TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to 92 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 2/4 hits, 1,00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 2 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
1 transport moved from 86 Sea Zone to 89 Sea Zone
1 armour and 3 infantry moved from Brazil to British Guiana
1 carrier moved from 10 Sea Zone to 89 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 89 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 cruiser moved from 51 Sea Zone to 89 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 carrier moved from 10 Sea Zone to 89 Sea Zone
2 fighters moved from Hawaiian Islands to 89 Sea Zone
1 bomber moved from 92 Sea Zone to British Guiana
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
4 transports placed in 101 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Burma to Kweichow
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
Place Units - Chinese
1 artillery and 4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Purchase Units - British
British buy 1 carrier, 3 infantry and 1 transport; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Malta to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone
1 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Yunnan to Shan State
Combat - British
British creates battle in territory 110 Sea Zone
Battle in 96 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 96 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Shan State
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Shan State to India
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 carrier, 2 cruisers and 2 destroyers moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt
1 fighter moved from 96 Sea Zone to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 battleship and 2 cruisers moved from 109 Sea Zone to 106 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 submarine moved from 109 Sea Zone to 92 Sea Zone
1 submarine moved from 106 Sea Zone to 109 Sea Zone
3 aaGuns and 1 infantry moved from Scotland to United Kingdom
2 fighters moved from Scotland to United Kingdom
1 artillery moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
1 tactical_bomber moved from Shan State to India
1 mech_infantry moved from Eire to United Kingdom
1 aaGun moved from Burma to India
1 infantry moved from Burma to Yunnan
2 infantry moved from Burma to India
1 infantry moved from Burma to India
1 infantry moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to India
Place Units - British
1 carrier and 1 transport placed in 106 Sea Zone
3 infantry placed in Egypt
Turn Complete - British
British collect 30 PUs; end with 33 PUs
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,2,1,4,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : -3,17
Italians : -0,67
Americans : 1,33
Chinese : 0,33
Japanese : 0,33
@trulpen Looks very good in the atlantic…if the germans stay with their air, even with a few extra italian inf and air, then the luftwaffe will be decimated keeping russia safe. If they run away then gib is back in allied hands, and an enormous fleet is ready to strike anywhere from Rome to Norway meaning germany has to spend in the west and not in the East.
The Us fleet in caro looks exposed to me…any reason why the uk bb didnt move up to help out? And calcutta will probably fall next turn with a purchase of a NB and AB in FIC, completely bypassing the yunnan stack. The jap fleet in sz6 may take out the blocker dd and then park in midway or hawaii threatening a fast pac victory if not guarded against, although it cant do that, attack the caro fleet and stage for india I dont think.
Have you done the math to see if India will hold up on UK4? He will have 8 loaded transports along with 21 planes. I don’t think you will make it. Don’t waste those UK troops in Yunnan.
I still don’t think that you comprehend Japan’s obvious plan in this game: take India by sea, leave China alone in the early and mid-game, and move the Japanese units into Russia.
I have not calculated. I’m lazy, so I’m asking you. ;)
I certainly know about this option, but haven’t looked deeply into it. Calcutta has clear priority over China. If stacking in Calcutta I should in that case have built 3 inf instead of 2 inf, 1 mech, but it’s a little late for that now. Not the end of the world.
I ran the calculations. He will win easily with a +52 TUV outcome. You will need to stack it with everything possible if you want to dissuade him from a J4 attack. Even then, it will fall if he wants it to fall, and my guess is he wants it to fall.
Ok, the change is then to abandon Yunnan apart from the 2 inf already there and the 2 mech, which will be able to swing back, and stack Calcutta. I’ll just check how Yunnan is holding.
@trulpen India is falling on J4. This is not about a counterattack. Your forces are going to be wiped off the face of the map. He is not going to waste his precious land units on an attack against Yunnan. If that was his plan, he would have done a different J1 opener and saved a bunch of troops.
@trulpen Pressuring FIC and Malaya? I am so confused.
At some time J needs to start focusing east. They can’t afford to just have their air-force stacked in FIC forever. There’s a mIC there. It’s extremely valuable territory for J.
If UK puts pressure on that specific territory, J has to account for it. It binds resources to the defence. Maybe.
Likely J will stack up with a lot of land units there as well, so this is more or less hypothetical, but let me put another perspective in here:
I’d rather have those 2 inf on the board than let J kill them off far too easily in Burma.
If he attacked those Chinese units, he would lose 4 land units and 6 planes. Why would he do that? That would make him miss his prime objective of a J4 India crush.
