@max334 Scrambles 113/114? Bid is 1 japanese tt at caroline isles, 1 german art in hol/bel
ksmckay (axis) vs GhostGlider (allies+18) BM4
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 101 Sea Zone to 118 Sea Zone Americans take 106 Sea Zone from Germans 1 bomber moved from Eastern United States to 118 Sea Zone 1 destroyer moved from 101 Sea Zone to 118 Sea Zone Combat - Americans Americans creates battle in territory 101 Sea Zone Battle in 118 Sea Zone Americans attack with 1 bomber and 2 destroyers Germans defend with 1 submarine Americans roll dice for 1 bomber and 2 destroyers in 118 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 118 Sea Zone Americans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - Americans 1 armour moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier and 1 cruiser moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 1 bomber moved from 118 Sea Zone to United Kingdom 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone 3 fighters moved from Hawaiian Islands to Queensland 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 fighter moved from Guam to Queensland 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland Place Units - Americans 2 carriers placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Queensland: 1 fighter EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter EDIT: Turning off Edit Mode Americans undo move 1. 2 carriers placed in 10 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,2 Americans collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 3 infantry moved from Szechwan to Kweichow 2 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Hopei 1 fighter moved from Szechwan to Hopei Combat - Chinese Battle in Yunnan Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese retreated to Szechwan Japanese win with 1 artillery remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 4 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai 1 infantry moved from Szechwan to Shensi 1 infantry moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Kansu 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 3 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 9 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from Burma to Yunnan 2 fighters and 1 tactical_bomber moved from India to Yunnan 1 destroyer moved from 91 Sea Zone to 101 Sea Zone 1 bomber moved from United Kingdom to 101 Sea Zone Combat - British Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 101 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 1 submarine British roll dice for 1 bomber and 1 destroyer in 101 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 101 Sea Zone British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking 101 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Anglo Egyptian Sudan British attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/8 hits, 2.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Italians and 2 infantry owned by the British lost in Anglo Egyptian Sudan British roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 3/6 hits, 2.00 expected hits Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Yunnan British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Yunnan to India 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 infantry moved from Rhodesia to Tanganyika Territory 1 infantry moved from Rhodesia to Belgian Congo 1 carrier and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from Gibraltar to United Kingdom 1 fighter moved from 92 Sea Zone to United Kingdom 1 fighter moved from Gibraltar to United Kingdom 1 fighter moved from United Kingdom to 110 Sea Zone 1 bomber moved from 101 Sea Zone to Eastern United States 1 destroyer moved from 92 Sea Zone to 110 Sea Zone Place Units - British 2 artilleries placed in United Kingdom 1 artillery and 2 infantry placed in Union of South Africa 1 transport placed in 110 Sea Zone 1 transport placed in 106 Sea Zone British undo move 3. 1 transport placed in 110 Sea Zone British undo move 4. British undo move 3. British undo move 2. British undo move 1. Turning on Edit Mode EDIT: Removing units owned by British from 83 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 2 artilleries placed in United Kingdom 1 artillery and 2 infantry placed in Union of South Africa 1 transport placed in 110 Sea Zone 1 transport placed in 106 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 9 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5 UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs Some Units in India change ownership: 9 infantry
Combat Hit Differential Summary :
Chinese regular : -3.83 Americans regular : 0.67 Italians regular : 0.33 Japanese regular : -1.00 Germans regular : -0.33 British regular : -1.17
