Guam Solo's Allies vs. Gojira's Axis
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 destroyer moved from 52 Sea Zone to 66 Sea Zone 1 destroyer moved from 66 Sea Zone to 85 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 4 infantry, 1 submarine, 2 tactical_bombers and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Guam to Siberia 3 bombers moved from Western United States to Siberia Combat - Americans Americans creates battle in territory 6 Sea Zone Non Combat Move - Americans 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 bomber and 2 fighters placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi 1 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Suiyuyan 2 infantry placed in Kansu 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 bomber, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 destroyer moved from 52 Sea Zone to 66 Sea Zone 1 destroyer moved from 66 Sea Zone to 85 Sea Zone 2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 4 infantry, 1 submarine, 2 tactical_bombers and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Guam to Siberia 3 bombers moved from Western United States to Siberia Combat - Americans Americans creates battle in territory 6 Sea Zone Non Combat Move - Americans 1 artillery moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 bomber and 2 fighters placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi 1 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Suiyuyan 2 infantry placed in Kansu 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 1 armour, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 4 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 76 Sea Zone to 79 Sea Zone 1 infantry moved from Burma to Shan State 1 fighter moved from India to Shan State 1 tactical_bomber moved from India to Shan State 1 fighter moved from India to Siam 2 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 2 infantry moved from Anglo Egyptian Sudan to Egypt 3 infantry moved from Persia to Eastern Persia 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 destroyer moved from 109 Sea Zone to 106 Sea Zone 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone Combat - British Battle in 42 Sea Zone British attack with 1 battleship, 1 cruiser, 2 destroyers and 1 transport Japanese defend with 1 battleship, 1 destroyer, 1 submarine and 1 transport British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 42 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the British 1 submarine owned by the Japanese lost in 42 Sea Zone British roll dice for 1 battleship, 1 cruiser, 2 destroyers and 1 transport in 42 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 battleship, 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits 2 destroyers owned by the British and 1 destroyer owned by the Japanese lost in 42 Sea Zone British roll dice for 1 battleship, 1 cruiser and 1 transport in 42 Sea Zone, round 4 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone British win, taking 42 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 25 Casualties for Japanese: 1 battleship, 1 destroyer, 1 submarine and 1 transport Casualties for British: 2 destroyers Battle in Java British attack with 2 infantry Japanese defend with 1 infantry British roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java British win, taking Java from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Siam British attack with 1 fighter Japanese defend with 1 bomber British roll dice for 1 fighter in Siam, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 bomber in Siam, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 fighter in Siam, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 bomber in Siam, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 fighter in Siam, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 bomber in Siam, round 4 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Japanese lost in Siam British win with 1 fighter remaining. Battle score for attacker is 12 Casualties for Japanese: 1 bomber Battle in Shan State British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State 1 tactical_bomber owned by the British and 1 fighter owned by the British retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to Burma 1 tactical_bomber moved from Shan State to Burma 1 fighter moved from Siam to Burma Place Units - British 1 destroyer placed in 110 Sea Zone 1 armour and 2 infantry placed in Egypt 2 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Place Units - UK_Pacific 1 armour and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs Some Units in India change ownership: 1 armour and 4 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17 Japanese regular : -0.33 British regular : -1.00
