Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies)


  • TripleA Move Summary: Russians round 4

    TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 1 fighter, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Korea to Southern Manchuria
            11 infantry moved from Northern Manchuria to Southern Manchuria
            1 armour and 1 mech_infantry moved from Northern Manchuria to Southern Manchuria
            1 tactical_bomber moved from Vyborg to Southern Belarus
            1 infantry moved from Smolensk to Southern Belarus
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 1 fighter, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Korea to Southern Manchuria
            11 infantry moved from Northern Manchuria to Southern Manchuria
            1 armour and 1 mech_infantry moved from Northern Manchuria to Southern Manchuria
            1 tactical_bomber moved from Vyborg to Southern Belarus
            1 infantry moved from Smolensk to Southern Belarus
    
        Combat - Russians
            Battle in Southern Manchuria
                Russians attack with 1 armour, 12 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 1 armour, 12 infantry and 1 mech_infantry in Southern Manchuria, round 2 : 5/14 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Southern Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Southern Manchuria
                Russians win, taking Southern Manchuria from Japanese with 1 armour, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Southern Belarus
                Russians attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Southern Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Southern Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Southern Belarus
                Russians win, taking Southern Belarus from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 infantry moved from Vyborg to Karelia
            1 armour and 1 mech_infantry moved from Vyborg to Karelia
            2 aaGuns, 1 artillery and 13 infantry moved from Finland to Karelia
            2 aaGuns moved from Northern Manchuria to Southern Manchuria
            2 infantry moved from Amur to Siberia
            2 infantry moved from Amur to Northern Manchuria
            1 aaGun, 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry moved from Bryansk to Kursk
            1 tactical_bomber moved from Southern Belarus to Bryansk
            1 aaGun, 1 artillery and 12 infantry moved from Smolensk to Bryansk
            1 infantry moved from Russia to Smolensk
            3 infantry moved from Russia to Samara
            4 infantry moved from Russia to Bryansk
            2 fighters moved from Vyborg to Russia
    
        Place Units - Russians
            2 artilleries and 1 infantry placed in Siberia
            Russians undo move 1.
            1 infantry and 2 mech_infantrys placed in Siberia
            2 artilleries, 1 fighter and 7 infantry placed in Russia
            1 infantry placed in Stalingrad
            2 infantry placed in Urals
    
        Turn Complete - Russians
            Russians collect 43 PUs; end with 43 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 52 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Germans regular : -0.33
    Russians regular : 2.50
    

    Savegame


  • @DrakeMortis we were waiting for you to request an edit on that one (the destroyer in the pacific), and were prepared to grant it if requested. we almost suggested an edit even without your prompting. but being the noob I am, i actually thought maybe ya’ll were inviting the attack.

    anyway, edits that don’t affect dice/combat are always freely granted.


  • @regularkid oh no we wanted that fight, it was slightly better than a coin flip you just rolled well. I meant the one that blocks Japan from some like 90% against the US fleet 3 turns from now. Hypothetically… :)


  • @regularkid said in Trulpen Tournament - PTV - Low Rollers (Axis +5) vs. GeneralDeath (Allies):

    @DrakeMortis we were waiting for you to request an edit on that one (the destroyer in the pacific), and were prepared to grant it if requested. we almost suggested an edit even without your prompting. but being the noob I am, i actually thought maybe ya’ll were inviting the attack.

    anyway, edits that don’t affect dice/combat are always freely granted.

    Kid is speaking for himself. I have no idea where this is coming from. I did not expect an edit in the Pacific


  • @gamerman01 was referring to another game, where Adam and I played Axis, and Drake and General played Allies.


  • lol was majorly confused. I thought you were truly nuts


  • @gamerman01 i am, but not in that way ;)


  • J move is done, but awaiting quality control


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 3 armour, 1 artillery, 1 factory_minor, 5 infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Southern Manchuria
            2 fighters and 1 tactical_bomber moved from Japan to Southern Manchuria
            4 artilleries and 5 infantry moved from Jehol to Southern Manchuria
            1 mech_infantry moved from Anhwe to Southern Manchuria
            2 artilleries and 2 infantry moved from Japan to 7 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 7 Sea Zone to 20 Sea Zone
            1 battleship moved from 35 Sea Zone to 20 Sea Zone
            2 artilleries and 2 infantry moved from 20 Sea Zone to Southern Manchuria
            1 marine moved from Eastern India to 40 Sea Zone
            1 cruiser and 1 marine moved from 40 Sea Zone to 57 Sea Zone
            1 marine moved from 57 Sea Zone to Western Australia
            1 infantry moved from Eastern India to 40 Sea Zone
            1 infantry moved from Eastern India to 40 Sea Zone
            2 infantry and 1 transport moved from 40 Sea Zone to 45 Sea Zone
            2 infantry moved from 45 Sea Zone to Celebes
    
