Guam Solo's Allies vs. Gojira's Axis

  • '18

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 destroyer moved from 52 Sea Zone to 66 Sea Zone
            1 destroyer moved from 66 Sea Zone to 85 Sea Zone
            2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            2 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 4 infantry, 1 submarine, 2 tactical_bombers and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Guam to Siberia
            3 bombers moved from Western United States to Siberia
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
    
        Non Combat Move - Americans
            1 artillery moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 bomber and 2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '18

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Shensi
            1 infantry moved from Kansu to Shensi
            1 fighter moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            2 infantry placed in Kansu
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 bomber, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Americans takes Political Action: Political Action Americans To War With Germans
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
            Americans takes Political Action: Political Action Americans To War With Italians
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 destroyer moved from 52 Sea Zone to 66 Sea Zone
            1 destroyer moved from 66 Sea Zone to 85 Sea Zone
            2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            2 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 4 infantry, 1 submarine, 2 tactical_bombers and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Guam to Siberia
            3 bombers moved from Western United States to Siberia
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
    
        Non Combat Move - Americans
            1 artillery moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 infantry placed in Eastern United States
            1 bomber and 2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Shensi
            1 infantry moved from Kansu to Shensi
            1 fighter moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            2 infantry placed in Kansu
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from India to 39 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 76 Sea Zone to 79 Sea Zone
            1 infantry moved from Burma to Shan State
            1 fighter moved from India to Shan State
            1 tactical_bomber moved from India to Shan State
            1 fighter moved from India to Siam
            2 infantry moved from Tanganyika Territory to Kenya
                  British take Kenya from Italians
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            3 infantry moved from Persia to Eastern Persia
            1 transport moved from 109 Sea Zone to 106 Sea Zone
            1 destroyer moved from 109 Sea Zone to 106 Sea Zone
            1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
    
        Combat - British
            Battle in 42 Sea Zone
                British attack with 1 battleship, 1 cruiser, 2 destroyers and 1 transport
                Japanese defend with 1 battleship, 1 destroyer, 1 submarine and 1 transport
                    British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                Units damaged: 1 battleship owned by the British
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                    British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 42 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    2 destroyers owned by the British and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                    British roll dice for 1 battleship, 1 cruiser and 1 transport in 42 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                    1 battleship owned by the Japanese lost in 42 Sea Zone
                    1 transport owned by the Japanese lost in 42 Sea Zone
                British win, taking 42 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 25
                Casualties for Japanese: 1 battleship, 1 destroyer, 1 submarine and 1 transport
                Casualties for British: 2 destroyers
            Battle in Java
                British attack with 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                British win, taking Java from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Siam
                British attack with 1 fighter
                Japanese defend with 1 bomber
                    British roll dice for 1 fighter in Siam, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 bomber in Siam, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 fighter in Siam, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 bomber in Siam, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 fighter in Siam, round 4 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 bomber in Siam, round 4 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Japanese lost in Siam
                British win with 1 fighter remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 bomber
            Battle in Shan State
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                1 tactical_bomber owned by the British and 1 fighter owned by the British retreated
                Japanese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Shan State to Burma
            1 tactical_bomber moved from Shan State to Burma
            1 fighter moved from Siam to Burma
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            1 armour and 2 infantry placed in Egypt
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
    
        Place Units - UK_Pacific
            1 armour and 4 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 16 PUs; end with 17 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
            Some Units in India change ownership: 1 armour and 4 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Japanese regular : -0.33
    British regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 6 infantry; Remaining resources: 1 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            1 infantry moved from Southern France to Northern Italy
            1 armour, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 97 Sea Zone to 95 Sea Zone
    
        Non Combat Move - Italians
            3 infantry moved from 95 Sea Zone to Southern Italy
            1 armour moved from 95 Sea Zone to Southern Italy
            1 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Western Australia to Malaya
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 artillery and 1 transport
                    1 artillery owned by the Japanese and 1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 artillery and 1 transport
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 cruiser placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Western Australia to Malaya
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer
                Japanese defend with 1 artillery and 1 transport
                    1 artillery owned by the Japanese and 1 transport owned by the Japanese lost in 44 Sea Zone
                ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 11
                Casualties for Japanese: 1 artillery and 1 transport
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 cruiser placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
            3 infantry moved from Tunisia to Libya
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
    