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - Italians Italians buy 6 infantry; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 infantry moved from Southern France to Northern Italy 1 armour, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 97 Sea Zone to 95 Sea Zone Non Combat Move - Italians 3 infantry moved from 95 Sea Zone to Southern Italy 1 armour moved from 95 Sea Zone to Southern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 6 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 cruiser; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Western Australia to Malaya 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 artillery and 1 transport 1 artillery owned by the Japanese and 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 11 Casualties for Japanese: 1 artillery and 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 cruiser placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 cruiser; Remaining resources: 0 PUs; Combat Move - ANZAC 3 fighters moved from Western Australia to Malaya 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer Japanese defend with 1 artillery and 1 transport 1 artillery owned by the Japanese and 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 11 Casualties for Japanese: 1 artillery and 1 transport Non Combat Move - ANZAC Place Units - ANZAC 1 cruiser placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 3 infantry moved from Tunisia to Libya 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - French Battle in Libya French attack with 3 infantry Italians defend with 1 artillery and 1 infantry French roll dice for 3 infantry in Libya, round 2 : 1/3 hits, 0.50 expected hits Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Libya French roll dice for 3 infantry in Libya, round 3 : 0/3 hits, 0.50 expected hits Italians roll dice for 1 artillery in Libya, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Libya French roll dice for 2 infantry in Libya, round 4 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 artillery in Libya, round 4 : 0/1 hits, 0.33 expected hits French roll dice for 2 infantry in Libya, round 5 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 artillery in Libya, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Libya French roll dice for 1 infantry in Libya, round 6 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 artillery in Libya, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Libya Italians win with 1 artillery remaining. Battle score for attacker is -6 Casualties for Italians: 1 infantry Casualties for French: 3 infantry Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians regular : 1.00 French regular : -0.83
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 3 destroyers moved from 113 Sea Zone to 110 Sea Zone 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 2 submarines moved from 113 Sea Zone to 110 Sea Zone 1 carrier moved from 113 Sea Zone to 110 Sea Zone 5 fighters and 4 tactical_bombers moved from Germany to 110 Sea Zone 2 bombers moved from Western Germany to 110 Sea Zone 3 infantry moved from Norway to 113 Sea Zone 3 armour moved from Western Germany to 113 Sea Zone 3 armour, 3 infantry and 3 transports moved from 113 Sea Zone to 111 Sea Zone 3 armour moved from 111 Sea Zone to Scotland 3 infantry moved from 111 Sea Zone to Scotland 10 armour, 2 artilleries and 8 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 armour, 3 artilleries and 11 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 3 armour moved from Romania to Eastern Poland 1 armour moved from Eastern Poland to Belarus Germans take Belarus from Russians 2 armour moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Romania to Baltic States Germans take Baltic States from Russians 5 infantry moved from Finland to Karelia Germans take Karelia from Russians Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 110 Sea Zone Germans attack with 2 bombers, 1 carrier, 1 cruiser, 3 destroyers, 5 fighters, 2 submarines and 4 tactical_bombers British defend with 2 cruisers, 3 destroyers, 2 fighters and 1 transport; French defend with 1 cruiser, 1 destroyer and 1 fighter; Russians defend with 1 submarine Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 2 bombers, 1 carrier, 1 cruiser, 3 destroyers, 5 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 12/15 hits, 8.00 expected hits British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 3 cruisers, 4 destroyers, 3 fighters and 1 transport in 110 Sea Zone, round 2 : 6/10 hits, 4.83 expected hits 2 destroyers owned by the Germans, 1 destroyer owned by the French, 3 destroyers owned by the British, 1 transport owned by the British, 1 cruiser owned by the French, 1 submarine owned by the Russians, 2 submarines owned by the Germans, 2 cruisers owned by the British, 1 carrier owned by the Germans, 1 fighter owned by the French and 2 fighters owned by the British lost in 110 Sea Zone Germans win with 2 bombers, 1 cruiser, 1 destroyer, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 