@koala I know its a bit late but kept meant to mention an edit on the russian naval units so have added it here. If you disallow then just edit them back but it shouldnt have impacted anything
Odonis (Axis) vs Sovietishcat (Allies) BM3L19
-
@Odonis Intercept sz 95?
-
@Sovietishcat
no thanks! -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 infantry, 3 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Crete to 99 Sea Zone 2 infantry moved from Cyprus to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 mech_infantry moved from Crete to 99 Sea Zone 1 marine moved from Crete to 99 Sea Zone 1 marine moved from Cyprus to 99 Sea Zone 1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 99 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from 95 Sea Zone to Sardinia 1 infantry and 1 mech_infantry moved from 95 Sea Zone to Sardinia 2 infantry moved from 95 Sea Zone to Sicily 2 cruisers and 2 marines moved from 99 Sea Zone to 95 Sea Zone 2 marines moved from 95 Sea Zone to Sicily 1 carrier and 2 fighters moved from 99 Sea Zone to 95 Sea Zone 1 bomber moved from United Kingdom to 95 Sea Zone 2 submarines moved from 26 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone 1 artillery and 1 infantry moved from 22 Sea Zone to Marianas 2 fighters moved from 33 Sea Zone to Marianas 2 fighters moved from 33 Sea Zone to Paulau Island 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 mech_infantry moved from 34 Sea Zone to Paulau Island 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from Caroline Islands to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 22 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 1 fighter moved from 26 Sea Zone to 22 Sea Zone Combat - Americans Battle in Sicily Battle in Sardinia Battle in 34 Sea Zone Americans attack with 2 destroyers, 3 fighters and 1 transport Japanese defend with 1 cruiser and 1 destroyer Americans roll dice for 2 destroyers, 3 fighters and 1 transport in 34 Sea Zone, round 2 : 3/5 hits, 2,17 expected hits Japanese roll dice for 1 cruiser and 1 destroyer in 34 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 34 Sea Zone Americans win, taking Sicily from Italians, taking Sardinia from Italians with 2 destroyers, 3 fighters and 1 transport remaining. Battle score for attacker is 20 Casualties for Japanese: 1 cruiser and 1 destroyer Battle in Paulau Island Americans attack with 2 fighters and 1 mech_infantry Japanese defend with 1 marine Americans roll dice for 2 fighters and 1 mech_infantry in Paulau Island, round 2 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 marine in Paulau Island, round 2 : 1/1 hits, 0,33 expected hits 1 marine owned by the Japanese and 1 fighter owned by the Americans lost in Paulau Island Americans win, taking Paulau Island from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -5 Casualties for Americans: 1 fighter Casualties for Japanese: 1 marine Battle in 22 Sea Zone Americans attack with 3 fighters, 2 submarines and 1 transport Japanese defend with 1 battleship and 1 transport Americans roll dice for 2 submarines in 22 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 3 fighters and 1 transport in 22 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits Japanese roll dice for 1 battleship and 1 transport in 22 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits 1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 22 Sea Zone 1 transport owned by the Japanese lost in 22 Sea Zone Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Americans win with 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 21 Casualties for Americans: 1 submarine Casualties for Japanese: 1 battleship and 1 transport Battle in Marianas Americans attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 artillery Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Marianas, round 2 : 1/4 hits, 1,67 expected hits Japanese roll dice for 1 artillery in Marianas, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Marianas Americans win, taking Marianas from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Americans 3 fighters moved from 22 Sea Zone to 33 Sea Zone 3 fighters moved from 34 Sea Zone to 33 Sea Zone 1 fighter moved from Paulau Island to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from 95 Sea Zone to Tunisia 2 fighters moved from Marianas to 33 Sea Zone 1 armour moved from Iraq to Northwest Persia Place Units - Americans 1 transport placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 destroyer and 1 submarine placed in 101 Sea Zone 1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone 2 tactical_bombers placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 1 fighter moved from Tsinghai to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Shensi 2 infantry moved from Kansu to Shensi Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British buy 1 armour, 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 mech_infantry moved from Northwest Persia to Caucasus 1 tactical_bomber