (4 lost to blockades); end with 32 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 35 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1,2,6 UK_Pacific collect 2 PUs (3 lost to blockades); end with 3 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans regular : -1.17 Italians regular : 3.00 Japanese regular : 1.00 Germans regular : 0.67 British regular : -1.67
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A rare event just happened. The italians put up a stubborn defense in Tunisia.
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@trulpen yeah that was kind of ridiculous… oh well
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Oh, it was an ominous round for the Brits as well with both efforts in Burma and the English Channel failed.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 carrier and 1 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta Combat - Italians Battle in Malta Non Combat Move - Italians 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 fighter moved from 98 Sea Zone to 97 Sea Zone 1 fighter moved from 98 Sea Zone to 97 Sea Zone 2 armour and 3 mech_infantrys moved from Rostov to Northwest Persia 2 artilleries and 4 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Bessarabia to Rostov 1 fighter moved from Southern Italy to 97 Sea Zone Place Units - Italians 1 carrier placed in 97 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 11 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 4 infantry moved from South Australia to New South Wales 1 bomber moved from South Australia to New South Wales Non Combat Move - ANZAC Place Units - ANZAC 1 armour, 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3,4,2 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa 4 infantry moved from South Australia to New South Wales 1 bomber moved from South Australia to New South Wales Non Combat Move - ANZAC Place Units - ANZAC 1 armour, 1 infantry and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3,4,2 ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 3 artilleries, 1 destroyer, 2 fighters, 6 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Northwest Persia to Persia Germans take Persia from British 1 infantry moved from Volgograd to Tambov 1 infantry moved from Belarus to Smolensk 1 tactical_bomber moved from Rostov to Tambov 1 tactical_bomber moved from Rostov to Smolensk 1 bomber moved from Rostov to Tambov 1 bomber moved from Rostov to Smolensk Combat - Germans Battle in Tambov Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 tactical_bomber moved from Smolensk to Rostov 3 artilleries moved from Ukraine to Rostov 1 infantry moved from Belarus to Bryansk 2 armour and 3 mech_infantrys moved from Belarus to Rostov 1 tactical_bomber moved from Tambov to Rostov 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 1 fighter moved from France to 97 Sea Zone 3 fighters moved from Western Germany to Yugoslavia 1 transport moved from 115 Sea Zone to 112 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 submarine moved from 124 Sea Zone to 109 Sea Zone 1 destroyer moved from 110 Sea Zone to 112 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 114 Sea Zone to 112 Sea Zone 1 fighter moved from Western Germany to Southern Italy 3 tactical_bombers moved from Western Germany to Yugoslavia 1 artillery and 2 infantry moved from France to Western Germany 1 aaGun, 1 artillery and 4 infantry moved from France to Northern Italy 1 aaGun, 5 artilleries and 1 infantry moved from Belarus to Archangel 3 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 10 mech_infantrys moved from Ukraine to Caucasus 1 mech_infantry moved from Volgograd to Northwest Persia 2 mech_infantrys moved from Volgograd to Northwest Persia 3 armour and 7 mech_infantrys moved from Volgograd to Caucasus 2 aaGuns moved from Volgograd to Rostov 2 infantry moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Caucasus 5 artilleries and 18 infantry moved from Volgograd to Rostov 1 bomber moved from Smolensk to Yugoslavia 1 bomber moved from Tambov to Yugoslavia 1 aaGun moved from Western Germany to Northern Italy 2 mech_infantrys moved from Caucasus to Northwest Persia Place Units - Germans 1 airfield placed in Yugoslavia 1 destroyer and 2 submarines placed in 97 Sea Zone 2 fighters placed in Western Germany 3 infantry placed in Volgograd 3 artilleries placed in Ukraine 3 infantry placed in Novgorod Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 64 PUs; end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Combat Hit Differential Summary :
Russians regular : 0,33 Germans regular : 0,33
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how do german navies just keep appearing??? :laughing:
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We have contracted Siegfried & Roy… :grin:
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alrighty, i think we can see where this is going, lets go play WAW
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I’ve never been able to pull of a German navy while having and success in Russia, you have 2 of them, and success in Russia. Good learning experience on how to play Germany for me, your japan was stellar as always.
I think my issue was that I couldn’t get anything going in the Atlantic without loosing either the pacific side or the middle east. I should have given up on one of the three at the start instead of halfassing all 3 of them and getting my ass kicked in all three of them
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I guess the trick is to not over-invest in navy too early. That will seriously hamper the success in the east. Germany’s golden unit ist die mech.
I’m thinking the first stand-point is Ukraine. If Russia tries to defend Leningrad they’re smoked. So the mechs are invaluable in the effort of making a stand in Ukraine as early as possible, not getting stuck in a halt. Every turn counts, of course.
I did a really bad move stacking the italian pansar in E Poland after having gotten control of Ukraine. Meant R could just block Rostov with 1 inf. Far too cheap, while a serious italian can-opening had made a block very costly.
Anyhow I reached the main goal of getting hold of Stalingrad and Caucasus quickly enough. Then I just saw a shot at the ME which was rather weak, but with fast build-up potential with 3 mICs in the area, while still not relieving the pressure on Russia.
I think UK should build maximum 2 mICs there. They have difficulty utilizing 3 and also having 1 in SA. Mechs from the south is actually more economic and safe.