trulpen (X) vs The Shrike (A+9) BM3 #1


  • Doesn’t look too hot, so no thanks.


  • TripleA Turn Summary: UK_Pacific round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Americans
            Americans buy 3 bombers and 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 fighter moved from Eastern United States to 26 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Western United States to Hawaiian Islands
            1 tactical_bomber moved from 10 Sea Zone to 101 Sea Zone
            1 bomber moved from Central United States to Eastern United States
            1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States
            1 fighter moved from Philippines to Guam
            1 destroyer moved from 35 Sea Zone to 54 Sea Zone
            1 submarine moved from 35 Sea Zone to 6 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            3 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kweichow to Szechwan
            1 infantry moved from Shensi to Szechwan
            2 infantry moved from Suiyuyan to Shensi
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 carrier and 1 cruiser; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 battleship moved from 111 Sea Zone to 109 Sea Zone
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery and 1 infantry moved from Ontario to Quebec
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 cruiser moved from 91 Sea Zone to 96 Sea Zone
            1 destroyer moved from 98 Sea Zone to 96 Sea Zone
            1 fighter moved from Malta to 97 Sea Zone
            1 fighter moved from Gibraltar to 97 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Egypt to 98 Sea Zone
            1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 bomber moved from United Kingdom to 97 Sea Zone
            1 fighter moved from United Kingdom to 97 Sea Zone
            1 fighter and 2 infantry moved from Scotland to United Kingdom
            1 infantry moved from India to 39 Sea Zone
            1 infantry moved from India to 39 Sea Zone
            2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
            1 battleship moved from 37 Sea Zone to 39 Sea Zone
            1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from India to Burma
            2 infantry moved from Union of South Africa to Rhodesia
            1 destroyer moved from 71 Sea Zone to 83 Sea Zone
    
        Combat - British
            Battle in 96 Sea Zone
                British attack with 1 cruiser and 1 destroyer
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 cruiser remaining. Battle score for attacker is 7
                Casualties for British: 1 destroyer
                Casualties for Italians: 1 destroyer and 1 transport
            Battle in 97 Sea Zone
                British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                Italians defend with 1 battleship, 1 cruiser and 1 transport
                    British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/7 hits, 3.67 expected hits
                Units damaged: 1 battleship owned by the Italians
                    Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    1 destroyer owned by the British and 1 cruiser owned by the Italians lost in 97 Sea Zone
                    British roll dice for 1 bomber, 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 3/6 hits, 3.33 expected hits
                    Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 tactical_bomber owned by the British, 1 transport owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser and 3 fighters remaining. Battle score for attacker is 20
                Casualties for British: 1 destroyer and 1 tactical_bomber
                Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
    
        Non Combat Move - British
            1 fighter moved from 97 Sea Zone to Malta
            1 bomber moved from 97 Sea Zone to Malta
            1 infantry moved from 80 Sea Zone to Persia
                  British take Persia from Neutral_Allies
            2 infantry moved from 42 Sea Zone to Java
                  UK_Pacific take Java from Dutch
            3 aaGuns moved from India to Burma
            1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
            1 aaGun moved from Scotland to United Kingdom
    
        Place Units - British
            1 carrier and 1 cruiser placed in 109 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 2 fighters
            EDIT: Adding units owned by British to 109 Sea Zone: 2 fighters
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 21 PUs
            Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    British : -0.83
    Italians : 0.83
    

    Production/PUs Summary :

    Germans : 37 / 66
    Russians : 37 / 37
    Japanese : 30 / 40
    Americans : 52 / 52
    Chinese : 8 / 8
    British : 30 / 36
    UK_Pacific : 21 / 21
    Italians : 10 / 10
    ANZAC : 10 / 10
    French : 15 / 0
    Dutch : 7 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 6 / 0
    Neutral_True : 18 / 0
    

    Savegame


  • I had hoped to be sleeping, but have white trash neighbours keeping me up, so will do Italy now. And maybe Germany and Japan as well if you’re fast. ;)


  • Sounds good! Sorry about your rest though.


