@666 Sure that’s no problem.
Kamikaze_pilot (Axis) vs Akreider2 (Allies+6) Take three, BM3
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@akreider2, 3 kamikaze on the cruiser and 3 kamikaze on the battleship
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Ok. And how do you feel about OOL? Want to use the default, or should I ask each round?
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You got lucky and took out the battleship (2 hits). 0 hits on cruiser.
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2 sub hits (I damaged two of your carriers) and 5 more hits (I’m about 2 under odds).
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Default OOL would be to damage two more carriers, dmg two battleships, and take a sub.
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@akreider2 this is ok
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Ok, I get 8 hits to me - kill off my 4 carriers.
Next round you get 6 hits. I took 1 sub (from my sub hit). Default OOL is kill 1 carrier, 2 sub (your last two subs) and 2 des.
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Those are your last two destroyers as well.
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Do you want the default OOL?
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Let me know if you want the default OOL for this last round of losses? Also are you ok with using it for future rounds or do you want to play it round by round?
In general, I think the default OOL is pretty good - especially when you don’t have to worry about landing planes.
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@akreider2 sorry i fell asleep. Default OOL is fine! Again sorry, it was around midnight when you posted ;)
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 3 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 artilleries and 3 infantry moved from Norway to Finland 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 artillery moved from 21 Sea Zone to Guam 1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 bomber moved from Caroline Islands to 36 Sea Zone 1 fighter moved from Caroline Islands to 6 Sea Zone 1 bomber moved from Queensland to 18 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 2,1,4 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4,4,5 Battle in 6 Sea Zone Americans attack with 4 carriers, 1 cruiser, 8 destroyers, 7 fighters, 5 submarines, 2 tactical_bombers and 1 transport Japanese defend with 2 battleships, 4 carriers, 2 destroyers, 4 fighters, 4 submarines and 4 tactical_bombers Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 4 carriers, 1 cruiser, 8 destroyers, 7 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 5/18 hits, 8.00 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 4 carriers, 2 destroyers, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 7/16 hits, 8.00 expected hits 1 submarine owned by the Japanese and 4 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 5 submarines in 6 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits Americans roll dice for 1 cruiser, 8 destroyers, 7 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 5/18 hits, 8.00 expected hits Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 2 battleships, 4 carriers, 2 destroyers, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 5/16 hits, 8.00 expected hits 5 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 3 submarines owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 cruiser, 7 destroyers, 7 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 4 : 10/17 hits, 7.67 expected hits Japanese roll dice for 2 battleships, 3 carriers, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 4 : 5/13 hits, 7.00 expected hits 4 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 5 destroyers owned by the Americans and 3 carriers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 cruiser, 2 destroyers, 7 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 5 : 7/12 hits, 6.00 expected hits Japanese roll dice for 2 battleships and 1 fighter in 6 Sea Zone, round 5 : 2/3 hits, 2.00 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans win with 1 cruiser, 1 destroyer, 6 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 68 Casualties for Americans: 4 carriers, 7 destroyers, 1 fighter and 5 submarines Casualties for Japanese: 2 battleships, 4 carriers, 2 destroyers, 4 fighters, 4 submarines and 4 tactical_bombers Battle in Finland Americans attack with 3 artilleries and 3 infantry Germans defend with 3 armour Americans roll dice for 3 artilleries and 3 infantry in Finland, round 2 : 3/6 hits, 2.00 expected hits Germans roll dice for 3 armour in Finland, round 2 : 3/3 hits, 1.50 expected hits 3 armour owned by the Germans and 3 infantry owned by the Americans lost in Finland Americans win, taking Finland from Germans with 3 artilleries remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Germans: 3 armour Battle in Guam Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 marine Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in Guam, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Guam Americans win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 2 Casualties for Americans: 1 infantry Casualties for Japanese: 1 marine Battle in 18 Sea Zone Americans attack with 1 bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber in 18 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 18 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Korea Battle in 36 Sea Zone Americans attack with 1 bomber Japanese defend with 1 destroyer, 1 submarine and 6 transports 1 submarine owned by the Japanese Submerged Americans roll dice for 1 bomber in 36 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer and 6 transports in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in 36 Sea Zone Japanese win, taking Korea from Japanese with 1 destroyer and 6 transports remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Non Combat Move - Americans 1 fighter and 1 tactical_bomber could not land in 6 Sea Zone and were removed 1 bomber moved from 18 Sea Zone to Iwo Jima 1 transport moved from 17 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to Midway 4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Midway 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 4 bombers moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 117 Sea Zone to 106 Sea Zone Place Units - Americans 3 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Western United States Americans undo move 1. 1 submarine placed in 101 Sea Zone 3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : 1.50 Americans : -1.67 Japanese : -4.50
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SZ6 started off bad for US, but ended with a big bang!