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - Italians Italians buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 armour moved from Slovakia Hungary to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Eastern Poland to Bessarabia Italians take Bessarabia from Russians 1 infantry moved from Alexandria to Egypt Italians take Egypt from British 1 infantry moved from Yugoslavia to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery moved from Greece to 97 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan 2 marines moved from Southern Italy to 97 Sea Zone 2 cruisers and 2 marines moved from 97 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Cyprus 1 marine moved from 99 Sea Zone to Crete 1 battleship moved from 97 Sea Zone to 98 Sea Zone 1 bomber moved from Southern Italy to Trans-Jordan Combat - Italians Battle in Crete Battle in Cyprus Battle in Trans-Jordan Italians attack with 1 artillery, 1 bomber and 2 infantry ANZAC defend with 2 infantry Italians roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Trans-Jordan, round 2 : 1/4 hits, 1.50 expected hits British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Trans-Jordan Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Trans-Jordan from British with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Non Combat Move - Italians 1 bomber moved from Trans-Jordan to Greece 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 infantry moved from Kenya to Italian Somaliland 1 aaGun and 3 infantry moved from Northern Italy to Western Germany 1 infantry moved from Yugoslavia to Romania 1 aaGun moved from Yugoslavia to Northern Italy 2 fighters moved from Southern Italy to Western Germany 1 armour moved from Greece to Romania 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone Place Units - Italians 2 infantry placed in Northern Italy 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians regular : -0.17 British regular : -0.67
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to New Guinea 1 fighter moved from New South Wales to Queensland 3 fighters moved from Java to India Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 71 Sea Zone to 83 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 mech_infantry moved from Poland to Western Ukraine Germans take Western Ukraine from Russians 1 artillery and 1 infantry moved from France to Holland Belgium 2 tactical_bombers moved from Western Germany to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers British defend with 2 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/5 hits, 2.33 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 5 artilleries and 24 infantry moved from Romania to Bessarabia 1 aaGun moved from Romania to Bessarabia 2 aaGuns moved from Romania to Eastern Poland 5 armour and 2 mech_infantrys moved from Romania to Eastern Poland 6 armour and 3 mech_infantrys moved from Yugoslavia to Eastern Poland 1 armour moved from Poland to Eastern Poland 3 armour and 7 mech_infantrys moved from Germany to Eastern Poland 1 aaGun and 8 infantry moved from Finland to Norway 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway 1 infantry moved from Southern France to France 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from 98 Sea Zone to Egypt 1 fighter moved from Alexandria to Egypt 1 fighter and 2 tactical_bombers moved from Alexandria to Southern Italy Place Units - Germans 1 infantry and 7 mech_infantrys placed in Germany 1 fighter, 3 infantry and 1 mech_infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 aaGun EDIT: Adding units owned by Germans to Germany: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans regular : 0.67 British regular : 0.33
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 mech_infantry moved from Poland to Western Ukraine Germans take Western Ukraine from Russians 1 artillery and 1 infantry moved from France to Holland Belgium 2 tactical_bombers moved from Western Germany to Holland Belgium 1 fighter moved from Southern Italy to Holland Belgium Combat - Germans Battle in Holland Belgium Germans attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers British defend with 2 infantry Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/5 hits, 2.33 expected hits British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 tactical_bomber moved from Holland Belgium to 113 Sea Zone 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 5 artilleries and 24 infantry moved from Romania to Bessarabia 1 aaGun moved from Romania to Bessarabia 2 aaGuns moved from Romania to Eastern Poland 5 armour and 2 mech_infantrys moved from Romania to Eastern Poland 6 armour and 3 mech_infantrys moved from Yugoslavia to Eastern Poland 1 armour moved from Poland to Eastern Poland 3 armour and 7 mech_infantrys moved from Germany to Eastern Poland 1 aaGun and 8 infantry moved from Finland to Norway 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway 1 infantry moved from Southern France to France 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from 98 Sea Zone to Egypt 1 fighter moved from Alexandria to Egypt 1 fighter and 2 tactical_bombers moved from Alexandria to Southern Italy Place Units - Germans 1 infantry and 7 mech_infantrys placed in Germany 1 fighter, 3 infantry and 1 mech_infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 aaGun EDIT: Adding units owned by Germans to Germany: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Adding units owned by Germans to 113 Sea Zone: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.67 British regular : 0.33
