Had to edit souther france again to Italy, expect some more bugs
Ksmckay(X) vs Pejon_88 (Allies +10)
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 bombers, 1 fighter and 12 infantry; Remaining resources: 1 PUs; Combat Move - Germans 2 infantry moved from Ukraine to Bryansk 2 infantry moved from Rostov to Tambov 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 1 infantry moved from Baltic States to Eastern Poland 1 mech_infantry moved from Poland to Eastern Poland 1 artillery moved from Western Ukraine to Bryansk 3 mech_infantrys moved from Caucasus to Persia 1 bomber moved from Yugoslavia to Persia 1 bomber moved from Romania to Persia 1 bomber moved from Western Germany to Persia 1 bomber moved from Western Germany to Bryansk 1 tactical_bomber moved from Ukraine to Bryansk 1 tactical_bomber moved from Romania to Tambov 1 fighter and 1 tactical_bomber moved from Yugoslavia to Eastern Poland Combat - Germans Battle in Bryansk Germans attack with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Persia Germans attack with 3 bombers and 3 mech_infantrys British defend with 1 factory_minor and 3 infantry Germans roll dice for 3 bombers and 3 mech_infantrys in Persia, round 2 : 3/6 hits, 2.50 expected hits British roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Germans and 3 infantry owned by the British lost in Persia Germans win, taking Persia from British with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for British: 3 infantry Battle in Tambov Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Eastern Poland Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 7 armour and 9 mech_infantrys moved from Caucasus to Northwest Persia 2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia 7 mech_infantrys moved from Rostov to Northwest Persia 10 mech_infantrys moved from Ukraine to Caucasus 1 mech_infantry moved from Germany to Romania 1 mech_infantry moved from Western Germany to Yugoslavia 2 mech_infantrys moved from Poland to Yugoslavia 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 infantry moved from Germany to 114 Sea Zone 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Novgorod 1 aaGun and 1 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 2 infantry moved from Karelia to Finland 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 fighter moved from Western Germany to Yugoslavia 1 fighter moved from Western Germany to Yugoslavia 1 fighter and 1 tactical_bomber moved from Eastern Poland to Yugoslavia 2 artilleries and 2 infantry moved from Western Ukraine to Ukraine 3 aaGuns, 2 artilleries and 16 infantry moved from Rostov to Volgograd 1 tactical_bomber moved from Tambov to Rostov 1 bomber moved from Bryansk to Caucasus 2 bombers moved from Persia to Caucasus 1 bomber moved from Persia to Northwest Persia 1 tactical_bomber moved from Bryansk to Caucasus Place Units - Germans 2 bombers and 1 fighter placed in Western Germany 3 infantry placed in Novgorod 3 infantry placed in Ukraine 3 infantry placed in Volgograd Germans undo move 2. 1 artillery and 2 infantry placed in Novgorod 2 infantry placed in Germany 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6 Germans collect 58 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 3.17 British : 0.00 Russians : -1.33
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Tambov 1 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Tambov 2 fighters moved from Russia to Archangel 1 fighter moved from Russia to Tambov 1 infantry moved from Vologda to Archangel 2 armour, 23 artilleries, 37 infantry and 2 mech_infantrys moved from Russia to Bryansk Combat - Russians Battle in Archangel Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bryansk Russians attack with 2 armour, 23 artilleries, 37 infantry and 2 mech_infantrys Germans defend with 1 artillery and 2 infantry Russians roll dice for 2 armour, 23 artilleries, 37 infantry and 2 mech_infantrys in Bryansk, round 2 : 17/64 hits, 19,00 expected hits Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 armour, 23 artilleries, 36 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Tambov Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 2,00 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 1 infantry moved from Vologda to Smolensk 2 infantry moved from Vologda to Russia 1 infantry moved from Novosibirsk to Samara 2 aaGuns and 11 infantry moved from Novosibirsk to Vologda 4 aaGuns moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Tambov to Russia 2 fighters moved from Archangel to Russia Place Units - Russians 2 artilleries, 1 fighter and 4 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 0,00 Russians : -1,17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 bombers, 1 factory_minor, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from India to West India 2 fighters and 1 tactical_bomber moved from India to West India 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 2 bombers moved from French Indo China to Celebes 1 armour and 1 infantry moved from India to Burma 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Kiangsi to Kwangsi 4 fighters and 1 tactical_bomber moved from French Indo China to Burma 4 fighters and 1 tactical_bomber moved from French Indo China to Yunnan 1 cruiser and 1 marine moved from 36 Sea Zone to 35 Sea Zone Japanese take 35 Sea Zone from Americans 1 marine moved from 35 Sea Zone to Philippines 5 fighters and 3 tactical_bombers moved from 36 Sea Zone to Kwangsi 1 bomber moved from Japan to Guam 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam Combat - Japanese Battle in Philippines Battle in 80 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber French defend with 1 destroyer Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 submarine owned by the Japanese lost in 80 Sea Zone Japanese win, taking Philippines from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for French: 1 destroyer Battle in West India Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in West India, round 2 : 3/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Guam Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 airfield and 1 mech_infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 mech_infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Celebes Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Celebes, round 2 : 1/4 hits, 2.00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Celebes, round 3 : 3/4 hits, 2.00 expected hits ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Yunnan Japanese attack with 4 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 5 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 5 fighters, 1 infantry and 3 tactical_bombers in Kwangsi, round 2 : 5/9 hits, 4.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 3/7 hits, 3.33 expected hits Chinese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Burma Japanese win, taking Burma from Chinese with 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from West India to French Indo China 2 fighters moved from West India to India 1 battleship and 1 cruiser moved from 39 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone 4 fighters and 1 tactical_bomber moved from Burma to French Indo China 4 fighters and 1 tactical_bomber moved from Yunnan to French Indo China 5 fighters and 3 tactical_bombers moved from Kwangsi to 35 Sea Zone 3 infantry moved from French Indo China to 36 Sea Zone 2 bombers moved from Celebes to Borneo 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 battleship, 5 carriers, 3 destroyers, 3 infantry, 1 submarine and 3 transports moved from 36 Sea Zone to 35 Sea Zone 3 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Guam to Manchuria 4 infantry moved from Korea to Manchuria 1 fighter moved from Japan to Manchuria 1 fighter moved from Japan to 35 Sea Zone 1 fighter moved from French Indo China to 35 Sea Zone Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in India 2 bombers and 1 fighter placed in Japan 1 factory_minor placed in Manchuria Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
French : 0.67 Americans : -0.33 ANZAC : -1.00 Chinese : -1.00 UK_Pacific : -0.33 Japanese : -0.50
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 bombers, 1 factory_minor, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from India to West India 2 fighters and 1 tactical_bomber moved from India to West India 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 2 bombers moved from French Indo China to Celebes 1 armour and 1 infantry moved from India to Burma 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Kiangsi to Kwangsi 4 fighters and 1 tactical_bomber moved from French Indo China to Burma 4 fighters and 1 tactical_bomber moved from French Indo China to Yunnan 1 cruiser and 1 marine moved from 36 Sea Zone to 35 Sea Zone Japanese take 35 Sea Zone from Americans 1 marine moved from 35 Sea Zone to Philippines 5 fighters and 3 tactical_bombers moved from 36 Sea Zone to Kwangsi 1 bomber moved from Japan to Guam 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam Combat - Japanese Battle in Philippines Battle in 80 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber French defend with 1 destroyer Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 submarine owned by the Japanese lost in 80 Sea Zone Japanese win, taking Philippines from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for French: 1 destroyer Battle in West India Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in West India, round 2 : 3/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Guam Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 airfield and 1 mech_infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 mech_infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Celebes Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Celebes, round 2 : 1/4 hits, 2.00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Celebes, round 3 : 3/4 hits, 2.00 expected hits ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Yunnan Japanese attack with 4 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 5 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 5 fighters, 1 infantry and 3 tactical_bombers in Kwangsi, round 2 : 5/9 hits, 4.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 3/7 hits, 3.33 expected hits Chinese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Burma Japanese win, taking Burma from Chinese with 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from West India to French Indo China 2 fighters moved from West India to India 1 battleship and 1 cruiser moved from 39 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone 4 fighters and 1 tactical_bomber moved from Burma to French Indo China 4 fighters and 1 tactical_bomber moved from Yunnan to French Indo China 5 fighters and 3 tactical_bombers moved from Kwangsi to 35 Sea Zone 3 infantry moved from French Indo China to 36 Sea Zone 2 bombers moved from Celebes to Borneo 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 battleship, 5 carriers, 3 destroyers, 3 infantry, 1 submarine and 3 transports moved from 36 Sea Zone to 35 Sea Zone 3 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Guam to Manchuria 4 infantry moved from Korea to Manchuria 1 fighter moved from Japan to Manchuria 1 fighter moved from Japan to 35 Sea Zone 1 fighter moved from French Indo China to 35 Sea Zone Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in India 2 bombers and 1 fighter placed in Japan 1 factory_minor placed in Manchuria Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Philippines: 4 infantry EDIT: Adding units owned by Japanese to 35 Sea Zone: 4 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French : 0.67 Americans : -0.33 ANZAC : -1.00 Chinese : -1.00 UK_Pacific : -0.33 Japanese : -0.50
