TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Tsinghai to Kazakhstan
1 tactical_bomber moved from Persia to Kazakhstan
1 armour and 1 mech_infantry moved from Dzavhan to Kansu
1 armour moved from Yenisey to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 armour moved from Yakut S.S.R. to Timguska
1 fighter moved from Yakut S.S.R. to Kansu
1 tactical_bomber moved from Yenisey to Kansu
2 artilleries and 2 infantry moved from Shensi to Sikang
1 fighter moved from Persia to Sikang
3 fighters and 1 tactical_bomber moved from Persia to Kazakhstan
12 artilleries and 13 infantry moved from Shensi to Tsinghai
1 fighter moved from Yenisey to Kansu
4 fighters and 3 tactical_bombers moved from Yenisey to Archangel
1 submarine moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - Japanese
Battle in Kansu
Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kansu, round 2 : 2/5 hits, 2.33 expected hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Kazakhstan
Japanese attack with 1 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 armour, 3 fighters, 1 mech_infantry and 2 tactical_bombers in Kazakhstan, round 2 : 2/7 hits, 3.50 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Sikang
Japanese attack with 2 artilleries, 1 fighter and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 2 infantry in Sikang, round 2 : 3/5 hits, 1.83 expected hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Sikang to Shensi
3 fighters and 2 tactical_bombers moved from Kazakhstan to Shensi
2 fighters and 1 tactical_bomber moved from Kansu to Shensi
Place Units - Japanese
5 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,5,4,4,4,3,2,2,6,2,6,1,2,5,2,4,6,4,2,2,1,4,6,3,6,5,6,6,6,1,4,4
Japanese collect 9 PUs (8 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 1.67
Japanese regular : -0.67
Russians regular : 0.17
Savegame