edit was to change landing place for planes. Also I assumed no scramble
L20 CaptainNapalm (X) vs trulpen (A) P2V
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 2 infantry moved from Inner Mongolia to Chahar Combat - Chinese Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 1/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 4 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Tsinghai 3 infantry moved from Kansu to Tsinghai 1 infantry moved from Eastern Sinkiang to Tsinghai 2 infantry moved from Hopei to Tsinghai 1 infantry moved from Szechwan to Tsinghai Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese regular : 0,00 Japanese regular : 0,67
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers and 2 destroyers; Remaining resources: 5 PUs; Combat Move - Americans Non Combat Move - Americans 1 marine moved from Western United States to 11 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 marine and 1 tactical_bomber moved from 11 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from Western United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 artillery and 1 infantry moved from 27 Sea Zone to Hawaiian Islands 1 marine moved from Hawaiian Islands to 27 Sea Zone 1 transport moved from 27 Sea Zone to 11 Sea Zone 1 fighter moved from Davao to Wake Island 1 mech_infantry moved from Western United States to Central United States 1 infantry moved from Central United States to Western United States 1 bomber moved from Central United States to Eastern United States 1 fighter moved from Western United States to Eastern United States 1 artillery and 1 infantry moved from Eastern United States to Central United States 2 aaGuns moved from Eastern United States to Central United States 1 fighter moved from 27 Sea Zone to Hawaiian Islands 1 destroyer and 1 submarine moved from 36 Sea Zone to 55 Sea Zone Place Units - Americans 2 carriers and 1 destroyer placed in 11 Sea Zone 1 destroyer placed in 104 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 58 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 4 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan 2 infantry moved from Inner Mongolia to Chahar Combat - Chinese Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 mech_infantry Battle in Yunnan Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 0/3 hits, 1,00 expected hits Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 1/6 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 4 : 1/5 hits, 1,17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 4 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Tsinghai 3 infantry moved from Kansu to Tsinghai 1 infantry moved from Eastern Sinkiang to Tsinghai 2 infantry moved from Hopei to Tsinghai 1 infantry moved from Szechwan to Tsinghai Place Units - Chinese 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone 1 fighter moved from Malta to 98 Sea Zone 1 fighter moved from Gibraltar to 98 Sea Zone 1 destroyer moved from 112 Sea Zone to 109 Sea Zone 1 bomber moved from United Kingdom to 109 Sea Zone Combat - British Battle in 109 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 2 submarines British roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 109 Sea Zone retreated to 109 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is -2 Casualties for British: 1 destroyer Casualties for Germans: 1 submarine Battle in 98 Sea Zone British attack with 2 fighters and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 98 Sea Zone 1 transport owned by the Italians lost in 98 Sea Zone British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Italians: 1 destroyer and 1 transport Non Combat Move - British 1 carrier, 1 cruiser and 1 destroyer moved from 100 Sea Zone to 96 Sea Zone 1 cruiser moved from 93 Sea Zone to 96 Sea Zone 2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Malta 2 fighters moved from United Kingdom to 96 Sea Zone 1 battleship moved from 114 Sea Zone to 112 Sea Zone 1 fighter moved from Scotland to United Kingdom 1 aaGun and 2 infantry moved from Scotland to United Kingdom 1 infantry moved from United Kingdom to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 90 Sea Zone 1 infantry moved from 90 Sea Zone to Suriname British take Suriname from Dutch 1 infantry moved from Alexandria to 100 Sea Zone 1 infantry and 1 transport moved from 100 Sea Zone to 98 Sea Zone 1 aaGun moved from Malta to 98 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 aaGun and 1 infantry moved from 95 Sea Zone to Southern France 1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt 1 infantry moved from Anglo-Egyptian Sudan to Egypt 2 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 73 Sea Zone to 83 Sea Zone 1 artillery moved from Eastern India to 40 Sea Zone 1 artillery and 1 transport moved from 40 Sea Zone to 81 Sea Zone 1 infantry moved from Western India to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 82 Sea Zone 1 artillery and 1 infantry moved from 82 Sea Zone to Southern Persia British take Southern Persia from Neutral_Allies 3 aaGuns and 6 infantry moved from Eastern India to Burma 3 infantry moved from Malaya to Shan State 1 cruiser and 1 destroyer moved from 40 Sea Zone to 82 Sea Zone 1 battleship moved from 38 Sea Zone to 40 Sea Zone 1 fighter moved from Burma to Eastern India 1 battleship moved from 40 Sea Zone to 81 Sea Zone 1 bomber moved from 109 Sea Zone to New Brunswick Nova Scotia 1 artillery and 1 infantry moved from Ontario to Quebec Place Units - British 1 destroyer placed in 112 Sea Zone 2 fighters placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5 British collect 30 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in Eastern India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in Eastern India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : 0,00 Italians regular : -0,33 Japanese regular : 0,67 Germans regular : 0,67 British regular : -0,50
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TripleA Manual Gamesave Post: Italians round 1
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 artillery and 1 infantry moved from Libya to Tunisia 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 2 fighters moved from Southern Italy to Greece 1 armour and 2 infantry moved from Albania to Greece 1 bomber moved from Northern Italy to Greece 1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 artillery moved from Northern Italy to 99 Sea Zone 1 infantry moved from Southern Italy to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece Combat - Italians
Combat Hit Differential Summary :
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Carrier fighter scramble to Tunisia?