        Combat - French
            Battle in Libya
                French attack with 3 infantry
                Italians defend with 1 artillery and 1 infantry
                    French roll dice for 3 infantry in Libya, round 2 : 1/3 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Libya
                    French roll dice for 3 infantry in Libya, round 3 : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery in Libya, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Libya
                    French roll dice for 2 infantry in Libya, round 4 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Libya, round 4 : 0/1 hits, 0.33 expected hits
                    French roll dice for 2 infantry in Libya, round 5 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Libya, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Libya
                    French roll dice for 1 infantry in Libya, round 6 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 artillery in Libya, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Libya
                Italians win with 1 artillery remaining. Battle score for attacker is -6
                Casualties for Italians: 1 infantry
                Casualties for French: 3 infantry
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians regular : 1.00
    French regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            3 destroyers moved from 113 Sea Zone to 110 Sea Zone
            1 cruiser moved from 113 Sea Zone to 110 Sea Zone
            2 submarines moved from 113 Sea Zone to 110 Sea Zone
            1 carrier moved from 113 Sea Zone to 110 Sea Zone
            5 fighters and 4 tactical_bombers moved from Germany to 110 Sea Zone
            2 bombers moved from Western Germany to 110 Sea Zone
            3 infantry moved from Norway to 113 Sea Zone
            3 armour moved from Western Germany to 113 Sea Zone
            3 armour, 3 infantry and 3 transports moved from 113 Sea Zone to 111 Sea Zone
            3 armour moved from 111 Sea Zone to Scotland
            3 infantry moved from 111 Sea Zone to Scotland
            10 armour, 2 artilleries and 8 infantry moved from Bessarabia to Ukraine
                  Germans take Ukraine from Russians
            1 armour, 3 artilleries and 11 infantry moved from Eastern Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            3 armour moved from Romania to Eastern Poland
            1 armour moved from Eastern Poland to Belarus
                  Germans take Belarus from Russians
            2 armour moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Romania to Baltic States
                  Germans take Baltic States from Russians
            5 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
    
        Combat - Germans
            British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in 110 Sea Zone
                Germans attack with 2 bombers, 1 carrier, 1 cruiser, 3 destroyers, 5 fighters, 2 submarines and 4 tactical_bombers
                British defend with 2 cruisers, 3 destroyers, 2 fighters and 1 transport; French defend with 1 cruiser, 1 destroyer and 1 fighter; Russians defend with 1 submarine
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 2 bombers, 1 carrier, 1 cruiser, 3 destroyers, 5 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 12/15 hits, 8.00 expected hits
                    British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 3 cruisers, 4 destroyers, 3 fighters and 1 transport in 110 Sea Zone, round 2 : 6/10 hits, 4.83 expected hits
                    2 destroyers owned by the Germans, 1 destroyer owned by the French, 3 destroyers owned by the British, 1 transport owned by the British, 1 cruiser owned by the French, 1 submarine owned by the Russians, 2 submarines owned by the Germans, 2 cruisers owned by the British, 1 carrier owned by the Germans, 1 fighter owned by the French and 2 fighters owned by the British lost in 110 Sea Zone
                Germans win with 2 bombers, 1 cruiser, 1 destroyer, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 67
                Casualties for Germans: 1 carrier, 2 destroyers and 2 submarines
                Casualties for British: 2 cruisers, 3 destroyers, 2 fighters and 1 transport
                Casualties for Russians: 1 submarine
                Casualties for French: 1 cruiser, 1 destroyer and 1 fighter
            Battle in Scotland
                Germans attack with 3 armour and 3 infantry
                British defend with 1 aaGun, 1 airfield and 2 infantry
                    Germans roll dice for 3 armour and 3 infantry in Scotland, round 2 : 2/6 hits, 2.00 expected hits
                    British roll dice for 1 aaGun and 2 infantry in Scotland, round 2 : 0/2 hits, 0.67 expected hits
                    1 aaGun owned by the British and 1 infantry owned by the British lost in Scotland
                    Germans roll dice for 3 armour and 3 infantry in Scotland, round 3 : 2/6 hits, 2.00 expected hits
                    British roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Scotland
                Germans win, taking Scotland from British with 3 armour and 3 infantry remaining. Battle score for attacker is 11
                Casualties for British: 1 aaGun and 2 infantry
    