        Combat - Japanese
            Battle in Western Australia
            Battle in Celebes
            Battle in Southern Manchuria
                Japanese attack with 6 artilleries, 4 fighters, 7 infantry, 1 mech_infantry and 2 tactical_bombers
                Russians defend with 2 aaGuns, 1 armour, 12 infantry and 1 mech_infantry
                    Russians roll AA dice in Southern Manchuria : 2/6 hits, 1.00 expected hits
                    2 fighters owned by the Japanese lost in Southern Manchuria
                    Japanese roll dice for 1 battleship in Southern Manchuria, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 6 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 2 tactical_bombers in Southern Manchuria, round 2 : 5/18 hits, 6.67 expected hits
                    Chinese roll dice for 2 aaGuns, 1 armour, 12 infantry and 1 mech_infantry in Southern Manchuria, round 2 : 5/14 hits, 5.00 expected hits
                    5 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Southern Manchuria
                    Japanese roll dice for 6 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Southern Manchuria, round 3 : 5/13 hits, 5.33 expected hits
                    Chinese roll dice for 1 armour, 8 infantry and 1 mech_infantry in Southern Manchuria, round 3 : 5/10 hits, 3.67 expected hits
                    2 infantry owned by the Japanese, 5 infantry owned by the Russians and 3 artilleries owned by the Japanese lost in Southern Manchuria
                    Japanese roll dice for 3 artilleries, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Southern Manchuria, round 4 : 4/8 hits, 3.67 expected hits
                    Chinese roll dice for 1 armour, 3 infantry and 1 mech_infantry in Southern Manchuria, round 4 : 1/5 hits, 2.00 expected hits
                    1 mech_infantry owned by the Russians, 3 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Southern Manchuria
                    Japanese roll dice for 2 artilleries, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Southern Manchuria, round 5 : 2/7 hits, 3.33 expected hits
                    Chinese roll dice for 1 armour in Southern Manchuria, round 5 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the Russians lost in Southern Manchuria
                Japanese win, taking Western Australia from ANZAC, taking Celebes from Dutch, taking Southern Manchuria from Chinese with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -4
                Casualties for Japanese: 5 artilleries, 2 fighters and 7 infantry
                Casualties for Russians: 2 aaGuns, 1 armour, 12 infantry and 1 mech_infantry
    
        Non Combat Move - Japanese
            2 aaGuns and 4 infantry moved from Japan to Kyushu
            1 infantry moved from Kiangsi to Anhwe
            1 infantry moved from Kiangsi to Hunan
            1 armour, 1 artillery and 2 infantry moved from Eastern India to 40 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 40 Sea Zone to 57 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 57 Sea Zone to Western Australia
            1 artillery moved from Eastern India to 40 Sea Zone
            1 artillery and 1 transport moved from 40 Sea Zone to 57 Sea Zone
            1 artillery moved from 57 Sea Zone to Western Australia
            1 battleship and 2 cruisers moved from 40 Sea Zone to 57 Sea Zone
            1 carrier moved from 35 Sea Zone to 20 Sea Zone
            1 fighter moved from Southern Manchuria to 20 Sea Zone
            1 tactical_bomber moved from Southern Manchuria to 20 Sea Zone
            3 transports moved from 40 Sea Zone to 38 Sea Zone
            1 carrier moved from 35 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Manchuria to 20 Sea Zone
            1 destroyer moved from 7 Sea Zone to 20 Sea Zone
            3 transports moved from 38 Sea Zone to 37 Sea Zone
            1 infantry moved from Yunnan to Shan State
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Hunan to Kweichow
            1 carrier and 2 destroyers moved from 35 Sea Zone to 37 Sea Zone
            2 fighters moved from Shan State to 37 Sea Zone
            1 destroyer moved from 7 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shan State to Java
            1 submarine moved from 7 Sea Zone to 1 Sea Zone
            1 submarine moved from 35 Sea Zone to 20 Sea Zone
            1 fighter and 1 tactical_bomber moved from Shan State to Eastern India
            1 aaGun moved from Jehol to Shansi
    
        Place Units - Japanese
            3 armour placed in Eastern India
            1 submarine placed in 6 Sea Zone
            3 submarines placed in 7 Sea Zone
            1 artillery and 5 infantry placed in Japan
            1 factory_minor placed in Malaya
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.83
    Japanese regular : -2.67
    Russians AA : 1.00
    