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Karelia to Finland Russians take Finland from Germans 1 infantry moved from Novgorod to Baltic States 1 fighter and 1 tactical_bomber moved from Karelia to Baltic States 1 fighter moved from Novgorod to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Baltic States Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 artilleries and 4 infantry moved from Karelia to Finland 6 infantry moved from Russia to Bryansk 2 aaGuns, 5 artilleries and 14 infantry moved from Ukraine to Bryansk 1 fighter moved from Western Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Baltic States to Karelia 1 artillery moved from Belarus to Bryansk 1 aaGun and 2 infantry moved from Novgorod to Belarus 2 infantry moved from Bryansk to Belarus 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 aaGun moved from Novgorod to Karelia 9 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Bryansk 1 mech_infantry moved from Novgorod to Vologda 1 mech_infantry moved from Novgorod to Finland 1 armour moved from Novgorod to Finland 1 armour moved from Novgorod to Bryansk Place Units - Russians 2 artilleries and 8 infantry placed in Russia 1 infantry placed in Novgorod 1 infantry placed in Volgograd Turn Complete - Russians Russians collect 38 PUs; end with 38 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 41 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans regular : -0.67 Russians regular : 1.00
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TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 2 factory_minors, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 2 infantry and 1 marine moved from Philippines to 35 Sea Zone 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 cruiser moved from 43 Sea Zone to 41 Sea Zone 2 infantry and 1 marine moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Java 3 artilleries and 2 infantry moved from Hunan to Kweichow 1 infantry moved from Hunan to Kweichow 1 infantry moved from Shan State to Yunnan 1 infantry moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 infantry moved from Chahar to Hopei 1 mech_infantry moved from Anhwe to Hopei 2 fighters and 2 tactical_bombers moved from Anhwe to Kweichow 1 fighter moved from Kwangsi to Hopei 1 submarine moved from 41 Sea Zone to 75 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone Combat - Japanese Battle in Celebes Battle in Kweichow Japanese attack with 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Kweichow, round 2 : 8/10 hits, 4.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Kweichow Japanese win, taking Celebes from Dutch, taking Kweichow from Chinese with 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in Java Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 2 battleships and 1 cruiser in Java, round 2 : 3/3 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Java Japanese win, taking Java from UK_Pacific with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Sumatra Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 marine Japanese roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0.50 expected hits UK_Pacific roll dice for 1 marine in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 marine Battle in Hopei Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry
Combat Hit Differential Summary :
Chinese regular : -2.00 Japanese regular : 4.50 UK_Pacific regular : -1.00
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@Ghostglider argh. forgot walk in to Guam with 2 inf from Japan. Had three unused transports that could have done it and no chance that any of the battle results affected things but either way I forgot it.
One of the things I hate about the 2.* versions compared to 1.9 that I mentioned when we started. I have to completely redo the turn after running practices in local mode and just forgot to do that move since there was no air.
I understand if not ok but cant do NCM until I know whether or not you will allow the edit.
So just let me know.
Posted after combat moves since its done.
Thanks.
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I don’t have any problems with late combat moves like this one.