moved from Persia to Caucasus Combat - British Battle in Caucasus British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 7 fighters moved from Persia to Russia 2 infantry moved from Syria to Iraq 1 armour and 1 artillery moved from Syria to Iraq 1 infantry moved from Persia to Northwest Persia 1 aaGun, 1 armour, 2 artilleries and 1 infantry moved from Iraq to Northwest Persia 3 mech_infantrys moved from Egypt to Iraq 1 tactical_bomber moved from Caucasus to Northwest Persia 2 infantry moved from Trans-Jordan to Iraq 1 fighter moved from United Kingdom to Gibraltar 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 artillery moved from Tobruk to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter and 1 transport moved from 99 Sea Zone to 95 Sea Zone Place Units - British 3 fighters placed in Persia 1 armour and 2 mech_infantrys placed in Egypt 1 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33 British : -0,33 Americans : 1,50 Chinese : 0,17 Japanese : 0,50
-
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Volgograd to Caucasus 1 fighter moved from Bryansk to Caucasus Combat - Italians Battle in Caucasus Italians attack with 2 armour and 1 fighter British defend with 1 armour and 1 mech_infantry Italians roll dice for 2 armour and 1 fighter in Caucasus, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Caucasus Italians roll dice for 1 armour and 1 fighter in Caucasus, round 3 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 4 Casualties for Italians: 1 armour Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Italians 1 fighter moved from Caucasus to Bulgaria 1 artillery and 1 infantry moved from Bryansk to Rostov 1 aaGun moved from Bryansk to Rostov Place Units - Italians 1 artillery placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,3,6,3,5,4,4,4 Italians collect 6 PUs (10 lost to blockades); end with 6 PUs
Combat Hit Differential Summary :
Italians : 0.50 Russians : -0.33
-
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 33 Sea Zone to 42 Sea Zone Combat - ANZAC ANZAC creates battle in territory 19 Sea Zone Battle in 19 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 42 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer and 1 transport ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 transport owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 9 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer and 1 transport Non Combat Move - ANZAC 1 armour and 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 armour and 1 infantry moved from 63 Sea Zone to New Zealand 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 2 destroyers and 1 submarine placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 transport EDIT: Removing units owned by ANZAC from New Zealand: 1 armour and 1 infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 armour and 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1,00 Japanese : 0,67
-
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 4 artilleries, 1 bomber, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Nenetsia to Urals Germans take Urals from Russians 1 armour moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 mech_infantry moved from Vologda to Timguska Germans take Timguska from Russians Combat - Germans Non Combat Move - Germans 2 artilleries and 2 infantry moved from Belarus to Bryansk 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Smolensk to Vologda 3 armour moved from Ukraine to Bryansk 4 mech_infantrys moved from Eastern Poland to Bryansk 3 armour moved from Novgorod to Bryansk 1 armour moved from Poland to Western Ukraine 2 bombers moved from Novgorod to Western Germany 4 fighters and 4 tactical_bombers moved from Bryansk to Romania Place Units - Germans 1 bomber and 2 mech_infantrys placed in Western Germany 1 artillery and 2 infantry placed in France 3 artilleries placed in Ukraine 3 armour placed in Novgorod 1 factory_minor placed in Western Ukraine 1 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,3,4,6,4,3,3,6 Germans collect 61 PUs (2 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Russians Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Tsinghai to Kazakhstan 2 fighters moved from Shensi to Kazakhstan 1 infantry moved from Sikang to Kazakhstan Combat - Russians Battle in Kazakhstan Russians attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Kazakhstan, round 2 : 2/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 fighters moved from Kazakhstan to Russia 1 aaGun and 1 infantry moved from Tsinghai to Shensi Place Units - Russians 1 artillery and 5 infantry placed in Russia Turn Complete - Russians Russians collect 8 PUs; end with 8 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 14 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
Russians : 0,67 Japanese : -0,33
-