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@CaptainNapalm said in L20 CaptainNapalm (X) vs trulpen (A) P2V:
Carrier fighter scramble to Tunisia?
No, thanks.
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 artillery and 1 infantry moved from Libya to Tunisia 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 2 fighters moved from Southern Italy to Greece 1 armour and 2 infantry moved from Albania to Greece 1 bomber moved from Northern Italy to Greece 1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 artillery moved from Northern Italy to 99 Sea Zone 1 infantry moved from Southern Italy to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece Combat - Italians Battle in Greece Italians attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 4 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 3/3 hits, 1.67 expected hits Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 4 infantry in Greece, round 2 : 3/10 hits, 3.67 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 4 infantry Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 2/4 hits, 1.50 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 1 bomber and 2 fighters moved from Greece to Southern Italy 1 armour moved from Northern Italy to Slovakia Hungary 1 aaGun and 2 infantry moved from Northern Italy to Yugoslavia 1 aaGun and 2 infantry moved from Southern Italy to Northern Italy 1 artillery and 3 infantry moved from Tobruk to Libya 1 artillery and 2 infantry moved from Ethiopia to Italian Somaliland Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
French regular : -0.33 Italians regular : 1.17 Neutral_Allies regular : -0.33
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 64 Sea Zone 1 infantry and 1 transport moved from 64 Sea Zone to 65 Sea Zone 1 infantry moved from New Zealand to 65 Sea Zone 2 infantry and 1 transport moved from 65 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser moved from 65 Sea Zone to 55 Sea Zone 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns and 1 infantry moved from New South Wales to Queensland 1 infantry moved from Malaya to Shan State 1 infantry moved from Egypt to Anglo-Egyptian Sudan Place Units - ANZAC 1 destroyer placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to 64 Sea Zone 1 infantry and 1 transport moved from 64 Sea Zone to 65 Sea Zone 1 infantry moved from New Zealand to 65 Sea Zone 2 infantry and 1 transport moved from 65 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser moved from 65 Sea Zone to 55 Sea Zone 1 destroyer moved from 64 Sea Zone to 55 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns and 1 infantry moved from New South Wales to Queensland 1 infantry moved from Malaya to Shan State 1 infantry moved from Egypt to Anglo-Egyptian Sudan Place Units - ANZAC 1 destroyer placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Combat Move - French Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3 Non Combat Move - French 1 infantry moved from French West Africa to Nigeria 1 infantry moved from Syria to Trans-Jordan 1 infantry moved from Algeria to Morocco 1 destroyer moved from 95 Sea Zone to 96 Sea Zone 1 cruiser moved from 95 Sea Zone to 93 Sea Zone 1 fighter moved from United Kingdom to Scotland 2 infantry moved from United Kingdom to Scotland 1 destroyer moved from 74 Sea Zone to 83 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 2
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries and 9 transports; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 unit repaired. 1 fighter moved from Southern Italy to 95 Sea Zone 3 armour moved from Yugoslavia to Southern France 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France 2 armour and 4 mech_infantrys moved from France to Southern France 2 infantry moved from Western Germany to 115 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 115 Sea Zone to 113 Sea Zone 1 armour and 1 artillery moved from Normandy Bordeaux to 113 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 113 Sea Zone to 112 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Eire 1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone Combat - Germans
Combat Hit Differential Summary :
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Scramble to SZ 112? The Eire and lone transport scrambles are invalid options.
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I don’t see you scrambling there, so I’m going to go forward. We can redo the turn easy enough, if you want to scramble. It is the only battle.