  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            2 fighters moved from Southern Italy to 97 Sea Zone
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 bomber moved from Northern Italy to 97 Sea Zone
            1 artillery and 1 infantry moved from Northern Italy to Southern France
            1 armour moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to Southern France
            1 artillery moved from Northern Italy to Yugoslavia
            1 armour moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour moved from Alexandria to Tobruk
            1 infantry moved from Italian Somaliland to British Somaliland
                  Italians take British Somaliland from British
            1 artillery and 2 infantry moved from Ethiopia to Kenya
                  Italians take Kenya from British
            1 armour and 1 infantry moved from Albania to Yugoslavia
    
        Combat - Italians
            Battle in 97 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                British defend with 1 carrier, 1 cruiser and 2 fighters
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits
                    British roll dice for 2 fighters in 97 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
                    British roll dice for 1 carrier and 1 cruiser in 97 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    1 destroyer owned by the Italians, 1 fighter owned by the Italians, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 bomber, 1 cruiser and 1 fighter in 97 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
                    British roll dice for 1 cruiser in 97 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    1 cruiser owned by the British and 1 submarine owned by the Italians lost in 97 Sea Zone
                Italians win, taking 97 Sea Zone from British with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 24
                Casualties for Italians: 1 destroyer, 1 fighter and 1 submarine
                Casualties for British: 1 carrier, 1 cruiser and 2 fighters
            Battle in Yugoslavia
                Italians attack with 1 armour, 1 artillery and 1 infantry
                Neutral_Allies defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Yugoslavia, round 2 : 2/3 hits, 1,17 expected hits
                    Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Yugoslavia
                Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Allies: 1 infantry
            Battle in Southern France
                Italians attack with 1 armour, 1 artillery and 2 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 2 : 1/4 hits, 1,33 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Southern France, round 3 : 1/3 hits, 1,17 expected hits
                    French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the French lost in Southern France
                Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for French: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
            2 aaGuns moved from Northern Italy to Southern Italy
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Albania
            1 fighter moved from 97 Sea Zone to Southern Italy
            1 bomber moved from 97 Sea Zone to Southern Italy
            1 artillery and 1 infantry moved from Libya to Tobruk
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
            Italians collect 13 PUs (3 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,50
    British : 0,33
    French : 0,00
    Neutral_Allies : -0,33
    

    Savegame


  • TripleA Turn Summary: ANZAC round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from New Zealand to Java
            1 fighter moved from Queensland to Java
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 66 Sea Zone
            1 artillery and 2 infantry moved from Queensland to New South Wales
            1 cruiser moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from Malaya to Shan State
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
            2 fighters moved from Southern Italy to 97 Sea Zone
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
            1 bomber moved from Northern Italy to 97 Sea Zone
            1 artillery and 1 infantry moved from Northern Italy to Southern France
            1 armour moved from Northern Italy to Southern France
            1 infantry moved from Northern Italy to Southern France
            1 artillery moved from Northern Italy to Yugoslavia
            1 armour moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 armour moved from Alexandria to Tobruk
            1 infantry moved from Italian Somaliland to British Somaliland
                  Italians take British Somaliland from British
            1 artillery and 2 infantry moved from Ethiopia to Kenya
                  Italians take Kenya from British
            1 armour and 1 infantry moved from Albania to Yugoslavia
    
        Combat - Italians
            Battle in 97 Sea Zone
                Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                British defend with 1 carrier, 1 cruiser and 2 fighters
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits
                    British roll dice for 2 fighters in 97 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
                    British roll dice for 1 carrier and 1 cruiser in 97 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    1 destroyer owned by the Italians, 1 fighter owned by the Italians, 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                    Italians roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 bomber, 1 cruiser and 1 fighter in 97 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
                    British roll dice for 1 cruiser in 97 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                    1 cruiser owned by the British and 1 submarine owned by the Italians lost in 97 Sea Zone
                Italians win, taking 97 Sea Zone from British with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 24
                Casualties for Italians: 1 destroyer, 1 fighter and 1 submarine
                Casualties for British: 1 carrier, 1 cruiser and 2 fighters
            Battle in Yugoslavia
                Italians attack with 1 armour, 1 artillery and 1 infantry
                Neutral_Allies defend with 1 infantry
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Yugoslavia, round 2 : 2/3 hits, 1,17 expected hits
                    Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Allies lost in Yugoslavia
                Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Neutral_Allies: 1 infantry
            Battle in Southern France
                Italians attack with 1 armour, 1 artillery and 2 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 2 : 1/4 hits, 1,33 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Southern France, round 3 : 1/3 hits, 1,17 expected hits
                    French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the French lost in Southern France
                Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for French: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            Trigger Italy Occupies Southern France: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
            2 aaGuns moved from Northern Italy to Southern Italy
            2 infantry moved from Southern Italy to 95 Sea Zone
            2 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Albania
            1 fighter moved from 97 Sea Zone to Southern Italy
            1 bomber moved from 97 Sea Zone to Southern Italy
            1 artillery and 1 infantry moved from Libya to Tobruk
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
            Italians collect 13 PUs (3 lost to blockades); end with 15 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun
            EDIT: Adding units owned by Italians to France: 1 aaGun
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : 0,50
    British : 0,33
    French : 0,00
    Neutral_Allies : -0,33
    