    Savegame

  • '22

    TripleA Move Summary: Americans round 4

    TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 34 Sea Zone to 35 Sea Zone
            3 fighters moved from 34 Sea Zone to 35 Sea Zone
            1 destroyer moved from 11 Sea Zone to 1 Sea Zone
            3 fighters moved from Western United States to 1 Sea Zone
            1 armour and 1 infantry moved from Gibraltar to 93 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Tunisia
            1 transport moved from 93 Sea Zone to 90 Sea Zone
            1 infantry moved from British Guiana to 90 Sea Zone
            1 infantry moved from British Guiana to 90 Sea Zone
            2 infantry and 1 transport moved from 90 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Algeria
            1 fighter moved from 93 Sea Zone to Algeria
            1 cruiser moved from 93 Sea Zone to 96 Sea Zone
    

    Savegame

  • '22

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 34 Sea Zone to 35 Sea Zone
            3 fighters moved from 34 Sea Zone to 35 Sea Zone
            1 destroyer moved from 11 Sea Zone to 1 Sea Zone
            3 fighters moved from Western United States to 1 Sea Zone
            1 armour and 1 infantry moved from Gibraltar to 93 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Tunisia
            1 transport moved from 93 Sea Zone to 90 Sea Zone
            1 infantry moved from British Guiana to 90 Sea Zone
            1 infantry moved from British Guiana to 90 Sea Zone
            2 infantry and 1 transport moved from 90 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Algeria
            1 fighter moved from 93 Sea Zone to Algeria
            1 cruiser moved from 93 Sea Zone to 96 Sea Zone
    
        Combat - Americans
            Battle in 35 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Algeria
                Americans attack with 1 fighter and 2 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 fighter and 2 infantry in Algeria, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Algeria
                Americans win, taking Algeria from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 1 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 3 fighters in 1 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Tunisia
                Americans attack with 1 armour and 1 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Algeria to 96 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 34 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 34 Sea Zone
            2 artilleries, 2 carriers, 1 cruiser, 2 infantry, 2 submarines and 2 transports moved from 34 Sea Zone to 55 Sea Zone
            3 fighters moved from 35 Sea Zone to 55 Sea Zone
            2 artilleries and 2 infantry moved from 55 Sea Zone to Queensland
            1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
            3 fighters moved from 1 Sea Zone to 28 Sea Zone
            2 carriers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 28 Sea Zone
            1 infantry and 1 mech_infantry moved from 28 Sea Zone to Hawaiian Islands
            1 carrier, 2 destroyers and 1 fighter moved from 93 Sea Zone to 96 Sea Zone
    
        Place Units - Americans
            1 carrier, 2 destroyers, 4 submarines and 1 transport placed in 11 Sea Zone
            1 fighter and 1 infantry placed in Western United States
            Americans undo move 2.
            Americans undo move 1.
            1 carrier, 2 destroyers, 4 submarines and 1 transport placed in 11 Sea Zone
            1 infantry placed in Western United States
            1 tactical_bomber placed in Eastern United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 2.50
    Italians regular : -0.67
    Japanese regular : -0.50
    

    Savegame

  • '22

    TripleA Move Summary: Chinese round 4

    TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Hopei to Honan
            2 infantry moved from Hopei to Honan
            1 infantry moved from Hopei to Kiangsi
            1 infantry moved from Hopei to Honan
            1 infantry moved from Hopei to Anhwe
            1 fighter moved from Hopei to Inner Mongolia
            1 infantry moved from Kansu to Inner Mongolia
            2 infantry moved from Hopei to Kiangsi
            5 infantry moved from Hopei to Anhwe
            1 infantry moved from Hopei to Anhwe
            3 infantry moved from Hopei to Kiangsi
    

    Savegame

  • '22

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Hopei to Honan
            2 infantry moved from Hopei to Honan
            1 infantry moved from Hopei to Kiangsi
            1 infantry moved from Hopei to Honan
            1 infantry moved from Hopei to Anhwe
            1 fighter moved from Hopei to Inner Mongolia
            1 infantry moved from Kansu to Inner Mongolia
            2 infantry moved from Hopei to Kiangsi
            5 infantry moved from Hopei to Anhwe
            1 infantry moved from Hopei to Anhwe
            3 infantry moved from Hopei to Kiangsi
    
        Combat - Chinese
            Battle in Inner Mongolia
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Kiangsi, round 2 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                    Chinese roll dice for 5 infantry in Kiangsi, round 3 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 4 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Honan
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Honan, round 2 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Honan
                Chinese win, taking Honan from Japanese with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 7 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 7 infantry in Anhwe, round 2 : 2/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 7 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Inner Mongolia to Kansu
    