67 Casualties for Germans: 1 carrier, 2 destroyers and 2 submarines Casualties for British: 2 cruisers, 3 destroyers, 2 fighters and 1 transport Casualties for Russians: 1 submarine Casualties for French: 1 cruiser, 1 destroyer and 1 fighter Battle in Scotland Germans attack with 3 armour and 3 infantry British defend with 1 aaGun, 1 airfield and 2 infantry Germans roll dice for 3 armour and 3 infantry in Scotland, round 2 : 2/6 hits, 2.00 expected hits British roll dice for 1 aaGun and 2 infantry in Scotland, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Scotland Germans roll dice for 3 armour and 3 infantry in Scotland, round 3 : 2/6 hits, 2.00 expected hits British roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 3 armour and 3 infantry remaining. Battle score for attacker is 11 Casualties for British: 1 aaGun and 2 infantry Non Combat Move - Germans 2 bombers moved from 110 Sea Zone to Western Germany 4 tactical_bombers moved from 110 Sea Zone to Holland Belgium 5 fighters moved from 110 Sea Zone to Holland Belgium 2 artilleries moved from France to Holland Belgium 1 mech_infantry moved from France to Holland Belgium Place Units - Germans 3 infantry placed in France 2 artilleries, 1 infantry and 1 mech_infantry placed in Western Germany 4 armour placed in Romania Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans regular : 5.33 British regular : 0.00
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 6 infantry moved from Novgorod to Karelia 1 fighter moved from Russia to Karelia 2 armour moved from Novgorod to Belarus 1 armour moved from Novgorod to Baltic States 2 infantry moved from Novgorod to Belarus 2 infantry moved from Novgorod to Baltic States 5 infantry moved from Rostov to Tambov Combat - Russians Battle in Belarus Russians attack with 2 armour and 2 infantry Germans defend with 1 armour Russians roll dice for 2 armour and 2 infantry in Belarus, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Belarus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Baltic States Russians attack with 1 armour and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Karelia Russians attack with 1 artillery, 1 fighter and 6 infantry Germans defend with 5 infantry Russians roll dice for 1 artillery, 1 fighter and 6 infantry in Karelia, round 2 : 3/8 hits, 2.00 expected hits Germans roll dice for 5 infantry in Karelia, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Karelia, round 3 : 4/6 hits, 1.67 expected hits Germans roll dice for 2 infantry in Karelia, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 artillery, 1 fighter and 4 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 2 infantry Casualties for Germans: 5 infantry Non Combat Move - Russians 1 fighter moved from Karelia to Novgorod Place Units - Russians 1 fighter placed in Russia 3 infantry placed in Novgorod 2 armour, 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : -0.17 Russians regular : 4.17
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 battleship, 1 destroyer, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Hunan to Kwangtung Japanese take Kwangtung from UK_Pacific 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 5 infantry moved from Manchuria to Jehol 4 infantry moved from Korea to Manchuria 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber moved from Anhwe to Kweichow 1 tactical_bomber moved from Kiangsu to Chahar 1 tactical_bomber moved from Kiangsu to Hopei 1 tactical_bomber moved from Kiangsu to Hopei 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 1 cruiser and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 44 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone 1 fighter moved from Japan to Chahar 1 fighter moved from Japan to Chahar 1 fighter moved from Japan to Kweichow 1 bomber moved from Kwangsi to Sikang 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Yunnan 1 tactical_bomber moved from Shan State to Siam 1 infantry moved from Shan State to Siam 1 fighter moved from Paulau Island to 44 Sea Zone 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 64 Sea Zone 1 armour moved from 64 Sea Zone to Central America 1 fighter moved from Paulau Island to Borneo 1 fighter moved from Japan to French Indo China 1 tactical_bomber moved from Siam to French Indo China Combat - Japanese Battle in Central America Battle in Sumatra Battle in 44 Sea Zone Japanese attack with 1 carrier, 1 destroyer and 2 fighters ANZAC defend with 1 destroyer Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 44 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Central America from Americans, taking Sumatra from Dutch, taking 44 Sea Zone from ANZAC with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 artillery, 1 cruiser, 1 tactical_bomber and 1 transport British defend with 1 battleship, 1 cruiser and 1 transport Japanese roll dice for 1 