Consolation: you won SZ36.
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Kansu to Szechwan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Shensi to Szechwan 4 infantry moved from Shensi to Sikang Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Sikang, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 3 infantry in Sikang, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Hopei to Suiyuyan 1 fighter moved from Szechwan to Tsinghai 1 infantry moved from Kansu to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : -2.00 Japanese : 0.00
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 3 destroyers, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 3 artilleries and 3 infantry moved from Norway to Finland 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 artillery moved from 21 Sea Zone to Guam 1 battleship, 3 carriers, 1 cruiser, 6 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Korea 1 artillery moved from 6 Sea Zone to Korea 1 bomber moved from Caroline Islands to 36 Sea Zone 1 fighter moved from Caroline Islands to 6 Sea Zone 1 bomber moved from Queensland to 18 Sea Zone Combat - Americans Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 2,1,4 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4,4,5 Battle in 6 Sea Zone Americans attack with 4 carriers, 1 cruiser, 8 destroyers, 7 fighters, 5 submarines, 2 tactical_bombers and 1 transport Japanese defend with 2 battleships, 4 carriers, 2 destroyers, 4 fighters, 4 submarines and 4 tactical_bombers Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Units damaged: 2 carriers owned by the Japanese Americans roll dice for 4 carriers, 1 cruiser, 8 destroyers, 7 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 5/18 hits, 8.00 expected hits Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese Japanese roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 4 carriers, 2 destroyers, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 7/16 hits, 8.00 expected hits 1 submarine owned by the Japanese and 4 carriers owned by the Americans lost in 6 Sea Zone Americans roll dice for 5 submarines in 6 Sea Zone, round 3 : 1/5 hits, 1.67 expected hits Americans roll dice for 1 cruiser, 8 destroyers, 7 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 5/18 hits, 8.00 expected hits Japanese roll dice for 3 submarines in 6 Sea Zone, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 2 battleships, 4 carriers, 2 destroyers, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 5/16 hits, 8.00 expected hits 5 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 3 submarines owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 cruiser, 7 destroyers, 7 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 4 : 10/17 hits, 7.67 expected hits Japanese roll dice for 2 battleships, 3 carriers, 4 fighters and 4 tactical_bombers in 6 Sea Zone, round 4 : 5/13 hits, 7.00 expected hits 4 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 5 destroyers owned by the Americans and 3 carriers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 cruiser, 2 destroyers, 7 fighters, 2 tactical_bombers and 1 transport in 6 Sea Zone, round 5 : 7/12 hits, 6.00 expected hits Japanese roll dice for 2 battleships and 1 fighter in 6 Sea Zone, round 5 : 2/3 hits, 2.00 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans, 2 battleships owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans win with 1 cruiser, 1 destroyer, 6 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 68 Casualties for Americans: 4 carriers, 7 destroyers, 1 fighter and 5 submarines Casualties for Japanese: 2 battleships, 4 carriers, 2 destroyers, 4 fighters, 4 submarines and 4 tactical_bombers Battle in Finland Americans attack with 3 artilleries and 3 infantry Germans defend with 3 armour Americans roll dice for 3 artilleries and 3 infantry in Finland, round 2 : 3/6 hits, 2.00 expected hits Germans roll dice for 3 armour in Finland, round 2 : 3/3 hits, 1.50 expected hits 3 armour owned by the Germans and 3 infantry owned by the Americans lost in Finland Americans win, taking Finland from Germans with 3 artilleries remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Casualties for Germans: 3 armour Battle in Guam Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 marine Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 marine in Guam, round 2 : 1/1 hits, 0.33 expected hits 1 marine owned by the Japanese and 1 infantry owned by the Americans lost in Guam Americans win, taking Guam from Japanese with 1 artillery remaining. Battle score for attacker is 2 Casualties for Americans: 1 infantry Casualties for Japanese: 1 marine Battle in 18 Sea Zone Americans attack with 1 bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber in 18 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 18 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Korea Battle in 36 Sea Zone Americans attack with 1 bomber Japanese defend with 1 destroyer, 1 submarine and 6 transports 1 submarine owned by