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 armour, 2 carriers, 1 destroyer, 4 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 17 Sea Zone to 22 Sea Zone 2 fighters moved from 6 Sea Zone to 22 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Paulau Island 3 fighters moved from Philippines to 34 Sea Zone 3 tactical_bombers moved from French Indo China to Shensi 1 bomber moved from Shan State to Shensi 4 artilleries, 6 infantry and 4 mech_infantrys moved from Hopei to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Kweichow to Shensi 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 2 fighters moved from Japan to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 mech_infantry moved from Guam to 21 Sea Zone 1 mech_infantry and 1 transport moved from 21 Sea Zone to 34 Sea Zone 1 mech_infantry moved from 34 Sea Zone to Paulau Island 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Novosibirsk to Kansu Japanese take Kansu from Chinese Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 34 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport Americans defend with 2 destroyers and 1 transport Japanese roll dice for 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 34 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Americans roll dice for 2 destroyers and 1 transport in 34 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese and 2 destroyers owned by the Americans lost in 34 Sea Zone 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13 Casualties for Japanese: 1 fighter Casualties for Americans: 2 destroyers and 1 transport Battle in Paulau Island Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers Americans defend with 1 mech_infantry Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Paulau Island, round 2 : 2/5 hits, 2.50 expected hits Americans roll dice for 1 mech_infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Paulau Island Japanese win, taking Paulau Island from Americans with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in 22 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer and 2 fighters in 22 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 22 Sea Zone 1 transport owned by the Americans lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine and 1 transport Battle in 19 Sea Zone Japanese attack with 1 destroyer and 2 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Shensi Japanese attack with 4 artilleries, 1 bomber, 8 infantry, 4 mech_infantrys and 3 tactical_bombers Chinese defend with 1 fighter and 15 infantry; Russians defend with 2 aaGuns and 9 infantry AA fire in Shensi : 1/4 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese lost in Shensi Japanese roll dice for 4 artilleries, 1 bomber, 8 infantry, 4 mech_infantrys and 2 tactical_bombers in Shensi, round 2 : 3/19 hits, 5.67 expected hits Chinese roll dice for 2 aaGuns, 1 fighter and 24 infantry in Shensi, round 2 : 6/25 hits, 8.67 expected hits 6 infantry owned by the Japanese, 2 aaGuns owned by the Russians and 1 infantry owned by the Chinese lost in Shensi Japanese roll dice for 4 artilleries, 1 bomber, 2 infantry, 4 mech_infantrys and 2 tactical_bombers in Shensi, round 3 : 4/13 hits, 4.67 expected hits Chinese roll dice for 1 fighter and 23 infantry in Shensi, round 3 : 11/24 hits, 8.33 expected hits 1 tactical_bomber owned by the Japanese, 2 infantry owned by the Japanese, 4 artilleries owned by the Japanese, 4 mech_infantrys owned by the Japanese and 4 infantry owned by the Chinese lost in Shensi Japanese roll dice for 1 bomber and 1 tactical_bomber in Shensi, round 4 : 2/2 hits, 1.17 expected hits Chinese roll dice for 1 fighter and 19 infantry in Shensi, round 4 : 3/20 hits, 7.00 expected hits 1 tactical_bomber owned by the Japanese, 1 bomber owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Chinese win with 1 fighter and 17 infantry remaining. Battle score for attacker is -70 Casualties for Japanese: 4 artilleries, 1 bomber, 8 infantry, 4 mech_infantrys and 3 tactical_bombers Casualties for Chinese: 7 infantry Casualties for Russians: 2 aaGuns Non Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 mech_infantry moved from Kiangsu to Hopei 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Hunan to Kweichow 1 infantry moved from Yunnan to Hunan 1 mech_infantry moved from India to Yunnan 1 fighter moved from 45 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Paulau Island to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from 19 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 2 fighters moved from 22 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone Place Units - Japanese 2 carriers and 1 destroyer placed in 36 Sea Zone 1 submarine and 1 transport placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 2 armour and 1 mech_infantry placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4 Japanese collect 70 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans : -0.17 ANZAC : -0.17 Chinese : -4.00 Japanese : -3.17 AA fire in Shensi : : 0.33
-
I somehow saw much fewer troops in Shensi for some reason - dumb…
That said, the rolls were horrendous which didn’t help!
