no scramble. thanks
Wiz (X) vs Sov (L+16) G3 BM3
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TripleA Turn Summary: Italians round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians 5 armour and 1 mech_infantry moved from Romania to Belarus 1 bomber moved from Southern Italy to Belarus Combat - Italians Battle in Belarus Italians attack with 5 armour, 1 bomber and 1 mech_infantry Americans defend with 3 infantry Italians roll dice for 5 armour, 1 bomber and 1 mech_infantry in Belarus, round 2 : 5/7 hits, 3.33 expected hits Americans roll dice for 3 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits 1 mech_infantry owned by the Italians, 3 infantry owned by the Americans and 1 armour owned by the Italians lost in Belarus Italians win, taking Belarus from Americans with 4 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Americans: 3 infantry Non Combat Move - Italians 1 bomber moved from Belarus to Russia 1 artillery and 3 infantry moved from Northern Italy to Yugoslavia 1 mech_infantry moved from Southern Italy to Yugoslavia Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,1,5,3,3,3,5,4,4,4,3 Italians collect 2 PUs (7 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians : 1.67 Americans : 1.00
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TripleA Move Summary: French round 24
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Combat Move - French
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TripleA Turn Summary: French round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - ANZAC ANZAC buy 1 harbour and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from New Zealand to Hawaiian Islands 1 fighter moved from 42 Sea Zone to Queensland 1 armour and 2 infantry moved from New South Wales to Queensland 1 aaGun, 2 armour, 1 artillery, 9 infantry and 4 mech_infantrys moved from South Australia to Queensland 1 infantry moved from Western Australia to South Australia Place Units - ANZAC 1 harbour placed in Java 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@wizmark Dam I completly forgot to capture East Poland with my USA inf, I am such an idiot could not see your Italian tanks going there lol, well At least I know where your fast movers might be headed… Please skip Russia, I will just edit after Japan if I have to move Russian units.
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TripleA Move Summary: Germans round 25
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 55 PUs; Germans buy 9 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 3 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 mech_infantry moved from Smolensk to Novgorod Germans take Novgorod from Russians 1 mech_infantry moved from Vologda to Nenetsia Germans take Nenetsia from Russians 3 mech_infantrys moved from Russia to Archangel 3 bombers moved from Russia to Archangel 1 mech_infantry moved from Smolensk to Archangel 3 mech_infantrys moved from Volgograd to Caucasus 2 fighters and 2 tactical_bombers moved from Romania to Caucasus 1 mech_infantry moved from Romania to Albania Italians take Albania from British 3 mech_infantrys moved from Romania to Bulgaria 3 fighters and 2 tactical_bombers moved from Romania to Bulgaria 1 bomber moved from Western Germany to Bulgaria
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TripleA Turn Summary: Germans round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor, 6x factory_minor; Remaining resources: 55 PUs; Germans buy 9 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 3 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 mech_infantry moved from Smolensk to Novgorod Germans take Novgorod from Russians 1 mech_infantry moved from Vologda to Nenetsia Germans take Nenetsia from Russians 3 mech_infantrys moved from Russia to Archangel 3 bombers moved from Russia to Archangel 1 mech_infantry moved from Smolensk to Archangel 3 mech_infantrys moved from Volgograd to Caucasus 2 fighters and 2 tactical_bombers moved from Romania to Caucasus 1 mech_infantry moved from Romania to Albania Italians take Albania from British 3 mech_infantrys moved from Romania to Bulgaria 3 fighters and 2 tactical_bombers moved from Romania to Bulgaria 1 bomber moved from Western Germany to Bulgaria Combat - Germans Battle in Archangel Germans attack with 3 bombers and 4 mech_infantrys Americans defend with 1 fighter and 2 mech_infantrys Germans roll dice for 3 bombers and 4 mech_infantrys in Archangel, round 2 : 3/7 hits, 2.67 expected hits Russians roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 2 : 1/3 hits, 1.33 expected hits 1 fighter owned by the Americans, 1 mech_infantry owned by the Germans and 2 mech_infantrys owned by the Americans lost in Archangel Germans win, taking Archangel from Russians with 3 bombers and 3 mech_infantrys remaining. Battle score for attacker is 14 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 fighter and 2 mech_infantrys Battle in Bulgaria Germans attack with 1 bomber, 3 fighters, 3 mech_infantrys and 2 tactical_bombers British defend with 1 armour and 1 mech_infantry Germans roll dice for 1 bomber, 3 fighters, 3 mech_infantrys and 2 tactical_bombers in Bulgaria, round 2 : 4/9 hits, 4.00 expected hits British roll dice for 1 armour and 1 mech_infantry in Bulgaria, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the