        Non Combat Move - Germans
            2 bombers moved from 110 Sea Zone to Western Germany
            4 tactical_bombers moved from 110 Sea Zone to Holland Belgium
            5 fighters moved from 110 Sea Zone to Holland Belgium
            2 artilleries moved from France to Holland Belgium
            1 mech_infantry moved from France to Holland Belgium
    
        Place Units - Germans
            3 infantry placed in France
            2 artilleries, 1 infantry and 1 mech_infantry placed in Western Germany
            4 armour placed in Romania
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 5.33
    British regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery and 6 infantry moved from Novgorod to Karelia
            1 fighter moved from Russia to Karelia
            2 armour moved from Novgorod to Belarus
            1 armour moved from Novgorod to Baltic States
            2 infantry moved from Novgorod to Belarus
            2 infantry moved from Novgorod to Baltic States
            5 infantry moved from Rostov to Tambov
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 2 armour and 2 infantry
                Germans defend with 1 armour
                    Russians roll dice for 2 armour and 2 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Belarus, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Baltic States
                Russians attack with 1 armour and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 armour and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Karelia
                Russians attack with 1 artillery, 1 fighter and 6 infantry
                Germans defend with 5 infantry
                    Russians roll dice for 1 artillery, 1 fighter and 6 infantry in Karelia, round 2 : 3/8 hits, 2.00 expected hits
                    Germans roll dice for 5 infantry in Karelia, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia
                    Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Karelia, round 3 : 4/6 hits, 1.67 expected hits
                    Germans roll dice for 2 infantry in Karelia, round 3 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 2 infantry
                Casualties for Germans: 5 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Karelia to Novgorod
    
        Place Units - Russians
            1 fighter placed in Russia
            3 infantry placed in Novgorod
            2 armour, 1 artillery and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.17
    Russians regular : 4.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 battleship, 1 destroyer, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Hunan to Kwangtung
                  Japanese take Kwangtung from UK_Pacific
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            5 infantry moved from Manchuria to Jehol
            4 infantry moved from Korea to Manchuria
            1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber moved from Anhwe to Kweichow
            1 tactical_bomber moved from Kiangsu to Chahar
            1 tactical_bomber moved from Kiangsu to Hopei
            1 tactical_bomber moved from Kiangsu to Hopei
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery, 1 cruiser and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 44 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
            1 fighter moved from Japan to Chahar
            1 fighter moved from Japan to Chahar
            1 fighter moved from Japan to Kweichow
            1 bomber moved from Kwangsi to Sikang
            1 tactical_bomber moved from Kwangsi to Shan State
            1 fighter moved from Kwangsi to Yunnan
            1 tactical_bomber moved from Kwangsi to Yunnan
            1 fighter moved from Kwangsi to Yunnan
            1 tactical_bomber moved from Shan State to Siam
            1 infantry moved from Shan State to Siam
            1 fighter moved from Paulau Island to 44 Sea Zone
            1 armour moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 64 Sea Zone
            1 armour moved from 64 Sea Zone to Central America
            1 fighter moved from Paulau Island to Borneo
            1 fighter moved from Japan to French Indo China
            1 tactical_bomber moved from Siam to French Indo China
    
        Combat - Japanese
            Battle in Central America
            Battle in Sumatra
            Battle in 44 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer and 2 fighters
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 44 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking Central America from Americans, taking Sumatra from Dutch, taking 44 Sea Zone from ANZAC with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 42 Sea Zone
                Japanese attack with 1 artillery, 1 cruiser, 1 tactical_bomber and 1 transport
                British defend with 1 battleship, 1 cruiser and 1 transport
                    Japanese roll dice for 1 cruiser, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 battleship, 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    1 tactical_bomber owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                    British roll dice for 1 battleship, 1 cruiser and 1 transport in 42 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
                    1 artillery owned by the Japanese and 1 transport owned by the Japanese lost in 42 Sea Zone
                British win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -34
                Casualties for Japanese: 1 artillery, 1 cruiser, 1 tactical_bomber and 1 transport
    