Please go ahead and include the late Guam combat -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 2 factory_minors, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 2 infantry and 1 marine moved from Philippines to 35 Sea Zone 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 battleship moved from 35 Sea Zone to 42 Sea Zone 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 cruiser moved from 43 Sea Zone to 41 Sea Zone 2 infantry and 1 marine moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Java 3 artilleries and 2 infantry moved from Hunan to Kweichow 1 infantry moved from Hunan to Kweichow 1 infantry moved from Shan State to Yunnan 1 infantry moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 1 infantry moved from Chahar to Hopei 1 mech_infantry moved from Anhwe to Hopei 2 fighters and 2 tactical_bombers moved from Anhwe to Kweichow 1 fighter moved from Kwangsi to Hopei 1 submarine moved from 41 Sea Zone to 75 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone Combat - Japanese Battle in Celebes Battle in Kweichow Japanese attack with 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Kweichow, round 2 : 8/10 hits, 4.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Kweichow Japanese win, taking Celebes from Dutch, taking Kweichow from Chinese with 3 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in Java Japanese attack with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 2 battleships and 1 cruiser in Java, round 2 : 3/3 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Java Japanese win, taking Java from UK_Pacific with 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Sumatra Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 marine Japanese roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0.50 expected hits UK_Pacific roll dice for 1 marine in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 marine Battle in Hopei Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 3 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Turning on Edit Mode EDIT: Changing ownership of Guam from Americans to Japanese EDIT: Turning off Edit Mode 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 carrier moved from 37 Sea Zone to 41 Sea Zone 1 fighter moved from Sumatra to 41 Sea Zone 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 carrier moved from 43 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 46 Sea Zone 1 destroyer moved from 43 Sea Zone to 55 Sea Zone 1 destroyer moved from 43 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 carrier moved from 35 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands 2 bombers moved from Kwangsi to 33 Sea Zone 3 fighters moved from Japan to Caroline Islands 2 bombers moved from 33 Sea Zone to Caroline Islands 2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone 2 artilleries and 2 infantry moved from 19 Sea Zone to Manchuria 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 1 aaGun and 1 infantry moved from Jehol to Manchuria 3 infantry moved from Korea to Manchuria 1 armour moved from French Indo China to Hunan 1 artillery moved from Kwangtung to Kwangsi 1 fighter moved from Hopei to Anhwe 2 fighters and 2 tactical_bombers moved from Kweichow to Manchuria 1 fighter and 1 tactical_bomber moved from Kwangsi to Manchuria 1 fighter and 1 tactical_bomber moved from Kwangsi to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe 1 carrier moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 23 Sea Zone Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 1 artillery, 1 factory_minor and 3 infantry placed in Japan Japanese undo move 2. 1 artillery and 3 infantry placed in Japan 1 factory_minor placed in French Indo China 1 factory_minor placed in Malaya Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00 Japanese regular : 4.50 UK_Pacific regular : -1.00
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@Ghostglider said in ksmckay (axis) vs GhostGlider (allies+18) BM4:
I don’t have any problems with late combat moves like this one.
Please go ahead and include the late Guam combatThanks.
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Tunisia 1 fighter moved from Gibraltar to Tunisia 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone 1 fighter moved from Queensland to 46 Sea Zone Combat - Americans Battle in French West Africa Battle in 46 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win, taking French West Africa from Neutral_Axis with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Holland Belgium Americans attack with 1 bomber and 2 infantry Germans defend with 1 artillery Americans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 3 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 4 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Battle in Tunisia Americans attack with 1 armour, 1 fighter and 1 mech_infantry Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tunisia, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Tunisia Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tunisia, round 3 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans 1 fighter moved from Tunisia to Morocco 1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 2 destroyers moved from 118 Sea Zone to 110 Sea Zone 2 fighters moved from Eastern United States to 110 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 55 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 2 fighters moved from 46 Sea Zone to Queensland 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Hawaiian Islands to Queensland 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Brazil to Suriname 1 tactical_bomber moved from 54 Sea Zone to Queensland 1 bomber moved from Holland Belgium to United Kingdom Place Units - Americans 2 infantry placed in Central United States 1 transport placed in 101 Sea Zone 1 carrier and 2 destroyers placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Americans regular : -1.33 Italians regular : -1.00 Japanese regular : 0.33 Germans regular : 0.00