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TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 bombers, 1 factory_minor, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone 1 infantry moved from India to West India 2 fighters and 1 tactical_bomber moved from India to West India 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from 44 Sea Zone to Celebes 2 bombers moved from French Indo China to Celebes 1 armour and 1 infantry moved from India to Burma 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Kiangsi to Kwangsi 4 fighters and 1 tactical_bomber moved from French Indo China to Burma 4 fighters and 1 tactical_bomber moved from French Indo China to Yunnan 1 cruiser and 1 marine moved from 36 Sea Zone to 35 Sea Zone Japanese take 35 Sea Zone from Americans 1 marine moved from 35 Sea Zone to Philippines 5 fighters and 3 tactical_bombers moved from 36 Sea Zone to Kwangsi 1 bomber moved from Japan to Guam 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam Combat - Japanese Battle in Philippines Battle in 80 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber French defend with 1 destroyer Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits French roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the French and 1 submarine owned by the Japanese lost in 80 Sea Zone Japanese win, taking Philippines from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for French: 1 destroyer Battle in West India Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in West India, round 2 : 3/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Guam Japanese attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 airfield and 1 mech_infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Guam, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 mech_infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Celebes Japanese attack with 1 artillery, 2 bombers and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Celebes, round 2 : 1/4 hits, 2.00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Celebes, round 3 : 3/4 hits, 2.00 expected hits ANZAC roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Yunnan Japanese attack with 4 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits, 2.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 5 fighters, 1 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 5 fighters, 1 infantry and 3 tactical_bombers in Kwangsi, round 2 : 5/9 hits, 4.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 5 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber in Burma, round 2 : 3/7 hits, 3.33 expected hits Chinese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Burma Japanese win, taking Burma from Chinese with 1 armour, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 tactical_bomber moved from West India to French Indo China 2 fighters moved from West India to India 1 battleship and 1 cruiser moved from 39 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone 4 fighters and 1 tactical_bomber moved from Burma to French Indo China 4 fighters and 1 tactical_bomber moved from Yunnan to French Indo China 5 fighters and 3 tactical_bombers moved from Kwangsi to 35 Sea Zone 3 infantry moved from French Indo China to 36 Sea Zone 2 bombers moved from Celebes to Borneo 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 battleship, 5 carriers, 3 destroyers, 3 infantry, 1 submarine and 3 transports moved from 36 Sea Zone to 35 Sea Zone 3 infantry moved from 35 Sea Zone to Philippines 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Guam to Manchuria 4 infantry moved from Korea to Manchuria 1 fighter moved from Japan to Manchuria 1 fighter moved from Japan to 35 Sea Zone 1 fighter moved from French Indo China to 35 Sea Zone Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in India 2 bombers and 1 fighter placed in Japan 1 factory_minor placed in Manchuria Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
French : 0.67 Americans : -0.33 ANZAC : -1.00 Chinese : -1.00 UK_Pacific : -0.33 Japanese : -0.50