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Americans Americans buy 2 artilleries, 4 destroyers, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 fighters moved from 33 Sea Zone to Paulau Island 1 submarine moved from 30 Sea Zone to 46 Sea Zone 2 fighters moved from 33 Sea Zone to 46 Sea Zone 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 3 fighters moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 armour moved from Northwest Persia to Caucasus 1 bomber moved from Tunisia to Caucasus 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 mech_infantry moved from 34 Sea Zone to Paulau Island Combat - Americans Battle in 46 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 34 Sea Zone Americans attack with 1 destroyer, 3 fighters and 2 transports Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 destroyer, 3 fighters and 2 transports in 34 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 destroyer and 1 transport in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 transport owned by the Japanese, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 3 fighters and 2 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer and 1 transport Battle in Paulau Island Americans attack with 4 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 mech_infantry Americans roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Paulau Island, round 2 : 2/6 hits, 2,33 expected hits Japanese roll dice for 1 mech_infantry in Paulau Island, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Paulau Island Americans win, taking Paulau Island from Japanese with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Caucasus Americans attack with 1 armour and 1 bomber Italians defend with 1 armour Americans roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits 1 armour owned by the Americans and 1 armour owned by the Italians lost in Caucasus Americans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 armour Casualties for Italians: 1 armour Non Combat Move - Americans 1 bomber moved from Caucasus to Northwest Persia 2 infantry moved from Sardinia to 95 Sea Zone 1 infantry moved from Sicily to 95 Sea Zone 1 artillery moved from Sardinia to 95 Sea Zone 2 marines moved from Sicily to 95 Sea Zone 1 mech_infantry moved from Sardinia to 95 Sea Zone 1 artillery, 1 carrier, 2 cruisers, 2 fighters, 3 infantry, 2 marines, 1 mech_infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone 3 infantry and 2 marines moved from 92 Sea Zone to Morocco 1 artillery and 1 mech_infantry moved from 92 Sea Zone to Morocco 1 destroyer and 3 transports moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 104 Sea Zone to 92 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer, 2 submarines and 2 tactical_bombers moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 46 Sea Zone to 33 Sea Zone 3 fighters moved from 34 Sea Zone to 33 Sea Zone 4 fighters moved from Paulau Island to 33 Sea Zone Place Units - Americans 1 transport placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 2 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 artillery and 1 infantry placed in Eastern United States 1 destroyer placed in 101 Sea Zone 3 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Kansu 1 fighter moved from Shensi to Kansu Combat - Chinese Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 3/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Shensi 2 infantry moved from Szechwan to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Purchase Units - British British buy 2 armour, 1 artillery, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Northwest Persia to Caucasus Russians take Caucasus from Italians 1 armour moved from Caucasus to Rostov 12 fighters moved from Russia to Rostov 1 tactical_bomber moved from Northwest Persia to Rostov 1 mech_infantry moved from Iraq to Eastern Persia British take Eastern Persia from Japanese Combat - British Battle in Rostov British attack with 1 armour, 12 fighters and 1 tactical_bomber Italians defend with 1 aaGun, 1 artillery and 1 infantry AA fire in Rostov : 2/3 hits, 0,50 expected hits 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Rostov British roll dice for 1 armour and 11 fighters in Rostov, round 2 : 4/12 hits, 6,00 expected hits Italians roll dice for 1 aaGun, 1 artillery and 1 infantry in Rostov, round 2 : 2/2 hits, 0,67 expected hits 1 aaGun owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the Italians, 1 fighter owned by the British and 1 armour owned by the British lost in Rostov British win with 10 fighters remaining. Battle score for attacker is -25 Casualties for British: 1 armour, 2 fighters and 1 tactical_bomber Casualties for Italians: 1 aaGun, 1 artillery and 1 infantry Non Combat Move - British 10 fighters moved from Rostov to Russia 3 fighters moved from Persia to Russia 1 artillery, 4 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia 1 armour and 2 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 fighter moved from 95 Sea Zone to Sicily 1 artillery, 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 transports moved from 95 Sea Zone to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Morocco 1 infantry moved from Italian Somaliland to Ethiopia Place Units - British 3 fighters placed in Persia 2 armour and 1 mech_infantry placed in Egypt 1 artillery placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 1,83 AA fire in Rostov : : 1,50 British : -2,00 Americans : 0,33 Chinese : 2,17 Japanese : 1,67
-
@Odonis said in Odonis (Axis) vs Sovietishcat (Allies) BM3L19:
I somehow saw much fewer troops in Shensi for some reason - dumb…
That said, the rolls were horrendous which didn’t help!
Gives me a chance to slow down Japan just a bit!