the Japanese Submerged Americans roll dice for 1 bomber in 36 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer and 6 transports in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans lost in 36 Sea Zone Japanese win, taking Korea from Japanese with 1 destroyer and 6 transports remaining. Battle score for attacker is -12 Casualties for Americans: 1 bomber Non Combat Move - Americans 1 fighter and 1 tactical_bomber could not land in 6 Sea Zone and were removed 1 bomber moved from 18 Sea Zone to Iwo Jima 1 transport moved from 17 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to Midway 4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Midway 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 4 bombers moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 117 Sea Zone to 106 Sea Zone Place Units - Americans 3 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Western United States Americans undo move 1. 1 submarine placed in 101 Sea Zone 3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Kansu to Szechwan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Shensi to Szechwan 4 infantry moved from Shensi to Sikang Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Sikang Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Sikang, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 3 infantry in Sikang, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Hopei to Suiyuyan 1 fighter moved from Szechwan to Tsinghai 1 infantry moved from Kansu to Tsinghai Place Units - Chinese 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 1 bomber, 1 factory_minor, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from Tunisia to Northern Italy 1 infantry moved from India to Burma 2 fighters moved from India to Burma 2 mech_infantrys moved from Iraq to Northwest Persia 4 fighters moved from Persia to Caucasus 1 artillery moved from Persia to Northwest Persia 1 mech_infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Persia to Northwest Persia 1 armour moved from Eastern Persia to Northwest Persia Combat - British Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Northern Italy causes 3 damage total. Battle in Burma British attack with 2 fighters and 1 infantry Japanese defend with 1 mech_infantry British roll dice for 2 fighters and 1 infantry in Burma, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win with 2 fighters remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Northwest Persia British attack with 1 armour, 1 artillery and 4 mech_infantrys Italians defend with 1 armour British roll dice for 1 armour, 1 artillery and 4 mech_infantrys in Northwest Persia, round 2 : 2/6 hits, 1.67 expected hits Italians roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Northwest Persia British win, taking Northwest Persia from Italians with 1 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Italians: 1 armour Battle in Caucasus British attack with 4 fighters Italians defend with 2 fighters British roll dice for 4 fighters in Caucasus, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 2 fighters in Caucasus, round 2 : 2/2 hits, 1.33 expected hits 2 fighters owned by the Italians and 2 fighters owned by the British lost in Caucasus British win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 2 fighters Casualties for Italians: 2 fighters Non Combat Move - British 2 fighters moved from Caucasus to Persia 1 mech_infantry moved from West India to India 4 mech_infantrys moved from Eastern Persia to India 4 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Tobruk to Alexandria 1 infantry moved from Libya to Tobruk 1 infantry moved from Morocco to Algeria 1 infantry moved from Morocco to Algeria 1 bomber moved from Northern Italy to Tunisia 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 fighter moved from Burma to India 1 fighter moved from Burma to India Place Units - British 1 factory_minor placed in Iraq 2 infantry and 1 mech_infantry placed in Persia 1 bomber placed in United Kingdom 3 mech_infantrys placed in Egypt Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Germans : 2.17 British : 1.17 Italians : 0.50 Americans : -1.67 Chinese : -2.00 AA fire in Northern Italy : : -0.17 Japanese : -3.83
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Ukraine to Russia Combat - Italians Air Battle in Russia Italians attacks with 1 units heading to Russia Russians launches 4 interceptors out of Russia Attackers Fire, : 0/1 hits, 0,17 expected hits Defenders Fire, : 0/4 hits, 1,33 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0,17 expected hits Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Russia causes 7 damage total. Cleaning up after air battles Non Combat Move - Italians 1 bomber moved from Russia to Ukraine 1 artillery and 1 infantry moved from Yugoslavia to Bulgaria 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0,17 Defenders Fire, : : -1,33 Attackers Fire, : : -0,17