    Savegame


  • TripleA Turn Summary: French round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from New Zealand to Java
            1 fighter moved from Queensland to Java
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 66 Sea Zone
            1 artillery and 2 infantry moved from Queensland to New South Wales
            1 cruiser moved from 63 Sea Zone to 62 Sea Zone
            1 infantry moved from Malaya to Shan State
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
    
        Combat Move - French
            1 destroyer moved from 72 Sea Zone to 70 Sea Zone
            1 infantry moved from Tunisia to Algeria
            1 infantry moved from Morocco to Algeria
            1 infantry moved from French West Africa to French Central Africa
            1 cruiser and 1 destroyer moved from 93 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from Normandy Bordeaux to France
            1 fighter moved from United Kingdom to Gibraltar
    
        Combat - French
            Battle in France
                French attack with 1 artillery and 1 infantry
                Germans defend with 1 airfield, 3 armour and 1 factory_minor
                    French roll dice for 1 artillery and 1 infantry in France, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 3 armour in France, round 2 : 1/3 hits, 1.50 expected hits
                    1 infantry owned by the French lost in France
                    French roll dice for 1 artillery in France, round 3 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 3 armour in France, round 3 : 2/3 hits, 1.50 expected hits
                    1 armour owned by the Germans and 1 artillery owned by the French lost in France
                Germans win with 2 armour remaining. Battle score for attacker is -1
                Casualties for French: 1 artillery and 1 infantry
                Casualties for Germans: 1 armour
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Germans : 0.00
    French : 0.00
    

    Savegame


  • If you don’t notice the change before executing France, it’s ok. Which I guess was the case. :)


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 6 armour, 1 destroyer, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Germans
            1 unit repaired.
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 109 Sea Zone
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
            2 infantry moved from 109 Sea Zone to Eire
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
            2 bombers moved from Western Germany to 109 Sea Zone
            1 infantry moved from Poland to Baltic States
            1 armour moved from France to Normandy Bordeaux
                  Germans take Normandy Bordeaux from French
            1 infantry moved from Romania to Bessarabia
            1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
            1 fighter moved from Southern Italy to Bessarabia
            1 tactical_bomber moved from Western Germany to Bessarabia
            1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States
            1 infantry moved from Romania to Bessarabia
            2 armour, 2 artilleries and 2 infantry moved from Romania to Eastern Poland
            1 infantry moved from Poland to Baltic States
            3 artilleries and 14 infantry moved from Poland to Eastern Poland
            1 armour moved from Bulgaria to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Western Germany to 96 Sea Zone
            1 fighter and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Germans attack with 4 armour, 5 artilleries, 16 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 4 armour, 5 artilleries, 16 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 7/27 hits, 7,50 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 4 armour, 5 artilleries, 16 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 96 Sea Zone
                Germans attack with 1 fighter and 1 tactical_bomber
                British defend with 1 cruiser
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 cruiser owned by the British and 1 tactical_bomber owned by the Germans lost in 96 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Germans: 1 tactical_bomber
                Casualties for British: 1 cruiser
            Battle in 109 Sea Zone
                Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
                British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
                    Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 fighters, 2 tactical_bombers and 1 transport in 109 Sea Zone, round 2 : 4/8 hits, 4,83 expected hits
                    British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 109 Sea Zone, round 2 : 4/6 hits, 3,17 expected hits
                Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
                    1 destroyer owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British, 1 tactical_bomber owned by the Germans, 2 fighters owned by the British and 1 carrier owned by the British lost in 109 Sea Zone
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport in 109 Sea Zone, round 3 : 4/7 hits, 4,17 expected hits
                    British roll dice for 1 battleship and 2 transports in 109 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    2 transports owned by the British, 1 submarine owned by the Germans and 1 battleship owned by the British lost in 109 Sea Zone
                Germans win, taking 109 Sea Zone from Neutral with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 67
                Casualties for Germans: 2 submarines and 1 tactical_bomber
                Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
            Battle in Eire
    