-
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - Italians Italians buy 1 armour; Remaining resources: 0 PUs; Combat Move - Italians 3 fighters moved from Southern Italy to Sicily Combat - Italians Battle in Sicily Italians attack with 3 fighters British defend with 1 fighter; Americans defend with 1 infantry Italians roll dice for 3 fighters in Sicily, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 fighter and 1 infantry in Sicily, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Americans, 1 fighter owned by the Italians and 1 fighter owned by the British lost in Sicily Italians win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 fighter Casualties for British: 1 fighter Casualties for Americans: 1 infantry Non Combat Move - Italians 2 fighters moved from Sicily to Southern Italy 1 fighter moved from Bulgaria to Southern Italy Place Units - Italians 1 armour placed in Volgograd Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,1,2,2,4,3,2,5 Italians collect 4 PUs (10 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Italians : 0.50 Americans : 0.00
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from New South Wales to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 2 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Dutch New Guinea to New Guinea Combat - ANZAC Battle in Java ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java ANZAC roll dice for 1 armour in Java, round 3 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 armour owned by the ANZAC lost in Java Japanese win with no units remaining. Battle score for attacker is -5 Casualties for ANZAC: 1 armour and 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 destroyer moved from 42 Sea Zone to 34 Sea Zone 2 destroyers and 1 submarine moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,17 Japanese : 1,33
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 artillery, 1 bomber, 2 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 1 armour moved from Evenkiyskiy to Yakut S.S.R. Germans take Yenisey from Russians Germans take Yakut S.S.R. from Russians 1 mech_infantry moved from Timguska to Novosibirsk 1 mech_infantry moved from Novosibirsk to Tsinghai Germans take Tsinghai from Chinese 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone 2 bombers moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 4,6 and causes: 10 damage to unit: factory_major Bombing raid in United Kingdom causes 10 damage total. Battle in 104 Sea Zone Germans attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 4 fighters and 4 tactical_bombers moved from Romania to Bryansk 3 artilleries moved from Ukraine to Bryansk 1 armour moved from Western Ukraine to Bryansk 3 armour moved from Novgorod to Bryansk 2 fighters moved from Western Germany to Bryansk 2 bombers moved from United Kingdom to Western Germany 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to 112 Sea Zone 1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 112 Sea Zone to 115 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 115 Sea Zone to Novgorod 3 mech_infantrys moved from Western Germany to Poland Place Units - Germans 3 armour placed in Ukraine 3 mech_infantrys placed in Western Ukraine 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Western Germany 1 artillery and 2 infantry placed in France 1 bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,5,1,4,4,6,1,3 Germans collect 66 PUs (2 lost to blockades); end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 0.83 Americans : -0.33 AA fire in United Kingdom : : 0.50
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Russians Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Kazakhstan to Volgograd 2 fighters moved from Russia to Volgograd 9 infantry moved from Shensi to Tsinghai Combat - Russians Battle in Tsinghai Russians attack with 9 infantry Germans defend with 1 mech_infantry Russians roll dice for 9 infantry in Tsinghai, round 2 : 2/9 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Tsinghai Russians win, taking Tsinghai from Germans with 9 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Volgograd Russians attack with 2 fighters and 2 infantry Italians defend with 1 armour and 1 factory_minor Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 2 : 2/4 hits, 1,33 expected hits Italians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Volgograd Russians win, taking Volgograd from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour Non Combat Move - Russians 2 fighters moved from Volgograd to Russia Place Units - Russians 1 artillery and 4 infantry placed in Russia Turn Complete - Russians Russians collect 8 PUs; end with 8 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 14 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
Germans : -0,33 Italians : 0,50 Russians : 1,17
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 3 armour, 2 artilleries, 2 destroyers, 1 factory_minor, 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 6 armour and 3 mech_infantrys moved from India to Eastern Persia 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone 1 destroyer moved from 22 Sea Zone to 34 Sea Zone 1 fighter moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas Combat - Japanese Battle in Eastern Persia Japanese attack with 6 armour and 3 mech_infantrys British defend with 1 mech_infantry Japanese roll dice for 6 armour and 3 mech_infantrys in Eastern Persia, round 2 : 4/9 hits, 3.50 expected hits British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Eastern Persia Japanese win, taking Eastern Persia from British with 6 armour and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 34 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers Americans defend with 2 transports; ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 5/7 hits, 3.67 expected hits Americans roll dice for 1 destroyer and 2 transports in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese, 1 destroyer owned by the ANZAC and 2 transports owned by the Americans lost in 34 Sea Zone Japanese win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 1 tactical_bomber Casualties for ANZAC: 1 destroyer Casualties for Americans: 2 transports Battle in Marianas Japanese attack with 1 infantry and 1 mech_infantry Americans defend with 1 artillery Japanese roll dice for 1 infantry and 1 mech_infantry in Marianas, round 2 : 1/2 hits, 0.33 expected hits Americans roll dice for 1 artillery in Marianas, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Marianas Japanese win, taking Marianas from Americans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 destroyer moved from 19 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 4 fighters and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone 2 carriers, 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 46 Sea Zone 1 infantry moved from Anhwe to Hopei 1 aaGun moved from Hopei to Anhwe 1 mech_infantry moved from Hopei to Yunnan 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hunan 1 mech_infantry moved from Yunnan to India Place Units - Japanese 1 destroyer and 1 transport placed in 36 Sea Zone 1 artillery placed in French Indo China 1 artillery and 1 fighter placed in Japan 1 destroyer placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in Kiangsu 2 armour and 1 mech_infantry placed in India 1 factory_minor placed in Manchuria Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