cruiser, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 battleship, 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone British roll dice for 1 battleship, 1 cruiser and 1 transport in 42 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits 1 artillery owned by the Japanese and 1 transport owned by the Japanese lost in 42 Sea Zone British win with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is -34 Casualties for Japanese: 1 artillery, 1 cruiser, 1 tactical_bomber and 1 transport Non Combat Move - Japanese 1 bomber moved from Sikang to Szechwan 1 bomber moved from Szechwan to Kweichow 1 fighter moved from 44 Sea Zone to Borneo 1 fighter moved from 44 Sea Zone to Celebes Place Units - Japanese 1 battleship and 1 destroyer placed in 6 Sea Zone 1 fighter and 4 mech_infantrys placed in Japan Japanese undo move 2. 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4 Japanese collect 55 PUs; end with 55 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Japanese regular : -2.67 ANZAC regular : 0.33 British regular : 0.67
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 armour, 2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone 2 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 4 infantry, 2 tactical_bombers and 4 transports moved from 91 Sea Zone to 110 Sea Zone 2 armour, 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone 4 infantry moved from 89 Sea Zone to Central America 2 fighters moved from Western United States to Central America 1 bomber moved from Western United States to United Kingdom Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Central America Americans attack with 2 fighters and 4 infantry Japanese defend with 1 armour Americans roll dice for 2 fighters and 4 infantry in Central America, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 1 armour in Central America, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Central America Americans win, taking Central America from Japanese with 2 fighters and 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in 6 Sea Zone Americans attack with 1 submarine Japanese defend with 1 battleship and 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship and 1 destroyer in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in Holland Belgium Americans attack with 2 armour, 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers Germans defend with 2 artilleries, 5 fighters, 1 mech_infantry and 4 tactical_bombers Americans roll dice for 1 battleship and 3 cruisers in Holland Belgium, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 2 armour, 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 6/14 hits, 6.00 expected hits Germans roll dice for 2 artilleries, 5 fighters, 1 mech_infantry and 4 tactical_bombers in Holland Belgium, round 2 : 5/12 hits, 6.33 expected hits 2 artilleries owned by the Germans, 1 fighter owned by the Germans, 4 infantry owned by the Americans, 4 tactical_bombers owned by the Germans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium Americans roll dice for 2 armour, 1 artillery, 4 fighters and 2 tactical_bombers in Holland Belgium, round 3 : 5/9 hits, 4.67 expected hits Germans roll dice for 4 fighters in Holland Belgium, round 3 : 4/4 hits, 2.67 expected hits 4 fighters owned by the Germans, 2 armour owned by the Americans, 1 fighter owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 64 Casualties for Americans: 2 armour, 2 artilleries, 1 fighter and 4 infantry Casualties for Germans: 2 artilleries, 5 fighters, 1 mech_infantry and 4 tactical_bombers Non Combat Move - Americans 3 fighters and 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Central America to Central United States 1 fighter moved from Central America to Central United States 1 destroyer moved from 85 Sea Zone to 86 Sea Zone 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 fighter moved from Western United States to Eastern United States 1 aaGun moved from Eastern United States to Central United States 1 artillery moved from Western United States to Central United States 1 aaGun moved from Eastern United States to Central United States 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 2 fighters placed in Eastern United States 1 bomber placed in Western United States 2 transports placed in 101 Sea Zone 1 artillery and 2 infantry placed in Central United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans regular : 0.17 Japanese regular : -0.50 Germans regular : 0.00
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei 1 infantry moved from Shensi to Hopei 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Kansu to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 tactical_bombers Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 2 tactical_bombers in Hopei, round 2 : 1/2 hits, 1.00 expected hits 2 tactical_bombers owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 19 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 tactical_bombers Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 0.00