British and 1 armour owned by the British lost in Bulgaria Germans win, taking Bulgaria from British with 1 bomber, 3 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for British: 1 armour and 1 mech_infantry Battle in Caucasus Germans attack with 2 fighters, 3 mech_infantrys and 2 tactical_bombers British defend with 1 artillery and 1 mech_infantry Germans roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 6/7 hits, 2.83 expected hits British roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Caucasus Germans win, taking Caucasus from British with 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 artillery and 1 mech_infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Italians from Romania: 2 aaGuns EDIT: Adding units owned by Italians to Yugoslavia: 2 aaGuns EDIT: Turning off Edit Mode 6 mech_infantrys moved from Romania to Yugoslavia 5 infantry moved from Germany to Poland 3 mech_infantrys moved from Western Germany to Poland 5 infantry moved from Western Germany to Greater Southern Germany 3 infantry moved from France to Southern France 2 infantry moved from Normandy Bordeaux to Southern France 3 infantry moved from Northern Italy to Southern France 2 fighters and 2 tactical_bombers moved from Caucasus to Volgograd 22 armour and 9 mech_infantrys moved from Smolensk to Bryansk 3 mech_infantrys moved from Ukraine to Bryansk 3 bombers moved from Archangel to Western Germany 1 bomber, 3 fighters and 2 tactical_bombers moved from Bulgaria to Western Germany 1 fighter moved from Southern France to Western Germany Place Units - Germans 3 infantry placed in France 3 infantry placed in Southern France 3 infantry placed in Volgograd 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Ukraine 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6,6,1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,1,1,6,2,4,6,3,1,3,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1,5,4 Germans collect 53 PUs (6 lost to blockades); end with 53 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 3.50 British : -1.50 Russians : -0.33
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TripleA Move Summary: Japanese round 25
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 bomber moved from Yunnan to 37 Sea Zone 1 bomber moved from Philippines to 45 Sea Zone 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 submarine moved from 35 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from Philippines to 45 Sea Zone 1 carrier and 3 submarines moved from 35 Sea Zone to 6 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 31 Sea Zone to 30 Sea Zone 1 submarine moved from 25 Sea Zone to 30 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 infantry moved from Midway to 25 Sea Zone 1 infantry and 1 transport moved from 25 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 2 artilleries and 5 infantry moved from Eastern Persia to Persia 2 fighters and 1 tactical_bomber moved from West India to Persia 1 destroyer moved from 25 Sea Zone to 8 Sea Zone
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TripleA Turn Summary: Japanese round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 bomber moved from Yunnan to 37 Sea Zone 1 bomber moved from Philippines to 45 Sea Zone 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 submarine moved from 35 Sea Zone to 34 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from Philippines to 45 Sea Zone 1 carrier and 3 submarines moved from 35 Sea Zone to 6 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 31 Sea Zone to 30 Sea Zone 1 submarine moved from 25 Sea Zone to 30 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 infantry moved from Midway to 25 Sea Zone 1 infantry and 1 transport moved from 25 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 2 artilleries and 5 infantry moved from Eastern Persia to Persia 2 fighters and 1 tactical_bomber moved from West India to Persia 1 destroyer moved from 25 Sea Zone to 8 Sea Zone Combat - Japanese Japanese creates battle in territory 26 Sea Zone Battle in Marshall Islands Battle in Aleutian Islands Battle in 26 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 26 Sea Zone Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking Marshall Islands from Americans, taking Aleutian Islands from Americans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 37 Sea Zone Japanese attack with 1 bomber and 1 destroyer British defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 37 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 37 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for British: 1 submarine Battle in Persia Japanese attack with 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber British defend with 1 artillery, 1 factory_minor and 3 infantry Japanese roll dice for 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in Persia, round 2 : 3/10 hits, 3.50 expected hits British roll dice for 1 artillery and 3 infantry in Persia, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Persia Japanese roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Persia, round 3 : 2/9 hits, 3.33 expected hits British roll dice for 1 artillery in Persia, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Persia Japanese win, taking Persia from British with 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 