        Non Combat Move - Japanese
            1 bomber moved from Sikang to Szechwan
            1 bomber moved from Szechwan to Kweichow
            1 fighter moved from 44 Sea Zone to Borneo
            1 fighter moved from 44 Sea Zone to Celebes
    
        Place Units - Japanese
            1 battleship and 1 destroyer placed in 6 Sea Zone
            1 fighter and 4 mech_infantrys placed in Japan
            Japanese undo move 2.
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4
            Japanese collect 55 PUs; end with 55 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -2.67
    ANZAC regular : 0.33
    British regular : 0.67
    

    Savegame

  • '18

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 armour, 2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
            2 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 4 infantry, 2 tactical_bombers and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            2 armour, 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
            4 infantry moved from 89 Sea Zone to Central America
            2 fighters moved from Western United States to Central America
            1 bomber moved from Western United States to United Kingdom
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Central America
                Americans attack with 2 fighters and 4 infantry
                Japanese defend with 1 armour
                    Americans roll dice for 2 fighters and 4 infantry in Central America, round 2 : 1/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour in Central America, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Central America
                Americans win, taking Central America from Japanese with 2 fighters and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in 6 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 battleship and 1 destroyer
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship and 1 destroyer in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in Holland Belgium
                Americans attack with 2 armour, 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers
                Germans defend with 2 artilleries, 5 fighters, 1 mech_infantry and 4 tactical_bombers
                    Americans roll dice for 1 battleship and 3 cruisers in Holland Belgium, round 2 : 2/4 hits, 2.17 expected hits
                    Americans roll dice for 2 armour, 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 6/14 hits, 6.00 expected hits
                    Germans roll dice for 2 artilleries, 5 fighters, 1 mech_infantry and 4 tactical_bombers in Holland Belgium, round 2 : 5/12 hits, 6.33 expected hits
                    2 artilleries owned by the Germans, 1 fighter owned by the Germans, 4 infantry owned by the Americans, 4 tactical_bombers owned by the Germans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
                    Americans roll dice for 2 armour, 1 artillery, 4 fighters and 2 tactical_bombers in Holland Belgium, round 3 : 5/9 hits, 4.67 expected hits
                    Germans roll dice for 4 fighters in Holland Belgium, round 3 : 4/4 hits, 2.67 expected hits
                    4 fighters owned by the Germans, 2 armour owned by the Americans, 1 fighter owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
                Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 64
                Casualties for Americans: 2 armour, 2 artilleries, 1 fighter and 4 infantry
                Casualties for Germans: 2 artilleries, 5 fighters, 1 mech_infantry and 4 tactical_bombers
    
        Non Combat Move - Americans
            3 fighters and 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Central America to Central United States
            1 fighter moved from Central America to Central United States
            1 destroyer moved from 85 Sea Zone to 86 Sea Zone
            1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 fighter moved from Western United States to Eastern United States
            1 aaGun moved from Eastern United States to Central United States
            1 artillery moved from Western United States to Central United States
            1 aaGun moved from Eastern United States to Central United States
            1 mech_infantry moved from Western United States to Central United States
    
        Place Units - Americans
            2 fighters placed in Eastern United States
            1 bomber placed in Western United States
            2 transports placed in 101 Sea Zone
            1 artillery and 2 infantry placed in Central United States
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.17
    Japanese regular : -0.50
    Germans regular : 0.00
    