        Place Units - Chinese
            2 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : 2.33
    

    Savegame


  • TripleA Move Summary: British round 4

    TripleA Move Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - British
            British buy 1 carrier, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries and 2 infantry moved from Egypt to 83 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 83 Sea Zone to 98 Sea Zone
            2 artilleries and 2 infantry moved from 98 Sea Zone to Tobruk
            1 armour and 1 infantry moved from Morocco to 93 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
            1 armour and 1 infantry moved from 98 Sea Zone to Tobruk
            1 mech_infantry moved from Egypt to Syria
                  British take Syria from Neutral_Axis
            1 artillery moved from Morocco to 93 Sea Zone
            1 artillery and 1 transport moved from 93 Sea Zone to 96 Sea Zone
            1 artillery moved from 96 Sea Zone to Malta
            1 fighter moved from 96 Sea Zone to Tobruk
            2 tactical_bombers moved from 83 Sea Zone to Tobruk
            1 battleship, 1 carrier and 2 destroyers moved from 83 Sea Zone to 98 Sea Zone
            1 destroyer moved from 100 Sea Zone to 98 Sea Zone
            1 submarine moved from 94 Sea Zone to 99 Sea Zone
            1 armour moved from French Equatorial Africa to French Central Africa
                  British take French Central Africa from Neutral_Axis
            1 armour moved from French Central Africa to French West Africa
                  British take French West Africa from Neutral_Axis
            1 artillery and 3 infantry moved from Egypt to Alexandria
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: WW2 Path to Victory, version: 4.0.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 34 Sea Zone to 35 Sea Zone
            3 fighters moved from 34 Sea Zone to 35 Sea Zone
            1 destroyer moved from 11 Sea Zone to 1 Sea Zone
            3 fighters moved from Western United States to 1 Sea Zone
            1 armour and 1 infantry moved from Gibraltar to 93 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
            1 armour and 1 infantry moved from 96 Sea Zone to Tunisia
            1 transport moved from 93 Sea Zone to 90 Sea Zone
            1 infantry moved from British Guiana to 90 Sea Zone
            1 infantry moved from British Guiana to 90 Sea Zone
            2 infantry and 1 transport moved from 90 Sea Zone to 94 Sea Zone
            2 infantry moved from 94 Sea Zone to Algeria
            1 fighter moved from 93 Sea Zone to Algeria
            1 cruiser moved from 93 Sea Zone to 96 Sea Zone
    
        Combat - Americans
            Battle in 35 Sea Zone
                Americans attack with 3 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Algeria
                Americans attack with 1 fighter and 2 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 fighter and 2 infantry in Algeria, round 2 : 1/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Algeria
                Americans win, taking Algeria from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in 1 Sea Zone
                Americans attack with 1 destroyer and 3 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 3 fighters in 1 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Tunisia
                Americans attack with 1 armour and 1 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 cruiser in Tunisia, round 2 : 1/1 hits, 0.50 expected hits
                    Italians roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Tunisia
                Americans win, taking Tunisia from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Algeria to 96 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 34 Sea Zone
            1 artillery and 1 infantry moved from Caroline Islands to 34 Sea Zone
            2 artilleries, 2 carriers, 1 cruiser, 2 infantry, 2 submarines and 2 transports moved from 34 Sea Zone to 55 Sea Zone
            3 fighters moved from 35 Sea Zone to 55 Sea Zone
            2 artilleries and 2 infantry moved from 55 Sea Zone to Queensland
            1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
            3 fighters moved from 1 Sea Zone to 28 Sea Zone
            2 carriers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 28 Sea Zone
            1 infantry and 1 mech_infantry moved from 28 Sea Zone to Hawaiian Islands
            1 carrier, 2 destroyers and 1 fighter moved from 93 Sea Zone to 96 Sea Zone
    
        Place Units - Americans
            1 carrier, 2 destroyers, 4 submarines and 1 transport placed in 11 Sea Zone
            1 fighter and 1 infantry placed in Western United States
            Americans undo move 2.
            Americans undo move 1.
            1 carrier, 2 destroyers, 4 submarines and 1 transport placed in 11 Sea Zone
            1 infantry placed in Western United States
            1 tactical_bomber placed in Eastern United States
            1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Hopei to Honan
            2 infantry moved from Hopei to Honan
            1 infantry moved from Hopei to Kiangsi
            1 infantry moved from Hopei to Honan
            1 infantry moved from Hopei to Anhwe
            1 fighter moved from Hopei to Inner Mongolia
            1 infantry moved from Kansu to Inner Mongolia
            2 infantry moved from Hopei to Kiangsi
            5 infantry moved from Hopei to Anhwe
            1 infantry moved from Hopei to Anhwe
            3 infantry moved from Hopei to Kiangsi
    