3 infantry Battle in 35 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 4 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 45 Sea Zone Japanese attack with 1 bomber, 1 fighter and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 45 Sea Zone Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 30 Sea Zone Japanese attack with 2 submarines Americans defend with 1 destroyer Japanese roll dice for 2 submarines in 30 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 submarines in 30 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 destroyer in 30 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 30 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 34 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 34 Sea Zone Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 45 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to Philippines 1 bomber moved from 45 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone 1 destroyer moved from 17 Sea Zone to 6 Sea Zone 2 artilleries, 5 infantry and 2 marines moved from Midway to 25 Sea Zone 2 artilleries, 1 battleship, 3 carriers, 1 destroyer, 3 fighters, 5 infantry, 2 marines, 3 submarines, 3 tactical_bombers and 4 transports moved from 25 Sea Zone to 6 Sea Zone 2 artilleries, 5 infantry and 2 marines moved from 6 Sea Zone to Japan 1 bomber moved from 37 Sea Zone to Yunnan 3 infantry moved from French Indo China to Yunnan 2 artilleries and 7 infantry moved from West India to Eastern Persia 3 infantry moved from India to West India 2 fighters and 1 tactical_bomber moved from Persia to West India 1 aaGun moved from Eastern Persia to Persia 1 aaGun moved from West India to Eastern Persia Place Units - Japanese 1 infantry and 2 mech_infantrys placed in West India 3 infantry placed in India 1 carrier, 2 destroyers, 1 fighter and 4 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6 Japanese collect 75 PUs (3 lost to blockades); end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
British : 0.17 Americans : 0.17 Japanese : -1.67
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@Sovietishcat Germany money going in the right direction now! :grin: :grin:
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TripleA Turn Summary: Chinese round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Purchase Units - Americans Americans buy 6 armour, 2 fighters, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from Karelia to Novgorod 1 armour moved from Finland to Novgorod 1 bomber moved from Greece to France 1 bomber moved from Greece to Southern France 1 infantry moved from Spain to Normandy Bordeaux Americans take Normandy Bordeaux from Germans 4 infantry moved from Greece to Bulgaria 3 fighters moved from Greece to Bulgaria 1 infantry moved from Karelia to Novgorod Combat - Americans Strategic bombing raid in France AA fire in France : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in France causes 0 damage total. Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0,17 expected hits Bombing raid in Southern France rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in Borneo Battle in Celebes Battle in Novgorod Americans attack with 1 armour and 3 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 1 armour and 3 infantry in Novgorod, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Novgorod Americans win, taking Borneo from Japanese, taking Celebes from Japanese, taking Novgorod from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Bulgaria Americans attack with 3 fighters and 4 infantry Germans defend with 3 mech_infantrys Americans roll dice for 3 fighters and 4 infantry in Bulgaria, round 2 : 0/7 hits, 2,17 expected hits Germans roll dice for 3 mech_infantrys in Bulgaria, round 2 : 3/3 hits, 1,00 expected hits 3 infantry owned by the Americans lost in Bulgaria Americans roll dice for 3 fighters and 1 infantry in Bulgaria, round 3 : 1/4 hits, 1,67 expected hits Germans roll dice for 3 mech_infantrys in Bulgaria, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Bulgaria retreated to Bulgaria Germans win with 2 mech_infantrys remaining. Battle score for attacker is -8 Casualties for Americans: 4 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 3 fighters moved from Bulgaria to Greece 1 bomber moved from Southern France to Spain 2 infantry moved from Finland to Karelia 1 artillery moved from Sweden to Finland 1 infantry moved from Central United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Spain 1 infantry moved from Dutch New Guinea to New Guinea 1 submarine moved from 42 Sea Zone to 39 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone 2 battleships, 2 carriers, 1 destroyer, 1 fighter and 4 submarines moved from 42 Sea Zone to 37 Sea Zone 17 fighters moved from Hawaiian Islands to New Guinea 1 fighter and 1 tactical_bomber moved from Queensland to New Guinea 2 fighters moved from Western United States to Hawaiian Islands 1 infantry moved from Norway to Finland Place Units - Americans 3 armour placed in Finland 3 armour placed in Norway 3 mech_infantrys placed in Sweden 3 infantry placed in Greece 3 infantry placed in Spain 2 fighters and 2 infantry placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,4 Americans collect 77 PUs (1 lost to blockades); end with 77 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 