British : -0.33 Americans : 0.33 Japanese : 2.50
-
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 4 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 bomber moved from Northwest Persia to Ukraine 1 submarine moved from 33 Sea Zone to 34 Sea Zone 1 submarine moved from 26 Sea Zone to 22 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 2 fighters moved from 33 Sea Zone to 34 Sea Zone 6 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone Combat - Americans Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0,17 expected hits Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in Normandy Bordeaux Battle in Southern France Battle in 22 Sea Zone Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer and 1 transport Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 6 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/7 hits, 3,67 expected hits Japanese roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 transport owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Southern France from Germans with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 transport Battle in 34 Sea Zone Americans attack with 4 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 4 fighters moved from 34 Sea Zone to 33 Sea Zone 6 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone 1 carrier, 1 destroyer, 1 submarine and 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone 2 infantry moved from Morocco to 92 Sea Zone 1 aaGun and 1 infantry moved from Morocco to 92 Sea Zone 1 aaGun and 1 infantry moved from Morocco to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 2 marines moved from Morocco to 92 Sea Zone 2 aaGuns, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 6 infantry, 2 marines, 1 mech_infantry and 5 transports moved from 92 Sea Zone to 110 Sea Zone 2 aaGuns, 6 infantry and 2 marines moved from 110 Sea Zone to United Kingdom 1 fighter moved from Gibraltar to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Ukraine to Russia Place Units - Americans 1 destroyer and 4 submarines placed in 10 Sea Zone 1 carrier and 1 transport placed in 10 Sea Zone 2 tactical_bombers placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 60 PUs; end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 1 fighter moved from Shensi to Szechwan 2 infantry moved from Kansu to Suiyuyan 8 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 10 infantry Japanese defend with 1 infantry Chinese roll dice for 10 infantry in Suiyuyan, round 2 : 4/10 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 9 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 3/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Tsinghai Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British repair damage of 5x factory_major; Remaining resources: 45 PUs; British buy 2 infantry, 1 mech_infantry and 5 transports; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Northwest Persia to Caucasus 1 fighter moved from Persia to Caucasus 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium Combat - British Battle in Holland Belgium Battle in Caucasus British attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry British roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Holland Belgium from Germans, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 fighter moved from Caucasus to Persia 2 fighters moved from Persia to Russia 1 aaGun, 3 artilleries, 4 infantry and 2 mech_infantrys moved from Northwest Persia to Persia 1 armour and 2 mech_infantrys moved from Iraq to Persia 1 infantry moved from Trans-Jordan to Iraq 2 armour and 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 artillery moved from Morocco to 92 Sea Zone 1 artillery and 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to United Kingdom 1 battleship, 1 carrier and 3 cruisers moved from 92 Sea Zone to 110 Sea Zone Place Units - British 2 infantry and 1 mech_infantry placed in Persia 5 transports placed in 110 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 2 fighters EDIT: Adding units owned by Americans to United Kingdom: 2 fighters EDIT: Turning off Edit Mode Turn Complete - British British collect 41 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33 British : 0,17 Americans : -1,33 AA fire in Ukraine : : -0,17 Chinese : 4,50 Japanese : 2,67
-
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 93 Sea Zone 2 fighters moved from Southern Italy to Southern France Combat - Italians Battle in 93 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Southern France Italians attack with 2 fighters Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 fighters in Southern France, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 fighter owned by the Italians lost in Southern France Italians win with 1 fighter remaining. Battle score for attacker is -7 Casualties for Italians: 1 fighter Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Southern France to Southern Italy 1 fighter moved from 93 Sea Zone to Southern Italy 1 artillery and 4 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 2 infantry moved from Southern Italy to Northern Italy 2 artilleries moved from Southern Italy to Northern Italy 1 artillery and 3 infantry moved from Bulgaria to Yugoslavia Place Units - Italians 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,6,4,1,3,3,6,3 Italians collect 2 PUs (10 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
Italians : 0.00 Americans : 0.67
-
TripleA Move Summary: French round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Combat Move - French
-
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 46 Sea Zone 2 fighters moved from 33 Sea Zone to 46 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 fighters in 46 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 2 fighters moved from 46 Sea Zone to Caroline Islands 2 destroyers moved from 62 Sea Zone to 33 Sea Zone 1 transport moved from 42 Sea Zone to 61 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,67 Japanese : -0,33