Good Cap(Allies) Vs Colonel S & Cap N(Axis) Anniversary 41


  • TripleA Turn Summary: British round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 3
    
        Purchase Units - British
            British buy 1 armour, 6 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens; 
    
        Combat Move - British
            1 infantry moved from Australia to 41 Sea Zone
            1 artillery moved from Australia to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to New Zealand
            1 bomber moved from India to Trans-Jordan
            2 fighters moved from Persia to Trans-Jordan
            2 infantry moved from Persia to Trans-Jordan
            1 armour moved from Finland to Norway
                  British take Norway from Germans
            1 armour moved from Norway to Finland
    
        Combat - British
            Battle in New Zealand
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in New Zealand, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in New Zealand
                British win, taking New Zealand from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Trans-Jordan
                British attack with 1 bomber, 2 fighters and 2 infantry
                Germans defend with 2 infantry
                    British roll dice for 1 bomber, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 4/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan
                British win, taking Trans-Jordan from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - British
            2 fighters moved from Trans-Jordan to India
            1 bomber moved from Trans-Jordan to India
            1 infantry moved from Persia to India
            1 transport moved from 4 Sea Zone to 3 Sea Zone
            1 fighter moved from 4 Sea Zone to Caucasus
            1 armour and 1 infantry moved from United Kingdom to 3 Sea Zone
            1 fighter moved from United Kingdom to Russia
            2 infantry moved from Union of South Africa to Rhodesia
            1 destroyer moved from 26 Sea Zone to 28 Sea Zone
            1 armour and 1 infantry moved from 3 Sea Zone to Norway
            1 carrier, 1 cruiser and 1 fighter moved from 4 Sea Zone to 3 Sea Zone
    
        Place Units - British
            3 infantry placed in United Kingdom
            3 infantry placed in India
            1 armour placed in Union of South Africa
            1 transport placed in 3 Sea Zone
    
        Turn Complete - British
            British collect 32 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Germans regular : 0.33
    British regular : 2.33
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 infantry moved from Anglo-Egypt Sudan to French Equatorial Africa
                  Italians take French Equatorial Africa from British
            1 transport moved from 15 Sea Zone to 14 Sea Zone
            1 infantry moved from Italy to 14 Sea Zone
            1 armour moved from Italy to 14 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            1 infantry moved from 15 Sea Zone to Trans-Jordan
            1 armour moved from 15 Sea Zone to Trans-Jordan
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 armour and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 armour remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Italy to France
            1 artillery moved from Balkans to Bulgaria Romania
            1 armour moved from Italy to Bulgaria Romania
    
        Place Units - Italians
            1 destroyer placed in 14 Sea Zone
            2 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Libya: 1 fighter
            EDIT: Adding units owned by Italians to Bulgaria Romania: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : -0.17
    British regular : 0.67
    

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 2.0.20234, time: 10:18:33 AM
    Savegame


  • TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            1 armour and 1 infantry moved from Brazil to 22 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 22 Sea Zone to 23 Sea Zone
            1 armour and 1 infantry moved from 23 Sea Zone to French Equatorial Africa
            1 fighter moved from Union of South Africa to French Equatorial Africa
            1 fighter moved from Russia to Trans-Jordan
            1 artillery and 3 infantry moved from Brazil to 18 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 18 Sea Zone to 12 Sea Zone
            1 infantry moved from 12 Sea Zone to Gibraltar
                  British take Gibraltar from Germans
            2 infantry moved from 12 Sea Zone to Morocco Algeria
                  Americans take Morocco Algeria from Germans
            2 bombers moved from Union of South Africa to Trans-Jordan
    
        Combat - Americans
            Battle in Trans-Jordan
                Americans attack with 2 bombers and 1 fighter
                Italians defend with 1 armour
                    Americans roll dice for 2 bombers and 1 fighter in Trans-Jordan, round 2 : 2/3 hits, 1.83 expected hits
                    Italians roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Americans and 1 armour owned by the Italians lost in Trans-Jordan
                Americans win with 2 bombers remaining. Battle score for attacker is -5
                Casualties for Americans: 1 fighter
                Casualties for Italians: 1 armour
            Battle in French Equatorial Africa
                Americans attack with 1 armour, 1 fighter and 1 infantry
                Italians defend with 1 infantry
                    Americans roll dice for 1 armour, 1 fighter and 1 infantry in French Equatorial Africa, round 2 : 2/3 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in French Equatorial Africa
                Americans win, taking French Equatorial Africa from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - Americans
            2 bombers moved from Trans-Jordan to Caucasus
            1 fighter moved from French Equatorial Africa to Belgian Congo
            1 carrier and 3 destroyers moved from 18 Sea Zone to 12 Sea Zone
            1 armour and 3 infantry moved from Eastern United States to 10 Sea Zone
            1 armour, 1 battleship, 3 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
            1 armour and 3 infantry moved from 12 Sea Zone to Morocco Algeria
            1 infantry moved from Central United States to Western Canada
            1 fighter moved from Yakut S.S.R. to Persia
    