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Tsinghai Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Sikang Turning on Edit Mode EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry EDIT: Adding units owned by Chinese to Kansu: 1 infantry EDIT: Turning off Edit Mode Chinese undo move 2. Chinese undo move 1. 2 infantry placed in Kansu Chinese undo move 1. 1 infantry placed in Kansu 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.33
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in z110: 2 US FTRs on 1 US AC
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Morocco to Tunisia 1 fighter moved from Gibraltar to Tunisia 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 bomber moved from United Kingdom to Holland Belgium 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from Queensland to 55 Sea Zone 1 fighter moved from Queensland to 46 Sea Zone Combat - Americans Battle in French West Africa Battle in 46 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win, taking French West Africa from Neutral_Axis with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in Holland Belgium Americans attack with 1 bomber and 2 infantry Germans defend with 1 artillery Americans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 3 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 4 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery Battle in Tunisia Americans attack with 1 armour, 1 fighter and 1 mech_infantry Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tunisia, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Tunisia Americans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tunisia, round 3 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Tunisia Americans win, taking Tunisia from Italians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans 1 fighter moved from Tunisia to Morocco 1 carrier and 1 cruiser moved from 91 Sea Zone to 110 Sea Zone 2 destroyers moved from 118 Sea Zone to 110 Sea Zone 2 fighters moved from Eastern United States to 110 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 55 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone 2 fighters moved from 46 Sea Zone to Queensland 1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Hawaiian Islands to Queensland 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Brazil to Suriname 1 tactical_bomber moved from 54 Sea Zone to Queensland 1 bomber moved from Holland Belgium to United Kingdom Place Units - Americans 2 infantry placed in Central United States 1 transport placed in 101 Sea Zone 1 carrier and 2 destroyers placed in 10 Sea Zone 3 fighters placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Kansu to Suiyuyan 1 fighter moved from Tsinghai to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Tsinghai Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Sikang Turning on Edit Mode EDIT: Removing units owned by Chinese from Tsinghai: 1 infantry EDIT: Adding units owned by Chinese to Kansu: 1 infantry EDIT: Turning off Edit Mode Chinese undo move 2. Chinese undo move 1. 2 infantry placed in Kansu Chinese undo move 1. 1 infantry placed in Kansu 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 1 artillery, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 1 PUs; Combat Move - British 2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 110 Sea Zone to 126 Sea Zone 2 artilleries and 4 infantry moved from 126 Sea Zone to Norway 1 fighter moved from 110 Sea Zone to Norway 3 fighters moved from United Kingdom to Norway 1 infantry moved from Normandy Bordeaux to Southern France British take Southern France from Germans 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia British take Ethiopia from Italians 1 armour and 1 mech_infantry moved from Ethiopia to Italian Somaliland Combat - British Battle in Norway British attack with 2 artilleries, 4 fighters and 4 infantry Germans defend with 1 aaGun, 1 artillery and 9 infantry Germans roll AA dice in Norway : 1/3 hits, 0.50 expected hits 1 fighter owned by the British lost in Norway British roll dice for 2 artilleries, 3 fighters and 4 infantry in Norway, round 2 : 4/9 hits, 3.17 expected hits Germans roll dice for 1 aaGun, 1 artillery and 9 infantry in Norway, round 2 : 2/10 hits, 3.33 expected hits 1 aaGun owned by the Germans, 3 infantry owned by the Germans and 2 infantry owned by the British lost in Norway British roll dice for 2 artilleries, 3 fighters and 2 infantry in Norway, round 3 : 3/7 hits, 2.83 expected hits Germans roll dice for 1 artillery and 6 infantry in Norway, round 3 : 2/7 hits, 2.33 expected hits 3 infantry owned by the Germans and 2 infantry owned by the British lost in Norway British roll dice for 2 artilleries and 3 fighters in Norway, round 4 : 3/5 hits, 2.17 expected hits Germans roll dice for 1 artillery and 3 infantry in Norway, round 4 : 2/4 hits, 1.33 expected hits 3 infantry owned by the Germans and 2 artilleries owned by the British lost in Norway Germans win with 1 artillery remaining. Battle score for