        Combat - Chinese
            Battle in Inner Mongolia
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Inner Mongolia
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kiangsi
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Kiangsi, round 2 : 0/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kiangsi
                    Chinese roll dice for 5 infantry in Kiangsi, round 3 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 4 infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in Honan
                Chinese attack with 6 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 6 infantry in Honan, round 2 : 1/6 hits, 1.00 expected hits
                    Japanese roll dice for 1 infantry in Honan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Honan
                Chinese win, taking Honan from Japanese with 5 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 7 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 7 infantry in Anhwe, round 2 : 2/7 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 7 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Inner Mongolia to Kansu
    
        Place Units - Chinese
            2 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 13 PUs
    
        Purchase Units - British
            British buy 1 carrier, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 artilleries and 2 infantry moved from Egypt to 83 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 83 Sea Zone to 98 Sea Zone
            2 artilleries and 2 infantry moved from 98 Sea Zone to Tobruk
            1 armour and 1 infantry moved from Morocco to 93 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
            1 armour and 1 infantry moved from 98 Sea Zone to Tobruk
            1 mech_infantry moved from Egypt to Syria
                  British take Syria from Neutral_Axis
            1 artillery moved from Morocco to 93 Sea Zone
            1 artillery and 1 transport moved from 93 Sea Zone to 96 Sea Zone
            1 artillery moved from 96 Sea Zone to Malta
            1 fighter moved from 96 Sea Zone to Tobruk
            2 tactical_bombers moved from 83 Sea Zone to Tobruk
            1 battleship, 1 carrier and 2 destroyers moved from 83 Sea Zone to 98 Sea Zone
            1 destroyer moved from 100 Sea Zone to 98 Sea Zone
            1 submarine moved from 94 Sea Zone to 99 Sea Zone
            1 armour moved from French Equatorial Africa to French Central Africa
                  British take French Central Africa from Neutral_Axis
            1 armour moved from French Central Africa to French West Africa
                  British take French West Africa from Neutral_Axis
            1 artillery and 3 infantry moved from Egypt to Alexandria
    
        Combat - British
            Battle in 99 Sea Zone
                British attack with 1 submarine
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 99 Sea Zone
                British win, taking 99 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
                Casualties for Italians: 1 transport
            Battle in Malta
            Battle in Tobruk
                British attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers
                Italians defend with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                    British roll dice for 1 battleship in Tobruk, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers in Tobruk, round 2 : 3/9 hits, 3.83 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Tobruk, round 2 : 3/6 hits, 2.33 expected hits
                    2 artilleries owned by the Italians, 2 infantry owned by the Italians and 3 infantry owned by the British lost in Tobruk
                    British roll dice for 1 armour, 2 artilleries, 1 fighter and 2 tactical_bombers in Tobruk, round 3 : 3/6 hits, 3.00 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Tobruk, round 3 : 2/2 hits, 1.00 expected hits
                    1 mech_infantry owned by the Italians, 2 artilleries owned by the British and 1 armour owned by the Italians lost in Tobruk
                British win, taking Malta from Italians, taking Tobruk from Italians with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for British: 2 artilleries and 3 infantry
                Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
            Battle in Alexandria
                British attack with 1 artillery and 3 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 2/4 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                British win, taking Alexandria from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 infantry moved from Anglo-Egyptian Sudan to Egypt
            1 fighter moved from Tobruk to 96 Sea Zone
            2 tactical_bombers moved from Tobruk to 98 Sea Zone
            1 infantry moved from Union of South Africa to Rhodesia
            2 infantry moved from Northwest Persia to Southern Persia
            1 infantry moved from Northeast Persia to Southern Persia
    
        Place Units - British
            1 carrier placed in 109 Sea Zone
            3 submarines placed in 100 Sea Zone
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 37 PUs; end with 37 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : 2.50
    Italians regular : 0.67
    Japanese regular : 1.83
    British regular : 0.50
    

    Savegame


  • I don’t see Vichy rules in play often, but I didn’t think you could blitz pro-Axis neutrals like you did in Africa.


  • @gamerman01 allies can blitz through Pro-Axis neutral and Vichy (because their enemy territories). Axis can’t.


  • Thank you - couldn’t find it in the rules

  • 2025 2024 '23 '22 '15 '11 '10 Official Q&A Moderator

    Oh, I think it’s part of the 3 years of rust. Anybody can normally blitz pro-other side neutrals, then? I forgot.

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