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries and 9 transports; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Established Switch: Setting switch to true for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 unit repaired. 1 fighter moved from Southern Italy to 95 Sea Zone 3 armour moved from Yugoslavia to Southern France 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France 2 armour and 4 mech_infantrys moved from France to Southern France 2 infantry moved from Western Germany to 115 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 115 Sea Zone to 113 Sea Zone 1 armour and 1 artillery moved from Normandy Bordeaux to 113 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 113 Sea Zone to 112 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Eire 1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone Combat - Germans Battle in 95 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 95 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 6 Casualties for British: 1 transport Battle in 112 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports British defend with 1 battleship and 1 destroyer Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports in 112 Sea Zone, round 2 : 6/10 hits, 5.50 expected hits British roll dice for 1 battleship and 1 destroyer in 112 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the British and 1 battleship owned by the British lost in 112 Sea Zone Germans win, taking 112 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports remaining. Battle score for attacker is 26 Casualties for British: 1 battleship and 1 destroyer Battle in Eire Battle in Southern France Germans attack with 5 armour, 2 infantry and 5 mech_infantrys British defend with 1 aaGun and 1 infantry; French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 5 armour, 2 infantry and 5 mech_infantrys in Southern France, round 2 : 4/12 hits, 4.50 expected hits French roll dice for 1 aaGun, 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits 1 aaGun owned by the British, 1 infantry owned by the French, 1 infantry owned by the British and 1 artillery owned by the French lost in Southern France Germans win, taking Eire from Neutral_Allies, taking Southern France from French with 5 armour, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 15 Casualties for British: 1 aaGun and 1 infantry Casualties for French: 1 artillery and 1 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French 1 armour moved from France to Normandy Bordeaux 2 armour moved from France to Germany 1 aaGun moved from France to Holland Belgium 1 fighter moved from 95 Sea Zone to France 2 artilleries and 5 infantry moved from Yugoslavia to Slovakia Hungary 2 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 3 artilleries and 9 infantry moved from Poland to Germany 1 submarine moved from 109 Sea Zone to 106 Sea Zone 2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Normandy Bordeaux 1 bomber moved from 112 Sea Zone to Western Germany 2 infantry moved from Finland to Norway Place Units - Germans 4 artilleries placed in Germany 9 transports placed in 116 Sea Zone Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
French regular : -1.00 Germans regular : 0.00 British regular : 0.00
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 7 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 infantry moved from Amur to Siberia 1 aaGun and 12 infantry moved from Buryatia to Amur 2 infantry moved from Archangel to Karelia 2 infantry moved from Leningrad to Vyborg 3 infantry moved from Leningrad to Vyborg 2 infantry moved from Leningrad to Baltic States 2 aaGuns, 1 artillery and 12 infantry moved from Northern Belarus to Eastern Poland 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Southern Belarus 1 armour and 1 mech_infantry moved from Bryansk to Eastern Poland 1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland 1 artillery and 6 infantry moved from Western Ukraine to Eastern Poland 3 infantry moved from Ukraine to Bessarabia 6 infantry moved from Russia to Smolensk 2 infantry moved from Northern Caucasus to Rostov 1 cruiser moved from 117 Sea Zone to 118 Sea Zone Place Units - Russians 3 artilleries placed in Ukraine 3 artilleries placed in Leningrad 1 artillery placed in Siberia 6 infantry placed in Russia Russians undo move 4. 2 infantry placed in Stalingrad 4 infantry placed in Russia Russians undo move 3. 1 artillery placed in Russia Russians undo move 5. 1 artillery placed in Siberia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 7 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 infantry moved from Amur to Siberia 1 aaGun and 12 infantry moved from Buryatia to Amur 2 infantry moved from Archangel to Karelia 2 infantry moved from Leningrad to Vyborg 3 infantry moved from Leningrad to Vyborg 2 infantry moved from Leningrad to Baltic States 2 aaGuns, 1 artillery and 12 infantry moved from Northern Belarus to Eastern Poland 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Southern Belarus 1 armour and 1 mech_infantry moved from Bryansk to Eastern Poland 1 armour and 1 mech_infantry moved from Ukraine to Eastern Poland 1 artillery and 6 infantry moved from Western Ukraine to Eastern Poland 3 infantry moved from Ukraine to Bessarabia 6 infantry moved from Russia to Smolensk 2 infantry moved from Northern Caucasus to Rostov 1 cruiser moved from 117 Sea Zone to 118 Sea Zone Place Units - Russians 3 artilleries placed in Ukraine 3 artilleries placed in Leningrad 1 artillery placed in Siberia 6 infantry placed in Russia Russians undo move 4. 2 infantry placed in Stalingrad 4 infantry placed in Russia Russians undo move 3. 1 artillery placed in Russia Russians undo move 5. 1 artillery placed in Siberia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Leningrad: 1 tactical_bomber EDIT: Removing units owned by Russians from Leningrad: 1 fighter EDIT: Adding units owned by Russians to Eastern Poland: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@CaptainNapalm said in L20 CaptainNapalm (X) vs trulpen (A) P2V:
I don’t see you scrambling there, so I’m going to go forward. We can redo the turn easy enough, if you want to scramble. It is the only battle.
That’s a wise decision against such abundant over-force.