    Savegame

  • '18

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Hopei
            1 infantry moved from Shensi to Hopei
            1 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Kansu to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 tactical_bombers
                    Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 tactical_bombers in Hopei, round 2 : 1/2 hits, 1.00 expected hits
                    2 tactical_bombers owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 19
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 tactical_bombers
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kansu
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Japanese regular : 0.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 armour, 2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
            2 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 4 infantry, 2 tactical_bombers and 4 transports moved from 91 Sea Zone to 110 Sea Zone
            2 armour, 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
            2 infantry moved from Brazil to 86 Sea Zone
            2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
            4 infantry moved from 89 Sea Zone to Central America
            2 fighters moved from Western United States to Central America
            1 bomber moved from Western United States to United Kingdom
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
            Battle in Central America
                Americans attack with 2 fighters and 4 infantry
                Japanese defend with 1 armour
                    Americans roll dice for 2 fighters and 4 infantry in Central America, round 2 : 1/6 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour in Central America, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Central America
                Americans win, taking Central America from Japanese with 2 fighters and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in 6 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 battleship and 1 destroyer
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship and 1 destroyer in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    1 submarine owned by the Americans lost in 6 Sea Zone
                Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in Holland Belgium
                Americans attack with 2 armour, 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers
                Germans defend with 2 artilleries, 5 fighters, 1 mech_infantry and 4 tactical_bombers
                    Americans roll dice for 1 battleship and 3 cruisers in Holland Belgium, round 2 : 2/4 hits, 2.17 expected hits
                    Americans roll dice for 2 armour, 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 6/14 hits, 6.00 expected hits
                    Germans roll dice for 2 artilleries, 5 fighters, 1 mech_infantry and 4 tactical_bombers in Holland Belgium, round 2 : 5/12 hits, 6.33 expected hits
                    2 artilleries owned by the Germans, 1 fighter owned by the Germans, 4 infantry owned by the Americans, 4 tactical_bombers owned by the Germans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
                    Americans roll dice for 2 armour, 1 artillery, 4 fighters and 2 tactical_bombers in Holland Belgium, round 3 : 5/9 hits, 4.67 expected hits
                    Germans roll dice for 4 fighters in Holland Belgium, round 3 : 4/4 hits, 2.67 expected hits
                    4 fighters owned by the Germans, 2 armour owned by the Americans, 1 fighter owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium
                Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 64
                Casualties for Americans: 2 armour, 2 artilleries, 1 fighter and 4 infantry
                Casualties for Germans: 2 artilleries, 5 fighters, 1 mech_infantry and 4 tactical_bombers
    
        Non Combat Move - Americans
            3 fighters and 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Central America to Central United States
            1 fighter moved from Central America to Central United States
            1 destroyer moved from 85 Sea Zone to 86 Sea Zone
            1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 fighter moved from Western United States to Eastern United States
            1 aaGun moved from Eastern United States to Central United States
            1 artillery moved from Western United States to Central United States
            1 aaGun moved from Eastern United States to Central United States
            1 mech_infantry moved from Western United States to Central United States
    
        Place Units - Americans
            2 fighters placed in Eastern United States
            1 bomber placed in Western United States
            2 transports placed in 101 Sea Zone
            1 artillery and 2 infantry placed in Central United States
            1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 51 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Hopei
            1 infantry moved from Shensi to Hopei
            1 infantry moved from Suiyuyan to Hopei
            1 fighter moved from Kansu to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 tactical_bombers
                    Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits, 1.00 expected hits
                    Japanese roll dice for 2 tactical_bombers in Hopei, round 2 : 1/2 hits, 1.00 expected hits
                    2 tactical_bombers owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 19
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 tactical_bombers
    
        Non Combat Move - Chinese
            1 fighter moved from Hopei to Kansu
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 cruiser and 4 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 destroyers and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 infantry moved from 109 Sea Zone to Scotland
            1 artillery moved from 109 Sea Zone to Scotland
            6 infantry moved from United Kingdom to Scotland
            1 armour moved from United Kingdom to Scotland
            1 mech_infantry moved from United Kingdom to Scotland
            1 bomber moved from United Kingdom to 111 Sea Zone
            1 battleship moved from 42 Sea Zone to 39 Sea Zone
            1 cruiser moved from 42 Sea Zone to 41 Sea Zone
            1 destroyer moved from 79 Sea Zone to 41 Sea Zone
            1 carrier moved from 79 Sea Zone to 39 Sea Zone
            1 transport moved from 79 Sea Zone to 39 Sea Zone
            1 cruiser moved from 79 Sea Zone to 39 Sea Zone
            2 infantry moved from Burma to India
            2 fighters moved from Burma to India
            1 tactical_bomber moved from Burma to India
            1 infantry moved from Egypt to Alexandria
            1 armour moved from Egypt to Alexandria
            2 infantry moved from Kenya to Ethiopia
            1 tactical_bomber moved from Egypt to Ethiopia
            2 fighters moved from Egypt to Ethiopia
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
    