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 armour, 2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone 2 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 4 infantry, 2 tactical_bombers and 4 transports moved from 91 Sea Zone to 110 Sea Zone 2 armour, 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone 4 infantry moved from 89 Sea Zone to Central America 2 fighters moved from Western United States to Central America 1 bomber moved from Western United States to United Kingdom Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Central America Americans attack with 2 fighters and 4 infantry Japanese defend with 1 armour Americans roll dice for 2 fighters and 4 infantry in Central America, round 2 : 1/6 hits, 1.67 expected hits Japanese roll dice for 1 armour in Central America, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Central America Americans win, taking Central America from Japanese with 2 fighters and 4 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in 6 Sea Zone Americans attack with 1 submarine Japanese defend with 1 battleship and 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship and 1 destroyer in 6 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in Holland Belgium Americans attack with 2 armour, 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers Germans defend with 2 artilleries, 5 fighters, 1 mech_infantry and 4 tactical_bombers Americans roll dice for 1 battleship and 3 cruisers in Holland Belgium, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 2 armour, 2 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 6/14 hits, 6.00 expected hits Germans roll dice for 2 artilleries, 5 fighters, 1 mech_infantry and 4 tactical_bombers in Holland Belgium, round 2 : 5/12 hits, 6.33 expected hits 2 artilleries owned by the Germans, 1 fighter owned by the Germans, 4 infantry owned by the Americans, 4 tactical_bombers owned by the Germans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium Americans roll dice for 2 armour, 1 artillery, 4 fighters and 2 tactical_bombers in Holland Belgium, round 3 : 5/9 hits, 4.67 expected hits Germans roll dice for 4 fighters in Holland Belgium, round 3 : 4/4 hits, 2.67 expected hits 4 fighters owned by the Germans, 2 armour owned by the Americans, 1 fighter owned by the Americans and 1 artillery owned by the Americans lost in Holland Belgium Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 64 Casualties for Americans: 2 armour, 2 artilleries, 1 fighter and 4 infantry Casualties for Germans: 2 artilleries, 5 fighters, 1 mech_infantry and 4 tactical_bombers Non Combat Move - Americans 3 fighters and 2 tactical_bombers moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Central America to Central United States 1 fighter moved from Central America to Central United States 1 destroyer moved from 85 Sea Zone to 86 Sea Zone 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 fighter moved from Western United States to Eastern United States 1 aaGun moved from Eastern United States to Central United States 1 artillery moved from Western United States to Central United States 1 aaGun moved from Eastern United States to Central United States 1 mech_infantry moved from Western United States to Central United States Place Units - Americans 2 fighters placed in Eastern United States 1 bomber placed in Western United States 2 transports placed in 101 Sea Zone 1 artillery and 2 infantry placed in Central United States 1 infantry placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei 1 infantry moved from Shensi to Hopei 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Kansu to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 tactical_bombers Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 2 tactical_bombers in Hopei, round 2 : 1/2 hits, 1.00 expected hits 2 tactical_bombers owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 19 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 tactical_bombers Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu Place Units - Chinese 1 infantry placed in Tsinghai 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 1 cruiser and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 destroyers and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to Scotland 1 artillery moved from 109 Sea Zone to Scotland 6 infantry moved from United Kingdom to Scotland 1 armour moved from United Kingdom to Scotland 1 mech_infantry moved from United Kingdom to Scotland 1 bomber moved from United Kingdom to 111 Sea Zone 1 battleship moved from 42 Sea Zone to 39 Sea Zone 1 cruiser moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 79 Sea Zone to 41 Sea Zone 1 carrier moved from 79 Sea Zone to 39 Sea Zone 1 transport moved from 79 Sea Zone to 39 Sea Zone 1 cruiser moved from 79 Sea