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And the early Sea Lion does look scary. Guess I invited/taunted it by purchasing 1 des, 2 fig.
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@trulpen said in L20 CaptainNapalm (X) vs trulpen (A) P2V:
And the early Sea Lion does look scary. Guess I invited/taunted it by purchasing 1 des, 2 fig.
Not simply the purchase, but yes. You also pulled 2 or 3 fighters away.
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The good news if it succeeds is that Russia will be over-joyous. And the commies don’t care about Churchill. They just want to spread communism. ;)
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 2 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 7 Sea Zone 1 armour, 1 artillery and 3 infantry moved from Kyushu to 7 Sea Zone 2 infantry and 1 transport moved from 7 Sea Zone to 22 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Borneo 1 armour, 1 infantry and 1 transport moved from 7 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to Davao 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Paulau to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Celebes 1 infantry moved from Kwangsi to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Java 1 cruiser and 1 marine moved from 37 Sea Zone to 38 Sea Zone 1 marine moved from 38 Sea Zone to Sumatra 1 battleship and 1 cruiser moved from 37 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to Davao 1 fighter moved from 37 Sea Zone to Manilla 1 tactical_bomber moved from 37 Sea Zone to 56 Sea Zone 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Borneo 1 battleship, 1 carrier and 1 cruiser moved from 37 Sea Zone to 43 Sea Zone 1 carrier and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone 1 destroyer moved from 37 Sea Zone to 45 Sea Zone 1 destroyer moved from 37 Sea Zone to 43 Sea Zone 1 carrier and 2 submarines moved from 37 Sea Zone to 38 Sea Zone 2 infantry moved from Siam to Shan State 1 infantry moved from Fukien to Kwangtung 1 artillery and 1 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Yunnan 1 infantry moved from Kwangsi to French Indo China Japanese take French Indo China from French 1 artillery moved from Kwangsi to Kweichow 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from Jehol to Chahar 1 infantry moved from Shansi to Inner Mongolia Japanese take Inner Mongolia from Chinese 1 infantry moved from Anhwe to Honan Japanese take Honan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Kweichow to Yunnan 1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Manilla 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan 3 fighters and 3 tactical_bombers moved from Kwangsi to Shan State 1 fighter moved from Kwangsi to Kwangtung 2 bombers moved from Kwangsi to Shan State 2 infantry moved from 22 Sea Zone to Guam 1 destroyer moved from 36 Sea Zone to 22 Sea Zone Combat - Japanese Battle in Java Battle in Celebes Battle in 56 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 56 Sea Zone Japanese win, taking Java from Dutch, taking Celebes from Dutch with 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 transport Battle in Sumatra Battle in Guam Battle in Davao Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Davao, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 infantry in Davao, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Davao Japanese win, taking Sumatra from Dutch, taking Guam from Americans, taking Davao from Americans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Manilla Japanese attack with 1 artillery, 1 fighter and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Manilla, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Manilla, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Manilla Japanese win, taking Manilla from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Borneo Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 2/5 hits, 2.00 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shan State Japanese attack with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 2 : 6/10 hits, 4.83 expected hits UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 0/4 hits, 1.33 expected hits 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for British: 3 infantry Casualties for ANZAC: 1 infantry Battle in Yunnan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter and 2 infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangtung, round 2 : 0/4 hits, 1.33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangtung Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 3 : 2/3 hits, 1.17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Chahar Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Chahar, round 2 : 0/5 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Chahar, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Chahar Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Chahar, round 3 : 3/3 hits, 1.50 expected hits Chinese roll dice for 2 infantry in Chahar, round 3 : 2/2 hits, 0.67 expected hits 1 fighter owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -14 Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter moved from Jehol to Japan 1 tactical_bomber moved from Chahar to 6 Sea Zone 1 fighter moved from Kwangtung to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers, 3 fighters and 3 tactical_bombers moved from Shan State to Kwangsi 1 infantry moved from Jehol to Shansi 1 artillery moved from Anhwe to Shansi 1 infantry moved from Anhwe to Shansi 1 aaGun and 3 infantry moved from Southern Manchuria to Jehol 2 infantry moved from Korea to Southern Manchuria 1 fighter and 1 tactical_bomber moved from Borneo to 38 Sea Zone 1 fighter moved from Borneo to 43 Sea Zone 1 tactical_bomber moved from 56 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from Davao to 36 Sea Zone 1 fighter moved from Manilla to 36 Sea Zone 1 aaGun moved from Japan to Hokkaido 1 destroyer moved from 37 Sea Zone to 21 Sea Zone Place Units - Japanese 1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : 3.33 Americans regular : -0.67 Japanese regular : 1.33 UK_Pacific regular : -2.00
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The British and Americans weren’t ready for the surprise attack, but the Chinese went 5 for 5!