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First game question – strategy, comments, and rule clarifications
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Hi, a couple of things.
Krieg is once again spot on about the rules.
My strategy articles probably could use a revision and expansion.
One of the things the Allies can do is stick a few trucks into hexes to use as fodder. It has proven a pretty useful idea. Particularly in places where the Axis can not put enough dice on the town to kill all the units. It will spread out the hits a little. Remember you only need one to pull out the strip and get an extra ‘address’ and help protect some of your combat units.
The trick is to not lose to many trucks in this way and to use them in spots where they will get killed and not captured. This should also not short change your options for moving troops and supplies. But if you have the extra trucks using them as fodder is pretty useful.
As far as the line goes. Early on it isn’t so much about keeping a continuous line but preserving units and preventing deep penetrations of the Axis. This is really something you can only learn by experience. You have to be working your units back to the Eupen-Bastogne line (the anchors) while hampering the Axis ability to bring up supplies. If you can control key road hexes you can keep the Axis supplies from the front and hamper the advance despite being behind on units or not having a continuous line. Six tanks against one infantry lose if the tanks have no supply.
Make good use of ZOC of your units.
Also don’t be afraid of a wholesale retreat but Eupen-Bastogne is the ‘here and no further’ spot.
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Frimmel is once again spot on about strategy. :-D
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Frimmel is once again spot on about strategy. :-D
Thanks. :-)
It is tough to play the Allies.
Although I’m at a spot where I wonder if there needs to be a rule that the Allies need to maintain contact with the Axis.
Last game I pulled everything back and reformed the line on turn 3 and that was it for the Axis well, my opponent conceded. I don’t think it was as grim as that but he wouldn’t play out another turn.
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Krieghund and frimmel, thank you! not only did you guys answer all of my questions, but also you did it quite clearly and in a matter of just hours. you guys are awesome!
i do have one more rule clarification that i just rememberd, and i’d like to get from Krieghund.
(3c) is it legal to consume a supply to activate a unit for movement, and then decline to move it? similarly, is it legal to consume a supply to activate a tank blitz, and then decline to blitz it? the rules state the activated unit “may” be moved but do not specify that it shall be moved. so i could see how this could go either way.frimmel, i thought this tactic would be good to use in st. vith on turn 1 to kill supplies the axis would otherwise claim on turn 2. also, frimmel, my idea here was to defend st. vith, but i get the impression from your post that your strategy is to retreat from st. vith on turn 1 and just leave ~4 supply there.
@frimmel:Last game I pulled everything back and reformed the line on turn 3 and that was it for the Axis well, my opponent conceded. I don’t think it was as grim as that but he wouldn’t play out another turn.
is that right?
-c
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i do have one more rule clarification that i just rememberd, and i’d like to get from Krieghund.
(3c) is it legal to consume a supply to activate a unit for movement, and then decline to move it? similarly, is it legal to consume a supply to activate a tank blitz, and then decline to blitz it? the rules state the activated unit “may” be moved but do not specify that it shall be moved. so i could see how this could go either way.No, if you pay for an action you must perform it. However, you can use a Supply token to perform a legal action that is useless, such as moving a Tank out of a hex then blitzing right back into it.
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I defend St. Vith only to the point of denying the Axis the entire supply dump (2 or less supply) and then abandon it. Mostly this is just till movement turn two. If you are lucky (Axis doesn’t kill any units) you can hold till Allied movement on turn 3. But past that and you are probably sacrificing your troops for little gain.
Be careful with wantonly burning the supplies in St. Vith at least on turn 1. Remember supplies are an address for hits too. The Germans might do you a favor and blow up the supplies instead of your troops. You also will be able to shoot with them.
Managing St. Vith correctly alone, won’t win for you. While getting it wrong isn’t quite enough to lose it carries a pretty good penalty. I would equate it to getting a punt blocked or muffing a punt return in football. Not a disaster but certainly making it hard on yourself.
Make sure as the Allies you are leaving St. Vith on your terms not the Germans’.
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Last game I pulled everything back and reformed the line on turn 3 and that was it for the Axis well, my opponent conceded. I don’t think it was as grim as that but he wouldn’t play out another turn.
is that right?
-c
Yes. I offered to change sides of the board to keep playing. I came out on the right side of some bad rolls. More than half my intial units made it through turn 1.
I went two deep instead of two on the front at a couple of key spots. Stacked St. Vith pretty deep (like six units or something) and came out decent again on turn 2 combats. So I just disengaged from the Axis and reformed the line. It was the first game I tried that. It was also the first game I had enough units to try it.
The Axis would have lost a whole turn of attacks and I would have been able to dig deeper at my key cities and given the line depth and even with losing units turn 4 Germany would have gained no real ground. It was a rout. Mostly due to luck on turn 1 though.
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I tried this in a my 2nd to last game as the allies, just purposely pulled everything back from the front that survived (slowly and shooting when I could) while I dumped everything into a line from leige-weirbomont-laroche-bastogne (sorry, don’t have a big version of the map with me to read and spell names correctly). I retreated (shooting) from malmedy back to weirbomont and also from clerveax back to bastogne.
once there I reinforced everything I there and once the axis arrived i always kept one truck in the cities along with fuel to take hits. When air support arrived I aimed for and pounded where ever the axis had a truck and hopefully where that supply dump supported 3 surrounding zones.
This was the first time where my air power actually seemed to do anything (could be that I quit splitting air force into 3 groups and went to 2 or even 1) my opponent always won initiative on air power and always had me place first. He put all of his into where ever most of my planes were.
It had to do with some luck, but targeting his trucks seemed to be the key for me–by turn 6 he only had two left and they were in a ZOC so they couldn’t leave the board to resupply. He only needed 4 points but only had enough on board supplies to attack either bastogne or leige. He chose bastogne and moved everything he could to attack from 3 hexes. After the battle, i had 1 tank and a truck in bastogne, and he had lost all of his trucks.This was quite a change with the allies generally winning on turn 6.
So after this we swapped sides and played again. I figured that he with would try what I did and was wondering what I could do to change it…
What I came up with was because Clerveax was cleared, I blitzed tanks right up to the doorstep of Bastogne and didn’t allow him to move his tank from south of Clerveax to move and block me. He began pulling back as before but he had to put more into bastogne to start. Well, he destroyed all of my tanks at bastogne, but my supply lines were opened all the way to the gates and by the end of turn 2 I had a sufficient force to threaten bastogne. I also chose to strike more through Malmedy than into eupen.
by turn 4 i had taken Ortheuville and was threatening the 10 points of cities just northwest of there as well as the down towards Libramont. It all happened so quick that the allies just couldn’t put enough units anywhere in the south to hold anything.thoughts about this… maybe not be too cautious to blitz tanks and lose them, because they can open supply roads. I lost tanks blitzed to Ortheuville and Bastogne, but was able to move into them soon after because roads became clear.
So in the span of like 5 hours we saw our first rout by the allies followed by an even scarier rout by the axis and unless we missed some rule that should have kept something from happening, we now have more questions and interest in the game than before. we’ve played most of the AA games, and BOTB has to be arguably one of the best.
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Sounds like the Allies in the second game didn’t give their line any depth. Did the Axis wipe out all the intial Allied defenders?
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they did, only the tank in the south even survived, –in the north, a couple infantry, an ART and the tank. Allies should have dumped more into Bastogne and surrounding area i guess.
And since nothing else survived, the tank was cut off from supplies and allies didn’t bring any more up to allow it to even move.