        Place Units - Americans
            1 armour and 1 infantry placed in Western United States
            1 submarine and 1 transport placed in 10 Sea Zone
            1 armour, 1 fighter and 1 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Italians regular : 0.17
    

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 aaGun, 2 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 transport moved from 15 Sea Zone to 16 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Bulgaria Romania to 16 Sea Zone
            2 infantry and 1 transport moved from 16 Sea Zone to 15 Sea Zone
            2 infantry moved from 15 Sea Zone to Trans-Jordan
            1 infantry moved from Baltic States to Belorussia
            2 infantry moved from Baltic States to Karelia S.S.R.
                  Germans take Karelia S.S.R. from Russians
            1 artillery moved from East Poland to Eastern Ukraine
            2 fighters moved from Baltic States to Belorussia
            2 fighters moved from Baltic States to Eastern Ukraine
            1 infantry moved from Baltic States to Belorussia
            1 bomber moved from Germany to Eastern Ukraine
    
        Combat - Germans
            Battle in Belorussia
                Germans attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Belorussia, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belorussia
                Germans win, taking Belorussia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Ukraine
                Germans attack with 1 artillery, 1 bomber and 2 fighters
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 2 fighters in Eastern Ukraine, round 2 : 4/4 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Ukraine
                Germans win, taking Eastern Ukraine from Russians with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Germany to France
            3 infantry moved from Germany to France
            3 armour moved from Germany to France
            1 bomber moved from Eastern Ukraine to Germany
            1 infantry moved from Germany to France
            3 infantry moved from Germany to Northwestern Europe
            1 artillery moved from Poland to East Poland
            1 infantry moved from Baltic States to East Poland
            1 infantry moved from Baltic States to Karelia S.S.R.
            4 armour moved from East Poland to Baltic States
            5 armour moved from East Poland to Karelia S.S.R.
            4 armour moved from Baltic States to Karelia S.S.R.
            2 fighters moved from Eastern Ukraine to East Poland
            2 fighters moved from Belorussia to East Poland
    
        Place Units - Germans
            1 aaGun, 2 armour and 7 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : 2.67
    

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 aaGun, 2 armour and 7 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 transport moved from 15 Sea Zone to 16 Sea Zone
            1 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Bulgaria Romania to 16 Sea Zone
            2 infantry and 1 transport moved from 16 Sea Zone to 15 Sea Zone
            2 infantry moved from 15 Sea Zone to Trans-Jordan
            1 infantry moved from Baltic States to Belorussia
            2 infantry moved from Baltic States to Karelia S.S.R.
                  Germans take Karelia S.S.R. from Russians
            1 artillery moved from East Poland to Eastern Ukraine
            2 fighters moved from Baltic States to Belorussia
            2 fighters moved from Baltic States to Eastern Ukraine
            1 infantry moved from Baltic States to Belorussia
            1 bomber moved from Germany to Eastern Ukraine
    
        Combat - Germans
            Battle in Belorussia
                Germans attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Belorussia, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belorussia
                Germans win, taking Belorussia from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Eastern Ukraine
                Germans attack with 1 artillery, 1 bomber and 2 fighters
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 2 fighters in Eastern Ukraine, round 2 : 4/4 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Ukraine
                Germans win, taking Eastern Ukraine from Russians with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Germany to France
            3 infantry moved from Germany to France
            3 armour moved from Germany to France
            1 bomber moved from Eastern Ukraine to Germany
            1 infantry moved from Germany to France
            3 infantry moved from Germany to Northwestern Europe
            1 artillery moved from Poland to East Poland
            1 infantry moved from Baltic States to East Poland
            1 infantry moved from Baltic States to Karelia S.S.R.
            4 armour moved from East Poland to Baltic States
            5 armour moved from East Poland to Karelia S.S.R.
            4 armour moved from Baltic States to Karelia S.S.R.
            2 fighters moved from Eastern Ukraine to East Poland
            2 fighters moved from Belorussia to East Poland
    
        Place Units - Germans
            1 aaGun, 2 armour and 7 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : 2.67
    

    Savegame


  • @Colonel_Sanders I hate the feeling I’m calling a house rule on you, but as per the SZ 16 optional rule again:

    "Dardanelles Closed to Sea Movement

    In order to maintain its neutrality, Turkey closed the narrow straights linking the Black Sea and the Mediterranean,
    permitting no naval passage by any belligerent nation on either side. No sea units may move into or out of sea zone
    16, however air units may move through this sea zone freely. "


  • I wouldn’t have used USA’s air force against the Italian tank otherwise.