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from India to French Indo China Combat - ANZAC Strategic bombing raid in French Indo China AA fire in French Indo China : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in French Indo China causes 0 damage total. Non Combat Move - ANZAC 1 cruiser and 2 submarines moved from 17 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 submarines moved from 60 Sea Zone to 61 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 marine placed in New South Wales 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1 ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
AA fire in French Indo China : : 0.83
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from India to French Indo China Combat - ANZAC Strategic bombing raid in French Indo China AA fire in French Indo China : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in French Indo China causes 0 damage total. Non Combat Move - ANZAC 1 cruiser and 2 submarines moved from 17 Sea Zone to 33 Sea Zone 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 submarines moved from 60 Sea Zone to 61 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 marine placed in New South Wales 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1 ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Trans-Jordan to Iraq Turn Complete - French
Combat Hit Differential Summary :
AA fire in French Indo China : : 0.83
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 1 destroyer, 1 fighter, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Novgorod to Finland 4 bombers moved from Western Germany to Finland 4 bombers moved from Romania to Finland 1 infantry moved from Bryansk to Smolensk 1 mech_infantry moved from Ukraine to Smolensk 2 fighters and 1 tactical_bomber moved from Ukraine to Smolensk 1 mech_infantry moved from Ukraine to Tambov Germans take Tambov from Russians 14 armour, 9 artilleries, 16 infantry and 11 mech_infantrys moved from Ukraine to Rostov 1 submarine moved from 112 Sea Zone to 125 Sea Zone Combat - Germans Battle in Finland Germans attack with 3 armour and 8 bombers Americans defend with 3 artilleries Germans roll dice for 3 armour and 8 bombers in Finland, round 2 : 4/11 hits, 6,83 expected hits Americans roll dice for 3 artilleries in Finland, round 2 : 1/3 hits, 1,00 expected hits 1 armour owned by the Germans and 3 artilleries owned by the Americans lost in Finland Germans win, taking Finland from Americans with 2 armour and 8 bombers remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Casualties for Americans: 3 artilleries Battle in Rostov Germans attack with 14 armour, 9 artilleries, 16 infantry and 11 mech_infantrys Russians defend with 1 infantry and 2 mech_infantrys Germans roll dice for 14 armour, 9 artilleries, 16 infantry and 11 mech_infantrys in Rostov, round 2 : 19/50 hits, 16,00 expected hits Russians roll dice for 1 infantry and 2 mech_infantrys in Rostov, round 2 : 3/3 hits, 1,00 expected hits 2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 14 armour, 9 artilleries, 13 infantry and 11 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 3 infantry Casualties for Russians: 1 infantry and 2 mech_infantrys Battle in Smolensk Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 4/5 hits, 2,00 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 2 mech_infantrys moved from Poland to Western Ukraine 7 mech_infantrys moved from Germany to Eastern Poland 4 bombers moved from Finland to Germany 4 bombers moved from Finland to Vyborg 1 fighter moved from Smolensk to Novgorod 1 tactical_bomber moved from Smolensk to Ukraine 4 bombers moved from Vyborg to Novgorod 1 fighter moved from Smolensk to Ukraine Place Units - Germans 3 armour placed in Novgorod 3 artilleries placed in Ukraine 1 destroyer and 1 transport placed in 112 Sea Zone 1 fighter placed in Western Germany 4 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 2,17 Americans : 0,00 Russians : 1,33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 5x factory_major; Remaining resources: 24 PUs; Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Caucasus Russians take Caucasus from Germans 2 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Kazakhstan Russians take Kazakhstan from Germans 1 fighter moved from Russia to Tambov 1 tactical_bomber moved from Russia to Tambov 3 fighters and 2 infantry moved from Russia to Smolensk 1 armour moved from Russia to Bryansk Russians take Bryansk from Italians 1 armour moved from Bryansk to Russia 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans Combat - Russians Battle in Tambov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 3 fighters and 2 infantry Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 3 fighters and 2 infantry in Smolensk, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Non Combat Move - Russians 3 fighters moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Tambov to Russia 1 artillery moved from Vologda to Russia 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda Place Units - Russians 3 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -0.33