        Combat - British
            Battle in 111 Sea Zone
                British attack with 1 bomber
                Germans defend with 3 transports
                    3 transports owned by the Germans lost in 111 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 21
                Casualties for Germans: 3 transports
            Battle in 41 Sea Zone
                British attack with 1 cruiser, 1 destroyer and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win, taking 41 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Ethiopia
                British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ethiopia, round 2 : 2/5 hits, 2.00 expected hits
                    Italians roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia
                British win, taking Ethiopia from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Scotland
                British attack with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry
                Germans defend with 1 airfield, 3 armour and 3 infantry
                    British roll dice for 1 armour, 1 artillery, 7 infantry and 1 mech_infantry in Scotland, round 2 : 1/10 hits, 2.33 expected hits
                    Germans roll dice for 3 armour and 3 infantry in Scotland, round 2 : 3/6 hits, 2.50 expected hits
                    1 infantry owned by the Germans and 3 infantry owned by the British lost in Scotland
                    British roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Scotland, round 3 : 1/7 hits, 1.83 expected hits
                    Germans roll dice for 3 armour and 2 infantry in Scotland, round 3 : 2/5 hits, 2.17 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
                    British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Scotland, round 4 : 3/5 hits, 1.50 expected hits
                    Germans roll dice for 3 armour and 1 infantry in Scotland, round 4 : 1/4 hits, 1.83 expected hits
                    1 infantry owned by the Germans, 2 armour owned by the Germans and 1 infantry owned by the British lost in Scotland
                    British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Scotland, round 5 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Scotland, round 5 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Scotland
                British win, taking Scotland from Germans with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for British: 6 infantry
                Casualties for Germans: 3 armour and 3 infantry
            Battle in Sumatra
                British attack with 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
                British win, taking Sumatra from Japanese with 1 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Ethiopia to Egypt
            1 tactical_bomber moved from Ethiopia to Egypt
            1 bomber moved from 111 Sea Zone to Scotland
            1 bomber moved from Scotland to United Kingdom
    
        Place Units - British
            1 armour and 4 infantry placed in United Kingdom
            1 cruiser placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 31 PUs; end with 31 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            2 destroyers placed in 39 Sea Zone
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Units Change Ownership
                Some Units in India change ownership: 2 infantry
                Some Units in 39 Sea Zone change ownership: 2 destroyers
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Americans regular : 0.17
    Italians regular : 0.67
    Japanese regular : 0.17
    Germans regular : -1.00
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Northern Italy to 95 Sea Zone
            1 armour moved from Southern Italy to 95 Sea Zone
            1 artillery moved from Northern Italy to 95 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Syria
            1 armour moved from 98 Sea Zone to Syria
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
            1 infantry moved from 92 Sea Zone to Morocco
    
        Combat - Italians
            Battle in Morocco
            Battle in Syria
    
        Non Combat Move - Italians
            1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 95 Sea Zone to 98 Sea Zone
    
        Place Units - Italians
            3 infantry placed in Southern Italy
            1 fighter placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
            2 transports moved from 54 Sea Zone to 62 Sea Zone
            1 cruiser moved from 54 Sea Zone to 44 Sea Zone
            1 cruiser moved from 54 Sea Zone to 62 Sea Zone
            3 fighters moved from Malaya to India
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 cruiser and 1 destroyer
                Japanese defend with 1 carrier and 1 destroyer
                    ANZAC roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 carrier and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 carrier in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the ANZAC and 1 carrier owned by the Japanese lost in 44 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 cruiser and 1 destroyer
                Casualties for Japanese: 1 carrier and 1 destroyer
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 cruiser placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.00
    ANZAC regular : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 cruiser; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 44 Sea Zone
            1 cruiser moved from 62 Sea Zone to 54 Sea Zone
            2 transports moved from 54 Sea Zone to 62 Sea Zone
            1 cruiser moved from 54 Sea Zone to 44 Sea Zone
            1 cruiser moved from 54 Sea Zone to 62 Sea Zone
            3 fighters moved from Malaya to India
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 cruiser and 1 destroyer
                Japanese defend with 1 carrier and 1 destroyer
                    ANZAC roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    Japanese roll dice for 1 carrier and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 carrier in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the ANZAC and 1 carrier owned by the Japanese lost in 44 Sea Zone
                Japanese win with no units remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 cruiser and 1 destroyer
                Casualties for Japanese: 1 carrier and 1 destroyer
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 cruiser placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
    