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sorry, use latest. thanks.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Algeria to Libya Americans take Libya from Italians 1 infantry moved from Algeria to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 92 Sea Zone to Normandy Bordeaux 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 bomber moved from Caroline Islands to Anhwe 1 submarine moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese Combat - Americans Battle in Holland Belgium Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking Holland Belgium from Germans, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 21 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Anhwe Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Anhwe, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Anhwe Japanese win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Battle in Normandy Bordeaux Americans attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,67 expected hits Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 carrier moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from Eastern United States to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 transports moved from 92 Sea Zone to 91 Sea Zone 3 infantry and 2 mech_infantrys moved from Algeria to Morocco 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 2 fighters moved from Caroline Islands to Queensland 1 carrier and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Queensland 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 2 aaGuns, 1 artillery, 3 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Central United States 1 destroyer placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Italians : -0,33 Americans : 0,00 Japanese : 0,67
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 3 infantry moved from Hopei to Chahar 1 infantry moved from Suiyuyan to Chahar 1 fighter and 2 infantry moved from Kweichow to Yunnan 10 infantry moved from Kweichow to Hunan Combat - Chinese Chinese creates battle in territory Anhwe Battle in Hunan Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Hunan, round 2 : 3/10 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Anhwe from Japanese, taking Hunan from Japanese with 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Chahar, round 3 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi Place Units - Chinese 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 1,17 Japanese : -1,33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 mech_infantry moved from Algeria to Libya Americans take Libya from Italians 1 infantry moved from Algeria to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 92 Sea Zone to Normandy Bordeaux 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 bomber moved from Caroline Islands to Anhwe 1 submarine moved from 33 Sea Zone to 21 Sea Zone Americans take 22 Sea Zone from Japanese Combat - Americans Battle in Holland Belgium Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking Holland Belgium from Germans, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 21 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Anhwe Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Anhwe, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Anhwe Japanese win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Battle in Normandy Bordeaux Americans attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,67 expected hits Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 carrier moved from 91 Sea Zone to 110 Sea Zone 1 cruiser and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 carrier moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from Eastern United States to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 transports moved from 92 Sea Zone to 91 Sea Zone 3 infantry and 2 mech_infantrys moved from Algeria to Morocco 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 2 fighters moved from Caroline Islands to Queensland 1 carrier and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Queensland 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone 2 aaGuns, 1 artillery, 3 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 destroyer and 2 transports placed in 101 Sea Zone 2 artilleries and 2 infantry placed in Central United States 1 destroyer placed in 10 Sea Zone 1 fighter placed in Eastern United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 3 infantry moved from Hopei to Chahar 1 infantry moved from Suiyuyan to Chahar 1 fighter and 2 infantry moved from Kweichow to Yunnan 10 infantry moved from Kweichow to Hunan Combat - Chinese Chinese creates battle in territory Anhwe Battle in Hunan Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Hunan, round 2 : 3/10 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hunan Chinese win, taking Anhwe from Japanese, taking Hunan from Japanese with 10 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 4 infantry in Chahar, round 3 : 1/4 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi Place Units - Chinese 4 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 12 PUs; end with 13 PUs Purchase Units - British British buy 1 factory_minor, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 2 mech_infantrys moved from Egypt to Tobruk 1 armour and 1 fighter moved from Egypt to Tobruk 2 artilleries moved from Eastern Persia to Persia 1 bomber, 1 fighter and 2 tactical_bombers moved from Eastern Persia to Persia Combat - British Battle in Persia British attack with 2 artilleries, 1 bomber, 1 fighter and 2 tactical_bombers Germans defend with 1 factory_minor and 2 mech_infantrys British roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 tactical_bombers in Persia, round 2 : 3/6 hits, 3,00 expected hits Germans roll dice for 2 mech_infantrys in Persia, round 2 : 1/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans and 1 artillery owned by the British lost in Persia British win, taking Persia from Germans with 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Casualties for Germans: 2 mech_infantrys Battle in Tobruk British attack with 2 armour, 1 fighter and 2 mech_infantrys Italians defend with 1 armour, 1 artillery and 1 mech_infantry British roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Tobruk, round 2 : 1/5 hits, 1,83 