attacker is 2 Casualties for British: 2 artilleries, 1 fighter and 4 infantry Casualties for Germans: 1 aaGun and 9 infantry 3 fighters owned by the British retreated Battle in Italian Somaliland British attack with 1 armour and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour and 1 mech_infantry in Italian Somaliland, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Italian Somaliland British win, taking Italian Somaliland from Italians with 1 armour remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Italians: 1 infantry Non Combat Move - British 3 fighters moved from Norway to Finland 1 aaGun and 1 infantry moved from Algeria to Tunisia 1 infantry moved from Belgian Congo to Kenya 2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Kenya 1 artillery and 2 infantry moved from Union of South Africa to Rhodesia 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 3 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 2 aaGuns, 1 artillery and 18 infantry moved from India to Burma 1 infantry moved from India to Burma Place Units - British 1 transport placed in 106 Sea Zone 2 fighters placed in United Kingdom 1 artillery and 2 infantry placed in Normandy Bordeaux 1 infantry placed in Union of South Africa Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4 UK_Pacific collect 6 PUs; end with 7 PUs Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : -1.33 Italians regular : -0.33 Japanese regular : 0.00 Germans AA : 0.50 Germans regular : -1.00 British regular : 2.17
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Romania to Baltic States 1 bomber moved from Greece to Baltic States 1 armour moved from Bessarabia to Ukraine Italians take Ukraine from Russians 2 infantry moved from Egypt to 98 Sea Zone 2 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia 1 marine moved from Crete to 99 Sea Zone 1 cruiser and 1 marine moved from 99 Sea Zone to 96 Sea Zone 1 marine moved from 96 Sea Zone to Malta 2 infantry moved from Northern Italy to Southern France 2 fighters moved from Western Germany to Southern France Combat - Italians Battle in Persia Battle in Malta Battle in Baltic States Italians attack with 1 armour and 1 bomber Russians defend with 1 infantry Italians roll dice for 1 armour and 1 bomber in Baltic States, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Italians win, taking Persia from British, taking Malta from British, taking Baltic States from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Southern France Italians attack with 2 fighters and 2 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern France Italians win, taking Southern France from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Southern France to Western Germany 1 bomber moved from Baltic States to Germany 1 mech_infantry moved from Southern Italy to Northern Italy 1 mech_infantry moved from Southern Italy to Northern Italy 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from Greece to 99 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt 1 infantry moved from Trans-Jordan to Iraq Italians take Iraq from Neutral_Axis 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Syria Italians take Syria from Neutral_Axis 1 armour moved from Egypt to Iraq 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 marine moved from Cyprus to 99 Sea Zone 1 battleship and 1 destroyer moved from 98 Sea Zone to 96 Sea Zone 1 cruiser and 1 marine moved from 99 Sea Zone to 97 Sea Zone 1 marine moved from 97 Sea Zone to Southern Italy Place Units - Italians 1 transport placed in 97 Sea Zone 1 factory_minor placed in Egypt 1 infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 26 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 35 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 Russians regular : -0.33 British regular : -0.33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 destroyer and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from India to 80 Sea Zone Combat - ANZAC Battle in 80 Sea Zone ANZAC attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 80 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 44 Sea Zone ANZAC attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Celebes Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - ANZAC 2 infantry moved from New South Wales to Queensland 1 fighter moved from 80 Sea Zone to Eastern Persia Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Japanese regular : 1.33 ANZAC regular : -1.00
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 destroyer and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from India to 80 Sea Zone Combat - ANZAC Battle in 80 Sea Zone ANZAC attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 80 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 44 Sea Zone ANZAC attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Celebes Japanese win with 1 infantry remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - ANZAC 2 infantry moved from New South Wales to Queensland 1 fighter moved from 80 Sea Zone to Eastern Persia Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 83 Sea Zone to 70 Sea Zone 1 infantry moved from Algeria to Tunisia 1 infantry moved from Algeria to Morocco Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.33 ANZAC regular : -1.00
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@ksmckay forgot to move infb to epol i think, can’t see map
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just go ahead an do the edit during Germany’s turn. The INF is still in Romania…