        Combat Move - French
            1 infantry moved from Alexandria to Tobruk
                  French take Tobruk from Italians
            1 infantry moved from Anglo Egyptian Sudan to Egypt
    
        Combat - French
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 1.00
    ANZAC regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 armour, 3 artilleries and 11 infantry moved from Western Ukraine to Bryansk
                  Germans take Bryansk from Russians
            1 armour moved from Ukraine to Caucasus
                  Germans take Rostov from Russians
                  Germans take Caucasus from Russians
            1 armour moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            8 armour, 2 artilleries and 8 infantry moved from Ukraine to Bryansk
            2 bombers moved from Western Germany to Western Ukraine
            1 mech_infantry moved from Western Germany to Poland
            3 armour moved from Romania to Poland
            1 armour moved from Romania to Ukraine
    
        Combat - Germans
    
        Non Combat Move - Germans
    
        Place Units - Germans
            3 infantry placed in France
            1 artillery, 1 fighter and 3 infantry placed in Western Germany
            3 armour placed in Ukraine
            1 armour placed in Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 2 armour, 1 artillery and 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            18 infantry moved from Amur to Siberia
            5 infantry moved from Tambov to Russia
            2 infantry moved from Belarus to Novgorod
            4 infantry moved from Karelia to Novgorod
            1 artillery moved from Karelia to Novgorod
            1 armour moved from Baltic States to Western Ukraine
                  Russians take Eastern Poland from Germans
            2 armour moved from Belarus to Western Ukraine
            1 infantry moved from Baltic States to Novgorod
            1 fighter moved from Novgorod to Russia
    
        Combat - Russians
            Battle in Western Ukraine
                Russians attack with 3 armour
                Germans defend with 2 bombers
                    Russians roll dice for 3 armour in Western Ukraine, round 2 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 2 bombers in Western Ukraine, round 2 : 0/2 hits, 0.33 expected hits
                    1 bomber owned by the Germans lost in Western Ukraine
                    Russians roll dice for 3 armour in Western Ukraine, round 3 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 1 bomber in Western Ukraine, round 3 : 1/1 hits, 0.17 expected hits
                    1 armour owned by the Russians and 1 bomber owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 2 armour remaining. Battle score for attacker is 18
                Casualties for Germans: 2 bombers
                Casualties for Russians: 1 armour
    
        Non Combat Move - Russians
            2 aaGuns moved from Amur to Siberia
    
        Place Units - Russians
            2 armour, 1 artillery and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.50
    Russians regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese repair damage of 4x factory_major; Remaining resources: 56 PUs; 6 SuicideAttackTokens; 
            Japanese buy 2 armour, 1 cruiser, 2 destroyers and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            1 fighter moved from 64 Sea Zone to 89 Sea Zone
            1 fighter moved from 64 Sea Zone to 101 Sea Zone
            1 mech_infantry moved from Kwangtung to Yunnan
            1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber moved from Kweichow to Hopei
            1 artillery moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            5 infantry moved from Jehol to Chahar
            1 battleship and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from Borneo to Shan State
            1 fighter moved from Borneo to Shan State
            1 fighter moved from Celebes to Shan State
            2 fighters and 1 tactical_bomber moved from Yunnan to Tsinghai
            1 infantry moved from Sikang to Tsinghai
            1 fighter moved from Chahar to Tsinghai
            1 tactical_bomber moved from Chahar to Tsinghai
            1 fighter moved from Chahar to Tsinghai
            1 fighter moved from Shan State to Siam
            1 fighter moved from Shan State to Siam
    