expected hits Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tobruk, round 2 : 1/3 hits, 1,17 expected hits 1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Tobruk British roll dice for 2 armour, 1 fighter and 1 mech_infantry in Tobruk, round 3 : 2/4 hits, 1,67 expected hits Italians roll dice for 1 armour and 1 artillery in Tobruk, round 3 : 2/2 hits, 0,83 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Italians, 1 armour owned by the British and 1 armour owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 1 armour and 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 armour and 2 mech_infantrys Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry Non Combat Move - British 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 1 fighter moved from Tobruk to Libya 2 transports moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 87 Sea Zone to 92 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 bomber, 1 fighter and 2 tactical_bombers moved from Persia to Trans-Jordan 3 artilleries, 6 infantry and 2 mech_infantrys moved from Iraq to Trans-Jordan 1 armour, 1 fighter and 1 mech_infantry moved from Egypt to Trans-Jordan 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 destroyer moved from 106 Sea Zone to 91 Sea Zone Place Units - British 1 infantry placed in Iraq 1 factory_minor placed in Egypt 2 infantry placed in Union of South Africa 2 fighters placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 41 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,33 Italians : 0,67 British : -0,50 Americans : 0,00 Chinese : 1,17 Japanese : -0,67
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Too bad I screwed up on J4 with Calcutta. Honestly, I don’t remember why I missed it. I might have been, embarrassed to say, I didn’t see your NB in FIC. This with your J1 attack put my off guard, I think. I haven’t played AAA very long and hence never experienced the J1 attack before though I’ve heard of it, very interesting to see.
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You should have said something at the time, I would have let you adjust. I thought you were baiting me into it.
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 2 fighters; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Western Germany to Holland Belgium 2 infantry moved from France to Normandy Bordeaux 2 fighters moved from Southern Italy to Normandy Bordeaux 2 fighters moved from Yugoslavia to Holland Belgium 1 bomber moved from Southern Italy to Iraq 1 armour moved from Northwest Persia to Iraq 1 armour moved from Caucasus to Iraq Combat - Italians Battle in Normandy Bordeaux Italians attack with 2 fighters and 2 infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Holland Belgium Italians attack with 2 fighters and 1 infantry Americans defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Italians win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Iraq Italians attack with 2 armour and 1 bomber British defend with 1 factory_minor and 1 infantry Italians roll dice for 2 armour and 1 bomber in Iraq, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Iraq Italians win, taking Iraq from British with 2 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Iraq to Caucasus 2 fighters moved from Normandy Bordeaux to Western Germany 2 fighters moved from Holland Belgium to Western Germany 2 aaGuns, 2 artilleries and 2 infantry moved from Rostov to Caucasus 2 mech_infantrys moved from Ukraine to Caucasus Place Units - Italians 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
Combat Hit Differential Summary :
Italians : -0.17 British : -0.33 Americans : 0.00
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I can understand being surprised by J1. I have limited experience with it as well, this is my first time trying it but I have faced it a couple times now. But in my opinion you made a few major mistakes, and then combined with losing india the way you did, the game was over. Happy to play it out. let me know if you are interested in any feedback.
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Yes I would be happy for some please. You have also been very successful with Germany early on, which made it hard for me to counter effectively. What is your opinion?
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I think the disadvantage of a j1 is that it allows the allies into the game in europe faster. But since you went for taranto, you traded your UK fleet for my italian fleet, and that meant you couldnt even get into the europe game until US3, which meant I had free reign with germany early on. You didnt start to apply any pressure to japan till us3 as well. So I ended up with all the benefits of a J1 with none of the downsides. I think that was the major thing. Taranto was pretty much worthless. I dont like taranto really, as it neuters UK. Didnt even end up hurting Italy much.
I think that was the major thing, followed by India. There were a few little things you could have done to defend or discourage the attack that you didnt do, but as you said maybe you just missed it.
Other things were, germany was going hard after russia. You purchased really aggressively (offensively) and as a result I marched right through Rostov. With all that pressure coming you couldnt afford to buy 3 factories down there.
Abandoning the far east with russia freed up a bunch of resources for japan, by the time they get back to russia, the damage was done. Sending 6 back is fine I think but all of them is really helpful to japan.