Zone to 39 Sea Zone 2 infantry moved from Burma to India 2 fighters moved from Burma to India 1 tactical_bomber moved from Burma to India 1 infantry moved from Egypt to Alexandria 1 armour moved from Egypt to Alexandria 2 infantry moved from Kenya to Ethiopia 1 tactical_bomber moved from Egypt to Ethiopia 2 fighters moved from Egypt to Ethiopia 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Combat - British Battle in 111 Sea Zone British attack with 1 bomber Germans defend with 3 transports 3 transports owned by the Germans lost in 111 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 21 Casualties for Germans: 3 transports Battle in 41 Sea Zone British attack with 1 cruiser, 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win, taking 41 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Ethiopia British attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ethiopia, round 2 : 2/5 hits, 2.00 expected hits Italians roll dice for 1 infantry in Ethiopia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Ethiopia British win, taking Ethiopia from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Scotland British attack with 1 armour, 1 artillery, 7 infantry and 1 mech_infantry Germans defend with 1 airfield, 3 armour and 3 infantry British roll dice for 1 armour, 1 artillery, 7 infantry and 1 mech_infantry in Scotland, round 2 : 1/10 hits, 2.33 expected hits Germans roll dice for 3 armour and 3 infantry in Scotland, round 2 : 3/6 hits, 2.50 expected hits 1 infantry owned by the Germans and 3 infantry owned by the British lost in Scotland British roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Scotland, round 3 : 1/7 hits, 1.83 expected hits Germans roll dice for 3 armour and 2 infantry in Scotland, round 3 : 2/5 hits, 2.17 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Scotland, round 4 : 3/5 hits, 1.50 expected hits Germans roll dice for 3 armour and 1 infantry in Scotland, round 4 : 1/4 hits, 1.83 expected hits 1 infantry owned by the Germans, 2 armour owned by the Germans and 1 infantry owned by the British lost in Scotland British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Scotland, round 5 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Scotland, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Scotland British win, taking Scotland from Germans with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 9 Casualties for British: 6 infantry Casualties for Germans: 3 armour and 3 infantry Battle in Sumatra British attack with 2 infantry Japanese defend with 1 infantry British roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra British win, taking Sumatra from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Ethiopia to Egypt 1 tactical_bomber moved from Ethiopia to Egypt 1 bomber moved from 111 Sea Zone to Scotland 1 bomber moved from Scotland to United Kingdom Place Units - British 1 armour and 4 infantry placed in United Kingdom 1 cruiser placed in 110 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs Place Units - UK_Pacific 2 destroyers placed in 39 Sea Zone 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Units Change Ownership Some Units in India change ownership: 2 infantry Some Units in 39 Sea Zone change ownership: 2 destroyers
Combat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : 0.17 Italians regular : 0.67 Japanese regular : 0.17 Germans regular : -1.00 British regular : -0.33
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Northern Italy to 95 Sea Zone 1 armour moved from Southern Italy to 95 Sea Zone 1 artillery moved from Northern Italy to 95 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 infantry moved from 98 Sea Zone to Syria 1 armour moved from 98 Sea Zone to Syria 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Morocco Combat - Italians Battle in Morocco Battle in Syria Non Combat Move - Italians 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 submarine moved from 95 Sea Zone to 98 Sea Zone Place Units - Italians 3 infantry placed in Southern Italy 1 fighter placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 cruiser; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 2 transports moved from 54 Sea Zone to 62 Sea Zone 1 cruiser moved from 54 Sea Zone to 44 Sea Zone 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 3 fighters moved from Malaya to India Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 cruiser and 1 destroyer Japanese defend with 1 carrier and 1 destroyer ANZAC roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 carrier and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 carrier in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the ANZAC and 1 carrier owned by the Japanese lost in 44 Sea Zone Japanese win with no units remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 cruiser and 1 destroyer Casualties for Japanese: 1 carrier and 1 destroyer Non Combat