        Combat - Japanese
            Battle in 101 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 101 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in 89 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 89 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Hopei
                Japanese attack with 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/7 hits, 3.50 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                    Japanese roll dice for 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber in Hopei, round 3 : 2/7 hits, 3.50 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Tsinghai
                Japanese attack with 4 fighters, 1 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Tsinghai, round 2 : 2/7 hits, 3.50 expected hits
                    Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
                Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter could not land in 101 Sea Zone and was removed
            1 fighter moved from Tsinghai to Sikang
            1 tactical_bomber moved from Tsinghai to Sikang
            1 fighter moved from Tsinghai to Sikang
            1 tactical_bomber moved from Tsinghai to Sikang
            1 fighter moved from Tsinghai to Sikang
            1 fighter moved from 101 Sea Zone to 64 Sea Zone
            1 fighter moved from 89 Sea Zone to 101 Sea Zone
            1 fighter moved from Tsinghai to Sikang
            1 bomber, 4 fighters and 1 tactical_bomber moved from Hopei to Shensi
            1 bomber, 4 fighters and 1 tactical_bomber moved from Shensi to Szechwan
    
        Place Units - Japanese
            1 factory_major placed in Korea
            2 armour and 4 mech_infantrys placed in Japan
            1 cruiser placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 53 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -5.50
    

    Savegame

  • '18

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to 92 Sea Zone
            1 tactical_bomber moved from 110 Sea Zone to Morocco
            1 fighter moved from 110 Sea Zone to Karelia
            1 bomber moved from United Kingdom to 92 Sea Zone
            1 fighter moved from 110 Sea Zone to Karelia
            1 battleship, 2 carriers, 3 cruisers, 2 destroyers and 4 transports moved from 110 Sea Zone to 91 Sea Zone
            1 battleship moved from 91 Sea Zone to 92 Sea Zone
            1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 carrier moved from 91 Sea Zone to 92 Sea Zone
            1 carrier moved from 91 Sea Zone to 92 Sea Zone
            3 cruisers and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 110 Sea Zone to 92 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            2 transports moved from 101 Sea Zone to 89 Sea Zone
            4 infantry moved from Central America to 89 Sea Zone
            4 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
            1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
            2 bombers moved from Siberia to Japan
            1 bomber moved from Western United States to Siberia
    
        Combat - Americans
            Air Battle in Japan
                Americans attacks with 2 units heading to Japan
                Japanese launches 1 interceptors out of Japan
                    Attackers Fire,  : 1/2 hits, 0.33 expected hits
                    Defenders Fire,  : 0/1 hits, 0.17 expected hits
                    1 fighter owned by the Japanese lost in Japan
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Japan
                    Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits
                    Japanese roll AA dice in Japan : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: airfield
                Bombing raid in Japan causes 5 damage total. 
            Battle in Morocco
                Americans attack with 1 artillery, 5 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Americans roll dice for 1 artillery, 5 infantry and 1 tactical_bomber in Morocco, round 2 : 2/7 hits, 1.83 expected hits
                    Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Morocco
                Americans win, taking Morocco from Italians with 1 artillery, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 92 Sea Zone
                Americans attack with 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
                Italians defend with 1 artillery, 1 destroyer and 1 transport
                    Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 92 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 artillery owned by the Italians lost in 92 Sea Zone
                Americans win with 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 19
                Casualties for Italians: 1 artillery, 1 destroyer and 1 transport
            Cleaning up after air battles
    
        Non Combat Move - Americans
            1 bomber moved from 92 Sea Zone to Gibraltar
            1 tactical_bomber moved from Morocco to 92 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 bomber moved from Japan to Siberia
            1 fighter moved from Central United States to Western United States
            1 fighter moved from Central United States to Western United States
            2 aaGuns, 2 artilleries, 3 infantry and 1 mech_infantry moved from Central United States to Eastern United States
    
        Place Units - Americans
            2 bombers placed in Western United States
            2 artilleries, 1 fighter and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.50
    Italians regular : -0.67
    Japanese AA : 0.67
    Defenders Fire,  : -0.17
    Attackers Fire,  : 0.67
    

    Savegame

  • '18

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Shensi
            1 fighter moved from Kansu to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 artillery
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : -0.33
    

    Savegame

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