I also think US using bombers to spawn guerillas is a terrible idea (even with better dice) except in very limited circumstances but thats really nitpicking.
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Thanks for much appreciated feedback. I will try and justify the choices I made in the game below, to at least show you I had an intention behind them.
First of all since I have no experience with J1, I didn’t realize the benefit of getting into Europe earlier, which is very reasonable now that I think of it. I saw my chance to try and put some pressure on Japan instead, but understand now why this is probably not the best move. My idea with Taranto was to cripple Italy and then rebuild, however I do agree that a crippled UK Europe sucks… Maybe I would have been better off buying a sub in the med and an Arty in Alexandria or something and then consolidate my fleet in SZ92 with an air base.
India we discussed.
Regarding my buys for Russia, I have had great success with similar purchases versus other opponents (weaker opponents, I might add). Would you advise I should have bought more Inf in our game? The factories was a desperate attempt to eventually re-conquer India and hold Middle East, but that was already too late after losing India turn 4 of course in addition to a very effective Germany and not optimally played Russia. I feel that at least one factory is essential in the ME, otherwise Germany/Italy can just waltz in. Do you agree?
About the far east, I need to play this area better in general. My typical move is to retreat the forces to have them with a stack of Arty to really counter Germany turn 8 and on. I see your point about keeping forces in the Far east to threaten Korea, right? You don’t think the forces are needed to defend Moscow and counter Germany?
Interesting point about the bomber/guerilla. You are probably right, having played many more games, BM3 in particular I would assume, but statistically it should be beneficial using this tactic. Do you mean that the resources are much better spent in other ways or are you just not for the whole idea?
Also an additional question, if you may be so kind to answer it. Its not related to this game. How would you personally spend an 15 IPC bid, BM3?
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I still am not sure how to do or counter J1s optimally yet. Thats why I am trying it out. But you didnt end up applying pressure to either theater, until turn 3/4. Thats too late. Taranto can potentially cripple italy, but if UK goes heavy after italy, its crippled anyway. You never really crippled it, income was always decent, always had a fleet but you definitely crippled UK. UK is still crippled as you have no fleet to speak of so cant threaten anything really, with german air around to keep you honest. Nothing wrong with ftr sco, I just think you would be better off with something other than taranto. Personally, I dont see anything better than a z92 stack if germany doesnt buy navy.
Russia - R1 and R2 were probably ok, but R3 killed you, as you didnt have enough units to defend Bry on R4. Maybe it would have been ok if you had been applying pressure to germany elsewhere but by that point US/UK were just getting into position.
I think a factory in ME is fine, maybe even two. But definitely not three, in your position where UK wasnt making much money. But as you said, you were trying desperately to hold things off, but really by then it was too late and the extra factories just make things worse.
If russians sit in Amur, they force japan to leave units there which means less units going to india. Also means if you are able to land in korea with US you can support with russia and hold it. Without them, even if you take korea early, japan can easily take it back so no real threat there. which means Japan can focus everything on the south. If you go to z6 without an advantage in fleet (which is hard to get early on because of japanese air power) and with no russians to support you are toast. In a different situation I would have attacked far east with japan and nullified any benefit that those 12 units going back to russia would have made. They are just getting back now and the game is already over.
guerilla bombing is only slightly positive over time. You are trading US bombers for worthless chinese inf. Thats a bad trade. US cant waste money like that, especially early on. Its 50/50 you lose your bomber. Thats a horrid trade for the gain you get. Only situation I have seen it used effectively is say clearing Yunnan and then allowing a bonus and/or letting UK/Anzac air land in china
15 ipcs I would probably buy inf NG, ftr sco, 2 ipcs UK pac. I also like inf NG, marine ind, sub 111 or 91.
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Thank you again for all your advice. I will keep them in mind for future games. Let us play another game later, when I have gained some more experience and gotten better. So far I have done well in the League, 6/6 wins but 4 of them versus Tier 2/3. I wanted to start there to get used to BM3 and now start playing only Tier 1/E.
Saw you are playing my friend Trulpen. I’m gonna try and follow that game and see where it goes. Good luck!
Feel free to post your win in the thread :)
Have a nice day/night, depending on your location.
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sounds good. thanks for the game.