  • I see. My interpretation of that rule is that sea units can not move through the straight. I thought we were treating each side of the strait as a separate sea zone. I would not have moved my infantry into bulgaria had i known your expectation was otherwise. It seems quite reasonable to me that a transport should be able to move off the coast of bulgaria to pick up troops there.


  • @Colonel_Sanders @CaptainNapalm Damn, I was afraid of that. Welp, in my opinion, this game is tanked then. I’m okay with calling it here if you guys are.


  • @The_Good_Captain @Colonel_Sanders Would those 2 German infantry going to Egypt instead, be a good compromise? Where would you like those 2 infantry, @Colonel_Sanders, if you can’t have them in Trans-Jordan? Maybe @The_Good_Captain would allow you to move them elsewhere, entirely, as you’ve had a couple turns misunderstanding the rule. I’d like to avoid scrapping the game, because we didn’t know a rule, but that is up to the two of you.


  • For the record, I thought the same as my teammate. But the rule reads clear to me, assuming you are quoting correctly, that the two of us had the rule wrong.


  • @Colonel_Sanders @CaptainNapalm

    I posted this in the first game thread, but here is the source again:
    https://axisallies.com/wp-content/uploads/2014/01/axis-allies-rules-anniversary-corrections-faqs.pdf

    Also, I’ve posted about the lack of this optional rule in the TripleA map setup: https://www.axisandallies.org/forums/topic/35563/triplea-a-request-from-a-player-to-a-designer
    …so hopefully one of the TripleA guys releases a fix in the future.

    Concerning our game, I don’t feel this can be fairly repaired easily or at all. It appears all of us are playing pretty immaculately and the amount of German infantry in that space (or lack thereof) has some pretty massive implications for either side.


  • Thanks for clearly explaining the rules and backing them up with your sources captain. I have played with the dardanelles straight being open to all units or closed to all units, but I have always treated it as 2 separate sea zones on each side of the straight. It’s a bit of a revelation to see this optional rule outlined as such in the FAQ. I was originally of the opinion to concede the game to you after coming to terms with this rule as you have played a great game so far. (I admit when you bought tanks and a fighter in russia followed by 2 factories for Britain our first game I thought you were gonna be a punter. Instead you have shown me some strategies that I have never seen with the allies that enriches my understanding of the game.) I will concede the game if you wish but after conferring with my teammate I have another proposal for you.

    How do you feel about letting Germany redo its last turn and resuming the game.

    All though not necessary I also request that you let me sub out the recently purchased italian destroyer for 2 infantry and and 2 ipc as that was all part of the naval strategy that hinged on controlling jordan for a turn. No worries if you aren’t inclined to agree to this.

    Lastly I’ve never been accused of playing an immaculate game and I’m not sure how to take that as I feel I’ve already made a bunch of mistakes this time around. Thanks though :)


  • Screenshot_20200721-092219.png

    This might clear up some of the confusion. The Triple A map is just poorly drawn. The actual map breaks the sea zone at the straits.


  • Well, I don’t actually know where the straits are, but at least the sea zone seems more clear.


  • Yes the board does make it more clear. I pulled up my old spring 1942 board- that map is a bit more similar to the website and is the source of my familiarity with the house rule of dividing it into 2 sea zones. It does clearly show it as a single sea zone I will concede, i suppose I’m just used to playing the with southeast portion of that sea space as usable regardless of the straits. IMG_4618.jpg

    Bit of a shame to abandon the game at this point. If you don’t want to try to salvage it somehow I could be up for a rematch- not sure what else to offer…


  • *southwest portion of the sea zone


  • @Colonel_Sanders we just need to wait to see his response. There is no reason not to redo Germany’s turn. And changing Italy’s destroyer buy, is just if @The_Good_Captain is feeling generous.


  • @CaptainNapalm @Colonel_Sanders

    Well, I suppose I’m okay with refiring the game from the end of USA 2, i.e. start up from G3 as colonel sanders mentioned. There weren’t a lot of huge battles since that point, mostly just territorial exchanges. If that’s not too awkward for all concerned, I could roll with that.

    Alternatively, I have no problem doing a full reboot. “Third times the charm.”

    I feel both of you have the correct openers and purchases for each Axis power on turn 1. This is my 6th playing of 1941. Most of the time I played the Axis and had the same openers as you. In the game previous to playing these with you guys, one of my opponents said, “I guess you can’t stop Japan from taking India if they really want it.” And a few of his AnA pals agreed.

    Obviously I disagreed but I needed to test it. I was/am using these games to test the feasibility of holding India. As a secondary goal, I’m trying to see what optional rules create the best balance without having to use houserules or a bid. And since you guys clearly aren’t “punters” either, I’m game for as many games as you like lol

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