3 armour, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 3 infantry moved from Iraq to Persia 1 armour moved from Iraq to Persia 1 artillery and 2 infantry moved from Northwest Persia to Persia 1 artillery moved from Northwest Persia to Persia 2 artilleries and 2 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Northwest Persia to Caucasus 1 armour moved from Northwest Persia to Persia 4 artilleries, 4 infantry and 4 transports moved from 42 Sea Zone to 37 Sea Zone 4 artilleries and 4 infantry moved from 37 Sea Zone to Malaya 1 fighter moved from Greece to Caucasus Combat - British Battle in Malaya Battle in Persia British attack with 2 armour, 2 artilleries and 5 infantry Japanese defend with 1 aaGun, 2 artilleries, 1 factory_minor and 4 infantry British roll dice for 2 armour, 2 artilleries and 5 infantry in Persia, round 2 : 2/9 hits, 2,83 expected hits Japanese roll dice for 1 aaGun, 2 artilleries and 4 infantry in Persia, round 2 : 3/6 hits, 2,00 expected hits 1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 3 infantry owned by the British lost in Persia British roll dice for 2 armour, 2 artilleries and 2 infantry in Persia, round 3 : 3/6 hits, 2,33 expected hits Japanese roll dice for 2 artilleries and 3 infantry in Persia, round 3 : 2/5 hits, 1,67 expected hits 3 infantry owned by the Japanese and 2 infantry owned by the British lost in Persia British roll dice for 2 armour and 2 artilleries in Persia, round 4 : 1/4 hits, 1,67 expected hits Japanese roll dice for 2 artilleries in Persia, round 4 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the British lost in Persia British roll dice for 2 armour and 1 artillery in Persia, round 5 : 1/3 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Persia, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Persia British win, taking Malaya from Japanese, taking Persia from Japanese with 2 armour and 1 artillery remaining. Battle score for attacker is 6 Casualties for British: 1 artillery and 5 infantry Casualties for Japanese: 1 aaGun, 2 artilleries and 4 infantry Battle in Caucasus British attack with 2 artilleries, 1 fighter and 3 infantry Germans defend with 3 mech_infantrys British roll dice for 2 artilleries, 1 fighter and 3 infantry in Caucasus, round 2 : 1/6 hits, 2,00 expected hits Germans roll dice for 3 mech_infantrys in Caucasus, round 2 : 2/3 hits, 1,00 expected hits 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus British roll dice for 2 artilleries, 1 fighter and 1 infantry in Caucasus, round 3 : 1/4 hits, 1,50 expected hits Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British roll dice for 2 artilleries and 1 fighter in Caucasus, round 4 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 3 infantry Casualties for Germans: 3 mech_infantrys Non Combat Move - British 3 aaGuns moved from Northwest Persia to Iraq 1 mech_infantry moved from Northwest Persia to Greece 2 mech_infantrys moved from Iraq to Greece 1 fighter moved from Caucasus to Greece 2 fighters moved from Greece to Spain 2 fighters moved from United Kingdom to Spain 2 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Saudi Arabia to Iraq 6 mech_infantrys moved from Egypt to Iraq 2 carriers, 2 destroyers and 4 fighters moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from Queensland to 37 Sea Zone 1 infantry moved from Western United States to British Columbia Place Units - British 3 armour placed in Iraq British undo move 1. 3 armour placed in Egypt 3 infantry placed in Saudi Arabia 3 infantry placed in Iraq 2 mech_infantrys placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 54 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 2,67 British : -2,83 AA fire in France : : 0,83 Americans : -2,83 AA fire in Southern France : : -0,17 Japanese : 1,33
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@wizmark Getting diced in Bulgaria is sure making it complicated for the allies… Feels like this one is going towards axis, feels I can’t put pressure anywhere lol :anguished: :face_with_head_bandage: :face_with_head_bandage:
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TripleA Turn Summary: Italians round 25
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 25 Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 4 armour moved from Belarus to Slovakia Hungary 1 bomber moved from Russia to Southern Italy Place Units - Italians 1 mech_infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,3,4,5,1,1,3,3,2,2,6 Italians collect 2 PUs (8 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
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@Sovietishcat Yes momentum is definitely going my way I feel after that disaster for the japs in the sea battle in NG…just a matter of time I feel as you are in no way of being able to take any of the major capitals…or even Italy at the mo!
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@wizmark I agree, and that’s why I will surrender now, well done and well played was fun and always a pleasure to play with you :blush:
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@Sovietishcat well played as well! Didnt feel at all confident until the last few turns… Your allies plays are getting stronger!
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@Sovietishcat actually 2nd one is better i think