Move - ANZAC Place Units - ANZAC 1 cruiser placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00 ANZAC regular : 0.67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 cruiser; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 2 transports moved from 54 Sea Zone to 62 Sea Zone 1 cruiser moved from 54 Sea Zone to 44 Sea Zone 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 3 fighters moved from Malaya to India Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 cruiser and 1 destroyer Japanese defend with 1 carrier and 1 destroyer ANZAC roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 carrier and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 cruiser in 44 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 carrier in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the ANZAC and 1 carrier owned by the Japanese lost in 44 Sea Zone Japanese win with no units remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 cruiser and 1 destroyer Casualties for Japanese: 1 carrier and 1 destroyer Non Combat Move - ANZAC Place Units - ANZAC 1 cruiser placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Combat Move - French 1 infantry moved from Alexandria to Tobruk French take Tobruk from Italians 1 infantry moved from Anglo Egyptian Sudan to Egypt Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.00 ANZAC regular : 0.67
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 armour, 3 artilleries and 11 infantry moved from Western Ukraine to Bryansk Germans take Bryansk from Russians 1 armour moved from Ukraine to Caucasus Germans take Rostov from Russians Germans take Caucasus from Russians 1 armour moved from Ukraine to Volgograd Germans take Volgograd from Russians 8 armour, 2 artilleries and 8 infantry moved from Ukraine to Bryansk 2 bombers moved from Western Germany to Western Ukraine 1 mech_infantry moved from Western Germany to Poland 3 armour moved from Romania to Poland 1 armour moved from Romania to Ukraine Combat - Germans Non Combat Move - Germans Place Units - Germans 3 infantry placed in France 1 artillery, 1 fighter and 3 infantry placed in Western Germany 3 armour placed in Ukraine 1 armour placed in Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Russians Russians buy 2 armour, 1 artillery and 5 infantry; Remaining resources: 1 PUs; Combat Move - Russians 18 infantry moved from Amur to Siberia 5 infantry moved from Tambov to Russia 2 infantry moved from Belarus to Novgorod 4 infantry moved from Karelia to Novgorod 1 artillery moved from Karelia to Novgorod 1 armour moved from Baltic States to Western Ukraine Russians take Eastern Poland from Germans 2 armour moved from Belarus to Western Ukraine 1 infantry moved from Baltic States to Novgorod 1 fighter moved from Novgorod to Russia Combat - Russians Battle in Western Ukraine Russians attack with 3 armour Germans defend with 2 bombers Russians roll dice for 3 armour in Western Ukraine, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 2 bombers in Western Ukraine, round 2 : 0/2 hits, 0.33 expected hits 1 bomber owned by the Germans lost in Western Ukraine Russians roll dice for 3 armour in Western Ukraine, round 3 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 bomber in Western Ukraine, round 3 : 1/1 hits, 0.17 expected hits 1 armour owned by the Russians and 1 bomber owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 armour remaining. Battle score for attacker is 18 Casualties for Germans: 2 bombers Casualties for Russians: 1 armour Non Combat Move - Russians 2 aaGuns moved from Amur to Siberia Place Units - Russians 2 armour, 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans regular : 0.50 Russians regular : -1.00
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Japanese Japanese repair damage of 4x factory_major; Remaining resources: 56 PUs; 6 SuicideAttackTokens; Japanese buy 2 armour, 1 cruiser, 2 destroyers and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 fighter moved from 64 Sea Zone to 89 Sea Zone 1 fighter moved from 64 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Kwangtung to Yunnan 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber moved from Kweichow to Hopei 1 artillery moved from Kweichow to Shensi Japanese take Shensi from Chinese 5 infantry moved from Jehol to Chahar 1 battleship and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone 1 fighter moved from Borneo to Shan State 1 fighter moved from Borneo to Shan State 1 fighter moved from Celebes to Shan State 2 fighters and 1 tactical_bomber moved from Yunnan to Tsinghai 1 infantry moved from Sikang to Tsinghai 1 fighter moved from Chahar to Tsinghai 1 tactical_bomber moved from Chahar to Tsinghai 1 fighter moved from Chahar to Tsinghai 1 fighter moved from Shan State to Siam 1 fighter moved from Shan State to Siam Combat - Japanese Battle in 101 Sea Zone Japanese attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 101 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in 89 Sea Zone Japanese attack with 1 fighter Americans defend with 2 transports 2 transports owned by the Americans lost in 89 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Americans: 2 transports Battle in Hopei Japanese attack with 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 1/7 hits, 3.50 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese roll dice for 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber in Hopei, round 3 : 2/7 hits, 3.