        Non Combat Move - Germans
            2 fighters and 1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
            1 aaGun moved from Western Germany to Holland Belgium
            2 bombers moved from 109 Sea Zone to Western Germany
            3 aaGuns moved from Poland to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Baltic States to Finland
            1 armour moved from France to Germany
            4 infantry moved from Bulgaria to Romania
            1 fighter and 1 tactical_bomber moved from Bessarabia to Romania
            1 fighter moved from 96 Sea Zone to Southern Italy
    
        Place Units - Germans
            1 destroyer and 1 submarine placed in 112 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Holland Belgium: 1 fighter
            EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            6 armour and 4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    British : 1,67
    Russians : 0,00
    

    Savegame


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Western Ukraine to Bessarabia
            1 fighter moved from Western Ukraine to Baltic States
            1 artillery moved from Belarus to Baltic States
            1 infantry moved from Novgorod to Baltic States
            1 tactical_bomber moved from Western Ukraine to Baltic States
            1 fighter moved from Western Ukraine to Bessarabia
            1 infantry moved from Western Ukraine to Bessarabia
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
            1 armour and 2 artilleries moved from Ukraine to Bryansk
            1 armour and 1 mech_infantry moved from Caucasus to Bryansk
            2 infantry moved from Caucasus to Volgograd
            4 infantry moved from Russia to Bryansk
            8 infantry moved from Belarus to Bryansk
            2 armour moved from Novgorod to Bryansk
            2 infantry moved from Novgorod to Archangel
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Baltic States to Bryansk
            2 aaGuns moved from Belarus to Bryansk
            1 fighter moved from Bessarabia to Bryansk
            2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Vyborg to Novgorod
            1 infantry moved from Karelia to Novgorod
    
        Place Units - Russians
            1 fighter and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : 0.33
    

    Savegame


  • Just noticed you moved your US sub to sz6, which isn’t allowed until US is at war. I edited it to sz54, but feel free to put it elsewhere if you like.


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 factory_minor, 3 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 armour moved from Korea to Sakha
                  Japanese take Amur from Russians
                  Japanese take Sakha from Russians
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Siberia
    
        Combat - Japanese
            Battle in Siberia
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 6 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 54 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            2 infantry moved from Paulau Island to 34 Sea Zone
            2 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
            1 infantry moved from Kiangsi to Kwangsi
            1 artillery and 1 infantry moved from Yunnan to Kweichow
            1 artillery and 2 infantry moved from Hunan to Kweichow
            1 mech_infantry moved from Anhwe to Hunan
            1 infantry moved from Chahar to Suiyuyan
            3 artilleries and 3 infantry moved from Anhwe to Kweichow
            1 infantry moved from Jehol to Chahar
            1 aaGun, 1 artillery and 5 infantry moved from Jehol to Anhwe
            1 aaGun and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
            1 aaGun and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 infantry moved from Hunan to Kwangsi
            1 transport moved from 6 Sea Zone to 33 Sea Zone
            1 infantry moved from Korea to Amur
            2 infantry moved from Manchuria to Amur
            2 infantry moved from Manchuria to Jehol
            2 tactical_bombers moved from Japan to Jehol
            2 bombers moved from Kwangsi to Jehol
            1 fighter and 1 tactical_bomber moved from Kwangsi to Jehol
            1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 destroyer moved from 33 Sea Zone to 36 Sea Zone
            1 destroyer moved from 33 Sea Zone to 36 Sea Zone
            1 battleship moved from 33 Sea Zone to 36 Sea Zone
            1 fighter moved from Kwangsi to Jehol
            1 fighter moved from Jehol to Japan
    
        Place Units - Japanese
            1 factory_minor placed in Kiangsu
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 cruiser
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 cruiser
            EDIT: Turning off Edit Mode
            2 transports placed in 6 Sea Zone
            1 marine placed in Japan
            3 infantry placed in Shantung
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Suiyuyan: 1 infantry
            EDIT: Adding units owned by Japanese to Kweichow: 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 36 PUs; end with 36 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Just not in a sz that borders a Japanese territory.


  • TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 3 bombers, 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            3 mech_infantrys moved from Eastern United States to Western United States
            1 infantry moved from Western United States to Central United States
            1 fighter moved from Guam to Wake Island
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
    
        Place Units - Americans
            3 bombers placed in Eastern United States
            1 destroyer and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Sikang
            10 infantry moved from Szechwan to Sikang
            1 infantry moved from Shensi to Kansu
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.17
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 3 bombers, 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            3 mech_infantrys moved from Eastern United States to Western United States
            1 infantry moved from Western United States to Central United States
            1 fighter moved from Guam to Wake Island
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
    
        Place Units - Americans
            3 bombers placed in Eastern United States
            1 destroyer and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter and 1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Sikang
            10 infantry moved from Szechwan to Sikang
            1 infantry moved from Shensi to Kansu
    
        Place Units - Chinese
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
    
        Purchase Units - British
            British buy 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 transport moved from 80 Sea Zone to 79 Sea Zone
            1 infantry moved from West India to 79 Sea Zone
            1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Iraq
            3 infantry moved from Persia to Iraq
            1 bomber moved from Malta to Iraq
            1 armour moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 armour moved from Alexandria to Egypt
            1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
            1 destroyer moved from 83 Sea Zone to 91 Sea Zone
    
        Combat - British
            Battle in Iraq
                British attack with 1 bomber and 4 infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 battleship in Iraq, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 bomber and 4 infantry in Iraq, round 2 : 3/5 hits, 1.33 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 bomber and 4 infantry remaining. Battle score for attacker is 9
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            1 bomber moved from Iraq to Persia
            1 mech_infantry moved from India to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
                  UK_Pacific take Sumatra from Dutch
            3 aaGuns, 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber moved from Burma to India
            1 fighter moved from Malta to Egypt
    
        Place Units - British
            1 mech_infantry placed in Union of South Africa
            1 factory_minor placed in Persia
            2 fighters placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3,5,4
            British collect 28 PUs (3 lost to blockades); end with 28 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 infantry and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 25 PUs; end with 25 PUs
            Some Units in India change ownership: 1 armour, 1 infantry and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    British : 2.00
    Chinese : 0.17
    Neutral_Axis : -1.00
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            3 infantry moved from Albania to Greece
            1 artillery moved from Yugoslavia to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery and 1 infantry moved from 97 Sea Zone to Greece
            1 armour moved from Yugoslavia to Greece
            1 bomber moved from Southern Italy to Greece
            1 fighter moved from Southern Italy to Greece
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 infantry moved from Kenya to Belgian Congo
                  Italians take Belgian Congo from British
    
        Combat - Italians
            Battle in Greece
                Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry
                Neutral_Allies defend with 4 infantry
                    Italians roll dice for 1 cruiser in Greece, round 2 : 0/1 hits, 0,50 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry in Greece, round 2 : 5/8 hits, 2,83 expected hits
                    Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1,33 expected hits
                    4 infantry owned by the Neutral_Allies lost in Greece
                Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry remaining. Battle score for attacker is 12
                Casualties for Neutral_Allies: 4 infantry
    
        Non Combat Move - Italians
            1 bomber and 1 fighter moved from Greece to Southern Italy
            1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
            1 artillery and 1 infantry moved from Kenya to Belgian Congo
            1 infantry moved from British Somaliland to Ethiopia
            1 infantry moved from Yugoslavia to Romania
            1 armour moved from Southern France to Yugoslavia
            1 artillery and 1 infantry moved from Southern France to Northern Italy
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 3
            Italians collect 18 PUs (1 lost to blockades); end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : 1,67
    Neutral_Allies : -1,33
    

    Savegame


  • I see that you landed your fig on Wake. Maybe you wanted to keep it exposed (not for certain I go out of my way to kill it), but you could’ve landed it safely in sz26 on an ac.


  • If you want, you can edit that.

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