@surfer sure that sounds good to me. I will always take free IPC although i would much rather have my transport in sz 106. maybe we can think of it as a free hit on your sub lol
L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
Exciting times! Is this the turning moment Axis have been suffered and waiting for? :)
We shall see, the play will decide :)
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
That marine did a very good job. As did the art, but to hold Java was more important.
yeah, a draw in Java. Interesting.
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 carrier, 1 fighter, 13 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters moved from Novgorod to Archangel 3 infantry moved from Novgorod to Archangel 1 infantry moved from Kazakhstan to Novosibirsk Germans take Novosibirsk from Russians 3 infantry moved from Volgograd to Samara 1 bomber and 1 fighter moved from Volgograd to Samara 1 mech_infantry moved from Western Germany to Normandy Bordeaux Germans take Normandy Bordeaux from Americans Combat - Germans Battle in Archangel Germans attack with 2 fighters and 3 infantry Russians defend with 1 armour and 1 artillery Germans roll dice for 2 fighters and 3 infantry in Archangel, round 2 : 0/5 hits, 1,50 expected hits Russians roll dice for 1 armour and 1 artillery in Archangel, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 2 fighters and 2 infantry in Archangel, round 3 : 2/4 hits, 1,33 expected hits Russians roll dice for 1 armour and 1 artillery in Archangel, round 3 : 0/2 hits, 0,83 expected hits 1 armour owned by the Russians and 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour and 1 artillery Battle in Samara Germans attack with 1 bomber, 1 fighter and 3 infantry Russians defend with 1 artillery and 3 infantry Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Samara, round 2 : 0/5 hits, 1,67 expected hits Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Samara, round 3 : 2/5 hits, 1,67 expected hits Russians roll dice for 1 artillery and 3 infantry in Samara, round 3 : 3/4 hits, 1,33 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Samara retreated to Samara Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 3 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 fighters moved from Archangel to 112 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 artillery moved from Tambov to Volgograd 1 infantry moved from Bryansk to Tambov 3 infantry moved from Ukraine to Rostov 1 artillery moved from Bryansk to Rostov 2 infantry moved from Bryansk to Rostov 3 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Volgograd to Kazakhstan 1 bomber moved from Samara to Rostov 1 fighter moved from Samara to Bryansk 1 mech_infantry moved from Germany to Western Germany 12 infantry moved from Northern Italy to Western Germany Place Units - Germans 1 carrier, 1 fighter and 2 submarines placed in 112 Sea Zone 1 artillery and 2 infantry placed in Persia 3 infantry placed in Volgograd 6 infantry placed in Western Germany 2 infantry placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 4 infantry EDIT: Adding units owned by Germans to Rostov: 4 infantry EDIT: Turning off Edit Mode Germans undo move 4. 6 infantry placed in Western Germany Germans undo move 5. 3 infantry placed in Western Ukraine 3 infantry placed in Ukraine Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 infantry EDIT: Adding units owned by Germans to France: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,1,6,3,2,3,2,5,1,6,3,2,3,2,1 Germans collect 58 PUs (4 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -2,17 Russians : -0,33
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cant play for an hour
i ll come back
cheers
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Have some family stuff, come back as soon as i can
Cheers
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Yes, you do that. Looking forward to your move.
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Russia to Tambov 1 artillery and 1 infantry moved from Russia to Smolensk 1 artillery and 1 infantry moved from Samara to Novosibirsk 1 fighter moved from Russia to Novosibirsk 1 artillery and 2 infantry moved from Vologda to Archangel Combat - Russians Battle in Novosibirsk Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Novosibirsk, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 2 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Smolensk Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Novosibirsk to Russia 2 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Russia to Samara 1 artillery moved from Russia to Vologda 4 artilleries moved from Russia to Samara 6 infantry moved from Russia to Samara 1 armour moved from Urals to Vologda 3 infantry moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 1 aaGun moved from Korea to Manchuria Place Units - Russians 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : 1.00
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Japan is so hard to play here.