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Tsinghai Japanese attack with 4 fighters, 1 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 4 fighters, 1 infantry and 2 tactical_bombers in Tsinghai, round 2 : 2/7 hits, 3.50 expected hits Chinese roll dice for 2 infantry in Tsinghai, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter could not land in 101 Sea Zone and was removed 1 fighter moved from Tsinghai to Sikang 1 tactical_bomber moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang 1 tactical_bomber moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang 1 fighter moved from 101 Sea Zone to 64 Sea Zone 1 fighter moved from 89 Sea Zone to 101 Sea Zone 1 fighter moved from Tsinghai to Sikang 1 bomber, 4 fighters and 1 tactical_bomber moved from Hopei to Shensi 1 bomber, 4 fighters and 1 tactical_bomber moved from Shensi to Szechwan Place Units - Japanese 1 factory_major placed in Korea 2 armour and 4 mech_infantrys placed in Japan 1 cruiser placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 51 PUs; end with 53 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -5.50
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Morocco 1 fighter moved from 110 Sea Zone to Karelia 1 bomber moved from United Kingdom to 92 Sea Zone 1 fighter moved from 110 Sea Zone to Karelia 1 battleship, 2 carriers, 3 cruisers, 2 destroyers and 4 transports moved from 110 Sea Zone to 91 Sea Zone 1 battleship moved from 91 Sea Zone to 92 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 1 carrier moved from 91 Sea Zone to 92 Sea Zone 3 cruisers and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 110 Sea Zone to 92 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 2 transports moved from 101 Sea Zone to 89 Sea Zone 4 infantry moved from Central America to 89 Sea Zone 4 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone 1 artillery and 5 infantry moved from 91 Sea Zone to Morocco 2 bombers moved from Siberia to Japan 1 bomber moved from Western United States to Siberia Combat - Americans Air Battle in Japan Americans attacks with 2 units heading to Japan Japanese launches 1 interceptors out of Japan Attackers Fire, : 1/2 hits, 0.33 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits 1 fighter owned by the Japanese lost in Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan Japanese roll AA dice in Japan : 0/1 hits, 0.17 expected hits Japanese roll AA dice in Japan : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: airfield Bombing raid in Japan causes 5 damage total. Battle in Morocco Americans attack with 1 artillery, 5 infantry and 1 tactical_bomber Italians defend with 1 infantry Americans roll dice for 1 artillery, 5 infantry and 1 tactical_bomber in Morocco, round 2 : 2/7 hits, 1.83 expected hits Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Morocco Americans win, taking Morocco from Italians with 1 artillery, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 92 Sea Zone Americans attack with 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport Italians defend with 1 artillery, 1 destroyer and 1 transport Americans roll dice for 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 92 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 artillery owned by the Italians lost in 92 Sea Zone Americans win with 1 battleship, 1 bomber, 2 carriers, 3 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 19 Casualties for Italians: 1 artillery, 1 destroyer and 1 transport Cleaning up after air battles Non Combat Move - Americans 1 bomber moved from 92 Sea Zone to Gibraltar 1 tactical_bomber moved from Morocco to 92 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 bomber moved from Japan to Siberia 1 fighter moved from Central United States to Western United States 1 fighter moved from Central United States to Western United States 2 aaGuns, 2 artilleries, 3 infantry and 1 mech_infantry moved from Central United States to Eastern United States Place Units - Americans 2 bombers placed in Western United States 2 artilleries, 1 fighter and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans regular : -0.50 Italians regular : -0.67 Japanese AA : 0.67 Defenders Fire, : -0.17 Attackers Fire, : 0.67
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi 1 fighter moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.33