Round: 2
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour moved from Karelia S.S.R. to Finland Norway
3 infantry moved from Karelia S.S.R. to Finland Norway
1 fighter moved from Karelia S.S.R. to Finland Norway
1 infantry moved from Karelia S.S.R. to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
1 fighter moved from Karelia S.S.R. to Finland Norway
Combat - Russians
Battle in Finland Norway
Russians attack with 3 armour, 2 fighters and 3 infantry
Germans defend with 1 armour and 2 infantry
Russians roll dice for 3 armour, 2 fighters and 3 infantry in Finland Norway, round 2 : 4/8 hits, 3.00 expected hits
Germans roll dice for 1 armour and 2 infantry in Finland Norway, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Finland Norway
2 infantry owned by the Germans and 1 armour owned by the Germans lost in Finland Norway
Russians win, taking Finland Norway from Germans with 3 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 2 infantry
Non Combat Move - Russians
2 fighters moved from Finland Norway to Karelia S.S.R.
1 infantry moved from Karelia S.S.R. to Caucasus
1 armour moved from Novosibirsk to Karelia S.S.R.
4 infantry moved from Yakut S.S.R. to Novosibirsk
1 infantry moved from Novosibirsk to Kazakh S.S.R.
Place Units - Russians
8 infantry placed in Karelia S.S.R.
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
@squirecam I really thought you had me , after T1. Was a great opener .
I just think you had a crisis of confidence and couldn’t see your plan through .(I would have been the same .)
I felt awfully demoralised and spent so much time , trying to see a way out of the hole , you had so kindly dug me.
When this finishes , I would love to play again , if you can spare the time , swapping sides , if you wanted .
Was there any reason you wanted to play this Tournament version? Are you hoping to play it at some convention ?
Yes I am trying out new variations of axis plans for Gencon. My partner runs allied strategy.
Round: 7
Purchase Units - British
British buy 1 artillery, 1 fighter, 9 infantry and 1 tank; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 infantry moved from Syrian Desert to Ankara
7 infantry moved from Persia to Mesopotamia
1 artillery and 1 infantry moved from Union of South Africa to South West Africa
1 infantry moved from Angola to South West Africa
1 infantry moved from Trans-Jordan to Syrian Desert
1 artillery, 1 infantry and 2 tanks moved from India to SZ 29
1 artillery, 1 infantry and 2 tanks moved from SZ 29 to Mesopotamia
7 infantry moved from India to Persia
1 battleship moved from SZ 17 to SZ 14
2 infantry moved from SZ 8 to Picardy
2 artilleries and 4 infantry moved from Picardy to Belgium
1 transport moved from SZ 6 to SZ 9
2 infantry moved from London to SZ 9
2 infantry moved from SZ 9 to Belgium
4 infantry moved from London to SZ 9
1 infantry moved from Trans-Jordan to Syrian Desert
4 artilleries, 1 fighter, 8 infantry and 1 tank moved from Ankara to Syrian Desert
1 infantry moved from Mesopotamia to Ankara
1 infantry moved from Mesopotamia to Ankara
9 artilleries, 2 fighters, 5 infantry and 1 tank moved from Mesopotamia to Syrian Desert
Combat - British
British creates battle in territory Finland
Battle in South West Africa
British attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in South West Africa, round 2 : 3/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in South West Africa, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British lost in South West Africa
1 infantry owned by the Germans lost in South West Africa
British win, taking South West Africa from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Combat Move - British
Place Units - British
1 fighter placed in London
1 artillery, 9 infantry and 1 tank placed in India
Turn Complete - British
British collect 46 PUs; end with 46 PUs
Round: 3
Purchase Units - British
British buy 1 armour, 1 fighter and 2 infantry; Remaining resources: 4 PUs;
Combat Move - British
1 bomber and 2 fighters moved from Karelia S.S.R. to East Mediteranean Sea Zone
Combat - British
Battle in East Mediteranean Sea Zone
British attack with 1 bomber and 2 fighters
Germans defend with 1 battleship and 1 transport
British roll dice for 1 bomber and 2 fighters in East Mediteranean Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Germans roll dice for 1 battleship and 1 transport in East Mediteranean Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 fighter owned by the British lost in East Mediteranean Sea Zone
1 transport owned by the Germans lost in East Mediteranean Sea Zone
British roll dice for 1 bomber and 1 fighter in East Mediteranean Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
Germans roll dice for 1 battleship in East Mediteranean Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the British lost in East Mediteranean Sea Zone
1 bomber owned by the British retreated
Germans win with 1 battleship remaining. Battle score for attacker is -16
Casualties for British: 2 fighters
Casualties for Germans: 1 transport
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Algeria from Germans to British
EDIT: Turning off Edit Mode
1 bomber moved from East Mediteranean Sea Zone to Karelia S.S.R.
1 armour and 2 infantry moved from Finland Norway to Karelia S.S.R.
1 armour and 4 infantry moved from United Kingdom to North Sea Zone
1 armour moved from Karelia S.S.R. to Caucasus
2 infantry moved from Australia to North Australia Sea Zone
2 infantry and 1 transport moved from North Australia Sea Zone to East Pacific Sea Zone
1 armour, 1 battleship, 1 carrier, 1 fighter, 4 infantry and 3 transports moved from North Sea Zone to West Spain Sea Zone
1 armour and 4 infantry moved from West Spain Sea Zone to Algeria
Place Units - British
1 armour, 1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 24 PUs; end with 28 PUs