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heh,
It
s Jap in Amon
s KJF , not easy, but U have Ur skills ;)take ur time my friend…
cheers
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 4 artilleries, 2 carriers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 4 infantry moved from 20 Sea Zone to Kiangsi 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Japan to 25 Sea Zone 2 artilleries moved from Kwangsi to Kiangsi 1 artillery and 2 infantry moved from Kwangsi to Hunan 1 infantry moved from Kwangsi to French Indo China 1 artillery and 1 infantry moved from Hopei to Kweichow 1 infantry moved from Anhwe to Kweichow 1 marine moved from Malaya to 37 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 46 Sea Zone 1 marine moved from 46 Sea Zone to New Guinea 1 fighter moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Dutch New Guinea 2 fighters moved from Kwangsi to French Indo China 1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi 2 bombers moved from Kwangsi to French Indo China 1 infantry moved from Kwangsi to Kiangsi Combat - Japanese Battle in New Guinea Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kiangsi Japanese attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/9 hits, 3,00 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 25 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Hunan Japanese attack with 1 artillery and 2 infantry British defend with 1 aaGun; Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 aaGun, 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 aaGun, 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0,67 expected hits 1 aaGun owned by the British lost in Hunan Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 4 : 2/3 hits, 0,83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 aaGun Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in French Indo China Japanese attack with 2 bombers, 2 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 2 bombers, 2 fighters and 1 infantry in French Indo China, round 2 : 3/5 hits, 2,50 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Dutch New Guinea Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 3/4 hits, 1,83 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Kweichow Japanese attack with 1 artillery and 2 infantry British defend with 1 aaGun; Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 aaGun, 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Kweichow 1 artillery owned by the Japanese retreated to Hopei Chinese win with 1 aaGun, 1 artillery and 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Non Combat Move - Japanese 1 artillery and 2 infantry moved from Anhwe to Shantung 3 infantry moved from Kiangsu to Shantung 1 fighter moved from French Indo China to 45 Sea Zone 1 carrier moved from 45 Sea Zone to 46 Sea Zone 1 fighter moved from 42 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 46 Sea Zone 1 destroyer moved from 37 Sea Zone to 55 Sea Zone 1 destroyer moved from 37 Sea Zone to 45 Sea Zone 1 carrier moved from 41 Sea Zone to 45 Sea Zone 1 infantry moved from Kwangsi to Kiangsi 1 aaGun moved from Kwangsi to Kiangsi 1 mech_infantry moved from Siam to Kwangsi 1 transport moved from 41 Sea Zone to 45 Sea Zone 2 transports moved from 45 Sea Zone to 20 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from French Indo China to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from Kiangsi to Shantung 2 fighters moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 2 bombers moved from French Indo China to Philippines Place Units - Japanese 2 carriers and 1 submarine placed in 6 Sea Zone 3 artilleries placed in Shantung 1 artillery and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans : -0,33 ANZAC : -0,33 Chinese : 0,00 UK_Pacific : -0,33 Japanese : 1,00
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@trulpenplay said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
2 carriers and 1 submarine placed in 6 Sea Zone
3 artilleries placed in Shantung
1 artillery and 2 infantry placed in Kiangsuif it wasn t for Kweichow , it would almost be perfect japan turn
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Yes, the chinese keep on bugging me. ;)
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Oh, I forgot something I thought of before. Have to look a bit on Japan.
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 4 artilleries, 2 carriers, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 4 infantry moved from 20 Sea Zone to Kiangsi 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Japan to 25 Sea Zone 2 artilleries moved from Kwangsi to Kiangsi 1 artillery and 2 infantry moved from Kwangsi to Hunan 1 infantry moved from Kwangsi to French Indo China 1 artillery and 1 infantry moved from Hopei to Kweichow 1 infantry moved from Anhwe to Kweichow 1 marine moved from Malaya to 37 Sea Zone 1 cruiser and 1 marine moved from 37 Sea Zone to 46 Sea Zone 1 marine moved from 46 Sea Zone to New Guinea 1 fighter moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Dutch New Guinea 2 fighters moved from Kwangsi to French Indo China 1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi 2 bombers moved from Kwangsi to French Indo China 1 infantry moved from Kwangsi to Kiangsi Combat - Japanese Battle in New Guinea Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking New Guinea from ANZAC with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kiangsi Japanese attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/9 hits, 3,00 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 25 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Hunan Japanese attack with 1 artillery and 2 infantry British defend with 1 aaGun; Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 aaGun, 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 aaGun, 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0,67 expected hits 1 aaGun owned by the British lost in Hunan Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 4 : 2/3 hits, 0,83 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 4 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 aaGun Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Battle in French Indo China Japanese attack with 2 bombers, 2 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 2 bombers, 2 fighters and 1 infantry in French Indo China, round 2 : 3/5 hits, 2,50 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Dutch New Guinea Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 3/4 hits, 1,83 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Kweichow Japanese attack with 1 artillery and 2 infantry British defend with 1 aaGun; Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 aaGun, 1 artillery and 1 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Kweichow 1 artillery owned by the Japanese retreated to Hopei Chinese win with 1 aaGun, 1 artillery and 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Non Combat Move - Japanese 1 artillery and 2 infantry moved from Anhwe to Shantung 3 infantry moved from Kiangsu to Shantung 1 fighter moved from French Indo China to 45 Sea Zone 1 carrier moved from 45 Sea Zone to 46 Sea Zone 1 fighter moved from 42 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 46 Sea Zone 1 destroyer moved from 37 Sea Zone to 55 Sea Zone 1 destroyer moved from 37 Sea Zone to 45 Sea Zone 1 carrier moved from 41 Sea Zone to 45 Sea Zone 1 infantry moved from Kwangsi to Kiangsi 1 aaGun moved from Kwangsi to Kiangsi 1 mech_infantry moved from Siam to Kwangsi 1 transport moved from 41 Sea Zone to 45 Sea Zone 2 transports moved from 45 Sea Zone to 20 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from French Indo China to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from Kiangsi to Shantung 2 fighters moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 2 bombers moved from French Indo China to Philippines Place Units - Japanese 2 carriers and 1 submarine placed in 6 Sea Zone 3 artilleries placed in Shantung 1 artillery and 2 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 tactical_bomber EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 tactical_bomber EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 55 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 46 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0,33 ANZAC : -0,33 Chinese : 0,00 UK_Pacific : -0,33 Japanese : 1,00
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Thought about it before, but forgot while I made the round that the subs reach sz46.
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just do it man. np.
i need time to prepare this big move.
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Thanks, the last post should be ok.
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A des to sz46 and switch fig and tac there as well.
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@trulpen said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
A des to sz46 and switch fig and tac there as well.
u ve done it?
thanks
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@Amon-Sul said in L20 #1 trulpen (X) vs Amon-Sul (A+7) BM3:
u ve done it?
thanks
Actually, I just came to think of another option, not putting my fleet at risk. It’s to not take NG with the marine, but move it into DNG on NCM instead. Can I do that?